Warp Rift #14.pdf

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Warp Rift
The Battlefleet Gothic netzine
Issue 14 - Gothicomp 2007 - Domination of Herculis - Cheap Orks - Wraithchoir - …and more…
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From the Nexus Publishing House
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Warp Rift is not endorsed, nor does it endorse, Games Workshop, and it is not an official publication of Games Workshop. Any words, phrases or
images are used without permission and no challenge is intended as a result of such a usage, including the use of these words, phrases and
images without the appropriate symbols of copyright. Additionally, these pages – including content, design and images – are copyright (except
where copyright should infringe other such rights). Licensed names, images and logos are copyright their respective companies or authors. No
part of these pages may be ‘borrowed’ or reproduced, and no articles or rules should be considered ‘official in any way.
Please register your support for this publication.
Download your copy direct from the official web site,
at:
www.epic40.co.uk/bfgmag/
Submissions
Warp Rift Publication Team
All types of article are desperately needed, to keep this publication
alive. In some cases, submission includes inclusion on the web site
Please include a note with your submission if you would like this
clarified. Submission via e-mail implies approval for publication.
Roy (Horizon) Amkreutz –
Void Stalker II
Iain (Cybershadow)
Watcher in the Dark
Ray Bell
Admirality
Credits:
Send your submissions to:
Cover Picture – Erwin Leufkens & Roy Amkreutz
Additional Graphics & Pictures – Fafrin, juddski, Stugmeister,
Roy Amkreutz, Erwin Leufkens, TonkaTruckDriver,
or
Warp Rift:
Issue Fourteen
September 2007
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+++ Red Ones go Faster +++
On your way to the Gothicomp article you
can first read some very well thought Nova
Cannon rules. If you are into Eldar and
their background you may like the
Wraithchoir article; a detailed explanation
about the Craftworld Eldar and their
weapon variants. Can escort vessels have
two hitpoints or not? Check out the High
Admirality section.
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With this I’m already writing my fourth
editorial for Warp Rift. Time certainly flies
by when your having a good time. And
seen all the great articles we have
received and still recieve for Warp Rift I
am certain this good time can go on.
Issue Fourteen – Contents:
Encyclopedia Gothica
Alternative Nova Cannon Rules
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High Admirality
2 Hits or no 2 Hits?
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Speaking of good times I won the
Battlefleet Gothic painting competition
Thanks to all the people who voted on
me! But to be honest I was quite
surprised as the level of quality was very
high this year.
In this issue you can find a lot of these
entries plus accompanying words to the
top five vessels. Check out the Gothicomp
2007 article.
For Gothicomp 2007 big thanks go to Iain
and ‘his’ TacticalWargames.net’ as well
as online store sentrybox
( www.sentrybox.org ) for donating a prize
to this competition.
After the Gothicomp pictures the fanzine
continues with an article on how to build a
lot of Orks for very little money. That way
everyone can get his Ork fleet! In this
issues story, the Hunt for Red Slaughter it
is all about confusion…. The last section,
the Void Stalker section, is filled with nice
goodness. First a scenario with those cheap
and sneaky Orks; followed by an extensive
map-based campaign system.
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Showcase
Gothicomp 2007
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Dry dock
Orks: Hulks & Roks
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Officers Mess
Hunt for Red Slaughter
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All I can say is enjoy!
Happy Gaming, Painting & Converting,
Roy
Void Stalker
Who goes there?
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Domination of Herculis Campaign
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Wraithchoir
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Encyclopaedia Gothica
Fleets of the Galaxy
Alternative Rules
Nova Cannon – ‘Fire and the Hole’
By Dex ‘Admiral D’Artagnan’ Sy
Imperial Navy players are disappointed
with the way the Nova Cannon has been
nerved from it’s original incarnation. First it
was changed from the Guess convention to
the Scatter Dice. This was an ideal change
since it balanced out the playing field
between the good guessers and the bad
guessers. That was fine.
Then it was decided that the Eldar
Holofield can save against the Nova Cannon
shot. Fine, since Eldar have tissue paper
armour but then it was further decided that
the Eldar holofield also saves against the
scattered Nova Cannon shot landing on
another unfortunate Eldar ship. Why would
a ship that had the scatter shot land on it
be able to save against the explosion’s
effects? “Riding the explosion” was used as
a reason but it’s a poor excuse to justify an
Eldar holofield working on a scatter shot
since you don’t really have an inkling if the
scattered shot was headed your way in the
first place.
Then with the latest Battlefleet Gothic
Rules v. 1.5, they further neutered the
Nova Cannon by giving the scatter three
bands instead of the normal two. Now
between 30 cm to 45 cm you roll 1D6 for
scatter distance. Between 45 cm to 60 cm,
you roll 2D6 for scatter distance. Then
between 60 cm to 150 cm, one rolls 3D6
for scatter distance.
The idea for changing the band from two
to three was that there was still a good
chance for the Nova Cannon to do massive
damage on the scatter and there was the
problem with some power gamers going for
a Massed Nova Cannon fleet. While the
change reduces or eliminates the damage
on the scattered shot by increasing the
scatter distance, it just gave the massed
Dominator players more fuel to bring said
Massed Nova Cannon fleet into games.
Because the Nova Cannon has become so
unreliable, especially on the ranges beyond
60 cm, one needs to bring lots of Nova
Cannons in order to make the weapon
worthwhile, to emphasize again most
especially at long ranges and this means
Dominator and/or Mars heavy fleets.
Since the new rules really made the Nova
Cannon useless as a weapon by itself and
only worthwhile en masse, the author
decided to create a new set of rules which
hopefully can address the problem of a very
effective nova cannon on the scatter and
the massed Nova Cannon fleet. The rules
are presented below.
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Proposed Nova Cannon Rules :
Nova Cannon follows the same convention
before the updated rulebook v. 1.5 was
released. From 30 cm to 60 cm: roll scatter
dice with a scatter roll of D6. Beyond 60 cm
to 150 cm: roll scatter dice with a scatter
roll of 2D6.
Results of scatter roll as follows.
a. If direct hit roll D6 for damage,
regardless of the target’s armour value.
b. If scatter with centre hole landing on
base, roll D3, regardless of the target’s
armour value.
c. If scatter with template on base, 1 point
of damage, regardless of the target’s armor
value.
The D3 damage of a scatter shot with
centre hole landing on the base is an ideal
way of reducing the effectivity of the said
scatter shot which is a problem which
concerned the High Admiralty ever since
the switch was made from Guess
convention to Scatter Dice rules. Capital
ships now have a much better chance of
surviving a scatter shot. Even Escorts have
a chance at surviving a scatter shot.
As per rules, the Nova Cannon shot is
affected by shields and if no ships were hit
by a Nova Cannon shot, then place a Blast
Marker under the centre of the template
and the Nova Cannon is a Line of Sight weapon
and cannot fire through obstacles or celestial
phenomena that act as normal line of sight
obstructions such as planets, moons, asteroid
fields, etc.
Nova Cannon Ranges
The Nova Cannon minimum range and
maximum range shall be changed to the
following: to fire the Nova Cannon, place
the template so that the centre hole is
anywhere between 30 cm for minimum
range to 150 cm for maximum range. If the
shot scatters below 30 cm or beyond 150
cm, nothing happens and the players shall
assume shot malfunctions. The outer
template ruling in the rulebook is odd
because in effect, it makes the actual
minimum and maximum range at 33 cm
and 147 cm respectively, reducing the
effective range by that much aside from
confusing the players with the wording.
Nova Cannon on Lock On Special
Orders
Lock On Special Order available is now
available to the NC. This is to make the
Nova Cannon a more reliable weapon. On a
scatter result, re-roll the scatter dice
against races other than Eldar or Dark
Eldar, with the second roll standing. See
the rules on Nova Cannons vs Eldar
Holofield/Dark Eldar Shadowfield below.
Other Special Orders and the Nova
Cannon
Other than the change with the Lock On
Special Order, the Nova Cannon follows the
same restrictions with respect to other
Special Orders as in the main rulebook: it
cannot fire when on All Ahead Full, Brace
for Impact, Burn Retros and Come to New
Heading. It also cannot fire when the Nova
Cannon armed ship is crippled.
Using Brace for Impact against the
Nova Cannon
As per the rules on p. 23, you must declare
Brace for Impact before the scatter dice is
rolled.
Nova Cannon vs Ordnance
As in the rulebook, any ordnance touched
by the template is automatically removed.
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