NflFever2002primasOfficialXboxStrategyGuide-2004.pdf

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PRIMA’S OFFICIAL
STRATEGY GUIDE
This game has received the follow-
ing rating from the ESRB
Keith M. Kolmos
primagames.com ®
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Prima's Official Strategy Guide
Keith M. Kolmos
Prima Games
A Division of Random House, Inc.
contents
3000 Lava Ridge Court
Roseville, CA 95661
800-733-3000
www.primagames.com
The Prima Games logo is a registered trademark of Random House, Inc.,
registered in the United States and other countries. Primagames.com is
a registered trademark of Random House, Inc., registered in the United
States.
We've Got You Covered
4
Training Camp
5
Understanding Offense
7
© 2004 by Prima Games. All rights reserved. No part of this book
may be reproduced or transmitted in any form or by any means, elec-
tronic or mechanical, including photocopying, recording, or by any infor-
mation storage or retrieval system without written permission from
Prima Games. Prima Games is a division of Random House, Inc.
Product Manager: Jennifer Crotteau
Project Editor: Terri Stewart
Book Designer: Debbie Wells
Production Designer: Jackaline White
©2004 Microsoft Corporation. All rights reserved. Microsoft, Xbox, and the Xbox logos
are either registered trademarks or trademarks of Microsoft Corporation in the United States
and/or other countries/regions.
©2004 National Football League trademarks and copyrights used with permission of the
National Football League and National Football League Properties, Inc.
Officially licensed product of PLAYERS INC. The PLAYERS INC logo is a registered trademark of
the NFL players. www.nflplayers.com ©2001-2004 PLAYERS INC.
All products and characters mentioned in this book are trademarks of their respective companies.
Understanding Defense
15
Understanding Special Teams
23
Dynasty Play and Fantasy Challenge
25
Offensive Playbook
27
Defensive Playbook
40
The Teams
47
San Francisco 49ers
48
Chicago Bears
50
Cincinnati Bengals
52
Buffalo Bills
54
Denver Broncos
56
Cleveland Browns
58
Ericsson Stadium™
Husky Stadium®
Louisiana Superdome™
Network Associates Coliseum™
Dome in St. Louis
PSINet Stadium™
Adelphia Coliseum
H. H. H. Metrodome™
Reliant Stadium™
Paul Brown Stadium™
Ralph Wilson Stadium™
INVESCO Field at Mile High®
Cleveland Browns Stadium™
Raymond James Stadium™
Sun Devil® Stadium
QUALCOMM Stadium™
Arrowhead Stadium™
RCA Dome
Texas Stadium™
Pro Player Stadium
Veterans Stadium
Georgia Dome®
3COM® Park
Giants Stadium
ALLTEL Stadium™
Pontiac Silverdome®
Aloha Stadium™
New Seattle Stadium
Foxboro Stadium®
Soldier Field
Lambeau Field
FedExField™
Heinz Field
Tampa Bay Buccaneers
60
Arizona Cardinals
62
San Diego Chargers
64
Kansas City Chiefs
66
Indianapolis Colts
68
Dallas Cowboys
70
Miami Dolphins
72
Philadelphia Eagles
74
Atlanta Falcons
76
New York Giants
78
Please be advised that the ESRB rating icons, "EC", "K-A", “E”, "T", "M", "AO" and “RP” are
copyrighted works and certification marks owned by the Entertainment Software Association
and the Entertainment Software Rating Board and may only be used with their permission
and authority. Under no circumstances may the rating icons be self-applied or used in con-
nection with any product that has not been rated by the ESRB. For information regarding
whether a product has been rated by the ESRB, please call the ESRB at 1-800-771-3772
or visit www.esrb.org. For information regarding licensing issues, please call the ESA at
(212) 223-8936. Please note that ESRB ratings only apply to the content of the game itself
and does NOT apply to the content of this book.
Important: Prima Games has made every effort to determine that the information contained in
this book is accurate. However, the publisher makes no warranty, either expressed or implied, as
to the accuracy, effectiveness, or completeness of the material in this book; nor does the pub-
lisher assume liability for damages, either incidental or consequential, that may result from using
the information in this book. The publisher cannot provide information regarding game play, hints
and strategies, or problems with hardware or software. Questions should be directed to the
support numbers provided by the game and device manufacturers in their documentation. Some
game tricks require precise timing and may require repeated attempts before the desired result
is achieved.
Acknowledgements: NFL Fever 2002 has been a lot of fun to work on, and the process was
made enjoyable by the team of people that helped me. Jennifer, Terri and Scott did a great job
for me at Prima. Jeremy, David, John, and Kathie helped out at Microsoft by answering all of my
questions and getting me all the things I needed.
Congratulations go out to all of the members of the Elgin Youth Football League Heavy Weight
Bears on their undefeated regular season. Good luck to the Bears in the playoffs!
But the biggest help always comes from my family. Lisa, Michelle, and Michael are the most
special people in my life.
ISBN: 0-7615-3739-2
Library of Congress Catalog Card Number: 200196803
Jacksonville Jaguars
80
New York Jets
82
Detroit Lions
84
Green Bay Packers
86
Carolina Panthers
88
New England Patriots
90
Oakland Raiders
92
St. Louis Rams
94
Baltimore Ravens
96
Washington Redskins
98
New Orleans Saints
100
Seattle Seahawks
102
Pittsburgh Steelers
104
Tennessee Titans
106
Minnesota Vikings
108
Player Rosters
110
Secrets Unlocked
118
Final 2000 Standings
119
2001 Regular Season Schedule
120
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Are you ready for Xbox football? NFL Fever 2002 is set to take the Xbox by storm, and we've got it all covered for you in this strategy
guide. Want to know how to maneuver through Training Camp? We've got you covered. Want in-depth analysis of every play in the
game? We've got you covered there, too. Need help with Dynasty play? We're here to help. Every tip, trick, and piece of information
we could find has been crammed into this guide. So, practice up and get ready to dominate your friends.
You are in total control of the game.
When the pass is in the air, switch to the
nearest defender and leap for the ball.
With the instant control that NFL Fever
2002 provides, you'll be there to make
the key interception.
When running the ball, lower your
shoulder and blow right through the
tackler. Or, use a Spin Move, Stiff Arm,
or Juke to elude the defender.
Then, when you're on offense, air it out with
a quick strike down the field. With NFL
Fever 2002 you can make spectacular
leaping and one-handed grabs. You'll have
the best shot at coming down with the ball,
because you're in total control.
But what you really want to do is score, right? Well, select from one of more than 400 offensive plays at your fingertips and go to
work. Take the snap, roll out to the left, and air the ball out to the receiver who got behind the defenders. Perfect pass! You're in
the end zone for the score. Now it's time to celebrate.
Need a quick refresher on football?
Check out NFL Fever 's exclusive Chalk
Talk. You'll get tips and pointers straight
from the developers of the game.
If Chalk Talk isn't enough, and you need
something a little more "hands-on," try
out Training Camp. NFL Fever 2002 has
a series of drills you can run to improve
your skills.
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Prima’s Official Strategy Guide
Do you need to brush up on your football skills? If so, NFL Fever 2002 has the perfect setup for you. Select Practice mode from the main
menu and then pick Training Camp. Just like in the real NFL, Training Camp is where the players brush up on their skills before the season
begins. But Practice mode isn't just for players who are new to console football games. It will help any player learn the ins and outs of the
control setup in NFL Fever 2002 . You can complete drills in running, passing, tackling, and kicking–everything you must know how to do to
compete with the rest of the teams in the league.
Running
The first drill in
the running por-
tion of Training
Camp is simple.
You must run
through the series
of cones in 15
seconds or fewer.
Use the analog
stick to follow the
on-field arrows
through the series
of cones.
The second drill, Turbo,
teaches you how to use
your runner's speed burst
capability. When you
press and hold the Turbo
button, a small lightning
bolt icon appears above
your player. This tells you
that the player is moving
faster than normal.
Watch how the color of
the lightning bolt fades the longer you hold it down. As in real life, your
players can give you a little boost from time to time, but they cannot sus-
tain the extra energy output. Follow the same path through the cones,
this time tapping the Turbo button to finish in the required 12 seconds.
The third drill is called Spin Move. As you run through the now-familiar series of to cones, a defender comes out and tries to stop you.
To get past your opponent, you must execute a Spin Move. As you see him coming toward you, hit the Spin Move; your runner will
slip right through the defender's fingertips.
Practice knocking over the defender with the Shoulder drill. Again you run through
the cones, and once again the defender comes out to stop you. But this time, you
must execute a Shoulder Charge to knock the defender over and keep on running. If
you time it right, you'll knock the defender on his back.
If you are too late in your Shoulder hit, the defender knocks you over. This costs
you precious time, and you fail the drill because there is no time to spare.
The last running drill is called Mixed. In it
you will use a combination of all the four
previous drills to reach the end zone. Now
that you have the running game under con-
trol, head on over to the passing drills.
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Passing
Kicking
As with the running drills, there are five passing drills, but they essentially are the same. Press
the A button to hike the ball, then press the corresponding button on the controller (1, 2, 3, 4,
6) to complete the pass. Don’t worry about leading your receivers. Just follow the onscreen
instructions before each drill, and you will know which receiver you must throw the ball to.
The kicking drill is trickier than you might think. You must line up the kicking arrow with the zone you want to hit and then make the kick
by using just the right amount of power. This is a perfect drill, and we recommend practicing this drill often. Field position is very critical
in the game of football, and the ability to punt the ball into the corner (so the other team can't get a run back) is a very important skill to
learn. So is the ability to kick the ball shallow in an attempt to pick up an onside kick. Practice this drill until you can peg each of the six
zones in six tries.
Inside the NFL
Tackling
In the NFL, teams practice off and on
throughout the off-season through
minicamps that focus on the fundamentals of
football and the basics of that team's offense
and defense. Then, as the summer heat builds,
the teams open up the full-blown training camp
that prepares players for the preseason and reg-
ular season. Training camp in the NFL can be
grueling, with two practices a day mixed in with
videotape sessions where players look over their
own performances and that of their opponents.
You've exploded through the line
of scrimmage on the blitz and the
quarterback is in your sights. You
dive to make the sack but come
up with air. This situation has hap-
pened to you before, right? Well,
NFL Fever 2002 has tackling drills
to help ensure you won't let that
offensive player out of your grasp
again.
The first couple of drills have stationary targets. At first you simply run up and tackle the offensive player. In the next drill you must dive at
the player to bring him down. But the last drill is the big one: You must bring down offensive players that run away as you approach. Use
the Turbo button to get a boost of speed and the Dive command to trip up the offense. This drill will help give you the edge to ace out the
computer opponent or your friends in multiplayer action.
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