d20 Adamant Entertainment Fantasy Occupations.pdf

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Fantasy
Occupations
By Walt Ciechanowski
Introduction
Fantasy Occupations is a d20 resource
designed to help players and Dungeon
Masters flesh out the backgrounds of
1 st level fantasy characters, providing
them with a skill set that will follow them
throughout their entire adventuring
career.
Most adventurers typically start their
careers in their late teens or early
twenties. While that sounds about
right in the modern world, a medieval
character could conceivably be married,
have children, own property, and work
in a profession by the time he was 16.
Thus, a 1 st level fighter could be leaving
a family behind in order to enter his first
dungeon. He might have to worry about
who’s minding his blacksmith shop
while he’s off slaughtering kobolds.
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While it can be argued that player characters
are anomalies and haven’t planted roots by the
time they’ve started their adventuring careers,
it cannot be argued that these same player
characters haven’t been doing something
during adolescence. In fantasy d20 games,
this assumption is built into beginning skills. A
1 st level fighter that comes from a blacksmith
background would put points into the Craft skill.
Unfortunately, this has a tendency to limit a player
character’s history to reflect his class skills. A
blacksmith can easily enter any profession, but
a good sailor (an agile swimmer) probably won’t
be a cleric, paladin, sorcerer, or wizard (never
mind that sailors are probably the most dedicated
worshippers of sea gods and offer prayers for aid
on a daily basis).
“stacking” (e.g. coupling soldier with fighter will
not increase the fighter’s combat prowess).
What Occupations Are…& What They’re Not
As in d20 Modern, an occupation reflects the
player character’s prior life, which normally
occurs during adolescence. As such, the
fantasy occupations below were constructed as
adolescent occupations. A 1 st level fighter might
have been a squire, but he probably would not
have been a knight. A 1 st level cleric might have
spent time in temple learning the basics and
performing duties, but was probably not ordained
as a priest until he gained 1 st level.
Once a player character attains 1 st level, he may
or may not continue in his previous occupation.
The permanent class skills reflect his continuing
proficiency in what he learned, regardless of
whether he still follows his old calling. Should
the character choose a new occupation, he will
be limited to skills and feats that he acquires
normally as he progresses in levels.
In addition, studies show that children and
adolescents are better learners than adults.
Teach a child a skill and it will be with him for life.
While arguments can be made that switching
classes means that one doesn’t have as much
time to devote to a former class skill, it also
makes sense that skills learned in youth will
always come easier to one later in life.
Although occupations are learned prior to 1 st
level, a player character can take any bonus feats
that have 1 st level as a requirement.
Fantasy Occupations takes a page from d20
Modern and uses occupations to reflect a player
character’s former livelihood, taking “occupation”
in its loosest sense: how did a player character
occupy his time prior to adventuring? Each
occupation offers permanent class skills (they
never become cross-class skills, no matter how
many classes a player character takes) and
starting money. Some occupations offer bonus
feats as well. Each player character may have
only one occupation, and this occupation is
chosen at character creation.
Occupational Scope
Some occupations are more broadly defined
than others, due to the same skill set being
more broadly applicable. A player character that
takes the fisherman occupation was probably
a fisherman, getting into a boat and casting
nets on a daily basis. A player character with
the apprentice occupation, by contrast, could
be a butcher or a blacksmith. As a result,
player characters that choose a broadly defined
occupation should keep their narrow focus in
mind when selecting class skills.
A quick perusal through the occupations list will
note that typical occupations for a particular
character class don’t offer much benefit (e.g. the
soldier occupation offers the same class skills
and feats already available to a fighter). This
was done on purpose, as it both reflects reality
(the fighter class presumes combat experience)
and encourages players to create more colorful
backgrounds for their characters. A side benefit
is game balance, as this system discourages
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Starting Money
Using this system, Player Characters start with a
number of gold pieces (or an equivalent standard
coin) generated according to their occupation,
with a bonus based on their character class, as
indicated on the following table.
Monks are a special case. As ascetics, monks
generally give their worldly goods away as they
dedicate themselves to their discipline. As a
result, a monk gains all of the benefits of his
prior occupation except for starting money, and
a monk is limited to the normal starting funds
available to monks.
Class
Bonus Money
Barbarian, Bard
1d4x10
Cleric, Rogue
2d4x10
Druid
1d4x10
Fighter, Paladin, Ranger
3d4x10
Sorceror, Wizard
None
Monk
See Text.
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Fantasy Occupation Charts
This section includes a number of sample
occupation charts for various areas of a
campaign world. While it is literally impossible
to generate generic charts for every conceivable
background, a few broadly generic backgrounds
are listed.
For players or DMs that like complete
randomization, a background chart is provided
first. The player or DM should roll on this chart
first and then go to the directed background chart
to make a final selection.
The charts may be used in two ways. First, each
background provides a list of possible fantasy
occupations, as defined in the next section.
Player Characters and Non-Player Characters
from a particular background now have a list
of appropriate occupations to choose from.
Second, each background includes a random
generation method. This enables players to “roll
their history” if they can’t decide or rather let fate
make the decision for them. The random method
is also useful for Dungeon Masters that wish to
quickly and randomly generate occupations for
Non-Player Characters.
BACKGROUNDS
D8
Background
1
Tribal
2
Marine
3
Wandering
4
Rural
5
Village
6
Urban
7
Castle
8
Outlaw
Dungeon Masters are encouraged to customize
charts for their campaign, especially in light
of exotic cultures. The following charts, for
example, are modeled on fantasy human realms.
The miner occupation, which is considered rural,
might be an urban occupation in a dwarven
mountain city.
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Wandering Background
Tribal Background
Some occupations require a lot of movement.
Entertainers may have to go from castle to castle
or village to village, while nomads are constantly
moving from place to place. This background is
also appropriate for unsavory occupations like
bandits or thieves.
“Tribal” is a bit of a misnomer; characters from
this background belong to uncivilized hunter-
gatherer societies. They need not be aggressive,
although all 1 st level barbarians hail from this
background.
d8
Tribal Occupation
d20
Wandering Occupation
1
Apprentice
1
Acolyte
2
Arcane Student
2
Arcane Merchant
3
Bandit
3
Bandit
4
Guide
4
Con Artist
5
Healer
5
Courier
6
Hermit
6
Diplomat
7
Nomad
7
Entertainer
8
Primitive
8
Gladiator
9
Guide
10
Healer
11
Hermit
Marine Background
12
Hunter
13
Investigator
A character with a marine background has spent
most of his time in the water, usually in the open
sea.
14
Merchant
15
Noble Warrior
16
Nomad
17
Soldier
D8
Marine Occupation
18
Squire
1
Apprentice
19
Thief
2
Arcane Merchant
20
Woodsman
3
Diplomat
4
Fisherman
5
Guide
6
Merchant
7
Pirate
8
Seaman
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