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Psionics Unbound
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Psionics Unbound
Cover: Drew Baker
Art Director: Nelson Rodriguez
Artists: Jason Cole, Anthony Grabski, Ryan E. Horvath,
Veronica Jones, Jeremy McHugh, Nery Mejicano III,
Jacob Elijah Walker.
Unveiled Masters Developers: Steve Kenson, James
Maliszewski and Jason Parent
Unveiled Masters Contributors: Henry Lopez and
Derrel Weaver
Author: James Zwiers
Developers: Henry Lopez, M. Sean Molley and James
Zwiers
Legacy of Damnation Developers: Brian Schoner
(Author), Henry Lopez, M. Sean Molley, and James
Zwiers
Contributors: Matt Blank, Caleb Foth, Eric Gorman,
M. Sean Molley, Zoe Mora, Chris Sanders, Philip Scott,
and Derrel Weaver
Legacy of Damnation Contributors: Pedro C.
Barrenechea, Scott Charlton, Andrew Garbade, Andrew
Hauptmann, Henry Lopez, Robert Maxwell, M. Sean
Molley, Michael Sitts, Derrel Weaver, Eric Wiener, and
James Zwiers
Editors: Anna Maria León, Casey McGirt, Erik Robbins
Layout: Ruben Smith-Zempel
Ssethregore: In the Coils of the Serpent Empire
Author: Duane M. Choquette
Playtesters: Andrew Bartoa, Kevin Beerra, Mario Angel
Guzmeli, Miami Psi-Monkeys
Ssethregore: In the Coils of the Serpent Empire
Contributors: Rene Alfonso, David Lopez, and Henry
Lopez
Special Thanks: Pedro Barrenechea, Jonathan Martin,
Casey McGirt, and Erik Robbins
Team Paradigm: Henry Lopez, Nelson Rodriguez, Eric
Wiener, Matt Blank, Pedro Barrenechea, and M. Sean
Molley
Psionic System Reference Document Developers:
Bruce R. Cordell, David Noonan, Rich Baker, Mike
Donais, Andrew Finch, Ed Stark and Jonathan Tweet
Except as otherwise identified, all portions of this book are © 2007 Paradigm
Concepts, Inc. All rights reserved. The mention of, use of or reference to any company,
trademark or product in this book is not a challenge to the trademark of copyright in
question. Dungeon’s and Dragons® and Wizards of the Coast® are registered trademarks
of Wizards of the Coast and are used with permision. The D20 System and D20 System
Logo are registered trademarks of Wizards of the Coast and are used under the terms of
the D20 System Trademark License Version 1.0. The D20 System Trademark License
Version 1.0 can be found at:
http://wizards.com/d20/files/d20stlv2.rtf.
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TABLE OF CONTENTS
Introduction.....................................................3
Living Arcanis Approved Materials...........................4
Changes from the System Reference Document.........4
A Brief Introduction to Arcanis.........................4
Chapter One: Rituals of the Mind...............................6
Val Family Psionics...............................................6
Using the Val Families in Your Game..............6
Rituals of Awakening......................................6
Ssethregoran Psionics..........................................7
Psionics of the Silence.........................................8
Preternatural Psionics:
A Marked Difference........................................8
Psionics in the Holy Mother
Church of Coryan.................................................8
Other Sources of Psionics.....................................9
The Ancient Races..........................................9
Within the Sealed Lands..................................9
The Ul of Khitan..............................................9
Dar Zhan Vor....................................................9
Chapter Two: Core Classes........................................10
Core Mechanics....................................................10
The Power Point Reserve...............................10
Abilities and Manifesters................................10
Random Starting Gold.....................................10
Servants of Man...................................................10
Occisor..................................................11
Psion.....................................................15
Psychic Warrior................................................18
Rhi’zen.................................................20
Soulknife................................................22
Wilder..................................................25
Servants of the Serpent Empire............................27
Swamp Lord of Pit Sseth.................................27
Servants of the Silence.........................................30
Mist Wanderer..............................................30
Chapter Three: Skills & Feats...................................33
Skills...........................................................33
General Feats........................................................41
Psionic Feats.........................................................45
Psionic Item Creation Feats.................................51
Metapsionic Feats................................................53
Entropic Feats....................................................55
Chapter Four: Prestige Classes.................................57
The Val Family Training Regimes.......................57
val’Abebi Master of the First Gift..................57
val’Assante Order of the Solemn Vows...........58
val’Borda Adept of the Shadows......................60
val’Dellenov Shaper of the Flesh....................62
val’Emman Dancer of the Flame........................64
val’Holryn Master of Mimicry.........................66
val’Inares Traveler of the Spirit.........................67
val’Ishi Empathic Healer...............................68
val’Mehan Savant of the Impure Mind............71
val’Mordane Master of the Coil........................72
val’Ossan Gelumancer......................................74
val’Sheem Temptress of the Soul......................76
val’Tensen Aspect of the Hurricane............77
val’Virdan Hunter of the Silence.................78
Mental Training Regimes
of the Holy Mother Church...............................80
Brother of Shadow.............................................80
Milandisian War Mind.......................................82
Psionic Inquisitor...............................................83
The Righteous Order
of the Divine Shield........................................85
Tools of the Serpent Empire...............................86
Issori Metamind................................................88
Psychic-Storm..........................................88
Sansho Hunter...................................................89
Tools of the Silence............................................91
Entropomancer............................................93
Keeper of Silent Lore........................................93
Warrior of the Silence........................................94
Lore of the Voiceless Ones.....................................96
Master of Flesh..................................................98
Mind Eater.........................................................99
Skull Collector.................................................101
Slayer in Silence..............................................102
Thrallherd..................................................104
Vengeful One.................................................106
Chapter Five: Power Lists.......................................108
Chapter Six: Powers...............................................109
Psionic Powers Overview..................................120
Manifesting Powers.......................................120
Choosing a Power.........................................120
Concentration........................................120
Counter-Manifesting..............................120
Manifester Level...........................................121
Power Failure..............................................121
The Power’s Result........................................121
Special Power Effects....................................122
Psionics-Magic Transparency..................122
Combining and Stacking Effects................123
Powers and Power Points....................................123
Adding Powers..............................................127
Using Stored Power Points............................128
Special Abilities................................................128
Psionic Maladies................................................129
Power Descriptions............................................129
Aiming a Power.............................................127
Duration....................................................127
Saving Throw................................................128
Power Resistance..........................................128
Power Points...............................................129
Descriptive Text............................................129
Powers....................................................130
Chapter Seven: Equipment.....................................201
Mundane Equipment..................................201
Biotechnology Equipment............................201
Common Items..............................................201
Weapons and Armor.......................................202
Psionic Items......................................................203
Using Items..................................................203
Saving Throws Against Psionic
Item Powers.................................................204
Damaging Psionic Items................................204
Repairing Items.........................................204
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Table of Contents
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INTRODUCTION
Charges and Multiple Uses............................204
Psionic Item Descriptions............................204
Creating Psionic Items................................204
Chapter Eight: Psionic Monsters..........................215
General Rules.....................................................217
Subtypes..............................................217
Psionic Powers................................................218
Psi-Like Abilities............................................218
Alignment-Based Spell-like Abilities........218
Reading Psionic Creature Entries.............219
Creatures..................................................219
Aboleth................................................219
Astral Construct............................................220
Blue....................................................224
Brain Mole...................................................225
Brood of Caneturec........................................225
Caller in Darkness.........................................225
Cerebrilith............................................227
Couatl..................................................228
Crysmal...............................................228
Enskoral...............................................229
Folugub................................................230
Gray Glutton................................................231
il’Huan................................................231
Intellect Devourer.........................................233
Kraael.................................................234
Neothelid..............................................235
Obnu-il................................................236
Phrenic Creature (Template).........................237
Phthisic................................................238
Psicrystal.............................................239
Puppeteer............................................240
Sansho.................................................241
Soul-Riven Wanderer....................................242
Ssanu...................................................243
Thought Eater................................................244
Thought Slayer..............................................245
Tle’raahn.............................................246
Udoroot...............................................247
Voiceless One...............................................248
Appendix I: Spells..................................................249
Index...........................................................253
Introduction
Since the original conception of Arcanis there have
been many types of magic used by the various races and
cultures of Onara. With the advent of the Living Arcanis
campaign, the Psionic rule set was adopted as one of
these types of magic. This decision has shaped the
campaign setting, and over time the setting has become
reflected in the changes that the campaign staff have
made to the psionics rule set that is used in Arcanis.
As we near the finale of the first six-year story-
arc, it is becoming more important to firmly codify the
rules that the campaign operates under. Thus, I was
handed the complex task of examining the campaign
rules and determining where changes can be made
to both clarify the rules, to simplify the rules, and to
generally bring the disparate needs of the players, the
campaign staff, and most importantly the story into a
seamless whole.
This book was originally conceived as a mere
chunk of rules that Living Arcanis players could use
in place of the material from the Core Psionics rules
that were removed from the Living Arcanis campaign.
However, as I was working on this book I came to
realize what an excellent opportunity it was to not only
introduce these replacement rules for players, but also
what an excellent time it was to unveil some of the
psionics that are used by the various empires in Arcanis
that are not typically played by PCs.
I also came to a realization towards the latter
stages of writing the book that since we have discarded
so much of the Core Psionics rules (and made small
changes here and there in what remains), it would be
simpler and easier for players to simply include all of the
Core Psionics rules that are still used in Arcanis within
this book as well. Thus, this book is the definitive guide
to psionics in Arcanis. Everything you need to play a
psionically active character in Living Arcanis, or indeed
a home game set in Arcanis, is contained within these
pages.
It still amazes me, as I put the last touches
on this book that I have been able to somehow fit all
of the needed rules mechanics into one book, while
including what I hope are tantalizing glimpses of some
of the empires and areas of Arcanis that players rarely
get to see. There are details of several long-lost races,
and one race that is long extinct. I have also taken the
core psionic monsters and developed places for them in
Arcanis.
I would, however, urge readers to keep in mind
that this book is designed as a starting point, a stable
platform upon which to play. This book is not designed
as an addition to the core rules, but rather as a new set
of core rules (albeit firmly based upon the original core
rules).
Finally, I would like to thank a few people,
although there are countless others who also deserve
mention that I am sure to forget. The entire crew at
Paradigm Concepts is owed my thanks, ranging from
Henry Lopez (who lets me play in his sandbox) to M.
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INTRODUCTION Living Arcanis
Sean Molley (who spent so much time editing adventures
while I was working on this) to Pedro Barrenechea
(who ran an invaluable playtest of the rules). I want to
thank Zoe Mora for being the good friend he is, and for
providing assistance. Lastly, I want to thank my partner,
Jonathan Martin, for his support, encouragement and
understanding throughout this project; the late nights
will eventually stop, honest.
To you, the reader, I wish the very best of gaming.
Just remember: with choices come consequences.
Some of the prestige classes from the Expanded
Psionics Handbook have been changed, notably the
Slayer prestige class (called the Sansho Hunter in this
book). Many were renamed to suit Arcanis, and where
they fit into the Arcanis world.
The greatest changes will be evident amongst
the powers. Many powers were removed, and many new
powers were added. Existing powers have sometimes
had augmentation options changed, removed, or added
to create a more balanced effect.
James Zwiers
March 1, 2007
A Brief Introduction to Arcanis
Although this book is written to draw heavily upon the
Arcanis mythos and setting, it is easy to adapt these
materials to your own game, regardless of the specific
setting you are using. There are a number of races that
are mentioned throughout this book, amongst the most
notable are the Val Families and the Voiceless Ones. There
are a number of nations that are mentioned, notable is the
Coryani Empire and Milandir. Finally, there are references
here and there to the various deities of Arcanis.
Living Arcanis Approved Materials
This book, with a few notable exceptions (see below
for more details), is available immediately for use
by Living Arcanis characters. Recall, however, that a
character must still meet all the requirements to make
use of these materials. There are rarely additional
requirements in Living Arcanis, however, at the
start of each of the major sections that deals with
classes, or prestige classes, there are notes specific
to Living Arcanis on how to interpret some of the
story requirements for the classes (for example, the
Mist Wanderer class is restricted to members of the
Mourners in Silence).
There are five powers that are restricted in
the Living Arcanis campaign that exist in this book:
errant strike , psionic plane shift , quintessence , reality
revision , and shred the planes . Some of these, such as
psionic plane shift and reality revision are currently
restricted, but may become available in the future when
we make their magical counterparts ( miracle , plane
shift, and wish ) available.
There is one section of prestige classes, those
under the Lore of the Voiceless Ones heading, which
are unavailable to PCs because no player may have a
Voiceless One as a PC in the Living Arcanis campaign.
You may, however, still find them an intriguing read.
Finally, this book is intended as a replacement
for the Expanded Psionics Handbook , and as such the
materials in this book supersede and override those
in the aforementioned book. Refer to the campaign
website, www.livingarcanis.com, for full and complete
details on how to update your character, if required.
The Val (Bloodlines, Bloodranks)
The Val are a race of men who were chosen during
ancient times by the gods (or their servants) to lead
and shepherd mankind. To that end they were granted
amazing powers, represented in game mechanics terms
by the Bloodline of the Val (there are currently thirteen
major bloodlines and uncounted minor bloodlines) and
the Bloodrank.
In many ways these are similar to spell-like or
psi-like abilities, where the number of them and their
strength is determined by a seventh ability score, the
Bloodrank. It is the Val alone amongst humanity who
have the necessary gifts to be able to use psionics.
For specifics of the Val race, including
bloodlines and associated powers, see the Player’s
Guide to Arcanis .
The Voiceless Ones
The Voiceless Ones are ancient beings of power who
use their minds, as they see fit, to control, corrupt and
destroy the lesser creatures of the world. These ancient
creatures are best used as the true schemers behind the
scenes, as they are master manipulators.
If you are not using Voiceless Ones in your
game, then consider allowing any race of creatures who
have a longer than normal lifespan, who also excel at
manipulation and control to use any of the materials in
this book that are normally limited to Voiceless Ones.
Further details about the Voiceless Ones,
beyond the information in this book, will be available
in the Monsters of Arcanis book.
Changes from the
System Reference Document
While this book includes a vast majority of the
rules from the Expanded Psionics Handbook , it does
introduce several key changes. It would be too difficult,
and space consuming, to provide a comprehensive list
of changes; instead a partial list of changes and things
to look for are included.
Several feats, such as the Expanded Knowledge
and Psicrystal Containment feats, are not present in this
book. These feats have replacements and were changed
because they were major culprits when it came to
imbalance in the existing rules.
The Coryani Empire
(Legions, Legionnaires)
The Coryani Empire is similar in many ways
to the Roman Empire of antiquity. It has an Emperor,
a Senate and dozens of powerful Legions. The Legions
are the true hallmark of the Empire, and represents one
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