WTC88292 - Champions of Valor (better covers)(OEF).pdf

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Champions of Valor
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D ESIGNERS : Thomas M. Reid, Sean K Reynolds
A DDITIONAL D ESIGN : Eric L. Boyd, Brian Cortijo
D EVELOPER : Andy Collins
E DITOR : John Thompson
E DITING M ANAGER : Kim Mohan
D ESIGN M ANAGER : Christopher Perkins
D EVELOPMENT M ANAGER : Jesse Decker
S ENIOR A RT D IRECTOR RPG R&D: Stacy Longstreet
D IRECTOR OF RPG R&D: Bill Slavicsek
P RODUCTION M ANAGERS : Josh Fischer, Randall Crews
F ORGOTTEN R EALMS A RT D IRECTOR : Mari Kolkowsky
C OVER A RTIST : Tomás Giorello
I NTERIOR A RTISTS : Kalman Andrasofszky, Wayne England, Jason Engle,
Ralph Horsley, Jeremy Jarvis, Warren Mahy, William O’Connor,
Lucio Parrillo, Wayne Reynolds, Francis Tsai
G RAPHIC D ESIGNER : Dee Barnett
C ARTOGRAPHER : Christopher West
G RAPHIC P RODUCTION S PECIALIST : Angelika Lokotz
I MAGE T ECHNICIAN : Bob Jordan
Some material in this book was taken from or derived from the following products: Book of Exalted Deeds by James Wyatt, Christopher Perkins, and Darrin
Drader; Magic of Faerûn by Angel McCoy, Duane Maxwell, and Sean K Reynolds; Monster Manual II by Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams,
and Steve Winter; Races of Faerûn by Eric Boyd, Jason Carl, Matt Forbeck, James Jacobs, and Sean K Reynolds; Player’s Guide to Faerûn by Richard Baker,
Travis Stout, and James Wyatt; Planar Handbook by Bruce R. Cordell and Gwendolyn F.M. Kestrel; and Expanded Psionics Handbook by Bruce R. Cordell.
Based on the original D UNGEONS & D RAGONS ® rules created by Gary Gygax and Dave Arneson and the new D UNGEONS & D RAGONS game
designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This product uses updated material from the v.3.5 revision. It is designed for use with the F ORGOTTEN R EALMS ® Campaign Setting
by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo.
This Wizards of the Coast game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission.
To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20.
U.S., CANADA, ASIA,
EUROPEAN HEADQUARTERS
PACIFIC, & LATIN AMERICA
Hasbro UK Ltd
Wizards of the Coast, Inc.
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Please keep this address for your records
9 8 7 6 5 4 3 2 1 First Printing: November 2005
ISBN: 0-7869-3697-5
620–88292720–001–EN
ISBN-13: 978-0-7869-3697-7
D UNGEONS & D RAGONS , D&D, D UNGEON M ASTER , F ORGOTTEN R EALMS , d20, d20 System, W IZARDS OF THE C OAST , Champions of Valor, Player’s Handbook,
Dungeon Master’s Guide, Monster Manual, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast,
Inc., in the U.S.A. and other countries. All Wizards characters, character names, and the distinctive likenesses thereof are property of Wizards of the Coast, Inc.
Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by
Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc., and regional distributors.
This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained
herein is prohibited without the express written permission of Wizards of the Coast, Inc.
This product is a work of fi ction. Any similarity to actual people, organizations, places, or events is purely coincidental.
©2005 Wizards of the Coast, Inc. Printed in the U.S.A.
Visit our website at www.wizards.com/forgotten realms
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T ABLE OF C ONTENTS
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
What You Need to Play . . . . . . . . . . . . . . . . . . . .4
How to Use This Book in Your Campaign. . . .5
Timeline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Chapter 1: The Valorous Hero. . . . . . . . . . . . . . .6
Good and Evil in Faerûn . . . . . . . . . . . . . . . . . . .6
Rewarding Valorous Behavior. . . . . . . . . . . . . . .6
How to DM for Valorous Heroes . . . . . . . . . . .7
Creating Valorous Challenges . . . . . . . . . . . . . . .8
Valiant Hero Archetypes. . . . . . . . . . . . . . . . . . .9
The Imperfect Champion of Good . . . . . . . .10
How Do You Atone? . . . . . . . . . . . . . . . . . . . 13
Vengeance versus Compassion . . . . . . . . . . . .14
Kill or Capture? . . . . . . . . . . . . . . . . . . . . . . . .14
Character against Character . . . . . . . . . . . . . . 15
Good versus Good: When Beliefs Collide . . . 15
Law versus Chaos. . . . . . . . . . . . . . . . . . . . . . 15
Neutral versus Others . . . . . . . . . . . . . . . . . . 16
Law versus Law . . . . . . . . . . . . . . . . . . . . . . . 16
Chaos versus Chaos . . . . . . . . . . . . . . . . . . . . 16
Races from Other Supplements . . . . . . . . . . . .17
Goliaths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
Illumians . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
Raptorans . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
Valorous Racial Archetypes . . . . . . . . . . . . . . 18
50 Things for Valorous Characters to Do . . 19
Chapter 2: Character Options . . . . . . . . . . . . . 21
Regional Backgrounds. . . . . . . . . . . . . . . . . . . . 21
Bardic Tutelage . . . . . . . . . . . . . . . . . . . . . . . . 21
Bastard of Azoun. . . . . . . . . . . . . . . . . . . . . . 22
Celestial-Attended Birth . . . . . . . . . . . . . . . . 22
Child of the Unicorn. . . . . . . . . . . . . . . . . . . 22
Chosen-Born . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Church Acolyte. . . . . . . . . . . . . . . . . . . . . . . . .23
Circle-Born . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
Enlightened Student . . . . . . . . . . . . . . . . . . . .23
Harper Protégé . . . . . . . . . . . . . . . . . . . . . . . . .23
Holy Realm. . . . . . . . . . . . . . . . . . . . . . . . . . . .23
Knight Squire . . . . . . . . . . . . . . . . . . . . . . . . . .24
Martyr’s Progeny . . . . . . . . . . . . . . . . . . . . . . .24
Monastery Orphan . . . . . . . . . . . . . . . . . . . . .24
Mulhorandi Royal . . . . . . . . . . . . . . . . . . . . . .24
Orphan of the Yellow Rose . . . . . . . . . . . . . .24
Secret Moondancer . . . . . . . . . . . . . . . . . . . . 25
Selûnite Foundling. . . . . . . . . . . . . . . . . . . . . 25
Ward of the Triad . . . . . . . . . . . . . . . . . . . . . 25
Feats. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Broken One’s Sacrifi ce. . . . . . . . . . . . . . . . . . 28
Carmendine Monk. . . . . . . . . . . . . . . . . . . . . 28
Defender of the Homeland . . . . . . . . . . . . . 28
Detect Shadow Weave User . . . . . . . . . . . . . 28
Druuth Slayer . . . . . . . . . . . . . . . . . . . . . . . . . 29
Duerran Metaform Training . . . . . . . . . . . 29
Duerran Stealth Training . . . . . . . . . . . . . . 29
From Smite to Song . . . . . . . . . . . . . . . . . . . 29
Initiate of Anhur . . . . . . . . . . . . . . . . . . . . . 30
Initiate of Arvoreen . . . . . . . . . . . . . . . . . . . 30
Initiate of Baravar Cloakshadow . . . . . . . . 30
Initiate of Eilistraee . . . . . . . . . . . . . . . . . . . 30
Initiate of the Holy Realm . . . . . . . . . . . . . 30
Initiate of Horus-Re . . . . . . . . . . . . . . . . . . . 30
Initiate of Milil . . . . . . . . . . . . . . . . . . . . . . . 31
Initiate of Nobanion . . . . . . . . . . . . . . . . . . 31
Initiate of Torm . . . . . . . . . . . . . . . . . . . . . . 31
Initiate of Tymora . . . . . . . . . . . . . . . . . . . . 32
Knight of the Red Falcon . . . . . . . . . . . . . . 32
Knight of the Risen Scepter . . . . . . . . . . . . 32
Knight of Tyr’s Holy Judgment . . . . . . . . . 32
Knight of Tyr’s Merciful Sword . . . . . . . . .33
Mark of the Triad . . . . . . . . . . . . . . . . . . . . .33
Overcome Shadow Weave. . . . . . . . . . . . . . . .33
Paladin of the Noble Heart . . . . . . . . . . . . .33
Silver Blood . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Silver Fang . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Smiting Power . . . . . . . . . . . . . . . . . . . . . . . . .33
Sword of the Arcane Order . . . . . . . . . . . . . 34
Sun Soul Monk . . . . . . . . . . . . . . . . . . . . . . . 34
Substitution Levels . . . . . . . . . . . . . . . . . . . . . . 34
Berronar Valkyrie (Paladin). . . . . . . . . . . . . .35
Broken One (Monk). . . . . . . . . . . . . . . . . . . . 36
Claw of the Sun and the Ankh (Paladin) . . 36
Crescent Moon Knight (Paladin) . . . . . . . . 37
Darksong Knight (Fighter) . . . . . . . . . . . . . 38
Dukar (Wizard) . . . . . . . . . . . . . . . . . . . . . . . 38
Eternal Order (Paladin) . . . . . . . . . . . . . . . . .39
Fangshields Barbarian . . . . . . . . . . . . . . . . . . 40
Fangshields Druid . . . . . . . . . . . . . . . . . . . . . 40
Fangshields Ranger . . . . . . . . . . . . . . . . . . . . .41
Golden Cup (Paladin) . . . . . . . . . . . . . . . . . . 42
Golden Lion (Paladin). . . . . . . . . . . . . . . . . . .43
Holy Judge (Paladin) . . . . . . . . . . . . . . . . . . . 44
Lion Legionnaire (Paladin) . . . . . . . . . . . . . 44
Mystic Fire Knight (Paladin) . . . . . . . . . . . .45
Noble Heart (Paladin). . . . . . . . . . . . . . . . . . 46
Phoenix Disciple (Monk) . . . . . . . . . . . . . . . 46
Purple Staff (Cleric) . . . . . . . . . . . . . . . . . . . 47
Red Falcon (Paladin) . . . . . . . . . . . . . . . . . . . 48
Ruby Rose Knight (Paladin) . . . . . . . . . . . . 49
Shadow Sword (Ranger) . . . . . . . . . . . . . . . . 49
Shooting Star (Ranger). . . . . . . . . . . . . . . . . .50
Vigilant Eye of Helm (Paladin) . . . . . . . . . 51
Wary Swordknight (Paladin) . . . . . . . . . . . . 51
Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Sanctifi ed Magic . . . . . . . . . . . . . . . . . . . . . . 52
Animate with the Spirit . . . . . . . . . . . . . . . . 52
Benign Projection. . . . . . . . . . . . . . . . . . . . . . .53
Celestial Fortress . . . . . . . . . . . . . . . . . . . . . . .53
Convert Wand. . . . . . . . . . . . . . . . . . . . . . . . . .53
Create Lantern Archon . . . . . . . . . . . . . . . . .54
Dawnshroud . . . . . . . . . . . . . . . . . . . . . . . . . . .54
Disk of Solar Vengeance. . . . . . . . . . . . . . . . .54
Dispel Silence . . . . . . . . . . . . . . . . . . . . . . . . . .54
Eilistraee’s Moonfi re. . . . . . . . . . . . . . . . . . . .55
Favor of Tymora . . . . . . . . . . . . . . . . . . . . . . .55
Faith Healing Wand . . . . . . . . . . . . . . . . . . . .55
Fleeting Fortune . . . . . . . . . . . . . . . . . . . . . . .55
Golden Dragonmail . . . . . . . . . . . . . . . . . . . . .55
Holy Fire Shield . . . . . . . . . . . . . . . . . . . . . . . .55
Horrible Taste. . . . . . . . . . . . . . . . . . . . . . . . . .56
Invisibility, Swift . . . . . . . . . . . . . . . . . . . . . . .56
Lionheart . . . . . . . . . . . . . . . . . . . . . . . . . . . . .56
Love Bite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .56
Portal Well . . . . . . . . . . . . . . . . . . . . . . . . . . . .56
Rend Shadow Weave . . . . . . . . . . . . . . . . . . . 57
Runic Marker . . . . . . . . . . . . . . . . . . . . . . . . . 57
Shard Blessing Aura . . . . . . . . . . . . . . . . . . . 57
Silver Dragonmail . . . . . . . . . . . . . . . . . . . . . 57
Skin of the Steel Dragon . . . . . . . . . . . . . . . 58
Spellsong . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Spellsong, Lesser . . . . . . . . . . . . . . . . . . . . . . 58
Spiderbind . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Stars of Arvandor . . . . . . . . . . . . . . . . . . . . . 58
Stars of Mystra . . . . . . . . . . . . . . . . . . . . . . . .59
Stars of Selûne . . . . . . . . . . . . . . . . . . . . . . . . .59
Stormvoice. . . . . . . . . . . . . . . . . . . . . . . . . . . . .59
Thunderstroke. . . . . . . . . . . . . . . . . . . . . . . . . .59
Vision of Punishment . . . . . . . . . . . . . . . . . . .59
Weapon Special Abilities . . . . . . . . . . . . . . . . . 60
Homeland Champion . . . . . . . . . . . . . . . . . . 60
Sacrifi cial Smiting . . . . . . . . . . . . . . . . . . . . . 60
Magic Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Albruin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Chalsembyr’s Heart . . . . . . . . . . . . . . . . . . . . 61
Dornavver . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62
Dukar Hand Coral. . . . . . . . . . . . . . . . . . . . . .63
Faith Token . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Flying Hunt Armor . . . . . . . . . . . . . . . . . . . .65
Glassteel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65
Hadryllis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65
Harper Token . . . . . . . . . . . . . . . . . . . . . . . . . 66
Oath-Hammer . . . . . . . . . . . . . . . . . . . . . . . . .67
Reluctant Four . . . . . . . . . . . . . . . . . . . . . . . . .67
Ring of Truth-Telling . . . . . . . . . . . . . . . . . . .69
Storm Armor . . . . . . . . . . . . . . . . . . . . . . . . . .69
Tabard of the Nimbral Herald . . . . . . . . . . .69
Zundaerazylym’s Nevertokens . . . . . . . . . . . 70
Crown of Narfell . . . . . . . . . . . . . . . . . . . . . . 71
Redeemed Items . . . . . . . . . . . . . . . . . . . . . . . 72
Chapter 3: Valorous Organizations. . . . . . . . . 73
What Makes an Organization Valorous? . . . 73
Not Every Organization Qualifi es . . . . . . . .74
Valorous Organizations . . . . . . . . . . . . . . . . . . .74
Organization Format . . . . . . . . . . . . . . . . . . .74
The Druids of Tall Trees . . . . . . . . . . . . . . . . . 75
Fangshields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Fellowship of the Purple Staff . . . . . . . . . . . . 80
Guardians of the Weave. . . . . . . . . . . . . . . . . . 82
Knights of the Flying Hunt . . . . . . . . . . . . . . 85
The Knights of Imphras II. . . . . . . . . . . . . . . 88
The Knights of the North. . . . . . . . . . . . . . . . 92
The Soft Claws. . . . . . . . . . . . . . . . . . . . . . . . . . 96
Minor Organizations . . . . . . . . . . . . . . . . . . . . 99
Chapter 4: Prestige Classes . . . . . . . . . . . . . . . 106
Knight of the Flying Hunt . . . . . . . . . . . . . . 106
Knight of the Weave . . . . . . . . . . . . . . . . . . . 111
Moonsea Skysentinel . . . . . . . . . . . . . . . . . . . 117
Triadic Knight . . . . . . . . . . . . . . . . . . . . . . . . . 123
Chapter 5: Places of Valor . . . . . . . . . . . . . . . 127
Cave of Brother Luiman . . . . . . . . . . . . . . . . 127
Chapel of Resounding Justice . . . . . . . . . . . . 129
Cullrin Fields . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Darkmaiden’s Leap . . . . . . . . . . . . . . . . . . . . . 133
Planar Touchstones . . . . . . . . . . . . . . . . . . . . . 133
Mholor Durinhal . . . . . . . . . . . . . . . . . . . . . . 135
Teumyshaaril . . . . . . . . . . . . . . . . . . . . . . . . . . 137
The Weeping Garden . . . . . . . . . . . . . . . . . . . 140
Chapter 6: Agents of Good . . . . . . . . . . . . . . . 142
NPCs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Bakra Hispul . . . . . . . . . . . . . . . . . . . . . . . . . 142
Brenvol Whitebrow . . . . . . . . . . . . . . . . . . . 144
Breyarg Stonebreaker . . . . . . . . . . . . . . . . . 145
Dalthyria . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Dorgafal Shiverock . . . . . . . . . . . . . . . . . . . 147
Kerri Talindras . . . . . . . . . . . . . . . . . . . . . . . 148
Ramas-Teth Ankh . . . . . . . . . . . . . . . . . . . . 149
Rindon Wasatho. . . . . . . . . . . . . . . . . . . . . . 150
Sarade Gedreghost . . . . . . . . . . . . . . . . . . . . 151
Stormwing . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Monsters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Battle Effi gy . . . . . . . . . . . . . . . . . . . . . . . . . 153
Equines. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
3
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Masters who want to incorporate great heroism
into their campaigns. This is more than simply
a list of good deeds and good traits, for a lowly peasant can do
good deeds or embody good traits, intentionally or accidentally.
The use of the word “valor” in the book title is signifi cant; it
means “courage and boldness,” “the qualities of a hero,” and
“exceptional courage when facing danger.” Compare these means
to the contextual meaning of the word “good;” a thief might be
good at picking a pocket, an assassin good at murder, and a black-
guard good at cowing his enemies, but none of those things are
valorous or heroic. This book is about valorous characters—those
who might be good or in some cases merely neutral, but are
great and heroic in facing down the greatest dangers of Faerûn.
Most valorous characters are good, but a signifi cant fraction of
them are indifferent to good and evil, and a rare few are evil
but recognize that some evils must be challenged (even the mad
Halaster has battled on Mystra’s behalf).
It’s worth noting that if you look at the ratio of good, neutral,
and evil deities in Faerûn, there are a disproportionate number
of good-aligned deities compared to neutral or evil deities. You
see this if you compare the thirty fully described deities in the
F ORGOTTEN R EALMS ® Campaign Setting, or just the greater and
intermediate deities of Faerûn, or all the deities described in
Chapter 5 of that book: Good-aligned deities outnumber those
with a neutral aspect, and they outnumber evil deities as well.
This means there are more good infl uences in the world than
evil or neutral ones (though the evil ones tend to be more overt
and careful in their infl uence). There are more good-aligned
adventurers in Faerûn than neutral or evil ones, not just because
of divine infl uence but because Faerûn calls out for good heroes.
From the earliest version of the setting to the latest incarna-
tion, F ORGOTTEN R EALMS books assume that player characters
are usually good and will sometimes do things just because it’s
the right thing to do, not for a reward. However, it is unfair to
expect the PCs to always behave this way; part of the enjoyment
of playing D&D is seeing your character become more powerful,
and when the rewards are lacking it detracts from the experience.
One of the goals of this book is to provide DMs ways to motivate
valorous characters and reward them in atypical ways.
If you’re a DM, use this book for ideas on how to encourage
your players to play valorous PCs, create valorous adventures for
those PCs, and build a campaign based on heroic deeds. You can
even use this material to guide the behavior of your villains and
villainous organizations, for one of the pinnacles of valor is chal-
lenging your evil opposite with the fate of the world at stake.
If you’re a player, this book presents you with new options
for your characters, whether you want them to have humble
beginnings and aspire to great heroism of be born destined for
greatness and aware of it from the very start. Read this book and
talk to your DM about what he expects from valorous heroes;
this book can help establish common ground so your character
doesn’t stumble in mid-campaign over confl icting perceptions of
what is valorous behavior.
What You Need to Play
To use this supplement, you also need the D UNGEONS & D RAG -
ONS ® Player’s Handbook , Dungeon Master’s Guide , and Monster
Manual , plus the F ORGOTTEN R EALMS Campaign Setting . Many
references are also made in these pages to Races of Faerûn ,
Player’s Guide to Faerûn, and Magic of Faerûn.
We also recommend Book of Exalted Deeds, Races of Stone,
Races of Destiny, and Races of the Wild. Though you don’t
4
C hampions of Valor is for players and Dungeon
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