Halflife2 ep 2 - ign.pdf
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Introduction
You could learn a thing or two from Gordon Freeman, a man who
speaks softly (or not at all) and carry's a big, iron stick. We don't so
much care if you speak softly or not, as long as we're not around,
but before you embark on your Half-Life 2: Episode Two journey, we
suggest arming yourself with a big stick of some sort.
Sadly, we're fresh out of big sticks here at IGN, so take this strategy
guide as consolation. Our complete Half-Life 2: Episode Two
walkthrough will get you through the game's many puzzles and
challenges, teach you outsmart your environment and give you the
tools to bring down your deadliest enemies.
In this Half-Life 2: Episode Two strategy guide, you'll find:
BASICS // Tips and strategy for Half-Life newcomers.
WALKTHROUGH // Complete Half-Life 2: Episode two
walkthrough with solutions for every puzzle.
SECRETS // A couple of button-tap cheats plus the
locations of all hidden web caches.
Guide by: Mark Ryan Sallee
¨ 2007, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part,
without IGNÓs express permission. You may not alter or remove any trademark, copyright or other notice from copies of the content.
All rights reserved.
¨ 2007 IGN Entertainment, Inc.
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Half-Life 2: Episode Two Basics
Use the Force...
...of the gravity gun! In case you're new to Half-Life 2, we're here to stress the importance of the gravity gun. Not
only is it your only weapon during the beginning stages of the game, but it's also a vital tool in solving the many
puzzles of the game. If you've run into a dead-end, look for objects to manipulate using the gravity gun. You can
often make new exits with the power of the handy weapon.
Weapon Variety
As you progress through Episode One, you'll gather more and more weapons to abet the slaughter of Combine
forces. It's important to make use of all of your weapons. Sticking to just one gun will often drain your ammo
sources more quickly. You'll also have to pass by ammo drops for weapons you're not using since you won't have
room for them in your inventory. That's a waste of ammo.
Watch for Explosives
Many areas of Episode One are littered with explosives, including hidden landmines and enemy grenades. Most
explosives are best dealt with using the gravity gun. You can quickly pick up and toss away landmines and
grenades, and laser tripwires can be activated by pulling an object into the beam. Be sure to look out for these
explosive traps at all times. Often times one explosion is enough to kill you.
¨ 2007 IGN Entertainment, Inc.
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Managing AUX POWER
An AUX POWER meter in the lower-left corner of the screen measures the amount of energy you have to spend on
extra actions. This meter is drained by a couple of things, including sprinting and breathing underwater. Be sure to
constantly watch your AUX POWER meter to ensure it's never empty when you really need it. Also keep in mind
that using two energy draining actions at once will drop your AUX POWER even quicker. For example, sprinting
underwater will quickly put you in danger of drowning as your AUX POWER plummets.
Duck! Cover!
Enemies in Episode One are ruthless, especially when armed with shotguns. Because enemies can drop you so
fast, it's important to fight smart. Use your environment to your advantage, ducking behind cover and using walls to
separate you from your enemies. You're also almost always better off keeping distance between you and the
opposition. When you start fighting from far away, you'll notice the Combine hit percentage drop dramatically.
¨ 2007 IGN Entertainment, Inc.
3
Half-Life 2: Episode Two Walkthrough
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02
03
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05
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07
08
09
>>
|
To the White Forest
|
This Vortal Coil
|
Freeman Pontifex
|
Riding Shotgun
|
>>
Chapter 1 To the White Forest
Move down through the train car to the water, and then move into the next train car. At the end of the train car is where
you'll find Alyx, who helps you out and equips you with the Gravity Gun.
Turn right and go up the hill that runs alongside the tipped train car. Use the Gravity Gun to open the doors in your way,
then follow Alyx left to watch something in the distance.
The ruckus opens up a passage behind you and to the left. Go into the tunnel where you can use the Gravity Gun to
knock away some boards, letting move further into the mine. Look for a bit of health and armor amid the rubble of the
mine before dropping through a hole in the ground.
There are some zombies and antlions at the end of the tunnel, and while you can find stuff (like the explosive, red
canisters nearby) to toss at the enemies, they'll sort of finish each other off for you. The tunnel opens up to an area with
a small shack. Go inside the shack and Alyx will begin tinkering with some electrics on a rafter to the left. While she
does that, grab the plug that dangles below her and connect it to the plug on the nearest wall.
¨ 2007 IGN Entertainment, Inc.
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01
02
03
04
05
06
07
08
09
>>
|
To the White Forest
|
This Vortal Coil
|
Freeman Pontifex
|
Riding Shotgun
|
>>
Chapter 1
To the White Forest
(cont.)
After some dialog, continue through another door to exit the shack and move through the tunnel to your right. Make sure
to grab a rock or sumfin' so you can launch it at the black headcrab that's just inside the tunnel, around the right corner.
The tunnel's exit at the base of the hill is boarded up pretty heavily. To clear the debris, go to the top of the tunnel and
use the Gravity Gun to move away the boards holding up a large mine cart. Stand back and the mine cart should fly
down the rails, opening the end of the tunnel.
The tunnel opens up an area just outside a train yard. Go up the hill to the right so that you can pass through a gap in
the chain-link fence of the train yard perimeter. Once inside the yard, Alyx suggests finding a way to open a nearby gate.
Look for a ladder amid the train cars to the right and climb to the top of the structure over the trains.
From up here you can move onto the rooftop of a nearby building. Look for a roof panel that's slightly dislodged and
moving it away with the Gravity Gun. Drop into the room below and hit the switch near the window to open the gate in
the yard. To get out of the room, look for a hatch in the floor. You'll need to pull out the board that's holding the hatch
closed before you can open the hatch, drop into it and crawl out of the building.
¨ 2007 IGN Entertainment, Inc.
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