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PRIMA’S OFFICIAL STRATEGY GUIDE
Michael Knight
David Knight
primagames.com
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Gunman Chronicles
Prima’s Official Strategy Guide
Michael Knight
and David Knight
Prima Games
A Division of Prima Communications, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
(800) 733-3000
www.primagames.com
The Prima Games Logo and Prima Publishing are regis-
tered trademarks of Prima Communications, Inc., regis-
tered in the United States Patent and Trademark Office
© 2000-2004 Prima Publishing. All rights reserved.
No part of this book may be reproduced or transmitted
in any form or by any means, electronic or mechanical,
including photocopying, recording, or by any informa-
tion storage or retrieval system without written permis-
sion from Prima Publishing, except for the inclusion of
quotations in a review.
Product Manager: Andrea Banse
© 2000 Sierra Online, Inc., and Valve, L.L.C. All Rights
Reserved. Half-Life is a registered trademark and Sierra,
Sierra Studios, and “S” logo are trademark of Sierra
Online, Inc. Rewolf and the Rewolf logo are trademarks
of Rewolf, Inc. Gunman Chronicles and all other trade-
marks are the property of their respective owners. All
products and characters mentioned in this book are
trademarks of their respective companies.
Acknowledgements
Michael and David would like to thank
Andrea Banse, Candace English, and Teli
Hernandez at Prima Games for their help
and support in getting this guide to print.
We would also like to thank our families
for their support during the writing of this
guide and for putting up with our late
nights.
We would like to dedicate this book to our
mother, Barbara Knight, who has always
encouraged us to do our best and has been
there for us when we needed her. Thanks
for everything.
Prima Games would like to thank Koren
Buckner, Doug Lombardi, and Marc Tardif
for their help and responsiveness through-
out the making of this guide.
Important:
Prima Publishing has made every effort to determine
that the information contained in this book is accurate.
However, the publisher makes no warranty, either
expressed or implied, as to the accuracy, effectiveness,
or completeness of the material in this book; nor does
the publisher assume liability for damages, either inci-
dental or consequential, that may result from using the
information in this book. The publisher cannot provide
information regarding gameplay, hints and strategies, or
problems with hardware or software. Questions should
be directed to the support numbers provided by the
game and device manufacturers in their documentation.
Some game tricks require precise timing and may
require repeated attempts before the desired result is
achieved.
ISBN: 0-7615-3300-1
Library of Congress Catalog Card Number: 00-10753
THE LIFE OF A GUNMAN
1
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The Life of a Gunman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Setting Up for a New Assignment . . . . . . . . . . . . . . . . . . . .4
Game Difficulty . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Video Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Setting Up the Controls . . . . . . . . . . . . . . . . . . . . . . .6
The Basics of the Game . . . . . . . . . . . . . . . . . . . . . . . . . .6
Movement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Using Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Interacting with the Environment . . . . . . . . . . . . . .10
Weapons and Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
Personal Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Fists/Combat Knife . . . . . . . . . . . . . . . . . . . . . . . . .12
Laser Pistol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
Shotgun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Mecha Gun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Polaris Blade . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
MULE Packs . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
MULE (Multiple Unit Launch Engine) . . . . . . . . . . .20
Chem Gun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Stationary Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Heavy Machine Gun . . . . . . . . . . . . . . . . . . . . . . . .22
Electrical Gun . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
The Battle Tank . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
The Main Gun . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
Dual Chassis-Mounted Machine Guns . . . . . . . . . . . . . . .24
Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Medical Equipment . . . . . . . . . . . . . . . . . . . . . . . .24
Body Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Mainframe Core . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Characters, Creatures, and Threats . . . . . . . . . . . . . . . . . . . . . .26
Allies and Non-Player Characters . . . . . . . . . . . . . . . . . .27
Gunmen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Scientists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
The Mainframe . . . . . . . . . . . . . . . . . . . . . . . . . . .28
Dinosaurs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
Ouranosaurs . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
Raptors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
Baby Raptors . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
Renesaurus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
Creatures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
Scorpions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
Giant Scorpions . . . . . . . . . . . . . . . . . . . . . . . . . . .32
Crocodiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32
Hatchetfish . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32
Drones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Rustbit Drone . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Rustbot Drone . . . . . . . . . . . . . . . . . . . . . . . . . . . .34
Sentry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34
Aerial Drones . . . . . . . . . . . . . . . . . . . . . . . . . . . .35
Xenomes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35
Beaks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35
Hopper Cocoons . . . . . . . . . . . . . . . . . . . . . . . . . .36
Hiveback Critters . . . . . . . . . . . . . . . . . . . . . . . . . .36
Hiveback Maggots . . . . . . . . . . . . . . . . . . . . . . . . .36
Tube Launchers . . . . . . . . . . . . . . . . . . . . . . . . . . .37
Tube Launcher Eggs . . . . . . . . . . . . . . . . . . . . . . . .37
Xenome Birther Queen . . . . . . . . . . . . . . . . . . . . .38
Emperor Xenomes . . . . . . . . . . . . . . . . . . . . . . . . .38
Alpha Species . . . . . . . . . . . . . . . . . . . . . . . . . . . .39
Bandits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39
The General . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40
Pistol Bandits . . . . . . . . . . . . . . . . . . . . . . . . . . . .41
Mecha Gun Bandits . . . . . . . . . . . . . . . . . . . . . . . .41
Demolition Man . . . . . . . . . . . . . . . . . . . . . . . . . . .42
Chem Gun Scientist . . . . . . . . . . . . . . . . . . . . . . . .42
Vehicles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43
Gunman Drop Ships . . . . . . . . . . . . . . . . . . . . . . . .43
Bandit Helicopter . . . . . . . . . . . . . . . . . . . . . . . . .43
Armored Personnel Carriers (APC) . . . . . . . . . . . . .44
Battle Tanks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44
Bombers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44
War Drone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
Other Threats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
Machine Gun Turrets . . . . . . . . . . . . . . . . . . . . . . .45
Auto Cannon Turrets . . . . . . . . . . . . . . . . . . . . . . .45
Antiaircraft Missile Turrets . . . . . . . . . . . . . . . . . . .46
Proximity Mines . . . . . . . . . . . . . . . . . . . . . . . . . . .46
Cacti . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
Advanced Gunman Tactics . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
Move and Shoot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .48
Strafe Around Corners . . . . . . . . . . . . . . . . . . . . . .48
Shoot-n-Scoot . . . . . . . . . . . . . . . . . . . . . . . . . . . .49
Ambushes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50
Assaults . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51
The Fighting Withdrawal . . . . . . . . . . . . . . . . . . . . .52
Engage at Long Range . . . . . . . . . . . . . . . . . . . . . .52
Circle-Strafe . . . . . . . . . . . . . . . . . . . . . . . . . . . . .53
Use Stealthy Approaches . . . . . . . . . . . . . . . . . . . . .53
Play Defensively . . . . . . . . . . . . . . . . . . . . . . . . . . .54
General Strategies for Completing Levels . . . . . . . . . . . . .54
Learn and Master the Controls . . . . . . . . . . . . . . . .54
Explore and Experiment . . . . . . . . . . . . . . . . . . . . .55
Keep Your Weapons Loaded . . . . . . . . . . . . . . . . . .55
Clear as You Go . . . . . . . . . . . . . . . . . . . . . . . . . . .56
Exploit Elevation . . . . . . . . . . . . . . . . . . . . . . . . . .56
Save Early and Often . . . . . . . . . . . . . . . . . . . . . . .56
Walkthrough
Unusual Exercise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57
Briefing and Training . . . . . . . . . . . . . . . . . . . . . . . . . . .58
The Firing Range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60
Advanced Training . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62
Well–Known Enemies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .64
Locate the Source of the Mysterious Signal . . . . . . . . . . .65
Secure the Drop Zone . . . . . . . . . . . . . . . . . . . . . . . . . .66
Find Some Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70
On Your Own . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72
The Landing Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .77
Unstable Moon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .81
The Landing Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .82
Into the Science Station . . . . . . . . . . . . . . . . . . . . . . . . .85
Destroy the Plasma Cores . . . . . . . . . . . . . . . . . . . . . . . .91
In the Middle of a War . . . . . . . . . . . . . . . . . . . . . . . . . .96
The Shield Tower . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100
In the Cavern . . . . . . . . . . . . . . . . . . . . . . . . . . . . .102
Back on the Surface . . . . . . . . . . . . . . . . . . . . . . . . . . .107
Destroy the Orbital Anchors . . . . . . . . . . . . . . . . . . . . .112
An Unexpected Alliance . . . . . . . . . . . . . . . . . . . . . . . .116
To the Aerial Drone . . . . . . . . . . . . . . . . . . . . . . . . . . .118
The Desert Planet . . . . . . . . . . . . . . . . . . . . . . . . . . . . .120
Getting Your Bearings—and Some Ammo . . . . . . . . . . .121
Down the Canyon Wall . . . . . . . . . . . . . . . . . . . . . . . . .124
The Canyon Floor . . . . . . . . . . . . . . . . . . . . . . . . . . . . .128
Tank Cruising . . . . . . . . . . . . . . . . . . . . . . . . . . . . .134
The Drawbridge . . . . . . . . . . . . . . . . . . . . . . . . . . . . .137
Out of Gas . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140
The Roadblock . . . . . . . . . . . . . . . . . . . . . . . . . . . . .143
The Surface Base . . . . . . . . . . . . . . . . . . . . . . . . . . . . .146
The Underground Base . . . . . . . . . . . . . . . . . . . . . . . . . . . . .149
Entering the Base . . . . . . . . . . . . . . . . . . . . . . . . . . . . .150
Elevator Ambush . . . . . . . . . . . . . . . . . . . . . . . . . . . . .152
Releasing the Alpha Species . . . . . . . . . . . . . . . . . . . . .154
The Xenome Laboratories . . . . . . . . . . . . . . . . . . . . . . .158
Cut Off from the Surface . . . . . . . . . . . . . . . . . . . . . . . .162
Fight to the Surface . . . . . . . . . . . . . . . . . . . . . . . . . . .165
Xenome Refrigeration Area . . . . . . . . . . . . . . . . . . . . . .169
Advance to the Spaceport . . . . . . . . . . . . . . . . . . . . . . .172
The Surface . . . . . . . . . . . . . . . . . . . . . . . . . . . . .176
The Final Battle . . . . . . . . . . . . . . . . . . . . . . . . . . . . .180
The Multiplayer Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . .184
Before You Get Started . . . . . . . . . . . . . . . . . . . . . . . . .185
The Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . .187
Strategies and Tactcics . . . . . . . . . . . . . . . . . . . . . . . . .188
Learn as You Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . .190
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The Life
Of A
Gunman
3
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The Life
of a
Gunman
Welcome, new gunman, to the outer fringes of the
civilized and settled galaxy. Just like the marshals of
Earth’s Old West, gunmen represent the law and order
in these often chaotic locales.
As part of your job, you deal with smugglers, bandits,
and even an occasional Xenome. However, you are
armed with the latest and most powerful weapons. You
have also received the most rigorous training in the
galaxy. You are trained not only to fight, but also to
survive in a variety of hostile climates.
The gunmen are an elite group of soldiers.
No matter how proficient a gunman you are, it is important to stay in prime condition and con-
tinually refresh your former training. Now let’s get started.
Setting Up for a New Assignment
Before leaving the Gunman base for an assignment, take some time to personalize your game.
Game Difficulty
When you start a new game, you must choose a
difficulty level. Gunman Chronicles offers three levels
of difficulty—easy, medium, and difficult.
Unlike many games, changing the difficulty level in
Gunman Chronicles does not change the story line or
the game itself. Whether on easy or difficult, you tra-
verse the same maps and terrain. You find the same
items and enemies in the same locations. The number
of enemies you encounter remains the same on all diffi-
culties—and on all difficulties, the enemies you face in
Selecting the difficulty level is the first choice
you must make when beginning a game.
4
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