Pathfinder - Module - The Demon Within.pdf

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A 3.5/OGL ADVENTURE FOR LEVEL 11
D 3
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Clydwell Keep
B11
B10
Keep Proper
B13
N
B12
B3
B3
B3
B5
W
E
B2
B11
B1
B16
B4
Upper Baily
B5
B3
B11
B9
Lower Baily
B3
S
B3
B15
B7
chapel B8
B14
Bitter
River
B11
B6
B11
0
160
B11
feet
St. Clydwell’s Cathedral
E
N
S
C
W
P6
2
P3
P4
A
B
1
P8
P2
3
P7
P1
P5
Legend
Cathedral
A Main Entrance
B Nave
C Tr ansepts
Presbytery
P1 Ambulatory
P2 Sancristy
P3 Reliquary
P4 Stairs to River Tunnel
P5 Galley
P6 Chapter House
P7 Chancel
P4 Gardens and Fountain
C
One square = 5 feet
Clydwell Keep
B11
B10
Keep Proper
B13
N
B12
B3
B5
B3
B3
B16
B11
B2
B4
B1
W
E
Upper Baily
B5
B3
B3
Lower Baily
B11
B9
B7
S
B15
B3
chapel B8
B14
B6
Bitter
River
B11
B11
0
160
B11
feet
E
St. Clydwell’s Cathedral
N
S
W
C
P6
2
P3
P4
P8
1
A
B
P2
P7
3
P1
P5
Legend
Presbytery
P1 Ambulatory
P2 Sancristy
P3 Reliquary
P4 Stairs to River Tunnel
Cathedral
A Main Entrance
B Nave
C Tr ansepts
C
P5 Galley
P6 Chapter House
P7 Chancel
P4 Gardens and Fountain
One square = 5 feet
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THE DEMON WITHIN
Gamemastery module d3
dunGeon adventure
CREDITS
Design: Stephen S. Greer and Tim Hitchcock
Development and Editing: Jason Bulmahn, Mike McArtor, Jeremy Walker
Art Director: Drew Pocza
Cover Artist: Warren Mahy
Interior Artists: JZ Concepts, Drew Pocza, Wayne Reynolds
Cartographer: Rob Lazzaretti
Managing Art Director: James Davis
Director of Operations: Jef Alvarez
Brand Manager: Jason Bulmahn
Director of Sales & Marketing: Joshua J. Frost
Sales & Marketing Assistant: Carolyn Mull
Paizo CEO: Lisa Stevens
Corporate Accountant: Dave Erickson
Staf Accountant: Chris Self
Technical Director: Vic Wertz
Publisher: Erik Mona
D3: The Demon Within is a GameMastery Module designed for four 11th-level characters. By the end of this module, characters
should reach 13th level. This module is designed for play in the Pathinder Chronicles tm campaign setting, but can easily be
adapted for use with any world. This module is compliant with the Open Game License (OGL) and is suitable for use with the
world’s most popular fantasy roleplaying game.
The OGL can be found on page 31 of this product.
Paizo Publishing, LLC
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Bellevue, WA 98005
paizo.com
Product Identity: The following items are hereby identiied as Product Identity, as deined in the Open Game License version
1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, artifacts,
places, etc.), dialogue, plots, storylines, language, concepts, incidents, locations, characters, artwork, and trade dress.
Open Content: Except for material designated as Product Identity (see above), the contents of this Paizo Publishing game
product are Open Game Content, as deined in the Open Gaming License version 1.0a Section 1(d). No portion of this work
other than the material designated as Open Game Content might be reproduced in any form without written permission. To
learn more about the Open Game License and the d20 System License, please visit wizards.com/d20.
GameMastery Modules are published by Paizo Publishing, LLC under the Open Game License v 1.0a Copyright 2000 Wizards
of the Coast, Inc. All other trademarks are property of Paizo Publishing, LLC. ©2008 Paizo Publishing.
Printed in China.
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THE DEMON WITHIN
the crusades looks out over the twisted geography across the river. These fortresses
house battle-hardened warriors, who frequently switch between defending Mendev
from rapacious hellspawn emerging from the Worldwound and conducting suicide missions
into the heart of the chaos in attempts to stem it at its source.
One of the Mendevians’ better-kept secrets is the power that allows them keep the demons
from slipping over the border between the fortresses and completely overrunning their land.
Each fortress along the border houses a powerful wardstone, forged in the hectic days of the
First Crusade. These wardstones are the keys to the survival of the crusader theocracy, and
thus, the keys to its downfall. The lynchpin of the wardstones’ power lies within the greatest of
the Mendevian fortresses: Clydwell Keep, guarded by the mysterious Order of Holy Sentinels.
Within this bastion of holy power lies the Demonscope, a powerful artifact responsible for
maintaining the strength of the wardstones and keeping the demons at bay. For this reason,
Clydwell Keep is the key to the defense of the entire border. As long as it stands, Mendev is safe
from the marauding hordes to the west. But should it ever fall, the crusader state is doomed.
of the cells, afraid of the eternal punishment
awaiting him for his misguided actions and
feeling powerless to make things right.
The situation within the keep became a
battle of attrition. Only the fading power of
the control shards resonating in the Demon-
scope keeps the remaining magical protec-
tions intact. As the magical barrier weakens,
more demons slip through the holes sporadi-
cally forming in it. When the power inally
fades, nothing can prevent the demons from
overrunning the entire keep, the nation of
Mendev, and beyond.
Adventure Summary
The PCs attend the Holy Inauguration in
Kenabres as guests of honor and witness a
demonic slaughter in what is intended to be
a sacred ceremony. They learn that Clydwell
Keep is besieged by a large force of demons
and are asked to aid the knights before it and
the Demonscope are lost to the iends.
The PCs use a secret tunnel to enter Cly-
dwell Keep via the mausoleum beneath the
keep’s chapel. Once inside the mausoleum
PCs ind subtle clues among the statuary
to help them restore the Demonscope shards
later in the adventure. Stairs lead up to the
chapel, but as the PCs ascend they pick up
an unwelcome addition to their numbers. A
quasit rogue begins tailing the PCs, eventu-
ally becoming a real nuisance if not discov-
ered. Inside the chapel, the PCs face a demon-
possessed oicer and several babaus.
Once they leave the chapel, the characters
are free to explore the rest of the fortress, but
the keep is where they must to go in order to
restore the Demonscope and protect it from
the invaders.
Stairs from the keep descend to the dun-
geon, which is the current battleield, as the
last vestiges of the keep’s defenders struggle to
keep the invaders away from the Demonscope .
Zombie paladins dangle from ropes along
the staircase, dretches and babaus torment
their knightly prisoners in the dungeon’s
cell blocks, and a group of succubi corners
Sir Holton Albright inside a warded chamber
they cannot enter. Rescuing Holton allows the
PCs to learn the reason behind the demonic
invasion and its target. Holton has the miss-
ing shard from the Demonscope the PCs need
to restore in order to save the fortress.
Descending to the lower dungeon level, the
PCs ind their way to the Demonscope blocked by
a demon knight, a demonling nabasu, and its
Adventure Background
Holton Albright is one of three knights
ordained to a sacred fraternity of paladins called
the Order of Holy Sentinels. Through sacred
rituals, these knights are consecrated at birth
to protect and maintain the magical efects
of a powerful artifact called the Demonscope ,
providing the energy and guidance it needs
to maintain a series of magical wardstones that
hedges out an entire nation of demons from
the lands of Mendev. Members of the order are
raised from birth to watch over the artifact.
Holton Albright memorized the prayers,
incantations, rituals, and other secrets of
controling the Demonscope , but within his
heart he never felt the devotion of his peers
and repeatedly questioned his faith. Beneath
the façade of strength and character, fear and
weakness ruled the young paladin. The order
appointed him as one of the new Holy Sen-
tinels and forced him to pit his will against a
demonic essence trapped within the Demon-
scope, which he believed he could not defeat.
To him, failure was an absolute certainty. For
years, Holton lived in fear of what might hap-
pen if his impure spirit was discovered and
his shortcomings publicly exposed. That fear
became so strong that he was willing to go to
almost any length to hide it.
The evening prior to his appointment into
the order of Holy Sentinels, a demon known
as a son of perdition appeared to Holton
disguised as the angel of Saint Clydwell. It
convinced Holton that those who claimed to
follow the teachings of Iomedae had perverted
her words and Saint Clydwell had chosen
Holton to correct them. The craty demon
convinced Holton that the Demonscope was
an evil tool and the root of the problem. By
shattering at least one of the control shards
upon the Anvil of Gravehearst, Holton could
end the long chain of misguided traditions
and the heart of the corruption of his order.
Holton fervently embraced the demon’s
honeyed lies and followed its instructions.
Instead of presenting himself at Saint Cly-
dwell’s Grand Temple in Kenabres on the day
of his inauguration, he snuck down to the
Demonscope chamber, snatched the control
shard from the aged Holy Sentinel on duty, and
led through a secret passage out of the keep.
This was the cue the demons waited for, and
with it they launched their attack on the keep
and the grand temple. As Holton snuck across
the bailey, he watched in horror as demons
assaulted the keep, spilled over its walls, and
appeared in the sky overhead. It was then that
the false Saint Clydwell revealed its true nature
to Holton and laughed at his folly.
Holton inally realized the betrayal. Curs-
ing himself a fool, he raced back to the
Demonscope chamber to replace the shard,
but found the way hopelessly blocked by
demonic invaders. More demons hemmed
him in from behind. With no other choice, he
led deeper into the dungeons and hid in one
2
module d3
A long the border of the Worldwound, a string of fortresses named for generals lost in
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ghoulish minions. Within the Heart Chamber,
the PCs ind that the terrible balor imprisoned
in the Demonscope has created several false
shards to confuse those who attempt to correct
the situation. As the PCs unravel the puzzle,
the demon within the artifact begins to break
free. The PCs must fend of the attacks of the
enraged demon and restore the shards before
the demon escapes and consumes the PCs,
along with the rest of the fortress.
important political signiicance—perhaps
even providing military support from an
allied nation.
If you have the luxury of preparing for this
adventure early in a campaign, the PCs might
know Holton Albright. The PCs, as friends,
receive invitations to witness Holton’s inau-
guration in Kenabres.
Designer
Snoozing in Church
The service is described
as boring to lower the
players’ suspicions. Its
lack of detail might per-
turb players expecting their skill checks
to reveal more thorough information.
For this reason, I deliberately left out
text for the speaking priest, to prevent
players from becoming sidetracked by
an accidental red herring. Instead, I
suggest choosing a poem in a foreign
language and singing/chanting it as if
you were a cleric performing an actual
service. It’s a little freaky, but effective.
Should players insist on interpreting the
service with skill checks, you can simply
reiterate that it’s a boring service typi-
cal for the appointment of a new reli-
gious officer and should be over in a few
hours. Your players might even decide
that their characters fall asleep during
the service (which is helpful and speeds
things up drastically, while allowing you
to establish the overall mood).
—Tim Hitchcock
PArt One: InAugurAtIOn
DAy
Whatever way you get the PCs to Kenabres,
they are present to witness the inauguration
of Sir Holton Albright, the Fiendslayer, a
holy champion of the highest caliber and
irst heir to the Order of Holy Sentinels. As
emissaries, friends, or respected heroes, the
PCs are invited to attend the ceremony at
Saint Clydwell’s Grand Temple.
A great stone building marked by a narrow
steeple shingled with green copper stands
near the center of the town. Saint Clydwell
was a holy warrior of Iomedae who sacriiced
himself to seal the Abyssal hordes within an
earthly prison. One of Saint Clydwell’s greatest
acts during life was the imprisonment of a
powerful demon within an artifact known
as the Demonscope, transforming it into a
potent scrying device and focus for a chain
of magical wardstones . Only the constant
struggle of generations of heroes has kept the
demon imprisoned within the Demonscope
and the chain of wardstones active. Holton
Albright is one such sentinel.
Introduction
At the edge of the Worldwound, overlooking the
Bitter River, stands Clydwell Keep, a fortress of
light on the border of a blighted land. For more
than a century, holy champions from all corners
of the known world have taken up the crusade
against Abyssal monstrosities lurking within the
Worldwound. The blood of countless martyrs and
crusaders anoints the stones of this legendary
keep—a testimony to the sacriices made to
protect Golarion from the hordes of the Abyss.
Standing but a few miles distant, the town
of Kenabres bolsters the keep’s defenders
by continually providing two important
commodities: weapons capable of slaying
demons and the soldiers to use them.
Today marks an important occasion in
Kenabres, for today a young man is to be
consecrated to the sacred Order of Holy
Sentinels. Dignitaries, soldiers, merchants,
zealots, and other invitees gather from far and
wide to witness the ceremony, a renewal of
the pledge of protection and a reminder of the
sacriices of those who came before.
The grand temple is magniicent. High above,
vaulted ceilings form a cracked ribcage draped
in shadow and resonant echoes. Along the
perimeter rise curved timber beams thick with
detailed carvings, leafy furls, and symmetrical
clubs. Around the perimeter, marked by tiered
rows of amber-glowing candles, tall stained-
glass windows set in leaden frames depict the
major accomplishments of Saint Clydwell’s life.
At the far end of the chamber, a raised
dais supports a long marble altar fronted by
a pulpit and a gold-leafed reliquary. Flanking
the altar stand two exquisitely carved massive
wooden statues of Saint Clydwell. The once-
bright colors of the oil paints covering the
statues have faded and dulled with time.
The saint is depicted at the time of his
ascension, with a crown of light on his head
and feathered wings sprouting from his back
as he prepares to ly toward the heavens.
Moments later, a few minor priests enter
and make inal preparations at the altar for
the approaching ceremony, while more robed
acolytes pace the outer aisles, chanting and
swinging censers in smoky jasmine trails.
Inauguration (eL 13)
A long line of gleaming, armored knights
trails through the cloisters and towering
doorways of Saint Clydwell’s Grand
Temple. The throng moves slowly but with
determined excitement. One of its own is
scheduled to ascend to near-sainthood, as
the responsibility of the Demonscope is passed
from one generation to the next.
Inside, robed acolytes usher congregants
into rows of rosewood pews, the laking
lacquer worn clean and rubbed smooth
paying tribute to the congregation’s frequent
attendance. As the seats fill, the crowd
becomes a mix of knights and priests, nobles
and dignitaries, all of whom seem socially
signiicant. The PCs are assigned seats near
the back of the grand temple. Other, more
important guests, religious oicials, and local
heroes are seated closer to the front, as beit
their stations.
This adventure begins when the PCs
attend the consecration ceremony for Holton
Albright, the newest Holy Sentinel. The PCs
could be at the ceremony for any number of
reasons. Three examples follow.
If the PCs encountered problems with
demons in past adventures or need to consult
a specialist about demons, they might be in
Kenabres seeking counsel from the town’s
resident demonologist, Kutholiam Vuere. They
might also have some interest in purchasing a
copy of his book, Vuere’s Demonic Taxonomy .
If you run a political campaign that involves
the PCs as representatives, emissaries,
or even members of ruling houses, the
characters might be in Kenabres to attend the
inauguration in a formal capacity of goodwill
between nations. Their involvement in aiding
the soldiers of Clydwell Keep might have
3
Notes
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