effect { num_systems = 1 system0 { animation_fps = 10.000000 animation_frame_count = 0 animation_start_frame = 0 animation_start_frame_var = 0 animation_type = loop class = spray default_direction = 0.000000,1.000000,0.000000 die_after_emission = 1 element_type = quad emit_rate = 800.000000 emit_start = 0.000000 emit_stop = 0.200000 emitter_position = 0.000000,0.000000,0.000000 launch_direction = default launch_speed = 5.000000 launch_speed_var = 0.000000 max_particles = 50 num_forces = 0 particle_angle_var = 0.000000 particle_life = 0.600000 particle_life_var = 0.100000 particle_spin = 0.000000 particle_spin_var = 0.000000 particle_start_angle = 0.000000 particle_start_angle_var = 2 spread1 = 2.800000 spread2 = 2.800000 texture = data\textures\particles\cluster.dds texture_alpha_type = 2 texture_sub_div_u = 0 texture_sub_div_v = 0 velocity_inheritance_factor = 1.000000 particle_alpha { key0.time = 0.000000 key0.value = 1.000000 key1.time = 1.000000 key1.value = 0.000000 num_keys = 1 } particle_color { key0.time = 0.000000 key0.value = 1.000000,0.000000,0.000000 num_keys = 1 } particle_size { key0.time = 0.000000 key0.value = 5.000000,5.000000,5.000000 key1.time = 1.000000 key1.value = 0.000000,0.000000,0.000000 num_keys = 1 } } }
maciasldz