Warhammer Expansion - Regiments of Renown.pdf
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LUMPIN CROOP’S FIGHTING COCKS................................................................................................
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BEORG BEARSTRUCKAND THE BEARMEN OF URSLO ................................................................
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INTRODUCTION ................................................................
ARMY SPECIAL RULES ................................
THE ALCATANI FELLOWSHIP................................
PIRAZZO’S LOST LEGION ................................
LEOPOLD’S LEOPARD COMPANY ................................
RICCO’S REPUBLICAN GUARD ................................
MARKSMEN OF MIRAGLIANO ................................
BRAGANZA’S BESIEGERS ................................
VESPERO’S VENDETTA................................
VOLAND’S VENATORS ................................
AL MUKTAR’S DESERT DOGS................................
LUMPIN CROOP’S FIGHTING COCKS
GOLGFAG’S MERCENARY OGRES ................................
LONG DRONG’S SLAYER PIRATES................................
BEORG BEARSTRUCKAND THE BEARMEN OF URSLO
OGLAH KHAN’S WOLFBOYS................................
TICHI-HUICHI’S RAIDERS................................
RUGLUD’S ARMOURED ORCS ................................
MENGIL MANHIDE’S MANFLAYERS
THE CURSED COMPANY................................
ANAKONDA’S AMAZONS................................
THE BIRDMEN OF CATRAZZA................................
BRONZINO’S GALLOPER GUNS................................
MALAKAI MAKAISSON’S GOBLIN-HEWER
THE GIANTS OF ALBION ................................
ASARNIL THE DRAGONLORD................................
THE WITCHHUNTERS ................................
GOTREK AND FELIX................................
GHAZAK KHAN ................................................................
FOR HIRE ................................................................
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Updated by:
Mathias Eliasson,
Weiss and Bill J. Wilson
Mathias Eliasson, Mathew
Bill J. Wilson.
Cover Art:
Karl Kopinski.
John Blanche, Alex Boyd, Wayne England, Des Hanley, Toby Hynes, Nuala Kennedy, Paul Smith, John Wigley & Daarken.
Nigel Stillman, Anthony Reynolds, Andy Hoare, Gav Thorpe, Tuomas Pirinen, Rick Priestley
Stefan Wolf, Joseph Kagann, and all the players that have contributed with feedback and ideas
book is completely unofficial and in no way endorsed by Games Workshop Limited.
The Chaos devices, the Chaos logo, Citadel, Citadel Device, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop,
, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, Lord
of Change, Nurgle, Skaven, the Skaven symbol devices, Slaanesh, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentc
line, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, charact
vehicles, locations, units, illustrations and images from the Warhammer world are either ®, TM and/or © Copyright Games Works
2010, variably registered in the UK and other countries around the world. Used without permission. No challenge to their stat
Art:
John Blanche, Alex Boyd, Wayne England, Des Hanley, Toby Hynes, Nuala Kennedy, Paul
Nigel Stillman, Anthony Reynolds, Andy Hoare, Gav Thorpe, Tuomas Pirinen, Rick Priestley
Smith, John Wigley & Daarken.
Original Book:
Nigel Stillman, Anthony Reynolds, Andy Hoare, Gav Thorpe, Tuomas Pirinen, Rick Priestley.
Special Thanks To:
Stefan Wolf, Joseph Kagann, and a
ll the players that have contributed with feedback and ideas.
This book is completely unofficial and in no way endorsed by Games Workshop Limited.
The Chaos devices, the Chaos logo, Citadel, Citadel Device, the Double
Games Workshop logo, Golden Demon, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, Lord
of Change, Nurgle, Skaven, the Skaven symbol devices, Slaanesh, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentc
Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, charact
vehicles, locations, units, illustrations and images from the Warhammer world are either ®, TM and/or © Copyright Games Works
2010, variably registered in the UK and other countries around the world. Used without permission. No challenge to their stat
book is completely unofficial and in no way endorsed by Games Workshop Limited.
Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop,
, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, Lord
of Change, Nurgle, Skaven, the Skaven symbol devices, Slaanesh, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, Warhammer,
line, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters,
vehicles, locations, units, illustrations and images from the Warhammer world are either ®, TM and/or © Copyright Games Workshop Ltd 2000-
2010, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights
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Reserved to their respective owners.
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Famous mercenary regiments acquire a certain
notoriety because they are remarkably successful,
brutal, adventurous, or for some other reason that
brings them to the attention of the world. We call them
Regiments of Renown and these units can often be
found fighting for many different armies, as long as the
pay is good!
Individual Regiments of Renown are led by famous
characters, and indeed are frequently named after these
leaders. For example, the notorious Ogre Captain
Golgfag, whose Ogre mercenaries have, at one time or
another, looted and despoiled most civilised parts Old
World... and some not so civilised ones too.
Just as there are regiments of mercenaries to hire, there
are just as many lone freelancers. These individuals
wander the Old World, selling their skills to the highest
bidder. Many are thieves and brigands, and some are
hard bitten mercenaries who will not (or cannot) join
one of the many mercenary regiments. There are thrill-
seeking Imperial nobles, fanatical Witch Hunters and
even specialists such as siege engineers, wizards or
assassins.
Regiments of Renown do not necessarily have ties to a
particular country, nor are they a whole new race.
They are bands of warriors and adventurers who live
by fighting – for glory and more importantly for gold!
The Regiments of Renown are made up of skilled
pikemen, deadly marksmen, Hobgoblin cavalry from
the eastern steppes, Halfling scouts, drunken Dwarf
pirates, Ogres from the Badlands and Giants from the
misty shores of Albion.
Together they ply their trade to every point of the
compass in the Old and New Worlds, fighting for
anybody, any time, any place, anywhere…
In this book, you will find rules and background for
including these most famous of mercenary units, as
well as options for including them into your
Warhammer army.
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While the Warhammer Expansion: Regiments of
Renown contains everything you need to play the game
with these units, there are always more tactics to use,
different battles to fight and painting ideas to try out.
You can find articles specific to the Dogs of War on
our website:
Although the Regiments of Renown have no common
heritage, many find employment in that most notorious
of mercenary breeding grounds, the land of Tilea. Tilea
is an anarchic land and is in an almost constant state of
upheaval, as the wealthy merchant princes of the
independent city states plot against each other. All this
anarchy means mercenaries who travel there can be
assured of profitable employment.
www.dogsofwaronline.com
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All named models (except for Standard Bearers and
Musicians) in a Regiments of Renown count as Special
Characters in the game. These characters cannot leave
their unit (unless specified), but they do not use up any
of the character percentage from the army lists (unless
specified).
Some of these models are Standard Bearers and
Musicians; if they should be killed, another model will
simply pick up the standard or instrument.
If the characters have different equipment than the rest
of the rank and file, this is clearly listed in the
Equipment list. Note that, regardless of their
Leadership value, these characters can never be an
army’s General.
When fielding Regiments of Renown in any army other
than Dogs of War, they follow the rules for non-
aligned allies.
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Pikes are very long spears, almost twice as long
as a normal spear and longer even than a horseman's
lance.
Range
Strength
Special Rules
Combat
As user
Requires Two Hands,
Fight in Extra Ranks (3)
A unit of pikemen strikes first in the initial round of
close combat, after Impact Hits but before models with
Always Strikes First.
Models armed with pikes receive a +1 Strength bonus
in the Close Combat phase of the turn they are charged
by anything except infantry and swarms. Note that this
bonus only applies to attacks directed against the above
charging units, not against other units.
All of these special rules cannot be used against enemy
units fighting to the Pikemen's flank or rear.
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In the next few pages, you will find all the information
you need to field Regiments of Renown in your
Warhammer battles.
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The light crossbow is a weapon unique to Tilea.
Developed originally as a hunting weapon, the Tilean
troops found its ability to reload quickly an advantage
when pursuing raiders in the forests and mountains.
Improvements in the design have made this weapon as
easy to use as a bow to a trained soldier.
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Each regiment has a basic cost, which includes all the
equipment, characters and their magic items. These
cannot be modified in any way.
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The characteristic profiles for the troops and characters
in each unit are given here.
Range
Strength
Special Rules
24”
3
Armour Piercing
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Each entry specifies the minimum size for each unit.
Normally the unit’s size can be increased by buying
extra models at the cost given, but in some cases units
also have a maximum size.
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The Pavise is a large heavy shield that grants a large
amount of protection from enemy ranged attacks but is
too heavy and cumbersome to use in combat.
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This entry lists the weapons and armour for that
regiment. The value of these items is included in the
points value.
The Pavise grants a 5+ armour save against ranged
attacks, which may be combined with other armour as
normal.
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Many troops have special rules which are described in
this section.
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Crafted by the finest Dwarf smiths in Tilea, the plate
armour offers considerate protection to the wearer.
These suits of armour are much sought after, only
affordable by the richest men in Tilea.
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Some characters carry magic items and their rules are
given here. Note that the player cannot buy new magic
items for the characters of the Regiments of Renown.
Tilean plate armour gives the wearer a 4+ armour save.
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