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X3D Graphics for Web Authors
X3D Scene Graph Tutorial
Plus ça change, plus c'est la même chose.
The more something changes, the more it's the same thing.
Tutorial Contents
X3D Scene Graph Introduction
1.
Technical Overview
2.
Shape and Geometry
3.
Grouping and Transformation
4.
Viewing and Navigation
5.
Appearance, Material and Textures
Animation Behavior Examples
●
Tutorial Summary
References
back to Table of Contents
Technical Overview
Historical background: VRML
Virtual Reality Modeling Language (VRML) began
in 1994, seeking to create 3D markup for Web
•
Numerous candidates considered by an open
community of interested practitioners
SGI's OpenInventor won the initial competition
•
VRML 1.0 developed over the next year
•
VRML 2.0 restructured some nodes, added features
•
VRML advanced to International Standard 14772
by ISO in 1997
Web3D Consortium
Web3D Consortium founded in 1998 to protect,
support and advance the VRML specification
•
http://www.web3D.org
Continued efforts on new technology by multiple
working groups led its successor, X3D
http://www.web3D.org/x3d
•
Non-profit organization of many stakeholders
ensures that X3D remains royalty free, relevant
Partnership of industry, agency, academic and
professional members
•
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