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Open Gaming Content Designation
All text in this product is to be considered open game content.
All logos, trademarks and artwork are protected content and
may not be used or reproduced without permission. For more
details refer to the Open Gaming License at the end of this
book.
Oficial Website for This Book
The oficial webpage for this product is on Silven Publishing at:
Hussle
Abbreviations
PHB = Players Handbook
DMG = Dungeon Master’s Handbook
by Lance Kepner
Requires the Dungeons & Dragons® Core Rule Books,
published by Wizards of the Coast, Inc.
This book utilizes updated material from the v. 3.5 revision.
Contents
Adventure Summary
3
Additional Credits
Adventure Background
3
Editing : Dana Driscoll
Cover Illustration : Kevin Crossley
Interior Artwork Credits : Kevin Crossley
Layout and design : Kosala Ubayasekara
The Adventure Begins
6
1. The Mayor’s House
7
About the the Author
When not writing for food, Lance Kepner can be found running
sessions of D&D at local Gamer’s Anonymous gatherings.
Powered by the esoteric and motivated by the phases of the
moons he was the originator of the Project:Crossroads open-
world building project hosted by Silven Crossroads, and used
to be a freelance writer for ENWorld.
2. The Week
7
3. The Big Night
8
Conclusion
9
About the Editor
Synonyms for the word Dana include variegated, multifarious,
or perhaps convoluted. Dana has a variety of different
interests including reading, writing, learning, artwork,
environmentalism, and playing RPGs. In her previous position
as Editor-in-Chief of the Silven Trumpeter, she watched the
Trumpeter grow from its pilot issue into the largest free RPG
magazine on the Internet. She is currently editor-in-chief
of Silven Publishing and is also a PhD student working in the
ields of Linguistics and Composition Theory.
Continuing the Adventure
10
Open Gaming License
11
About the Artist
Kevin Crossley is Silven Publishing’s lead contract artist and
works out of the UK. You can see his online home at:
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“Hussle” is a mini-adventure designed for the
Dungeons and Dragons 3.5 edition role playing game,
and is suitable for four characters of 4th level.
Scaling the Adventure
”Hussle” is designed to challenge four 4th level characters,
but it can easily be modiied for parties of different sizes
or levels. Consider the following:
Adventure Summary
T his adventure takes place solely within the quaint,
remote town of Elysburg. The adventure begins with
the player characters (PCs) simply entering the town.
They can be coming from a recent adventure or on their
way to a new one. The gracious people of Elysburg
greet the party with respect and admiration and see to
their every need. The PCs are lavished with grooming,
baths, clothing, and entertainment— everything they
could possibly need or want—for a price.
2nd-3rd level PC’s: The town may not take so much
money from the young adventurers, or they may rob the
inexperienced travelers blind. In the inal showdown with
Gu’uldak , remove the 2 barbarian levels and run him as
a standard Minotaur.
5th-6th level PC’s: The town will need to be wary to
not tip their hand to the PC’s. Give Ariadne Moonsleight
2 more rogue levels with bluff and diplomacy max ranks.
Also give Gu’uldak 4 levels of barbarian.
The fair town of Elysburg has learned that agricultural
income is far inferior to the inlux of money adventurers
can bring in. So the town has devised a method of
sapping every hard earned coin from their adventuring
guests. The town, lead by the beautiful half-elf Cleric
of Trickery, Ariadne Moonsleight, traps incoming
adventurers in a tale of horriic plights and terrible
monsters. No good adventurer can stand idly by and
watch the poor defenseless town be ravaged by such
foulness. But, unbeknownst to the townsfolk and our
fair adventurers, the town’s invocations of a false god
have the attention of the demigod Mardax, and his scorn
could tear the town asunder.
7th+ PC’s: The town will need to be extremely wary that
the PC’s do not catch onto their scheme. The PC’s at this
level have many items to part with but also much magic
to use. Make Ariadne Moonsleight have 1/2 the party’s
level in rogue and +1 the party’s level in cleric. Gu’uldak
as one opponent may not be the best option for the
powerful PC’s. Make Gu’uldak have as many barbarian
levels as the party level, and consider adding multiple
regular Minotaurs into the ight accompanying Gu’uldak.
Remember that scaling the encounter means scaling
the treasure. A higher-level Gu’uldak may posses more
magical equipment, and possibly a magic weapon.
Adventure Background
T he small town of Nordburg (now Elysburg) has had
its hardships. The local cave systems in the nearby hills
are ripe with orc and goblin raiding parties. For two
hundred years, the orcs and goblins have raided the
small town, taking what provisions they could from the
agricultural community. They would frequently make
off with bundles of food, barrels of water, livestock and
occasionally a few slaves.
replenished itself over and over with little maintenance—
the wealth of adventurers. The town was overjoyed, and
accepted the proposal, and Nordburg became Elysburg,
named after the perfectly peaceful place and state of
being.
Soon the town had a plan, they would lure the
adventurers in with a tall tale of a vengeful Minotaur
that appeared in the mist every week at nearly the
same time. If it was not appeased by massive amounts
of food it wreaked havoc, tearing the poor town apart.
Only the person known as ”The Deliverer” could put an
end to the beast once and for all.
Many adventurers came to Nordburg in the past to try
and halt the orc and goblin raids, and they almost always
succeeded, at least for a while. It was too expensive on
the town’s coffers to keep calling in adventurers every
ive or six years to take care of their reoccurring problem.
The town tried to build defenses against the raiding
parties but the walls always fell, the village ransacked,
and even more slaves were taken. For countless years
the citizens of Nordburg lived in fear. That is, until ten
years ago, when a young half-elven cleric was traveling
through the town.
Of course, it is all a lie, there really is no Minotaur, it
is merely a costumed townsperson. And the elaborate
Prophecy is a script that will keep the adventurers
interested and spending money in the town until the
inal climactic conclusion.
The stories and disguise also worked on the orcs and
goblins, for they have not raided since the Minotaur
stories have been circulating.
Ariadne Moonsleight was a wandering Cleric of Trickery,
simply trying to pass on the word and stay out of
trouble. When the townsfolk approached her, she felt
compelled to help them. She devised a means to bring
them a source of income that wouldn’t rely solely on
the fallowing ields—a nearly bottomless resource that
But the God of Minotaurs, the Horned One, deity of
power and strength, Mardax has been informed as to
the towns’ invocations against his children. Mardax’s
intentions are clear; he will destroy the town showing
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