Warp Rift 27.pdf

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WARP RIFT
ISSUE 27
HORIZON
THE BATTLEFLEET GOTHIC NETZINE
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FROM THE NEXUS PUBLISHING HOUSE
Warp Rit is not endorsed, nor does it endorse, Games Workshop, and it is not an oicial publication of Games Workshop. Any words, phrases or images are
used without permission and no challenge is intended as a result of such a usage, including the use of these words, phrases and images without the appropriate
symbols of copyright. Additionally, these pages – including content, design and images – are copyright (except where copyright should infringe other such
rights). Licensed names, images and logos are copyright their respective companies or authors. No part of these pages may be ‘borrowed’ or reproduced, and no
articles or rules should be considered ‘oicial in any way.
PLEASE REGISTER YOUR SUPPORT FOR THIS PUBLICATION.
DOWNLOAD YOUR COPY DIRECT FROM THE OFFICIAL WEB SITE, AT:
WWW.EPIC40.CO.UK/BFGMAG/
DISCUSS AND TALK ABOUT WARP RIFT AT THE FOLLOWING LOCATION:
READ THE WARP RIFT BLOG FOR NEWS UPDATES AND EXTRA MATERIAL HERE:
+++ SUBMISSIONS +++
+++ WARP RIFT PUBLICATION TEAM +++
All types of article are desperately needed, to keep this publication alive. In some cases,
submission includes inclusion on the web site at: www.epic40k.co.uk, or through www.
tacticalwargames.net. Please include a note with your submission if you would like this
clariied. Submission via e-mail implies approval for publication.
Roy (Horizon) Amkreutz
Void Stalker II
Iain (Cybershadow)
Watcher in the Dark
Ray Bell
Admirality
Reg Steiner
Tyranid War Veteran
SEND YOUR SUBMISSIONS TO:
Davide ‘Kratz’ Ferrari
Warmaster
horizon@epic40k.co.uk
Jack Watling
Magician
or
warprit@epic40k.co.uk
CREDITS:
Cover Picture
Christian Schwager
SEND YOUR BATTLE REPORTS TO:
Additional Graphics & Pictures: Kharneth, John ‘Magelord’ Reed, Christian
Schwager.
Davide@epic40k.co.uk
WARP RIFT • ISSUE TWENTYSEVEN • JANUARY 2010
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+++ APOCALYPSE +++
+++ WARP RIFT BLOG +++
ISSUE TWENTYSEVEN – CONTENT:
Hello,
You can check out our blog at the following
location:
hrough various issues this issue took a longer
waiting then what I intended. But, alas, these
things happen and most of all Warp Rit didn’t
crumble!
http://www.players.tacticalwargames.net/tiki-
view_blog.php?blogId=10
ENCYCLOPEDIA GOTHICA
Admirals & Commander
4
Fighters & Bombers : Rule Mod
6
Rogue Traders
10
As oicial support might be non-existent the
community is still going strong if looking at the
fan made material: from full leet books to poetry
and from campaign sotware to leet building
applications it is all being done.
+++ WARP RIFT FORUM +++
Check out the Warp Rift forum at:
http://www.tacticalwargames.net/forums/index.
cgi?act=SF;f=89
SHOWCASE
Tau Space Stations & vessels
15
So a big thumbs up for all of you investing there
time in this game called Battleleet Gothic.
+++ BFG: FAN SUPPLEMENTS +++
his issue of Warp Rit sees the second and last
part of the story started in issue 26.
OFFICER’S MESS
he last few months a couple of fan made additions
have been released to support Battleleet Gothic:
he Ship - part 2 of 2
18
But before we get there we have an article on
expanding the options for our admirals, a quite
extensive and heavy rule modiication regarding
ighter and bonber rules, a review of the Fantasy
Flight Games book Rogue Trader and its merits
to Battleleet Gothic.
a development upon the list as presented in a
previous issue of Warp Rit with more!
VOID STALKER
Battle for the Stygies System
29
In the showcase Harkon brings us once more
some heavy conversion work for the Tau Empire,
with some really large space stations...
Starblade
a poem-art book plus narrative scenarios.
Word is that the irst supplement to the Art of
Command is also being on the brink of release.
Soon to be expected an encyclopedia and more
from the Chronicles team.
THE CLOSING PAGE
Ater we have read the concluding end to ‘he
Ship’ a neat campaign article is given us in the
Void Stalker section.
Eldar Cratworld
32
by John ‘Magelord’ Reed
enjoy,
Horizon
Horizon
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GET THE MOST OUT OF YOUR ADMIRAL
BY REG STEINER
Introduction
In many one-of games, all of us players have lusted
ater those upgrades and crew skills we cannot have
unless we play a campaign. Most of us ind it tough
to get a campaign going. Well, now here is a rule to
use for getting (at least some) skills and upgrades!
10% = new total) must be multiplied again by 10%.
(irst new total + 10% = second new total) And so
on a third or fourth time, if so many upgrades can
be purchased.
commands.
he improvements a leet leader can ‘purchase’ is
limited to the cost of the commander purchased.
100 points of add-ons for the leet, if you purchased
a 100 point leader for your leet.
If there is a question of an upgrade’s cost, when
looking at a diferent race’s improvements and
upgrades lists - the rule is 10% multiplied by the
ship points cost, per item purchased, then the new
total is used if a second option is added, multiplied
by another 10%.
NOT 5 items each at 18 points for a 180 point ship!
(10% of 180 = 18)
It never hurts to have your battle-buddy check your
math. And you look over his. Now many of the
upgrades and add-ons are priced as a percentage
of the ship that is upgraded. So 10% of a 300 point
battleship is certainly more than the 10% cost of a
180 point cruiser.
If you and your battle-opponent for this game are
attempting to engineer some surprises for each
other, the surprise would be ruined. Just limit any
extras to the points costs on the check-sheet you
hand your opponent, with the math used, not each
item description.
It may be easy to spot some battleship priced vessel
got two upgrades, but which ones can remain
unknown. he details can be checked into later, if
there is some question.
Getting Started
Every one-of game has to start with picking out
forces, and a Commander of some kind to ‘lead’
the leet. For a “measly” 250 points you can
have an Admiral with three re-rolls. Or a cheap
commander with one re-roll for 40 points.
Does it seem a real expensive way to get a re-do
on a failed check? Maybe a waste of points? Not
anymore.
IMPERIAL PROMOTION TABLE
First :
Let’s start with that Admiral (or Chietain, or
Warlord, or whatever applies to that race) for 100
points. hen choose all our ships and maybe a
special torpedo. Now we have our battle force.
Commander
75 points
Leadership 8 1 re-roll
Battle Group Commander
100 points
Leadership 8 2 re-rolls
Subsector Commander
150 points
Leadership 9 2 re-rolls
Second
We ‘spend’ our points we used for a leet commander
personage a second time. Only now we ‘purchase
those special ‘goodies’ from the campaign upgrade
lists.
Just like the normal 10% cost paid in a campaign,
each of the ship, weapon, and crew upgrades and
add-ons cost 10% multiplied to the ship’s point
cost receiving the upgrade or add-on.
If more than one such add-on is purchased for
the same ship, the new total (original point cost +
Now, let us look over some of those options.
Admiral
200 points
Leadership 9 3 re-rolls
Your rank determines how many re-rolls or Marks
of Chaos you receive in the scenarios that you ight.
Now we use those points costs for some ‘real’ and
useful items and skills the Admiral or War-Chief,
or other title, brings to the ight!
hese rankings come straight from the Campaign
section of the core rules.
he costs breakdown is meant to blend the cost of
the re-rolls and Admiral’s (or other leader’s) ability
to bring the improvements with him to the leet he
Fleet Admiral
250 points
Leadership 10 3 re-rolls
Solar Admiral
300 points
Leadership 10 4 re-rolls
Special option : An Admiral and Fleet Admiral
may elect to NOT spend the points in the way
described above. Instead, each can elect to roll on
the “Appeals” chart once. A Solar Admiral may
make two attempts at an “Appeal”. See below.
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CHAOS/RENEGADE PROMOTION TABLE
Lord
100 points
one or two more upgrades than the non-Tyranid
player. Of course a match means equal numbers of
items can be selected. his is the total diference
allowed for the entire leet, not a ship by ship
upgrade system.
+1 Leadership 1 re-roll
Chaos Champion
50 points
Shadow Lord
125 points
Leadership 8 1 re-roll
Exalted Chaos Champion 75 points
Leadership 8 1 re-roll & 1 Mark of Chaos
Tyrant 100 points
Leadership 9 1 re-roll & 1 Mark of Chaos
Chaos Lord 175 points
Leadership 9 1 re-roll & 2 Marks of Chaos
Overlord 200 points
Leadership 10 1 re-roll & 2 Marks of Chaos
Warmaster 225 points
Leadership 10 1 re-roll & 3 Marks of Chaos
+1 Leadership 2 re-rolls
Prince
175 points
+2 Leadership 2 re-rolls
Shadow Prince
200 points
Special Appeals chart.
Roll for an appeal, where a 2+ is a success ( a failure
means all those points were wasted in a bribery
attempt!). Instead of choosing any available ship,
use the below chart.
+2 Leadership 3 re-rolls
King
275 points
+2 Leadership 4 re-rolls
TAU PROMOTION TABLE
1. = 1 Light Cruiser , OR an alternative of 1
Escort Squadron of 3 Escorts.
2. = 1 Standard Cruiser type
3. = 2 Light Cruiser types - if unavailable, then
a single standard cruiser.
4. = 1 Battleship type (or Grand Cruiser)
5. = 1 Heavy Cruiser type
6. = Escort squadron of 4 Escorts.
Tau Kor’el
50 points
Leadership 8 1 re-roll
Tau Kor’el & Aun’el
Special option : A Chaos Overlord and Warmaster
may each elect to NOT make the purchases of
the upgrades listed above, and make an “Appeal”
attempt instead. See below.
75 points
Leadership 8 2 re-rolls
Tau Kor’el & Aun’O
125 points
Leadership 8 3 re-rolls
Tau Kor’O
80 points
ORK PROMOTION TABLE
Leadership 9 1 re-roll
Tau Kor’O & Aun’el
130 points
Lastly, sometimes it is possible to save the ship’s
registry to use in additional games. If so, any
upgraded ship, gaining upgrades and add-ons in
this manner, cannot be upgraded or have additional
add-ons, in any future games. he local game
group, or the players in later, subsequent games
need to agree on keeping the commander selected
in this manner. his just may be the ‘back door’
start of a campaign, ater all!
Nob
40 points
Leadership 9 2 re-rolls
+0 Leadership 1 re-roll
Big Nob
Tau Kor’O Aun’O
155 points
80 points
Leadership 9 3 re-rolls
+0 Leadership 2 re-rolls
Boss
125 points
TYRANIDS AND NECRONS
+1 Leadership 2 re-rolls
Big Boss
150 points
he Tyranid and Necron leets have no comparable
leader or leader costs to use as a means of getting
into any upgrades and add-ons.
A suggestion is to roll a D3 die, each and match the
number rolled.
If the non-Tyranid player wins the roll by one point,
the Tyranid player may have one less upgrade or
add-on than the non-Tyranid player chose to use
when his own commander was selected.
If the diference is two points, then two less add-
ons. If the Tyranid player wins the D3 roll by one
or two points, then the Tyranid player may have
+1 Leadership 3 re-rolls
War Boss
175 points
+2 Leadership 3 re-rolls
Warlord
Reg Steiner.
200 points
+2 Leadership 4 re-rolls
ELDAR PROMOTION TABLE
Captain
50 points
+0 Leadership 1 re-roll
5
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