Vampireattackcruiser.pdf

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Vampire attack cruiser.pdf
Version 1: 2E/
Name: ______________ Counter: ____________
Tokati Vampire Attack Cruiser
MANEUVERING
Turn Cost: 1 x Speed
Turn Delay: 1 x Speed
Accel/Decel Cost: 3 Thrust
Pivot Cost: 2+2 Thrust
Roll Cost: 2+2 Thrust
WEAPON DATA
Particle Lance
Class: Particle
Modes: Raking
Damage: 3d10+16
Range Penalty: -1 per 2 hexes
Fire Control: +4/+2/+0
Intercept Rating: -2
Rate of Fire: 1 per 2 turns
Can fire as two light particle
cannons at the same target.
10
FORWARD HITS
1-4: Retro Thrust
5-7: Particle Lance
8-9: Nuclear Torpedo
10-12: Hvy Plasma Cannon
13-18: Forward Structure
19- 20: PRIMARY Hit
SIDE HITS
1-5: Port/Stb Thrust
6-7: Hvy Plasma Cannon
8-9: Lt Particle Beam
10-18: Port/Stb Structure
19-20: PRIMARY Hit
AFT HITS
1-6: Main Thrust
7-9: Jump Eninge
10-11: Hvy Plasma Cannon
12-13: Lt Particle Beam
14-18: Aft Structure
19-20: PRIMARY Hit
PRIMARY HITS
1-10: Primary Structure
11-12: Sensors
13-15: Engine
16-17: Hangar
18-19: Reactor
20: C&C
SPECIAL NOTES
Limited Availability (33%)
Lt Particle Cannon
Class: Particle
Modes: Raking
Damage: 2d10+8
Range Penalty: -1 per 2 hexes
Fire Control: +4/+2/+0
Intercept Rating: -1
Rate of Fire: 1 per 2 turns
Nuclear Torpedo
Class: Ballistic + Plasma
Modes: Flash
Damage: 5d10
Range Penalty: None
Max Range: 15 hexes
Fire Control: +1/+0/--
Intercept Rating: n/a
Rate of Fire: 1 per 4 turns
HANGAR
6 Fighters
2 Shuttles: Thrust: 4
Armor: 1 Defense: 9/14
SENSOR DATA
Defensive EW
Target #1
Target #2
Target #3
Target #4
Target #5
Target #6
3
3
4
1
2
Hvy Plasma Cannon
Class: Plasma
Modes: Standard
Dmg: 4d10+8 (-1 per 2 hexes)
Range Penalty: -2 per 3 hexes
Fire Control: +3/+1/-5
Intercept Rating: n/a
Rate of Fire: 1 per 3 turns
5
4
4
5
4
4
4
6
7
3
4
4
3
3
4
4
4
10
5
FORWARD
11
2
5
7
5
2
8
4
5
4
5
6
PRIMARY
6
4
12
4
5
5
5
ICON RECOGNITION
4
AFT 4
4
Thruster
C & C
Sensors
Engine
Reactor
Hangar
8
9
Light Particle Beam
Class: Particle
Modes: Standard
Damage: 1d10+4
Range Penalty: -2 per hex
Fire Control: +3/+3/+3
Intercept Rating: -2
Rate of Fire: 1 per turn
5
1
5
2
2
Jump Engine
6
12
13
14
15
Nuclear Torpedo
Weapon #3
3
3
Particle Lance
Nuclear Torpedp
4
4
4
Hvy Plasma Cannon
Lt Particle Beam
DESIGN BY
CHARLES HAUGHT
SILHOUETTE BY
BRENDAN HENRY
COMBAT STATS
Fwd/Aft Defense: 15
Stb/Port Defense: 17
Engine Efficiency: 4/1
Extra Power: 0
Initiative Bonus: +0
Speed 1 2 3 4 5 6 7 8 9 10 11 12
Turn Cost 1 2 3 4 5 6 7 8 9 10 11 12
Turn Delay 1 2 3 4 5 6 7 8 9 10 11 12
SPECS
Class: Capital Ship
In Service: 2254
Point Value: 675
Ramming Factor: 280
Jump Delay: 42 Turns
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