d20 Fat Dragon Games Starship Tech 05 - Shrike Class Fighters.pdf

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Vol.
5
STARSHIP TECH
Shrike Class Fighters
Author
Tom Tullis
Play Testing
Kevin Buntin, David Hellard, William Herron, Chris Lensch, Mike Romano,
Walt Smith, Chris Stephens, Kevin Stephens, Russ Temple, Gary Wegley
Open Game Content & Copyright Information
Reproduction of non-Open Game Content contained in this book by any means is prohibited without the written
permission of the publisher. This book contains Open Game Content (see pages 8-9 for licenses). All item statis-
tics and text descriptions are considered Open Game Content. All other content such as drawings and paintings
are copyrighted by the artist or Fat Dragon Games (see page 9 for copyright info). The ‘d20 System’ and the ‘d20
System’ logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the d20 System
License version 6.0. A copy of this License can be found at www.wizards.com/d20.
Requires the use of the D20 Modern rulebook
published by Wizards of the Coast, Inc.
FAT DRAGON GAMES
Making Fantasy Fantastic
www.fatdragongames.com
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About the Author
Tom Tullis has worked as a freelance aviation artist and technical illustrator for 15 years and has illustrated over
100 books on aeronautics. He brings that experience to the Starship Tech series applying his vast knowledge of
real world aeronautical systems to create realistic starship designs. Tom has been an avid RPG player & game-
master for 25 years and is the president of Fat Dragon Games.
Introduction
Welcome to the STARSHIP TECH series. While we normally give you full color and grayscale 30mm deck
plans of the entire ship, this is not possible with a small vessel like a ighter. Since we cannot give you that, we
are instead including a 30mm scale card model of the vessel!
Shrike Class Fighters
The Shrike family of small single pilot ighters was originally born out of the need for an airframe designed
around the Lockdyne HSSSM (High Speed Ship to Ship Missile) project. The speciications for the Lockdyne
missile required a specialized single pilot ship be constructed for use during the test phase of the missile. The mis-
sile was a failure and the contract was awarded to Argonaut Industries. The ighter prototype proved extremely
capable and further testing was requested by the military along with funding for three additional prototypes, each
with a slight design variation for different operational requirements within the leet. The original prototype (now
designated the Shrike Mk. I) was reconigured as a structural testbed and was subsequently destroyed in a light
test accident when a fuel line ruptured and the onboard ire suppression system failed to operate forcing the emer-
gency ejection of the pilot. Five months after the initial go ahead the three prototypes were unveiled (designated
Shrike Mk. II, III & IV) and testing began immediately. The Mk. II was a straight ship-to-ship dogighter. The Mk.
III was a two-seat modiication to allow for the inclusion of a second crew member to operate the newly devel-
oped class IIISR sensor system. The Mk. IV ironically was a slightly modiied version of the original prototype
capable of carrying the Argonaut Industries HSSSM-12 (the missile selected by the military over the Lockdyne
designed HSSSM missile). Each prototype performed beyond expectations and full production commenced after
only 170 days of testing. With only minor changes made for the production versions, the new ighters entered
service one year later with IOC (Initial Operational Capability) reached after just two years from the beginning
of full scale production.
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Shrike Mk. 1I (PL 6)
Ship Specifications:
Ultralight
Type
Fighter
Subtype
19
Defense
13
Engines: Ion engine, thrusters
Flat Footed Defense
6
Autopilot Defense
Armor: Polymeric
22
Hardness
8d20 (160 hp)
Hit Dice
Defense Systems: Damage control system (1d10),
sensor jammer
+8
Initiative Modifier
+7
Pilot’s Class bonus
Sensors: Class III sensor array, targeting system
+6
Pilot’s Dex Modifier
+8/+3
Gunner’s Attack Bonus
Communications: laser transceiver, radio trans-
ceiver
Gargantuan (-4 size)
Size:
3,500 ft. (7 sq.)
Tactical Speed:
Weapons: 4 ire-linked lasers (range increment
3,000 ft.)
43 feet
Length:
41,000 lbs.
Weight
+2
Targeting System Bo-
nus
Grappling Systems: None
1 (ace +12)
Crew
0
Passenger Capacity
1000 lbs.
Cargo Capacity
+8
Grapple Modifier
50
Base Purchase DC
Military (+3)
Restriction
Attack:
4 ire-linked lasers +6 ranged (12d8)
Attack of Opportunity:
None
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Shrike Mk. 1II (PL 6)
Ship Specifications:
Ultralight
Type
Fighter
Subtype
19
Defense
13
Engines: Ion engine, thrusters
Flat Footed Defense
6
Autopilot Defense
Armor: Polymeric
22
Hardness
8d20 (160 hp)
Hit Dice
Defense Systems: Damage control system (1d10),
sensor jammer
+8
Initiative Modifier
+7
Pilot’s Class bonus
Sensors: Class IIISR* sensor array, targeting sys-
tem
+6
Pilot’s Dex Modifier
+8/+3
Gunner’s Attack Bonus
Gargantuan (-4 size)
Size:
Communications: laser transceiver, radio trans-
ceiver
3,500 ft. (7 sq.)
Tactical Speed:
43 feet
Length:
Weapons: 4 ire-linked lasers (range increment
3,000 ft.)
41,000 lbs.
Weight
+2
Targeting System Bo-
nus
Grappling Systems: None
1 (ace +12)
Crew
1 (Electronic Systems Opera-
tor)
* See page 7 for description.
Passenger Capacity
1000 lbs.
Cargo Capacity
+8
Grapple Modifier
50
Base Purchase DC
Military (+3)
Restriction
Attack:
4 ire-linked lasers +6 ranged (12d8)
Attack of Opportunity:
None
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Shrike Mk. 1V (PL 6)
Ship Specifications:
Ultralight
Type
Fighter
Subtype
19
Defense
13
Engines: Ion engine, thrusters
Flat Footed Defense
6
Autopilot Defense
Armor: Polymeric
22
Hardness
8d20 (160 hp)
Hit Dice
Defense Systems: Damage control system (1d10),
sensor jammer
+8
Initiative Modifier
+7
Pilot’s Class bonus
Sensors: Class III sensor array, targeting system
+6
Pilot’s Dex Modifier
+8/+3
Gunner’s Attack Bonus
Communications: laser transceiver, radio trans-
ceiver
Gargantuan (-4 size)
Size:
3,500 ft. (7 sq.)
Tactical Speed:
Weapons: 4 ire-linked lasers (range increment
3,000 ft.) and 2 HSSSM-12 missiles*
43 feet
Length:
41,000 lbs.
Weight
+2
Targeting System Bo-
nus
Grappling Systems: None
1 (ace +12)
Crew
0
* See page 7 for description.
Passenger Capacity
1000 lbs.
Cargo Capacity
+8
Grapple Modifier
50
Base Purchase DC
Military (+3)
Restriction
Attack:
4 ire-linked lasers +6 ranged (12d8) and 2 HSSSM-
12 missiles* +1 ranged (8d12) or 2 HSSSM-12 mis-
siles* +6 ranged (8d12) and 4 ire-linked lasers +1
ranged (12d8).
Attack of Opportunity:
None
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