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RANGE TABLES
Rank
Range A
Range B
Range C
Range D
Range E
Feeble
Contact
Contact
1 area
10 feet
2 miles
Poor
1 area
1 area
10 areas
1 area
25 miles
Typical
2 areas
5 areas
1 mile
4 areas
250 miles
Good
4 areas
10 areas
3 miles
16 areas
2500 miles
Excellent
6 areas
25 areas
6 miles
64 areas
25,000 miles
Remarkable
8 areas
1 mile
12 miles
6 miles
250,000 miles
Incredible
11 areas
2 miles
25 miles
250 miles
2.5 million miles
Amazing
20 areas
3 miles
50 miles
1000 miles
25 million miles
Monstrous
40 areas
6 miles
120 miles
4000 miles
250 million miles
Unearthly
60 areas
10 miles
250 miles
16,000 miles
2.5 billion miles
Shift X
80 areas
15 miles
500 miles
64,000 miles
25 billion miles
Shift Y
160 areas
30 miles
1200 miles
250,000 miles
250 billion miles
Shift Z
400 areas
50 miles
2500 miles
1 million miles
1/2 light year
CL1000
100 miles
80 miles
5000 miles
4 million miles
.5 light years
CL3000
10,000 miles
150 miles
12,000 miles
16 million miles
50 light years
CL5000
100,000 miles
250 miles
250,000 miles
64 million miles
500 light years
AREA OF EFFECT
Rank Name Radius (in feet)
Area
Volume
Feeble
1
3 sq. ft.
3 cu. ft.
Poor
2
12 sq. ft.
25 cu. ft.
Typical
4
200 sq. ft.
200 cu. ft.
Good
10
314 sq. ft.
3,140 cu. ft.
Excellent
15
707 sq. ft.
10,600 cu. ft.
Remarkable
20
1,256 sq. ft.
25,120 cu. ft.
Incredible
30
2,826 sq. ft.
85,000 cu. ft.
Amazing
50
7,850 sq. ft.
392,000 cu. ft.
Monstrous
100
31,400 sq. ft.
3,140,000 cu. ft.
Unearthly
200
125,600 sq. ft.
25,120,000 cu. ft.
Shift X
500
785,000 sq. ft.
392,500,000 cu. ft.
Shift Y
1,000
3,140,000 sq. ft.
3,140,000,000 cu. ft.
Shift Z
2,000
12,560,000 sq. ft.
25,120,000,000 cu. ft.
CL1000
1 mile
3 sq. miles
1.3 cu. miles
CL3000
2 miles
12 sq. miles
25 cu. miles
CL5000
5 miles
78 sq. miles
392 cu. miles
1 square mile = 28 million square feet
1 cubic mile = 147 billion square feet
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PDF Version 1.1
Table of Contents
Introduction.........................................................................2
Character Generation ........................................................3
How We Do It .................................................................3
Physical Form.....................................................................3
Type Definitions ..................................................................3
Origin of Power ...............................................................10
Primary and Secondary Abilities.......................................11
Weakness Generation ......................................................12
Power Generation ............................................................14
Power Categories .............................................................14
Power Listings ..................................................................18
Defense Powers............................................................18
Detection Powers .........................................................19
Energy Control Powers .................................................21
Energy Emission Powers .............................................26
Fighting Powers ............................................................29
Illusory Powers..............................................................31
Life Control Powers.......................................................35
Magical Powers.............................................................41
Matter Control Powers ..................................................49
Matter Conversion Powers............................................59
Matter Creation Powers ................................................63
Mental Enhancement Powers .......................................68
Physical Enhancement Powers ...................................80
Power Control Powers ..................................................82
Self-Alteration Powers...................................................86
Travel Powers ..............................................................93
Index ..............................................................................101
Range Table .............................................inside front cover
Area of Effect Table .................................inside front cover
Movement Table ......................................inside back cover
Simultaneous Action/Target Table ...........inside back cover
This book is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the
express written consent of TSR, Inc., and Marvel Entertainment Group, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada,
Ltd, Distributed to the toy and hobby trade by regional distributors.
All characters appearing in this gamebook and the distinctive likenesses thereof are trademarks of the Marvel Entertainment Group. Inc. MARVEL SUPER HEROES and MARVEL SUPER VILLAINS
are trademarks of the Marvel Entertainment Group, Inc. © Copyright 1987 Marvel Entertainment Group, Inc. Game Design © 1986 TSR, Inc. All Rights Reserved. Printed in the U.S.A.
Credits:
Author: David E. Martin
Typographer: Kim N. Lindau
Keyliner: Stephanie Tabat
Cover Artist: Jeff Butler
Interior Artists: The Marvel Bullpen
Editor: Karen S. Martin
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Welcome to the Ultimate Powers Book.
What you hold in your hands is a distillation of months of rather peculiar
research. The idea was to create an encyclopedic listing of the all the known
super powers ever to appear in any comic book, science fiction or fantasy
literature, film, or role-playing game. Once these were identified and catalogues,
the next phase was to fill in as many holes as I could imagine. What super
powers should exist but have not yet been used? I think I found most of the
holes; you can discover some of these as the more bizarre listings in the Ultimate
Powers Book.
The final phase was adapting all this work to a form that you, the player, can
use. Okay, here it is. In the Player’s Book of the MARVEL SUPER HEROES
Advanced Set, there is a character generation system that gives you a choice of
five basic character types plus a way of randomly determining what Powers and
Power ranks they possess. Other comic book role playing games have their own
systems. Most of them, I feel, generate characters that would have trouble
besting the assistants of many characters in comic books today. When I was
creating The Ultimate Powers Book, I wanted to create a system that would allow
players to generate anyone—from a bona fide deity (in comics terms, naturally)
to Aunt May. The character generation system that begins this book is what
resulted from that desire.
The Ultimate Powers Book is not a game in itself. Rather it is a supplement
designed to enlarge the character generation system of the game you are
already playing. Think of it as souping up for game mechanics.
This book also retains its original purpose, that of a way to interpret existing
comic book characters and hopefully create new ones. As I sit here banging
away on the keyboard, I like to think that maybe somewhere in here in the
genesis for the next comic book super hero.
I’ve said enough. You have a new world to explore, the world of Ultimate Power.
Enjoy!
This book is not an exact replica of the original Ultimate Powers Book, as it
contains addenda material and minor typographical corrections. Text appearing in
red is from “The Ultimate Addenda”, an article by David Edward Martin which
appeared in Dragon Magazine #122, June 1987.
2
 
CHARACTER GENERATION
HOW WE DO IT
The following is a system for creating new
characters in the Marvel Universe or
whatever section of the Multiverse you
play in. Newly generated characters have
the advantage of being unique to the
player, and thus (in my eyes, at least) the
player has a firmer commitment to them. A
player Invests more of his energy and
imagination in a character he creates
himself. They also offer an advantage to
the Judge. Because player-generated
characters don't have to adhere to
someone else's continuity, all restraints in
that area of the game are gone. All bets
are off and anything can happen.
The Ultimate Powers Book generation
system has seven steps.
• Generate a physical form.
• Generate an Origin of Power.
• Generate Primary Abilities.
• Generate Secondary Abilities.
• Generate a Weakness.
• Generate Powers.
• Give your character life.
47
48-19
60-61
52-53
54-57
58
59
60
61-62
63-64
66-66
67
68
69
70
71-72
Surgical Composite
Modified Human
Modified Human
Modified Human
Modified Human
Demihuman
Demihuman
Demihuman
Demihuman
Demihuman
Demihuman
Demihuman
Demihuman
Demihuman
Demihuman
Cyborg
—
Organic
Muscular
Skeletal
Extra Parts
Centaur
Equiman
Faun
Felinoid
Lupinoid
Avian
Chiropteran
Lamian
Merhuman
Other
Artificial
limbs/organs
Exoskeleton
Mechanical
Body
Mechanically
Augmented
Human
Shape
Usuform
Metamorphic
Computer
—
—
—
—
—
—
—
—
—
—
—
—
—
physically and genetically altered. The
Fantastic Four are examples of this type.
Induced Mutants roll their random
ranks for Primary Abilities on Column 1
of the Random Ranks Table.
Induced Mutants can raise any one
Primary Ability +1CS.
Random Mutation: The hero was born
to Normal Humans, but a freak twist of
genetic fate made him a mutant from
birth. Most of these are the Mutants
found in the Marvel Universe, such as
the X-Men.
Random Mutants roll on Column I of
the Random Ranks Table.
They gain one additional Power.
Resources are reduced -1 CS.
Endurance Is raised +1CS.
73-74
76-76
Cyborg
Cyborg
77-79
Cyborg
Breed Mutants: The hero's parents were
Mutants, as were any number of
preceding generations. Breed Mutants
form tribes and have close-knit families;
this is a defense mechanism born from
generations spent hiding their true selves
from normal society. Examples of Breed
Mutants include the Inhumans.
Breed Mutants roll on Column 1 of the
Random Ranks Table.
Intuition is raised +1CS.
Endurance is raised +1CS.
Breed Mutants must have at least one
Contact, usually their tribe.
80-82
Robot
83-84
85-86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
Robot
Robot
Robot
Angel/Demon
Deity
Animal
Vegetable
Abnormal Chemistry
Mineral
Gaseous
Liquid
Energy
Ethereal
Undead
Compound
Changeling
The joy and exasperation of random
creation is that even when you think you
know where you're heading, you can still
be taken in a completely different direction
by a roll of the dice. Each of the seven
steps contains factors that can totally
revamp your character. You can even
interpret the same sets of numbers in
dramatically different ways.
Physical Form
Your character's physical form is what he
looks like now. Oh, he might have been
born a relatively normal child in Cleveland,
Ohio, but this category is how people see
him now. The player can either select one
of the body types below or be brave and
let the dice do it for him. Deliberate
selection is recommended if YOU are
setting up a special campaign that
requires certain types of characters, like
on other worlds or in other eras.
Androids: These are artificially created
organic beings. An android is made of
laboratory-created protoplasm and grows
to maturity in an artificial womb. More
intricately made Androids can actually
interbreed with Normal Humans. One
example is the Vision. Androids generally
resemble the race that created them;
alien androids can be any shape.
Androids roll on column 4 of the
Random Ranks Table.
Popularity is initially lowered -1CS.
Androids may raise any one Ability +1CS.
Androids gain one Power.
Androids have at least one Contact, the
lab tech or scientist who created them.
Type Definitions
Normal Human: The body is completely
normal and possesses no detectable ab-
normalities. Any Powers the hero
possesses have left no visible mark on
the body.
Random ranks are rolled on Column 2
of the Random Ranks Table, page 6 of
the Player’s Book and reproduced in this
text for your convenience.
Resources are increased +1CS.
Dice Roll
01-26
26-30
31-33
34-35
36-38
39-46
Physical Form
Normal Human
Mutant
Mutant
Mutant
Android
Humanoid Race
Sub-form
—
Induced
Random
Breed
—
—
Humanoid Race: The hero is a normal
member of a human-like race from
"somewhere else." This may be another
world, era, dimension, or lost land hidden
somewhere on the Earth. Most can pass
as Normal Humans with a little disguise
Induced Mutant: The hero started life
as a Normal Human, "then something
happened." As a result of a freak
happenstance, the hero has been
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