Command Conquer Renegade Prima Official eGuide.pdf

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Prima’s Official Strategy Guide
Greg Kramer
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
(916) 787-7000
www.primagames.com
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The Prima Games logo is a registered trademark of Random House, Inc., registered in the
United States and other countries. Primagames.com is a registered trademark of Random
House, Inc., registered in the United States.
No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechani-
cal, including photocopying, recording, or by any information storage or retrieval system without written
permission from Electronic Arts Inc.
Senior Product Manager: Jennifer Crotteau
Project Editor: Michelle Trujillo
©2002 - 2003 Electronic Arts Inc. Electronic Arts, EA, EA GAMES, the EA GAMES logo, Command &
Conquer, Command & Conquer Renegade, Westwood Studios and the Westwood Studios logo are trade-
marks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All rights reserved.
All other trademarks are the property of their respective owners. EA GAMES™ and Westwood Studios™
are Electronic Arts™ brands.
All products and characters mentioned in this book are trademarks of their respective companies.
Please be advised that the ESRB rating icons, "EC", "K-A", “E”, "T", "M", "AO" and “RP” are copyrighted
works and certification marks owned by the Interactive Digital Software Association and the Entertainment
Software Rating Board and may only be used with their permission and authority. Under no circumstances
may the rating icons be self-applied or used in connection with any product that has not been rated by the
ESRB. For information regarding whether a product has been rated by the ESRB, please call the ESRB at
1-800-771-3772 or visit www.esrb.org. For information regarding licensing issues, please call the IDSA at
(212) 223-8936. Please note that ESRB ratings only apply to the
content of the game itself and does NOT apply to the content of
this book.
Acknowledgements
Important:
Prima Games has made every effort to determine that the infor-
mation contained in this book is accurate. However, the publish-
er makes no warranty, either expressed or implied, as to the
accuracy, effectiveness, or completeness of the material in this
book; nor does the publisher assume liability for damages, either
incidental or consequential, that may result from using the infor-
mation in this book. The publisher cannot provide information
regarding game play, hints and strategies, or problems with hard-
ware or software. Questions should be directed to the support
numbers provided by the game and device manufacturers in
their documentation. Some game tricks require precise timing
and may require repeated attempts before the desired result is
achieved.
This commando would like to thank
everyone at Westwood who made me
feel so at home and making all of my
requests seem like no problem. Mike,
Dan, Joe; it was a pleasure. Thanks too
to the artists and designers who pulled
themselves away to contribute to this
book.
Thanks as always to my Prima Dead
4: Jennifer C., Michelle T., Deana, and
Sue.
ISBN: 0-7615-2981-0
Library of Congress Catalog Card Number: 00103763
Printed in the United States of America
Dedication
For Adam who thinks Las Vegas is in
Argentina and the Kramer-to-be-
named-later.
ii
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Table of Contents/Introduction
T ABLE OF C ONTENTS
Introduction........................................................iii
Guide to the Guide .............................................iii
Chapter 1: Basic Commando Training .................2
Chapter 2: Power-Ups and Weapons ..................13
Chapter 3: Cast of Characters ............................36
Chapter 4: Structures.........................................52
Chapter 5: Vehicles.............................................67
Chapter 6: Walkthroughs ....................................79
Opening Mission—The Scorpion Hunters .........80
Mission 1—Rescue and Retribution ...................85
Mission 2—Armored Assault ...........................100
Mission 3—The Plot Erupts ............................113
Mission 4—Stowaway ......................................123
Mission 5—Deadly Reunion ............................137
Mission 6—The Grip of the Black Hand..........150
Mission 7—Obelisk of Oppression ...................160
Mission 8—Evolution of Evil ...........................172
Mission 9—All Brains, No Brawn ....................187
Mission 10—Tomorrow's Technology Today.....195
Mission 11—Stomping on Holy Ground..........206
Chapter 7: Multiplayer .....................................219
Index ...............................................................232
He cares only about causing mayhem and
demolitions, and you'll share every precious
sniper shot and sabotaged building. We'll be right
there with you guiding you and giving advice
that'll help you find new ways to solve problems.
Guide to the Guide
This guide offers everything you need to play
Renegade in both solo and multiplayer modes. Not
all players may need all of the information in this
book, but there is something here for players of
all levels. To aid you in finding what you need,
this guide is organized thus:
Chapter 1: Basic Commando Training
Divulges all the tricks and techniques that the
manual leaves out.
Chapter 2: Power-ups and Weapons
Guides you through the collectibles in the world of
Renegade .
Chapter 3: Cast of Characters —The focus is
on personnel in this chapter, their statistics, charac-
teristics, and techniques for playing as and against
each available player.
Chapter 4: Structures —Structures are so
important, we've dedicated an entire chapter to
them. Included are schematics of all the classic
C&C structures to help you know the way as if
you grew up there.
I NTRODUCTION
Ever wondered what goes on down there on the
battlefield of Command & Conquer ,what it looks
like from the infantry point of view? Many have
and, until now no one's known for sure.
That all changes with the dawn of Command &
Conquer: Renegade the first first-person action
game based in the C&C universe.
Of course, you're not just assuming the role of
an average C&C soldier.You're getting to know
the commando! The commando is a fascinating
figure. Sure he's deadly on the battlefield, but
what he does best goes on inside buildings where
you can't see him.
Chapter 5:Vehicles —Commandeering vehicles
takes skill and practice.The information in this
chapter helps you learn to drive.
Chapters 6:Walkthroughs —The twelve solo
mission walkthroughs.These are written based on
the Solider skill level (see Chapter 1 for more
detail).
Chapter 7: Multiplayer —Shows the ins and
outs and ups and downs of Renegade 's team-based
multiplayer mode.
iii
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Prima’s Official Strategy Guide
C HAPTER 1: B ASIC C OMMANDO T RAINING
So you want to be a commando? You like blowing stuff up? Enjoy peering down the scope of a
sniper rifle? Have issues with both evil and authority? Good. Sounds like you’re commando mate-
rial all right. Let’s get to work.
Much of what you need to know is in the game manual that came with your copy of Renegade .
This book avoids duplicating that information as much as possible, though some things bear
repeating because they’re really important.
Skill Levels
When initiating a single-player campaign, you must choose a skill level. This level can’t be
changed, so know in advance what you’re getting yourself into.
This book is written based on the medium, or Soldier, skill level, and provides a framework
that’s useful to the widest array of players.
To understand how the game plays at the Recruit and Commando skill levels, keep in mind
factors that will differ in each skill level. They are:
Aiming assistance: The computer assists your aim, allowing you to be less precise.
Player health: The higher the player health setting, the more damage you can absorb before
expiring.
Supplies: This describes the prevalence of power-ups and weapons. Scarcer supplies require
you to be more protective of your health, ammo, and armor.
Enemy reinforcements: The number of reinforcements you encounter is partially dictated by
your skill level. The more plentiful the reinforcements, the harder you’ll have to work and the
more ammo you’ll likely expend.
Enemy body armor: The higher the body armor of all enemies, the harder they are to defeat.
Note that their health remains unchanged by skill level.
Level of play score: This is a fixed number that enters into your score for each level. This
number is factored into your score in each end-of-level tally. The bottom line: you can’t get a
five-star score without playing on Commando skill level. For more information, see “Scoring”.
The settings for each skill level appear below. This data also appears in the skill level selection
screen, but it’s useful to have for subsequent reference.
Recruit
Aiming assistance: On
Player health: Max
Supplies: Plentiful
2
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