(RPG) D20 - Star Wars - Netbook of Prestige Classes.pdf

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Microsoft Word - PrC Archive Volume 2.doc
READ THIS PLEASE!
Ok, now that I got that out of my system, I’ve got a bit to say. First and foremost, this is
NOT entirely my work. Now it’s time to get to the important stuff.
1- A warm “Thanks” to all the authors who contributed to this Archive. They are-
DirtyRat
JediNiyte
pbarny
Iron Wolf
Morvet Storm
GothCrow (Hey, that’s me!)
invisible moose
Odde Bogodde
Finn Dootric
Dolomite23
Eldibrand
Crimson Dragon Master Xi
Many thanks go to Valheru for his assistance with referencing books that I don’t have.
2- The legal Stuff-
This is an original creation, Reproduction with the intent of sale, or actual sale is, according
to United States Copyright Law, an infringement on George Lucas et al, being a challenge to
the commercial viability of Star Wars: The Role-playing Game by West End Games / Wizards
of the Coast.
This file is not for sale, and are designed and presented for the private use of parties using
Star Wars: The Role-playing Game. Use of material releases author of any and all liability
concerning any challenge to Lucas Film, Ltd., and their copyrights where concerned, as a
result of any action of a viewer/user of the material.
Any files owned by the Author found on other locations on the internet or in print without
permission/knowledge of the Authors is considered (by law) copyright infringement, and
those responsible will be pursued as per the maximum extent of the laws of the United
States of America, and/or International Copyright laws, including (but not restricted to) the
Berne Convention, the Universal Copyright Conventions, and the Uruguay Round Agreement
(WTO).
Where not covered in the following, should a copyright contest occur, the Authors will FULLY
YIELD to the letter of the law with no contest:
STAR WARS ® ® or &tm; and © 2000 Lucas film, Ltd. Title, character, and place names
protected by all applicable trademark laws. All rights reserved. Used without authorization,
and will be removed promptly upon request with no contest on the part of the Author. The
material contained herein is unofficial, and is not intended for sale. It in no way can be
deemed a contest of the rights and ownership of Lucas film Ltd., or licensees thereof,
including West End Games / Wizards of the Coast.
Any logos, titles, and other iconography associated with Star Wars used are for identification
purposes only, and are copyright ultimately by Lucas film, Ltd. or the owner of the logo in
question.
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Where not covered above, all material written by the author is presented under the auspices
of the Fair Use sections of the United States Copyright Law, as the only thing non-original to
the author(s) is the very concept of the Star Wars "universe," thus this additional creative
work does not pose any threat or challenge to the commercial viability of Lucas films, Ltd.,
or licensees thereof, including West End Games / Wizards of the Coast. In accordance with
Fair Use, the author(s) does indeed claim sole copyright, thus removing all material
contained on the website from "public domain." (Thanks to Genghis Ska for that)
In addition to all that, ALL the Prestige Classes show here are copyright of the original
author. Those are (in real people terms):
DirtyRat - Charles Oliff
JediNiyte - Miles McNeely II
Pbarny – Paul Barnard
Iron Wolf – Jeremy Parker
Morvet Storm – Kiran Patel
GothCrow – Ron Edwards II
invisible moose - Scott
Odde Bogodde -
Finn Dootric – Wes Brown
Dolomite23 – Nathaniel Garth
Eldibrand – Ron Edwards I
Crimson Dragon Master Xi – Josh
Got A Question?
If you would like to ask an author what they meant or have a question related to the class
or classes that they have written, you can e-mail me at gothcrow@mindspring.com and I’ll
be happy to pass your question on to the original author.
Last of all, Enjoy them!
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Table Of Contents
lss
tr
e er
Introduction
GothCrow (with help)
1-2
Table of Contents
GothCrow
3
Assassin
DirtyRat
4-5
Wookie Force Hunter
JediNiyte
5-6
G.E.E.K.
DirtyRat
7
Master Trader
pbarny
8-9
New Rule: Playing Stock
pbarny
10
Priest of Arikamna
Iron Wolf
11-12
Mind Daggers
Iron Wolf
13-14
Way of the Gun
Iron Wolf
15-16
Magician
Iron Wolf
17-18
Jedi War Commander
Morvet Storm
19
Jedi Ground War Master
Morvet Storm
20
Jedi Space War Master
Morvet Storm
21
Living Force Ranger
Morvet Storm
22-23
Force Avatar
Morvet Storm
24-26
Compiler’s Note
Way of the Blade Notes
GothCrow
Morvet Storm
27-30
Blade Acolyte
Morvet Storm
31
Blade Guardian
Morvet Storm
32-33
Blade Dancer
Morvet Storm
34
Blade Warrior
Morvet Storm
35
Blind Blade
Morvet Storm
36
Twin Blade
Morvet Storm
37
Double Blade
Morvet Storm
38
Force Blade
Morvet Storm
39
Blade Master
Morvet Storm
40
Blade Lord
Morvet Storm
41
Shadow Assassin
Morvet Storm
42-44
Information Broker
invisible moose
45-46
Fixer
Odde Bogodde
47-48
Mandalorian Super
Commando
Finn Dootric
49-50
Spatial Demolitionist
Dolomite23
51-52
Raug’Moss Initiate
GothCrow DirtyRat Eldibrand 53
Raug’Moss Journeyman
GothCrow DirtyRat Eldibrand 54
Raug’Moss Master
GothCrow DirtyRat Eldibrand 55-56
Jedi Craftmaster
GothCrow DirtyRat
57-58
Force Musician
Crimson Dragon Master Xi
59-60
Yugin Vor
Iron Wolf
61-62
Talak’anar Master
Iron Wolf
63-64
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Assassin
Written by: DirtyRat
Assassins are trained killers, they like to strike when least expected from afar but take
every advantage they can when caught in close combat.
Requirements:
BAB: +5
Skills: Gather Information 5 ranks, Hide 5 ranks, Move Silently 5 ranks, Spot 5 ranks
Class Skills:
Balance, Bluff, Climb, Computer Use, Craft, Demolitions, Disable Device, Disguise, Escape
Artist, Forgery, Gather Information, Hide, Jump, Knowledge, Listen, Move Silently,
Profession, Read/Write Language, Speak Language, Spot.
Skill Points: 8 + Int bonus per level
Vitality: 1d8 + Con bonus
The Assassin
Level BAB Fort Ref Will Special
Def Rep
1
+1 +0 +2 +1 Deadly Strike 1/day
+0 +0
2
+2 +1 +3 +1 Sneak Attack +1d6
+1 +1
3
+3 +1 +3 +1 Bonus Feat, Extra Initiative +1 +1
4
+4 +1 +4 +2 Sneak Attack +2d6
+1 +2
5
+5 +2 +4 +2 Deadly Strike 2/day
+2 +2
6
+6 +2 +5 +3 Sneak Attack +3d6
+2 +3
7
+7 +3 +5 +3 Bonus Feat
+3 +3
8
+8 +3 +6 +3 Sneak Attack +4d6
+3 +4
9
+9 +3 +6 +4 Deadly Strike 3/day
+3 +4
10 +10 +4 +7 +4 Sneak Attack +5d6
+4 +5
Sneak attack: At 2nd level, the Assassin is able to make a sneak attack for extra damage
against opponents who are denied their dexterity bonus to defense (flat footed, etc.) or that
are flanked by the Assassin. The Assassin can only make a ranged sneak attack if the target
is within 10 meters or if the Assassin’s attack roll beats the target’s defense by at least 10.
This ability increases every 2 levels thereafter and stacks with that from other classes. (See
Bounty Hunter PrC pg 265)
Bonus Feat: At 3rd and 7th levels the Assassin gains a bonus feat from this list:
Acrobatic, Blind-Fight, Combat Reflexes, Defensive Martial Arts, Dodge, Exotic Weapon
Proficiency, Heroic Surge, Improved Martial Arts, Improved Initiative, Low Profile, Martial
Arts, Mobility, Multishot, Nimble, Point Blank Shot, Precise Shot, Quickness, Rapid Shot,
Shot on the Run, Toughness.
Extra Initiative: At 3rd level, the Assassin gains a +2 competence bonus to his Initiative.
Deadly Strike: At 1st level the Assassin gains the ability to execute a Deadly Strike (see
Elite Trooper PrC pg 271) 1 time per day. This allows for the Assassin’s ability to take out
his mark with one hit. This ability increases to 2 times per day at 5th level and 3 times per
day at 10th level. The Assassin gets to add his Sneak Attack bonus to this roll if applicable,
but the Sneak Attack roll damage is not automatically maximized – i.e. it must be rolled
normally. Any bonus from a scope that the assassin would get can be added to this attack
roll as well.
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Wookiee Force Hunter – “Dakarn’torr”
Written by: JediNiyte
The Dakarn’torr is a secret society of Wookiee Force-users that lives a secret existence in
the lower levels of Kashyyyk’s deadly forests. “Dakarn’torr” is an ancient Shyriiwook term
that means “Guardians of the Flame”. The Dakarn’torr draw their power from the Cosmic
Fire, the Great Energy that gave the Wookiee people the rakk’torr, the spark that gave birth
to the Defiant Fire and allowed the Wookiee people to survive in such a dangerous place.
The Dakarn’torr belief is that it is their sacred duty to use the power of the Cosmic Fire to
protect and nurture the planet entrusted into their care.
Although Kashyyyk is a dangerous place to live, the great forests exist in a state of
harmony, as the cycles of nature continue from one season to the next in perfect unison.
Occasionally, however, something acts to disrupt this cycle and to bring imbalance to the
inhabitants of the forest, both plant and animal. In most cases, the disruption is no more
than an outbreak of disease that affects one species or another. In some instances, the
danger is more immediate and severe, and nature itself becomes unable to regulate itself.
Industry becomes too greedy, hunters become a bit too enthusiastic, or a predator may
become rabid. This is where the Dakarn’torr comes in. Each Dakarn – or, Guardian – is
chosen by a small Council of Elders based upon the Guardian’s Force-sensitivity and respect
for the natural order. Each Dakarn is given a set of ryyk blades upon his or her initiation
into the Mysteries of the Cosmic Flame. It is the duty of each Dakarn to seek out
imbalances and to correct them. In many instances, an agricultural or horticultural solution
is called for. In some cases, more drastic measures must be undertaken in order to
preserve the life of the forest. The Dakarn’torr are trained to use cognitive, physical, and
supernatural power in order to see that balance is maintained. This may require a simple
suggestion to an agricultural business interest, the death of a disease-maddened predator,
or the neutralization of a gang of poachers. Whatever the case, the Dakarn’torr acts quickly
and efficiently, resolving each problem without revealing its true identity.
The Dakarn’torr do not use their powers without an element of caution, however. Like the
forests they protect and serve, each Dakarn’torr must protect his own internal balance. If
an individual Dakarn allows his emotions to rage unchecked, he will lose his spiritual
equilibrium and the Madness will take over. Like an insidious disease, the Madness corrupts
all it touches leaving only chaos, death, and sorrow in its wake. Should the Madness take
an individual Dakarn, the Dakarn’torr will attempt to first heal the mind and soul of the sick.
If this fails, however, the Dakarn’torr does not hesitate to destroy its own, in the same way
that a responsible hunter would slay a feral katarn taken with blood-brain fever. The
Dakarn’torr considers the elimination of Madness-infected beings among its most sacred
duties.
Requirements
In order to qualify to become a Wookiee Force Hunter, a character must meet the following
criteria:
Base Attack Bonus: +3
Skills: Enhance Senses 6 ranks, Hide 4 ranks, Move Silently 4 ranks, See Force 6 ranks,
Survival 4 ranks
Feats: Force-sensitive, Sense, Track
Special: Wookiee Force Hunter is a Force-user prestige class available only to Wookiee
player characters. In order to take this prestige class, the character may have no more
than 2 Dark Side points.
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