d20 Emerald Press The Book of Alignment.pdf
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The Book of d20 Philosophy
Designers:
Todd Crapper and Ronald King
Cover Artist:
George Mitchell
and Todd Crapper
Layout:
Todd Crapper
with George Mitchell
Thanks goes out to these guys (and a gal) who listened my
constant ravings about alignment over the past two years: Kurt
Wimmer, John Dwyer, Ray and Beckie Moulton (TC)
Published by Emerald Press, 2007
This book uses Canadian English and entries from
Random House Webster’s Concise Dictionary.
Permission is given to the buyer by Emerald Press PDF Publishing of
this copy to print for personal use only. To print without the background
image, select Layers panel and turn off the Background layer.
A Note From the Authors
If you’re reading this right now, then a miracle has happened.
The Book of Alignment
is finally
finished.
Well, maybe not finished per se, but actually gone to production, finalized, and place on the market
to buy. It’s been over three years since the original words were put to the screen and the Book has seen
plenty of rewrites in its day, beginning as a concept on expanding the extremely vague alignment system
for d20 and growing into a universal theory on the role of Good, Evil, Neutral, Law, and Chaos on the
actual worlds we play in. If anything, the greatest difficulty in a book like this is applicability: just how
useful is a book like this to your campaign.
Therein lies the problem: every campaign is different. Each GM runs their own universe according to
the rules that make sense to them and each player has their own role-playing style they are comfortable
with. Some just prefer to engage in tactical combat, outwitting monsters without limitations set down
by most video games; others turn to role-playing as use the game as an outlet for their creative energies,
creating detailed characters with distinct voices, personalities, and inner turmoil. While the
Book
of Alignment
is designed for the latter group, there is still some practical use for the former who do
consider alignment in their actions.
For me, I’m definitely the role-player. RPGs are a means of expression, a route to act out a character
and express yourself in ways I may find limiting in the real world. I like having my concepts tested and
tried, my honour weighed and measured in ways that I might not be able to confront in my own life. I
use role-playing as a way to tell a story, whether as the GM or as a player. To me, it’s an art form through
and through. But I’ve played in a number of group where the exact wording in the core rulebook is
taken to heart and the minor explanation on each alignment is put to the test every game. It seemed
that every publisher out there was dealing with every other rule in d20 except alignment... so I decided
to step up.
We tried not to incorporate too much of our own viewpoint on the subjects covered here, but it’s
inevitable that personal opinion will occur. Still, we tried to consider each topic from the perspective of
the standard role-playing adventurer and the context under which we defined each aspect of alignment,
whether through the traditional opinion or via translations that made sense given the definitions as
we understood them. However, there is nothing in this book that is solid. It is all interpretation and
there will probably be a lot of disagreement on what we write. In all honesty, I’m expecting this book
to be a complete and total flop. I’d like nothing more than for it to be THE reference to alignment and
discussions on just how far a paladin can go will be concluded with “Let’s check the Book of Alignment
and find out!” but I doubt that’ll happen. It’ll be read, judged, and tucked away, never to be seen again.
I’ll lost money on this project and re-consider all the time I invested into it, but then realize that I did
something no one else tried to do - provide a discussion for alignment and offer options for increasing
the role of an abstract concept into a defined impact on the everyday world of the RPG character.
If it wasn’t for my co-author, Ron, this book would never have finished or would never have become
the pride that it is. His passion for the material was as deep as mine and his dedication to getting it right
was as rewarding. If none of this ever takes off, I can take comfort in the fact that at least person read
my words and felt inspired by them, then it’ll all be worth it.
Regardless of how this Book is taken, there will be more. This addiction is far from over. There were
so many ideas left behind and more that have yet to be thought up, so there will be updates. Even if
they’re only for one person.
Thank you for the taking the time to read my work and I hope it offers you something that can
change your game and enhance the world you play in.
Todd Crapper
July 22, 2007
It was just another end-of-winter day when I loaded EN World and began surfing the boards. As
opposed to my usual meanderings amongst the Story Hours, Rules, and House Rules forums, I delved
into the section labeled Open Call. Within those yellow-on-black titles, I found a request for additional
writers on the topic of
The Book of Alignment
. I greedily devoured the handful of messages posted in
the thread and decided to apply. Hastily, I typed off a one-page submission and fired it to Todd.
I was not hopeful about hearing a positive response. I entered the world of
Dungeons and Dragons
late.
Everyone else—I assumed—had years and years of experience ranging from the original game all the way
to the current 3.5 incarnation while, at that point, I had only been submersed in this particular gaming
genre for less than a year. Also, I had never had any writing published before.
I had wandered into gaming through a character-oriented d10 system. With my original gaming
groups, I had been used to creating ten pages of typed history for each of my characters. We demanded
personality reign supreme in this alternate system. When I began my journey into the dungeon, I thought
personality and alignment heavily glossed over.
Surprisingly, Todd responded enthusiastically to my submission. My experiences elsewhere would aid
in redefining the alignment system. A heavy personal background in philosophy and psychology assisted
in my assimilation into the project. The original
Book of Alignment
file was sent out and we were given
the task of reading and brainstorming.
Later, I gathered with Todd, Clay the editor, and a couple other prospective writers for the very first
Book of Alignment
meeting. We were to discuss our takes on the original work. A fountain of ideas
erupted during that meeting. It seems the
The Book of Alignment
project, which had faltered and
stalled suddenly found new life. Todd was excited, we were excited; we all went our separate ways to
work on the project.
Much time passed between those early days of research and this publication. In the end, only Todd
and I have contributed to this publication; the other writers dwindled into non-existence. We gained
and misplaced or lost several artists. Still we persevered (despite the damned ‘curse’) in our battle to
have this published.
This book is only the beginning though. A philosophical idea such as alignment can never be completely
defined. This is just a first stepping stone for your characters. You can take the game as far as you want,
probing all the depths of Good, Evil, Law, Chaos and Neutrality. With alignment, there is no solid end.
Maybe, just maybe, you’ll learn something about yourselves during your character’s travels. Maybe, your
inner courage will surface and you’ll find your own strength. Maybe, you’ll realize everyone has a dark
side and it doesn’t need to be repressed (so much as watched carefully and poked with a stick from time
to time). Or maybe you come away knowing nothing new, just reaffirmed with what you already knew.
This book has been a daunting task. It has floundered once, because of the immense scope of
The
Book of Alignment
; the infinite broad and minute details that could be delved into. I’ve told Todd
several times about
The Book of Alignment
, “It’s a good start.” Yet, here we are, and we’ve finished it.
Somehow, we’ve done it. Hopefully, you’ll all enjoy. I know I’ve loved working on it.
Without further ado, turn the page and continue your journey down the rabbit hole that is
The Book
of Alignment
.
Ronald King
July 24, 2007
Table of Contents
A Note From the Authors 3
Good Characters and Discrimination 24
Symbols of Good 25
Role-Playing a Good Character 26
Can Evil Characters Cast Healing Spells? 27
Do Good Gods Cast Healing on
Evil Characters? 28
Good-Aligned Villains 29
Beyond Expectations: Evil
Creatures Turned Good 30
The Mechanics of Good:The Use
of Combat, Feats, and Spells 31
True Good: The Absolution of Others 32
Good Archetypes 33
INTRODUCTION 6
The Nine Alignments
7
What Is Alignment? 7
Why Expand Alignments? 8
Alignments Between Mortals and Planars 8
Races and the Alignments 10
Alignment Spells: Sensing Rather
Than Detecting 10
The Perception of Planar Creatures
11
Cultural Differences: An Elven
Roleplaying Game? 12
Personal and Social Alignments 12
Character Archetypes
CHAPTER TWO: EVIL
36
13
Triple Alignments 13
True Alignments 15
What is...The Balance? 16
The Truth of True Neutral 16
Classifying Alignments: The
Differences Between Attitudes And
Cosmic Forces 17
An Important Note... 18
The Alignment of This Book... 18
Glossary 18
To Be Evil Or To Appear Evil... 36
The Role Of Evil In The Campaign 37
The Basis Of Evil 37
Is Evil A Defect? 39
The Sins Of Evil 39
Sins That Are Not Evil 40
Society’s Influence On Evil 41
Symbols Of Evil 44
Can Non-evil Creatures Still Use
Poison And Not Be Evil? 45
Nature Vs. Nurture:
Evil Borne Or Evil Bred 45
The Use Of Terrorism 47
A View From The Inside: How
Evil Sees Itself
CHAPTER One: GOOD
20
The Role of Good in the Campaign
20
The Basis of Good 21
Society’s Influence on Good 22
47
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