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SNAKES!
Written by Keith Nielsen
Edited by Julie Hedge
©2007 Bards and Sages
Snakes are one of the most diverse groups of creatures on the planet, yet generally they are treated as only two types: vipers and
constrictors. This oversimplification of snakes makes for rather boring, and often unchallenging, encounters with these amazing
animals. This product hopes to spice up your campaign by introducing snakes in a more specific manner. Instead of simply
classifying them based on size, this product takes real world snakes and attempts to present them in a way that will provide a new,
exciting challenge for your players.
This product references real world snakes and contains no magical items, spells, or supernatural affects. Because of this, this
product can be used in both fantasy and modern games.
CONTENTS
pg 3
General Information
Snakes and Powerful Characters
Medical Treatment of Snake-Related Injuries
Venomous versus Poisonous
Snakes in the Medicine Cabinet
Snake Products
Part Two: Snakes
pg 5
Constrictors
Anaconda
Boa Constrictor
Python
Venomous Snakes
Black Mamba
Death Adder
Golden Tree Snake
King Cobra
Northern Adder
Rattlesnake
Sea Snake
Spitting Cobra
Water Moccasin
Part Three: Misc
pg 13
References
Open Game License
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Part One: Snake Encounters
General Information
Snakes generally want little to do with humanoids. Most do
not identify humanoids as food, and therefore prefer to avoid
contact with humanoids when possible. Even when the largest
snakes are involved, generally they only become aggressive
when food is scarce or if they feel threatened. Most encounters
with snakes are accidental or circumstantial.
While the true nature of snakes is not nearly as dramatic as
the theatrical “killer snakes” portrayed in other media, it also
makes snake encounters unpredictable. Snakes are more likely
to come into play at inopportune times when the players are not
exactly ready to deal with them. Some examples are:
*One or more snakes crawls into the camp and curls up next to
the heroes or slithers into their bedrolls to get warm.
*While combating larger, more dangerous opponents, the
snake’s nest is disturbed at it strikes out.
*Snakes have made a nest among a treasure trove or some other
place players are trying to squeeze into.
*A snake is accidentally stepped on or otherwise disturbed by
the party’s casual actions.
Snakes and Powerful Characters
While a venomous snake can easily kill a low-level character,
snakes generally do not come in to play when players achieve
higher levels. All those snakes in the wild did not suddenly
metamorphose into higher challenge rating creatures,
however. They are still there, and they can still be a problem for
high-level characters. Remember, players should not automati-
cally get a spot check to notice a snake. The player on watch is
generally watching for perceived threats. Since the snake is not
a threat until it feels threatened, there would be no reason to
assume the player would automatically have a chance to notice
it and more than he might notice a mosquito that happens to
carry malaria.
While snakes may not be a direct threat to a powerful party,
they can cause peripheral problems. For example, large con-
strictors have been known to attack and kill large
creatures. Horses tied to a tree while the party sleeps may be too
tempting of a meal for an anaconda. A snake can quickly take
down small animal familiars. An animal companion that goes
off to hunt may never return, having fallen victim to
snakebite. And a small viper that has taken up residence in
someone’s backpack might decide to reveal itself at a bad time,
like when the owner sticks his hand inside.
Green Tree Python, Photo courtesy LA Dawson
Venomous snakes, however, are more complicated. Their
venom can have a variety of affects. These affects do not
naturally heal if left untreated. In fact, a venomous snakebite
left untreated can become life threatening quickly. A healing
spell can heal the hit point damage caused by the bite, but not
any damage caused by the venom itself. Certain venoms have
specific effects that can be countered by spells other than
Neutralize Poison. For example, the paralysis caused by some
venoms can be countered by a Remove Paralysis spell.
If magical healing is not available, a player can attempt a
mundane heal check to save the victim. Each venomous snake
presented in this product includes the DC needed to correctly
treat snakebite. If the person making the check has a master-
work healing kit, it is assumed that the kit includes antivenin,
and therefore only the straight healing or treat injury check
need be made.
If the player does not have a masterwork healing kit, then
treatment becomes complicated. The player suffers a –10 pen-
alty to the check if she does not have a healing kit.
Venomous versus poisonous
Snake venom is generally treated as a poison, however
venomous and poisonous are two different things. Both venom
and poisons are toxins, toxic materials, created by living things,
which harm the body of the victim. However they act in differ-
ent ways. Venom is an injected substance produced by animals
for defense or hunting. A poison is a substance that causes
damage upon absorption or ingestion. Creatures that get bo-
nuses to saves versus poison, or who are immune to poison, are
Medical Treatment of Snake-related injuries
Constrictor snakes are pretty direct in their damage. They bite
and constrict, causing mundane piercing or crushing
damage. This results generally in straight hit point loss, which
is treated normally. A normal healing spell will heal the dam-
age, as will normal rest.
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not necessarily resistant or immune to venom. This is because
while a creature may have a natural condition that prohibits the
absorption or digestion of a poison, venoms are injected di-
rectly into the bloodstream and therefore those natural resis-
tances should not apply. Therefore, a bonus to saves versus
poison should not automatically apply to venoms.
It’s also important to note that the treatments for venoms
versus poisons are generally different. Most treatments for
poisoning attempt to purge the poison from the body. Examples
include the inducing of vomiting, consumption of large quanti-
ties of liquids, or the consumption of activated charcoal to
absorb and then flush the poison through the digestive
tract. Venom, on the other hand, is generally treated by antiven-
ins, which include antibodies that actually break down and
destroy the venom in the body. Poison resistance, therefore,
deals with the body’s ability to flush poison from the
system. Venom resistance involves an immune system
response. Persons who get a bonus to saving throws versus
disease, or who are immune to mundane diseases, should there-
fore receive similar bonuses versus venom.
Some venoms are referred to as hematoxic, which means that
they primarily affect the blood. A hematoxic venom destroys
tissue and is very painful. Hematoxins attack red blood cells
and tissue and prevent the blood from clotting. Neurotoxic
venoms attack the nervous system and brain. These may cause
almost no pain, but shut can down the respiratory systems and
interfere with heart functions.
These are sold in single dose vials and must be injected. Cost
50 gp/vial.
Antivenin: For simplification of gameplay, it is assumed that
all antivenin will treat any snakebite. A player with Craft
(Alchemy) can create antivenin in the field. To do so, the player
must be able to milk a venomous snake. Milking a live snake
requires a Knowledge (Nature) check DC 15. Venom can be
extracted from a dead snake, but produces very little useable
venom. The alchemist would need five dead snakes to procure
enough venom to make one dose antivenin. A live snake can be
milked to produce enough venom to create three doses of
antivenin.
Once the venom is procured, the alchemist them must make
a Craft check (DC 25). It takes 10 minutes to prepare the
antivenin for use. Once prepared, it can be stored indefinitely.
Antivenin is sold in single dose vials and must be
injected. Cost 30 gp/vial.
Snake Blood: Snake blood is often used as a base liquid for
remedies involving increasing stamina. Snake Blood remedies
can be used to help ward off the affects of fatigue. One potion
grants a +1 bonus to saving throws to avoid becoming ex-
hausted or fatigued. It also increased the percentage chance of
a dying character to stabilize by 2%. Craft (Alchemy) check
DC 25. Snake Blood remedies are generally sold in potion
bottles and include alcohol as an ingredient. In order to deter-
mine how many doses can be crafted from a snake, divide the
snake’s length by 4. Cost 10 gp/potion.
Snakes in the Medicine Cabinet
Snakes are often hunted as food, for their hides, and for their
venom. They are also collected and traded as pets or used for
pest control. In many cultures, snakes are believed to have a
variety of therapeutic powers. There is no reason to believe the
same would not be true in fantasy realms. In low magic or
no-magic settings, snakes would be valuable
commodities. Healers and physicians would rely on a variety of
snake products to treat patients. And even in high-magic
worlds, the common peasant would rarely have access to magi-
cal healing.
Snake Oil: Created from the fatty tissue of snakes, this oil
actually does offer some relief from inflammations and muscle
pain, as well as fight infection. Adding snake oil to a healing
kit grants a +1 bonus to any heal or treat injury
check. Craft (Alchemy) check (DC 25). Snake oil is sold in
bottles that hold 5 doses. In order to determine how many doses
can be crafted from a snake, divide the snake’s length by
3. Cost 20 gp/bottle.
Snake Products
Anesthetic: Neurotoxin snake venom can be used as a localized
anesthetic. This requires milking a live snake for the
venom. Milking a live snake requires a Knowledge (Nature)
check DC 15. Venom can be extracted from a dead snake, but
produces very little useable venom. The alchemist would need
five dead snakes to procure enough venom to make one
dose. Once the venom is procured, the alchemist them must
make a Craft check (DC 25). Once prepared, it can be stored for
fourteen days.
Anesthetics are generally only used during surgery, and as
such provide no special benefit in a healing kit. A doctor
performing surgery without use of anesthetics may suffer a
circumstance penalty of –4 to the heal or treat injury check as
the patient squirms from the pain.
Some governments attempt to limit the sale of anesthetics,
and most reputable vendors will not sell more than one dose at
a time to a customer due to the danger of overdosing, since
using more than the recommended dose runs the risk of harm-
ing a patient’s nervous system.
Snake Bile: Extracted from the snake’s gallbladder, snake bile
can be added to alcoholic beverages to give them a stronger
taste. Popular at taverns near docks or where mercenaries and
similar types congregate, the drinks will often be given exotic
sounding names even if it is just normal whiskey with snake
bile mixed in. Snake bile can be toxic if not prepared properly
before use (Craft: Alchemy DC 10 to both extract and
prepare). Untreated snake bile, if consumed, sickens the victim
for 2d4 hours (Fortitude Save DC 12). Even if it is prepared
properly, persons with Constitution scores of less than 12 must
make a Fortitude Save DC 12 or become sickened for 1d4
hours after consuming such a beverage. Drinks with snake bile
normally cost twice as much as the normal version. Snake bile
is also sold in single dose vials at 1 sp/vial.
Snake Meat : Smoked snake meat holds up well, making it
extremely useful for travelers. It is highly nutritious and, when
prepared properly, rather tasty. Snake would be a popular menu
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item at taverns that serve wild game, and a practical alternative
to trail rations, and would have the same market value.
Snakeskin: Surprisingly smooth, lightweight, and waterproof,
snakeskin is highly prized by both adventurers for its resilience
and the fashion-conscious for its beauty. A skilled leather-
worker can harvest one square foot of useable hide for every
five foot of the snake (Craft: Leatherworking DC
18). Snakeskin sells for 1 sp per square foot. Snakeskin is
generally not thick enough to be used in armor construction,
however it is popular in boots, belts, gloves, backpacks, and
purses. Items crafted from snakeskin are considered master-
work items.
Part Two: Snakes
Tellow Anaconda, Photo courtesy LA Dawson
Constrictors
Constrictor snakes are far less likely to attack humanoids than
venomous snakes. They are generally lethargic, and prefer to
sun themselves or hunt for prey over interacting with
humans. Unless aggressively threatened, constrictors tend to
ignore most humanoids medium size or larger and do not
identify them as food. Small or tiny humanoids, however, may
be considered food.
Despite their massive size, constrictors are stealthy creatures
that use their natural camouflage and surroundings to their
advantage.
There are dozens of varieties of constrictors, however we have
simplified them to the three general types. These snakes come
in a variety of colors, from pale yellow to deep red to black,
depending on their environment.
Anaconda, Constrictor Snake, Giant
Huge Animal
Hit Dice: 11d8+25 (74 hp)
Initiative: +2
Speed: 20 ft. (4 squares), climb 15 ft., swim 30 ft.
Armor Class: 16 (–2 size, +2 Dex, +6 natural), touch 10,
flat-footed 10
Base Attack/Grapple: +9/+24
Attack: Bite +15 melee (1d8+11)
Full Attack: Bite +15 melee (1d8+11)
Space/Reach: 20 ft./10 ft.
Special Attacks: Constrict 1d8+11, improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +9, Will +4
Abilities: Str 26, Dex 14, Con 14, Int 1, Wis 12, Cha 2
Skills: Balance +11, Climb +12, Hide +10, Listen +8, Move
Silently +10, Spot +8, Swim +16
Feats: Alertness, Endurance, Skill Focus (Hide), Toughness
Environment: Warm forests
Organization: Solitary
Challenge Rating: 6
Advancement: 12–16 HD (Huge); 17–33 HD (Gargantuan)
Level Adjustment: —
Anaconda
Description:
The largest known snake, this nocturnal hunter uses stealth to
sneak up on prey. Rumored to grow as large as 50 ft long, this
creature in the water is so stealthy that potential prey won’t even
see the ripples in the water until it strikes.
Combat:
For all their size and strength, anacondas are not
aggressive. They won’t generally attack unless they are sure
they will have the time to subdue and consume their prey. They
will, however, stalk potential prey and wait for an
opportunity. Anacondas generally hunt from the water, and are
just as likely to drown their prey as they are to crush
them. Therefore a grappled opponent runs the risk of drowning.
Boa Constrictor
Description:
These snakes grow to up to 12 ft long, and are among the most
docile of the constrictors. Unless threatened or hungry, many
boas can be safely handled and can become pretty tame. Boas
prefer rodents and small animals as prey, and generally do not
concern themselves with humanoids.
Constrict (Ex): On a successful grapple check, a constrictor
snake deals 1d8+11 points of damage.
Combat:
Boas are relatively quick, and if threatened prefer to flee. If
cornered or hungry, they will attempt to grapple the opponent
and if possible swallow the opponent whole. If the opponent is
not an edible size, it will crush the opponent until it stops
moving, and then attempt to flee.
Improved Grab (Ex): To use this ability, a constrictor snake
must hit with its bite attack. It can then attempt to start a grapple
as a free action without provoking an attack of opportunity. If it
wins the grapple check, it establishes a hold and can constrict.
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