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Evan Lougheed’s Chaos
Troll of Slaanesh uses
spines from the Wood
Elf Dragon.
Eric Sarlin has substituted emaciated Slaaneshi
Cultists for Chaos Marauders in his warband.
Gormann Festerheart drives
his warband before him.
Like many Chaos players who take a look
through these rules for the first time Dave
Taylor thought his army could provide
every model he would need to build a
warband. After rolling up his warband
Dave discovered he would need to add
a few more. Grabbing his trusty clippers,
modelling putty, and bits box, he
converted the new leader of his warband,
Gormann Festerheart (the bloated Warrior
pictured with the enormous Great Axe).
A couple more converted Warriors (one
with a great weapon and one with a flail)
and a Beastman and the warband was
ready to roll.
Dave has added Gormann Festerheart to
his army as an Aspiring Champion, and is
currently working on a unit of Chaos
Warriors with great weapons. Perhaps
they’ll even be Chosen...(insert evil
laughter here.)
Gormann Festerheart’s warband has joined
the horde of Hak’flemm Pox.
www.games-workshop.co.uk/hordesofchaos
.
Favour Points represent how much attention your Aspiring Champion is attracting
from the gods of Chaos. The more battles he fights and mighty deeds that he and
his warband perform, the more attention he will attract. This correlates in game
terms in two ways. Firstly, Favour Points can be used to ‘buy’ new followers.
They are not so much mercenaries receiving payment from your Aspiring
Champion, but are the followers that are becoming attracted to the Champion’s
warband as his fame spreads. The second way that Favour Points are represented
is to reflect the number of gifts that the Gods may boon upon the Champion.
In the next section of this booklet we will be explaining how to gain additional
Favour Points.
You begin the game with 35 Favour Points with which to attract followers.
Every warband is led by a Champion of Chaos for free, and starts with the
following profile:
MWSBS S T W I A d
Champion
45344 2 6 2 8
Equipment:
Chaos armour, hand weapon plus a choice of any two items from
Equipment Table 1. May be given a barded Chaos Steed for 4 Favour Points.
Choose which Chaos god the Champion
will follow: he can choose to worship
Khorne, Tzeentch, Nurgle or Slaanesh.
Alternatively, he may choose to worship
all the Gods equally and is said to follow
Chaos Undivided. Before any game, a
Champion of Chaos Undivided may
choose to align himself with one of the
four Greater Powers, or a Champion
who is already worshipping a single
God may choose to worship Chaos
Undivided. Champions may only ever
make one such transition, however (this
could incite the rage of the God they
follow, which is not a wise thing to do!)
Pay 1 Favour Point to roll on this table
(The special rules and characteristics of all the following models can be found in
Hordes of Chaos and Beasts of Chaos.)
2D6
Follower
Number Favour Points Equipment per model
2-3
Marauder
D3
3
Warhorse, light armour,
Horsemen
hand weapon+ roll on the
Equipment Table 1*
4-5
Chaos
D6
1
None
Hounds
6-7
Marauders
D6
1
Light armour, hand weapon
+ roll on the Equipment
Table 1*
8-9
Chaos
D3
3
Heavy armour,
Warriors
hand weapon + roll on the
Equipment Table 1*
There are two tables of followers. The
first table consists of the more common
Chaos followers, the second more rare
and more dangerous creatures. It costs
1 Favour Point to roll on the first table,
and 2 for the second. Remember to keep
a tally of how much Favour you have
spent. The dice roll determines what
creatures/followers have approached
your Champion and become available.
If you choose, you can then spend the
Favour Points necessary to recruit the
follower/s as listed in the Favour Points
per model column. On the other hand,
if you cannot afford or do not wish to
recruit the follower/s that you have
rolled, you do not have to. For example,
if you roll a 6 (Marauders) and then roll
a 3 (resulting in 3 Marauders) you may
choose to recruit none, 1, 2 or 3 of them
10-11 Beastmen Gors D6
1
Hand weapon.
(Roll a dice. On a 1-
3 they also have a shield, on a 4-6 they
have an additional hand weapon)
*
12
Roll immediately on Table 2 overleaf. You may recruit what you roll at the
Favour Points indicated.
*Note that only one roll for equipment is made and all the warriors are armed
with the same weapon. For example, if you recruit four Marauders on one roll,
then only one roll on the Equipment Table is made.
as you like. If you choose not to recruit
any, those Favour Points that were spent
to roll on the table are lost, however,
and you must spend more points if you
wish to roll again on the table.
In addition, you may alter the number
you roll on the dice by one in exchange
for a further Favour Point.
For example, if you rolled a 11, resulting
in Beastmen, you could spend 2 further
Favour Points to alter the dice number
to 9 so that you could ‘purchase’ a
Chaos Warrior. In this way, you could
spend your points on recruiting anyone
you come across, or spend extra points
to choose who you really want.
www.games-workshop.co.uk/hordesofchaos
Pay 2 Favour Points to roll on this table
(The special rules and characteristics of all the following models can be found
in Hordes of Chaos and the Beasts of Chaos.
Most followers attracted to a warband
will bring along some
of their own equipment.
The equipment that they start with
cannot be swapped — they will not
give up their equipment and will
always keep their starting equipment,
though they can be given additional
items as the warband progresses.
2D6 Follower Number Favour Points Equipment per model
2-3 Chaos 1 7 Chaos armour, hand
Sorcerer
(re-roll for Khorne) (9 for Tzeentch)
weapon (Lvl 1 Wizard)
(If Tzeentch, have a +1A and roll
twice on Equipment Table 1 and
choose which one you want)
4 Minotaur 1 8 Hand weapon + roll on
Equipment Table 2
5 Chaos Daemon 1 4 Nothing
(Light Armour for Bloodletters)
Bloodletter, Plaguebearer, Daemonette, Horror or Fury dependant on aligned Chaos Power.
6-7 Chosen 1 3 Chaos armour, hand
of Chaos weapon + roll twice on the
Equipment Table and
choose which you want
8 Knight of Chaos 1 6 Chaos Steed, heavy armour,
shield, hand weapon
9 Ogre 1 6 Light armour, hand weapon
+ roll on Equipment Table 2
10 Chaos Troll 1 9 Hand weapon
11 Chosen Knight 1 8 Chaos Steed, Chaos armour,
of Chaos shield, hand weapon
12 Chaos Spawn 1 11 Nothing
Chaos Spawn have the special rules for specific powers if the warband is aligned
to one of the Chaos Powers — see page 27 of Hordes of Chaos.
(Additional rolls can be ‘purchased’ for
individual models for 1 Favour Point,
re-rolling if ‘Nothing’ is rolled.)
D6 Equipment
1
Nothing
2
Great weapon (re-roll for
Marauder Horsemen)
3
Shield
4
Additional hand weapon
(re-roll for Marauder
Horsemen)
5
Flail
6
Throwing axe
(re-roll for Beastmen)
Before each game, organise your followers into small units. Units must have a Unit
Strength of at least 3 if possible, and can only form into units with other models of
the same type (so Warriors of Chaos can never join with Chosen Warriors of Chaos
to form a single unit). For example, if you have 6 Marauders, then you could form
them into two units of 3, or one unit of 6. If you had 4 Marauders, they must form
into one unit. If you had only 2 Marauders, then they form into a unit of 2.
Models on foot always skirmish, while cavalry or models on 40mm bases or larger,
form into regular units.
Champions of Chaos and Sorcerers act as independent characters, so may join any
unit freely.
Play games with your warband using all the normal rules for Warhammer —
combat resolution, Panic tests, fleeing and pursuit etc. We found that tables about
4' by 4' were a perfect size, with quite a lot of scenery scattered around.
(Additional rolls can be ‘purchased’
for 2 Favour Points, re-rolling
if ‘Nothing’ is rolled.)
D6 Equipment
1-2 Nothing
3-4 Additional hand weapon
5-6 Great weapon
So there you have it — having
followed the steps above, you should
have a newly formed Chaos warband
ready to take on other warbands in an
effort to gain the attentions of the
Gods. On the following page is
Anthony Reynold’s Chaos warband
(go Slaanesh!) that I rolled up and
have started playing some games with
against other Studio members.
Try playing a few games with your
new warband before moving onto the
next section which introduces rules
for advancement. With these rules you
can see your Champion become more
powerful as he gains the attention of
the gods of Chaos. Good luck, may
the Dark Gods smile on your
warband, and happy bloodletting!
Salanthus the Dark faces a mighty Champion of Tzeentch in mortal combat.
4 PATH TO GLORY
The warbands of Anthony Reynolds and Graham McNeill clash.
going to worship Slaanesh. I was
inspired by the ’Eavy Metal Slaanesh
army, which just looks so cool with its
contrast of black armour and pale skin
(though I was sorely tempted by the
foulness of Nurgle, mainly because of the
modelling possibilites). Having settled on
Slaanesh, I immediately started
converting and painting a Champion.
It was only once I got that model finished
that I rolled for my warband, and got a
nice mix of troops, though I didn’t get
any big monstrous creatures. Oh well,
I could always recruit one later on
(see the following section to see how you
can make your warband grow). Already
having a Chaos army of my own, it was a
simple matter of picking the models to fit
what I had rolled up. In between games,
I have started to go back to these models
and add extra detail to them, repainting
parts of them to make them look more
like devotees of Slaanesh. In battle,
I arrange the Chosen of Chaos with the
two Warriors, and the three Beastmen
together. The two Marauder Horsemen
also form into a unit together (they have
to in order to get Unit Strength 3). The
Knight works on his own. My Champion
starts on his own, and joins either the
Beastmen or the Warriors, depending
on where he is needed most.
Anthony Reynolds’ warband is set all and ready for some serious action.
www.games-workshop.co.uk/hordesofchaos
I
decided that my Chaos Champion was
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