follow_object = 0 launch_position = 0,0,0 launch_velocity = 0,0,0 effect { num_systems = 2 system0 { animation_fps = 10.000000 animation_frame_count = 1 animation_start_frame = 0 animation_start_frame_var = 0 animation_type = life class = spray default_direction = 0.000000,1.000000,0.000000 die_after_emission = 1 element_type = line_from_origin emit_rate = 50.000000 emit_start = 0.000000 emit_stop = 0.200000 emitter_position = 0.000000,0.000000,0.000000 launch_direction = velocity launch_speed = 20.000000 launch_speed_var = 20.000000 max_particles = 40 name = roiskeet normalmap = num_forces = 2 particle_angle_var = 0.000000 particle_life = 0.200000 particle_life_var = 0.200000 particle_spin = 0.000000 particle_spin_var = 1.000000 particle_start_angle = 0.000000 particle_start_angle_var = 2.000000 render_to_reflection = 0 selfillumination = 0.800000 spread1 = 1.400000 spread2 = 1.400000 texture = data\textures\particles\water.dds texture_alpha_type = 2 texture_sub_div_u = 1 texture_sub_div_v = 1 velocity_inheritance_factor = 1.000000 windfactor = 0.200000 force0 { class = gravity gravity = 1.500000 } force1 { class = drag factor = 0.007000 } particle_alpha { key0.time = 0.000000 key0.value = 0.000000 key1.time = 0.100000 key1.value = 0.400000 key2.time = 1.000000 key2.value = 0.000000 num_keys = 3 } particle_color { key0.time = 0.000000 key0.value = 1.000000,1.000000,1.000000 num_keys = 1 } particle_size { key0.time = 0.000000 key0.value = 0.000000,0.000000,0.000000 key1.time = 1.000000 key1.value = 4.000000,1.000000,4.000000 num_keys = 2 } } system1 { animation_fps = 10.000000 animation_frame_count = 1 animation_start_frame = 0 animation_start_frame_var = 0 animation_type = loop class = spray default_direction = 0.000000,1.000000,0.000000 die_after_emission = 1 element_type = quad emit_rate = 200.000000 emit_start = 0.000000 emit_stop = 0.600000 emitter_position = 0.000000,0.000000,0.000000 launch_direction = default launch_speed = 15.000000 launch_speed_var = 10.000000 max_particles = 100 name = uusroiske normalmap = data\textures\particles\water_normal.dds num_forces = 2 particle_life = 1.200000 particle_life_var = 0.300000 particle_spin = -1.000000 particle_spin_var = 1.000000 particle_start_angle = 0.000000 particle_start_angle_var = 2.000000 render_to_reflection = 0 selfillumination = 1.000000 spread1 = 0.800000 spread2 = 0.800000 texture = data\textures\particles\water.dds texture_alpha_type = 2 texture_sub_div_u = 1 texture_sub_div_v = 1 velocity_inheritance_factor = 1.000000 windfactor = 0.000000 force0 { class = gravity gravity = 1.500000 } force1 { class = drag factor = 0.010000 } particle_alpha { key0.time = 0.000000 key0.value = 0.200000 key1.time = 0.100000 key1.value = 0.800000 key2.time = 1.000000 key2.value = 0.000000 num_keys = 3 } particle_color { key0.time = 0.000000 key0.value = 1.000000,1.000000,1.000000 num_keys = 1 } particle_size { key0.time = 0.000000 key0.value = 2.000000,2.000000,2.000000 key1.time = 1.000000 key1.value = 8.000000,8.000000,8.000000 num_keys = 2 } } }
maciasldz