// Available fleet commander skills // Skills added in game marked with '+' // Skills added in script but not in game marked with '-' //----- combat skills ------- //+Leader, passive //+Melee specialist, passive //+Conqueror, passive //+Unsinkable, passive //+Kill shot, active [need some fire & calculations] //+Rout, active //+Rally, active //+Far shot, active //+Accuracy, active //+No surrender, active //+Repair hull, active //+Repair sails, active //+Ride the wind, active //-Fast load, passive //+Maneuvering, passive //-Sails master, passive //+Feared, passive //-Lucky, passive //----- navigation skills ------- //+Eagle eyes, passive //+Navigator, passive //|Hunter, passive //|Pirate hunter, passive //-Privateer, passive //----- trading skills ------- //+Organizer, passive //+Haggler, passive //+Salesman, passive // commander salaries Salaries { level0 = 40 level1 = 60 level2 = 150 level3 = 205 level4 = 330 level5 = 500 } FleetCommanders { // COMBAT SKILLS leader // passive { type = str_FLEET_COMMANDER_SKILL_LEADER desc = str_FLEET_COMMANDER_SKILL_LEADER_DESC value = 1.2 pic_col = 10 pic_row = 18 skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE disabled_pic_col = 10 disabled_pic_row = 18 } ride_the_wind // active { type = str_FLEET_COMMANDER_SKILL_RIDE_THE_WIND desc = str_FLEET_COMMANDER_SKILL_RIDE_THE_WIND_DESC value = 1.25 active_time = 25.0f cool_down_time = 40.0f skilltype = str_FLEET_COMMANDER_TYPE_ACTIVE pic_col = 11 pic_row = 18 disabled_pic_col = 11 disabled_pic_row = 18 } unsinkable //passive { type = str_FLEET_COMMANDER_SKILL_UNSINKABLE desc = str_FLEET_COMMANDER_SKILL_UNSINKABLE_DESC value = 0.8 pic_col = 12 pic_row = 18 skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE disabled_pic_col = 12 disabled_pic_row = 18 } kill_shot // active { type = str_FLEET_COMMANDER_SKILL_KILL_SHOT desc = str_FLEET_COMMANDER_SKILL_KILL_SHOT_DESC value = 1.2 active_time = 10.0f cool_down_time = 25.0f pic_col = 13 pic_row = 18 skilltype = str_FLEET_COMMANDER_TYPE_ACTIVE disabled_pic_col = 13 disabled_pic_row = 18 } rout // active { type = str_FLEET_COMMANDER_SKILL_ROUT desc = str_FLEET_COMMANDER_SKILL_ROUT_DESC value = 25.0 active_time = 25.0f cool_down_time = 90.0f pic_col = 14 pic_row = 18 skilltype = str_FLEET_COMMANDER_TYPE_ACTIVE disabled_pic_col = 14 disabled_pic_row = 18 } rally // active { type = str_FLEET_COMMANDER_SKILL_RALLY desc = str_FLEET_COMMANDER_SKILL_RALLY_DESC value = 25.0 active_time = 30.0f cool_down_time = 60.0f pic_col = 15 pic_row = 18 skilltype = str_FLEET_COMMANDER_TYPE_ACTIVE disabled_pic_col = 15 disabled_pic_row = 18 } far_shot // active { type = str_FLEET_COMMANDER_SKILL_FAR_SHOT desc = str_FLEET_COMMANDER_SKILL_FAR_SHOT_DESC value = 1.2 active_time = 10.0f cool_down_time = 20.0f pic_col = 16 pic_row = 18 skilltype = str_FLEET_COMMANDER_TYPE_ACTIVE disabled_pic_col = 16 disabled_pic_row = 18 } accuracy // active { type = str_FLEET_COMMANDER_SKILL_ACCURACY desc = str_FLEET_COMMANDER_SKILL_ACCURACY_DESC value = 1.2 active_time = 15.0f cool_down_time = 20.0f pic_col = 17 pic_row = 18 skilltype = str_FLEET_COMMANDER_TYPE_ACTIVE disabled_pic_col = 17 disabled_pic_row = 18 } repair_hull // active { type = str_FLEET_COMMANDER_SKILL_REPAIR_HULL desc = str_FLEET_COMMANDER_SKILL_REPAIR_HULL_DESC value = 0.1 active_time = 0.0f cool_down_time = 60.0f pic_col = 18 pic_row = 18 skilltype = str_FLEET_COMMANDER_TYPE_ACTIVE disabled_pic_col = 18 disabled_pic_row = 18 } repair_sails // active { type = str_FLEET_COMMANDER_SKILL_REPAIR_SAILS desc = str_FLEET_COMMANDER_SKILL_REPAIR_SAILS_DESC value = 0.1 active_time = 0.0f cool_down_time = 60.0f pic_col = 19 pic_row = 18 skilltype = str_FLEET_COMMANDER_TYPE_ACTIVE disabled_pic_col = 19 disabled_pic_row = 18 } feared // passive { type = str_FLEET_COMMANDER_SKILL_FEARED desc = str_FLEET_COMMANDER_SKILL_FEARED_DESC value = 0.8 pic_col = 10 pic_row = 19 skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE disabled_pic_col = 10 disabled_pic_row = 19 } // NAVIGATION SKILLS eagle_eyes // passive { type = str_FLEET_COMMANDER_SKILL_EAGLE_EYES desc = str_FLEET_COMMANDER_SKILL_EAGLE_EYES_DESC value = 1.2 pic_col = 11 pic_row = 19 skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE disabled_pic_col = 11 disabled_pic_row = 19 } navigator // passive = no active or cool down time { type = str_FLEET_COMMANDER_SKILL_NAVIGATOR desc = str_FLEET_COMMANDER_SKILL_NAVIGATOR_DESC value = 1.2 pic_col = 12 pic_row = 19 skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE disabled_pic_col = 12 disabled_pic_row = 19 } //TRADING SKILLS organizer // passive (added to AIShip::getCargoSpace() ) { type = str_FLEET_COMMANDER_SKILL_ORGANIZER desc = str_FLEET_COMMANDER_SKILL_ORGANIZER_DESC value = 1.2 pic_col = 13 pic_row = 19 skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE disabled_pic_col = 13 disabled_pic_row = 19 } haggler // passive (check AIFleet::tradeModeBuyAt/SellAt..) { type = str_FLEET_COMMANDER_SKILL_HAGGLER desc = str_FLEET_COMMANDER_SKILL_HAGGLER_DESC value = 0.95 pic_col = 14 pic_row = 19 skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE disabled_pic_col = 14 disabled_pic_row = 19 } salesman // passive (check AIFleet::tradeModeBuyAt/SellAt..) { type = str_FLEET_COMMANDER_SKILL_SALESMAN desc = str_FLEET_COMMANDER_SKILL_SALESMAN_DESC value = 1.05 pic_col = 15 pic_row = 19 skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE disabled_pic_col = 15 disabled_pic_row = 19 } flee // passive { type = str_FLEET_COMMANDER_SKILL_FLEE desc = str_FLEET_COMMANDER_SKILL_FLEE_DESC value = 1.2 pic_col = 16 pic_row = 19 skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE disabled_pic_col = 16 disabled_pic_row = 18 } // lucky // passive // { // type = str_FLEET_COMMANDER_SKILL_LUCKY // desc = str_FLEET_COMMANDER_SKILL_LUCKY_DESC // value = 1.1 // pic_col = 11 // pic_row = 10 // skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE // disabled_pic_col = 11 // disabled_pic_row = 18 // } // melee_specialist // passive // { // type = str_FLEET_COMMANDER_SKILL_MELEE_SPECIALIST // desc = str_FLEET_COMMANDER_SKILL_MELEE_SPECIALIST_DESC // value = 1.2 // pic_col = 11 // pic_row = 18 // skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE // disabled_pic_col = 11 // disabled_pic_row = 18 // } // conqueror // passive // { // type = str_FLEET_COMMANDER_SKILL_CONQUEROR // desc = str_FLEET_COMMANDER_SKILL_CONQUEROR_DESC // value = 1.2 // pic_col = 12 // pic_row = 18 // skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE // disabled_pic_col = 12 // disabled_pic_row = 18 // } // fast_load // passive // { // type = str_FLEET_COMMANDER_SKILL_FAST_LOAD // desc = str_FLEET_COMMANDER_SKILL_FAST_LOAD_DESC // value = 0.8 // pic_col = 7 // pic_row = 10 // skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE // disabled_pic_col = 7 // disabled_pic_row = 18 // } // sails_master // passive // { // type = str_FLEET_COMMANDER_SKILL_SAILS_MASTER // desc = str_FLEET_COMMANDER_SKILL_SAILS_MASTER_DESC // value = 0.8 // pic_col = 9 // pic_row = 10 // skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE // disabled_pic_col = 9 // disabled_pic_row = 18 // } // no_surrender // active // { // type = str_FLEET_COMMANDER_SKILL_NO_SURRENDER // desc = str_FLEET_COMMANDER_SKILL_NO_SURRENDER_DESC // value = 1.2 // active_time = 40.0f // cool_down_time = 60.0f // pic_col = 19 // pic_row = 18 // skilltype = str_FLEET_COMMANDER_TYPE_ACTIVE // disabled_pic_col = 19 // disabled_pic_row = 18 // } // repair_hull // active // { // type = str_FLEET_COMMANDER_SKILL_REPAIR_HULL // desc = str_FLEET_COMMANDER_SKILL_REPAIR_HULL_DESC // value = 0.1 // active_time = 0.0f // cool_down_time = 60.0f // pic_col = 10 // pic_row = 19 // skilltype = str_FLEET_COMMANDER_TYPE_ACTIVE // disabled_pic_col = 10 // disabled_pic_row = 19 // } // repair_sails // active // { // type = str_FLEET_COMMANDER_SKILL_REPAIR_SAILS // desc = str_FLEET_COMMANDER_SKILL_REPAIR_SAILS_DESC // value = 0.1 // active_time = 0.0f // cool_down_time = 60.0f // pic_col = 11 // pic_row = 19 // skilltype = str_FLEET_COMMANDER_TYPE_ACTIVE // disabled_pic_col = 11 // disabled_pic_row = 19 // } // ride_the_wind // active // { // type = str_FLEET_COMMANDER_SKILL_RIDE_THE_WIND // desc = str_FLEET_COMMANDER_SKILL_RIDE_THE_WIND_DESC // value = 1.25 // active_time = 25.0f // cool_down_time = 40.0f // skilltype = str_FLEET_COMMANDER_TYPE_ACTIVE // pic_col = 12 // pic_row = 19 // disabled_pic_col = 12 // disabled_pic_row = 19 // } // maneuvering // passive // { // type = str_FLEET_COMMANDER_SKILL_MANEUVERING // desc = str_FLEET_COMMANDER_SKILL_MANEUVERING_DESC // value = 0.8 // pic_col = 13 // pic_row = 19 // skilltype = str_FLEET_COMMANDER_TYPE_PASSIVE // disabled_pic_col = 13 // disabled_pic_row = 19 // } }
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