StringZ Handbook.pdf

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Microsoft Word - StringZ is a Physically Modeled String Ensemble Instrument from Krakli Software.doc
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StringZ is a Physically Modeled String Ensemble Instrument from Krakli Software.. This simple
handbook seeks to demystify some of its controls..
Key Velocity
Impulse
Generator
Shaping
Delay line
with
Modulation
capabilities
Further Tuned
Delay used to
colour the sound
LowPass
Resonant
Filter
Voltage
Controlled
Amplifier
Vibrato LFO
Modulation
Envelope
Amplitude
Envelope
Impulse Generator
The impulse to drive the tuned delay line which acts as the master oscillator in
StringZ is provided by a Pink noise (a low frequency hiss) oscillator,but StringZ
also offers the chance to mix in 2 extra sine wave frequencies. There are
controls for Pitch and level for each. These provide a means to add extra
harmonics into the impulse signal which have the result of a brighter signal.
Experiment with small differences for the best effect.
The Attack control determines the intensity of the impulse start signal and higher
settings create more of a scrapedÓquality to the note.
The tunnel control alters the basic spread of oscillator frequencies at its lower
settings you get a more intense sound,at the higher settings you get a more
ensembleÓsound.
The velocity control alters the volume of the overtone levels the harder that you play on the
keyboard.
Shapng Tuned Delay
This section is used to create the movement in the StringZ tone. The
Envelope controls at the top are used to control the Attack,Decay,Sustain
and release of both the Shaping Section and also as a control source for the
Low pass filter mentioned further down.
The modulation controls affect the quality of the basic tone and the Env
sliders adust how much the envelope affects the tone over time.
The Cycle section controls are used to adust the bowing or ensemble effect,
with control for both rate or speed of effect and the intensity or depth of the
effect.
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The Colour Secton
This is a further tuned delay line which can be wired In Line
(ILine)with the signal,between the oscillators and the filter
section or Out of Line (Oline) with the signal,with the
Oscillators signal going straight to the filter and also running
in parallel into the Colour unit and then onto the filter.
The Type control sets the basic form of colouration that the unit provides,small movements will
deliver vastly different results.
The Intensity control feeds the colouration back onto itself to increase the perceived effect.
The numbered slider alter the volume of the tuned frequency bands. NB With all sliders at the
minimum setting the unit has no effect on the signal.
The Damp control calms the effect slightly when move to the top of its travel
The Cut and Resonance controls bring in a HI&Bandpass filter which can be used to remove some
of the boominess in the colour effect or as an effect in their own right.
LowPass Resonant Flter
This is a basic SV filter with a couple of extra controls.
The Cut and Resonance controls affect the basic cutoff frequency and
resonance or peakiness of the filter effect. However because the oscillator
might have already passed through the colour unit the results achieved
are not always as you might expect from a tradition subtractive filter.
The Env control adusts how much the modulation envelopes ADSR signal affects the Cutoff
frequency of the Filter.
The Velocity control affects how much the hardnessÓof your keypresses affect the cutoff frequency.
The Track control adusts how the cutoff frequency is affected by the position of the note that you
are playing is in relation to the whole keyboard,two further controls affect the shape of the
keytrack effect (Normal or Inverse) ,and the shape of the curve of the Track effect (Linear,
Exponential curve or Inverse Exponential curve)
Volume Secton
A simple section providing an independent ADSR envelope controlling
the volume of the signal over time,An overall volume control and two
controls for velocity control:The Velocity slider which adusts the
volume of the notes in relation to how hard you play the keyboard,
and the A-Veloc control which shortens the ADSR attack cycle in relation to how hard you play the
keyboard.
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The Glde Secton
Is used to provide a simple glide up or down at the start of each note
played. The speed control determins how long the effect takes to reach
its highest point. The Hold control determins the time spent at the
highest point and the range slider affects the overall tuning offset that
the effect applies. The Up/Down selector determines if the sweep is up to the correct note pitch,or
down to the correct note-pitch.
Vbrato Secton
Used to provide a vibrato to the notes pitch the controls are used to determine
the delay before the effect comes in,The speed or rate of the effect and the
amount or intensity of the vibrato effect.
Portamento Slder
A single slider used to control the rate of sweep from one note to the next. This occurs
when one note is still held down as a new one is played. In Polyphonic mode this effect is
a little harder to predict due to the note allocation rules,however in the mono modes the
effect is far more predictable.
Mono Secton
A section used to switch StringZ into a monophonic or one note
playable mode. Once switched on the further two switches
become applicable and are used to decide if the envelopes
retrigger on each new keypress,regardless of if the previous
note has been released,and whether the highest or lowest note played takes precedence.
We hope that you enjoy usng StrngZ as much as we enjoyed developng t.Many
thanks to the varous beta testers and patch wrters who helped to brng ths plug-n to
completon.
By ts very nature StrngZ sounds most lke ts ntended emulaton when t
s played through a lttle reverb or delay.We have delberately not ncluded
these wthn the desgn,however,as the majorty ofhosts nclude good
qualty unts as part ofther basc feature set.Ifths s not the case there
are a number ofexcellent 3 rd party Reverb unts whch are free and yet
gve excellent results.Further detals can be found on the forums at
wwwkvraudocom or wwwkraklcouk
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