d20 Ronin Arts Future Alien Race 1 - Taxob-Zhin.pdf

(1405 KB) Pobierz
Requires the use of the d20 Modern™ Roleplaying Game, published by Wizards of the Coast, Inc.
905028320.002.png
TAXOB-ZHIN
FUTURE: ALIEN RACE 1 - TOXOB-ZHIN
WRITTEN BY MICHAEL HAMMES
ILLUSTRATED BY BRADLEY K. M C DEVITT
PRODUCTION BY PHILIP REED
Future: Alien Race 1 – Toxob-Zhin is copyright © 2004 Michael Hammes. Cover artwork copyright © 2004 Bradley K.
McDevitt. All text in this book is designated as open game content. You may not distribute this PDF without permission
of the author. d20 Modern™ is a trademark of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and is used with
permission. Wizards of the Coast® is a registered trademark of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc.,
and is used with permission.
INTRODUCTION
Welcome to Alien Race 1 - The Taxob-
Zhin , the first in Ronin Arts’ new line of alien
race sourcebooks. Each of these PDFs intro-
duces a new alien race with complete d20
Modern/Future Statistics and all the back-
ground, concepts, and ideas needed to bring
the aliens into play in your campaign.
In addition, each Alien Race sourcebook
features new rules (i.e. new Advanced Classes,
Occupations, Feats, etc.) relating to the partic-
ular alien race featured in the sourcebook that
can also be applied to the general campaign
(with the GM’s permission, of course).
THE TAXOB-ZHIN
P HYSIOLOGY
Taxob-Zhin are an amphibian-descended
race whose most prominent features are their
three quad-jointed arms, three legs, and three
frog-like eyes. They have a pronounced
predatory appearance thanks to wicked
retractable claws that emerge from the tops of
the wrists and feet and a double row of sharp
teeth that lines the mouth. Their smooth skin
ranges in color from a light brown to dark
green.
Although Taxob-Zhin appearance is clear-
ly amphibian, they are in fact endothermic.
While their temperature-regulating systems
are not as well developed as that of humans
(a fact no doubt due to their home world’s
lack of temperature variation), they are
capable of withstanding significant variances
in temperature.
The typical Taxob-Zhin (male or female)
averages between five and five-and-a-half
feet in height and carries between 90 and 130
pounds of pure muscle on a thin frame.
Taxob-Zhin are extremely strong and robust
for their size, easily exceeding humans of
similar size in those categories.
At the same time, their brains are not as
developed as that of humans, and as a result
they lag behind humans in terms of quantifi-
able intelligence. That is not to say that they
are stupid, far from it, but Taxob-Zhin are
less able to process complex information and
cannot absorb new knowledge as rapidly or
completely as humans.
2
905028320.003.png
TAXOB-ZHIN
H OME W ORLD
The Taxob-Zhin home world is a hot and
extremely humid planet, covered with impen-
etrable jungles and shot through with wide
rivers that empty into a number of large tropi-
cal seas. It is most akin to the Earth’s Amazon
region, except even more hot and humid.
Due to the high humidity, a constant layer
of clouds forms in the planet’s atmosphere,
allowing only the barest amount sunlight to
penetrate. Even on the brightest days, the
lighting conditions are akin to that of an over-
cast day on Earth. This, combined with the
thick jungle canopy, renders conditions on the
planet’s surface twilit at best while almost
total darkness reigns at night.
It rains constantly on the planet’s surface.
Morning finds a light sprinkle that builds to a
steady downpour by midday and usually ends
up as a full-on tropical rainstorm by evening.
These rainstorms last well into the night until
they taper down by morning and the cycle
begins all over again. Flooding is a daily
occurrence.
As would be expected in such a tropical
environment, the planet teems with animal life
of all kinds, both predator and prey.
Interestingly, the extremely dense vegetation
appears to have inhibited the growth of large
species (no land-based predator or prey of
greater than Medium size exists). It is only in
the wide rivers and large seas that larger race
can be found.
While the Taxob-Zhin home world is lush
in vegetative and animal resources, it is poor
in mineral resources. This, combined with the
fact that fire is unknown on the home world
(although there are rainstorms, there is no
lightning to start fires naturally and even if
there was, such fires would quickly be extin-
guished by the incessant rain), means that the
Taxob-Zhin have never developed metallurgy
of any kind (a key step in the advancement of
civilization). Furthermore, the extremely
humid nature of the world means that every-
thing quickly molds and rots, another limiting
factor for a civilization.
C IVILIZATION
Taxob-Zhin civilization exists at a very
primitive level (PL 0). This is mainly due to
the difficult environmental and resource con-
ditions of the Taxob-Zhin home world. In the
face of these obstacles, the fact that there
even is a definable Taxob-Zhin civilization
says much about the abilities of the race.
All Taxob-Zhin are hunter-gatherers. The
basic unit of Taxob-Zhin social organization
is the extended family (or clan). Each
extended family is a matriarchy, led by the
oldest female of the family, and all Taxob-
Zhin trace their ancestry through their moth-
er’s line.
Each family lives in a familial village that
is a collection of crude huts made from the
local vegetation and emplaced on stilts
standing in a cleared space within the jungle.
Family (or clan) units fluctuate in size
from around 10 members up to around 50
and the size appears to be determined large-
ly by what the immediate environment is
able to support; whenever resources grow
too scarce to support the existing family, one
of the matriarch’s daughters takes her chil-
dren away to carve out her own territory.
This forced migration occasionally brings
the emigrants into contact with other fami-
lies; this is the only source of contact
between clans. Such contact can lead to
everything from conflict, wherein one side
tries to drive away the other from the territo-
ry, to acceptance of the daughter and her
children into the new clan. Again, this is
chiefly driven by the resources available in
the resident family’s area; if resources are
scarce, the resident family will attempt to
drive away the intruders, but if resources are
plentiful, they will often adopt them.
Taxob-Zhin have a spoken language,
which varies to some extent from clan to
clan, but have not developed a system of
writing.
3
905028320.004.png
TAXOB-ZHIN
SIZE COMPARISON CHART
6 FOOT
5 FOOT
4 FOOT
3 FOOT
2 FOOT
1 FOOT
P ERSONALITY
Given their insular conditions and upbring-
ing, Taxob-Zhin tend to be reserved when
around others. Many humans mistake this for
shyness or awe, but that is far off the mark.
Rather, Taxob-Zhin simply prefer to listen and
watch, skills that come in very handy on their
home world, the scene and people around
them before making any decisions.
Given their very limited social skills,
Taxob-Zhin can be very naive at times (acting
much like human adolescents) and, at least ini-
tially, are easily taken advantage of and
manipulated by unscrupulous individuals. Of
course, much like adolescents, once they real-
ize what is going on, they quickly learn from
the experience and the individuals that took
advantage of them often end up regretting it.
Taxob-Zhin are insatiably curious when it
comes to new things and experiences and are
not at all frightened or in awe of advanced
technology. Of course, given their survival
instinct, they are cautious when encountering
something new. But once aware of a thing’s
capabilities and limitations, they treat it as
anyone else would (even if they don’t under-
stand exactly how something works, they
understand cause and effect just fine; after all,
how many people really know how an internal
combustion engine works, and yet drive a
car?).
T AXOB -Z HIN
C HARACTERISTICS
Taxob-Zhin speak their own language
(Taxob-Zhin). Those that have traveled
beyond their home world may also speak other
languages.
RACIAL TRAITS
Taxob-Zhin have the following traits:
Illiterate: Taxob-Zhin have no written lan-
guage; one cannot take ranks in Read/Write
Language (taxob-zhin). Taxob-Zhin may learn
to speak and read/write other languages nor-
mally.
Lowlight Vision: A Taxob-Zhin can see
4
905028320.005.png
 
TAXOB-ZHIN
T AXOB -Z HIN A S
C HARACTERS
Size: Medium. Taxob-Zhin have no spe-
cial bonuses or penalties due to their size.
Ability Modifiers: + 2 Strength, +2
Constitution, –2 Intelligence.
Base Speed: 40 feet. Although their
movement seems ungainly, Taxob-Zhin are
very fast thanks to their additional leg.
Natural Weaponry: Taxob-Zhin have
viciously sharp hooked claws on the tops of
their feet and hands and are considered armed
(even when making unarmed attacks) at all
times. These claws cause 1d4 points of dam-
age (plus the Taxob-Zhin’s Strength bonus)
and threaten a critical hit on a 20. Unless able
to pounce (see below) on its opponent, a
Taxob-Zhin cannot bring more than three of
its claws to bear in combat. A Taxob-Zhin is
able to extend and retract its claws as a free
action.
The mouths of Taxob-Zhin are also filled
with rows of sharp teeth that cause 1d3 points
of damage (plus one-half the Taxob-Zhin’s
Strength bonus, rounded down) and threaten
a critical hit on a 20.
Lowlight Vision: Taxob-Zhin can see
twice as far as normal in poor lighting condi-
tions. A Taxob-Zhin can still distinguish col-
ors, even in dim lighting.
Pounce: A Taxob-Zhin that leaps upon a
foe during the first round of combat can make
a full attack (three claws and one bite), even
if it has already taken a move action. The
Taxob-Zhin can only make use of this ability
using its natural weapons.
Rake: A Taxob-Zhin that pounces on a foe
of Medium size or larger can make three
attacks with its foot claws in addition to its
three hand claws and bite as part of its full
attack. The Taxob-Zhin can only make use of
this ability using its natural weapons. This is
the only circumstance under which a Taxob-
Zhin can bring more than three of its claws to
bear in combat no matter how many oppo-
nents it faces or what their size is.
twice as far as normal in poor lighting condi-
tions. A Taxob-Zhin can still distinguish col-
ors, even in dim lighting.
Pounce: If a Taxob-Zhin leaps upon a foe
during the first round of combat, it can make a
full attack (three claws and one bite), even if it
has already taken a move action. The Taxob-
Zhin can only make use of this ability using its
natural weapons. A Taxob-Zhin can extend
and retract its claws as a free action.
Rake: A Taxob-Zhin that pounces on a foe
of Medium size or larger can make three
attacks (+1 melee) with its foot claws for
1d4+1 points of damage each in addition to its
three hand claws and bite as part of its full
attack. The Taxob-Zhin can only make use of
this ability using its natural weapons. This is
the only circumstance under which a Taxob-
Zhin can bring more than three of its claws to
bear in combat no matter how many foes it
faces or what their size is.
Stability: Because of their tripod stance,
Taxob-Zhin gain a +4 race bonus on ability
checks to resist bull rush and trip attempts
when standing on the ground (but not when
climbing, flying, riding, or otherwise not
standing firmly on the ground).
Skill Bonuses: Taxob-Zhin gain a +2 racial
bonus on Spot checks and a +2 racial bonus on
Survival checks.
Bonus Feat: Taxob-Zhin gain the bonus
feat Multiattack.
Taxob-Zhin: CR 1; Medium extraterrestri-
al humanoid; HD 1d8+1; hp 6; Mas 13; Init
+0; Spd 40 ft.; Defense 10, touch 10, flatfoot-
ed 10; BAB +0; Grap +1; Atk +1 melee
(1d4+1, claw); Full Atk +1 melee (1d4+1, 3
claws) and -1 melee (1d3, bite); FS 5 ft. by 5
ft.; Reach 5 ft.; SQ Lowlight vision, pounce,
rake (+1 melee, 1d4+1 damage), stability; AL
varies; SV Fort +3, Ref +0, Will +0; AP 0; Rep
+0; Str 13, Dex 10, Con 13, Int 9, Wis 10, Cha
10.
Skills: Listen +4, Speak Taxob-Zhin, Spot
+6, Survival +3
Feats: Alertness, Multiattack
Possessions: Loincloth, water-filled gourd.
Advancement: By character class.
5
905028320.001.png
Zgłoś jeśli naruszono regulamin