ReadMe.pdf

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Particle Coalition
Many thanks for buying this project. I really hope you enjoy it, ind it useful and will rate it in your
downloads section if you haven’t already :)
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Fonts
If you want to use the fonts I used in the Light and Dark versions included, get them free from here:
Light: http://www.dafont.com/lorencesans-sc.font
Dark: http://www.fontspace.com/roger-white/newtown
Audio
This project will work with any audio but for a ready-made solution get the - best-selling -
soundtrack used in the preview. My thanks to the very talented author, alkis.
http://audiojungle.net/item/glitchy-digital-crystal-logo-07/129056
Prepare and import your logo
Ideally import this in vector format (.ai / .eps) so you can scale it without quality loss. Alternatively,
you can use a .png bitmap image with transparent background. It should be approx. 250px to
300px high.
Insert your logo
1) From the Project Panel open the ! Your Logo - Customise pre-comp
2) Drag your logo to replace the placeholder logo in the timeline
3) Adjust sizing to ideally it inside the guides provided
Write your tagline
1) From the Project Panel open the ! Your Tagline - Customise pre-comp
2) Change the placeholder text to your own wording / desired font
3) Adjust / apply any efects such as bevel, gradient ill etc
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Main Comp customisations
Timing
If you are using audio, add it to the main timelione to make syncing easier (assuming you want the
text reveal to end in time to your soundtrack).
Next toggle down layers 9 and 10 (the main reveals) and layers 12 and 13 (the shadows of the main
reveals). Notice that each layer has Time Remapping enabled - not only to reverse the generated
particle efect (see later) but also to adjust overall timing.
You can move the Time Remapping keyframes until the get your desired timing - ensuring the
keyframe positions for the main reveals are matched in the shadow layers , so that the
shadows
appears exactly in time with the main reveals.
Background (lights and color grading)
Toggle down this layer (14) and change the ramp colors to your liking. You can then ine tune the
background color using the Color Balance controls. You may also want to adjust the layer’s Material
Options to control how the three lights afect this layer.
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Three white lights are used. You can experiment with diferent colours (for dramatically diferent
results) and/or change their intensity and/or position in 3D space.
The main timeline has an overall Grading adjustment layer (6). Toggle down this layer and adjust
efects until you achieve the overall look you want. Notice that Noise is applied - partly to help
overcome any colour banding. Depending on your choice of overall colouring (darker tends to
sufer more banding) you may need to switch the project to 16-bit colour (which will slightly
increase render time).
Camera Controller
Toggle down the camera controller layer (4). Notice the gentle camera move-in and the wiggle
expression (very subtle drift) applied. You can disable / adjust these settings to your liking.
Other customisations
There are two layers of Particular particles in use which you can adjust. You can also experiment
with the Blur Edges adjustment layer (used to give the perception of depth of ield blur).
Generated particle efect
In the Project Panel notice the Logo Reveal Build and Text Reveal Build folders. Check out the
pre-comps inside to see how the reveals were made (and then time-reversed / mapped in the main
comp).
You can experiment with Particular’s settings (in the Reveal-Final pre-comps) - the options are
ininite. Notice there is also an animated camera in use in the Logo Reveal Build.
Help!
If you need any help just send me a Personal Message from my proile page rather than leaving a
comment which I may not see for a while - and I’ll do my best to help promptly by email:
http://videohive.net/user/Generator
Have you seen all my other templates and motion graphics stock?
http://videohive.net/user/Generator/portfolio
Cheers,
Henrik
Generator
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