Shadowrun_4th_Edition_-_Arsenal.pdf
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48774 KB
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Pobierz
Arsenal
TM
When corpsec is raining lead down on
your position, a wardrobe malfunction
will get you dead. To survive against
gangs, syndicates, and megacorps,
shadowrunners need the best gear
they can make, buy, or steal.
Arsenal
covers everything a runner
team needs, from weapons and armor to
advanced electronics and spy toys to
the latest state-of-the-art drones. It also
covers the intricacies of the black market
and drug trade and provides advanced
rules for combat and martial arts, mixing
your own chemicals and explosives, and
modifying your weapons and vehicles.
®
Under Licence From
WEBSITE: CATALYSTGAMELABS.COM
©2008 WizKids, Inc. All rights reserved. Shadowrun, Arsenal and WK Games is a registered trademark
and/or trademark of WizKids, Inc. in the United States and/or other countries. Used under license.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC.
. . . TABLE OF CONTENTS . . .
JACKPOINT LOGIN
4
Grenades, Mortar Rounds,
Rockets, and Missiles
Advanced Substance Abuse
73
THE UNDERGROUND
ECONOMY 5
Getting the Gear 6
Gray Markets 6
Black Markets 6
Underworld Infrastructure 8
Finding a Dealer 9
Working the Market 11
WEAPONS 13
Melee Weapons 14
Blades 14
Clubs 16
Improvised Melee Weapons 17
Projectile and Throwing Weapons 18
Projectile Weapons 18
rown Weapons 18
Arrowheads 19
Improvised rowing Weapons 19
Firearms
36
Delivery Systems
73
Rockets and Missiles
Exotic Weapons 38
Exotic Melee weapons 38
Exotic Ranged Weapons 39
RUNNING GEAR 42
Armor & Clothing 44
Armor Rules 44
Armor Clothing 45
Personal Armor 48
Armor Suits 48
SecureTech PPP-System 49
Armor Modi cations 50
Military-Grade Armor 50
Environmental and Survival Gear 51
Arctic Survival Equipment 51
Camping and Outdoors Gear 53
Desert Survival Equipment 53
Space Gear 54
Toxic Environment Gear 55
Under water G ear 55
Runner Toys 57
Electronics 57
Electronics and Sensor Options 58
Parachutes
Tolerance
73
But I Wanna Get High!
73
Cutting Drugs
73
Mixing Drugs
73
Drugs of the Sixth World
73
Awakened Drugs
76
Magical Compounds
77
Using Chemistry
78
Creating Chemicals
78
ChemTech
80
Compounds
80
Toxins
83
Demolitions Equipment
85
Explosives
85
Older Explosives
87
Explosive Accessories
88
20
Advanced Demolitions
88
Tasers
20
General Demolition Rules
88
Hold-out Pistols
20
Breaching and Cratering
90
Light Pistols
21
Cutting
93
Machine Pistols
22
Improvised Explosive Devices
94
Heavy Pistols
22
Cooking Your Own
94
Submachine Guns
24
59
Booby Traps
95
Assault Ri es
26
Sensors
59
VEHICLES AND DRONES
96
Sport Ri es
27
Security Devices
61
Transportation
98
Sniper Ri es
28
Odds and Ends
62
Running the Grid
98
Shotguns
28
Spy Toys
63
Propulsion
98
Machine Guns and Cannons
29
Disguised Equipment
63
Vehicle Security
99
Grenade, Mortar,
and Missile Launchers
Manatech
64
Legalities
99
CHEMISTRY
68
31
Paying for a Ride
99
Weapon Accessories
32
Drugs
70
Sea, Air, and Space
100
General Accessories
32
e Drugs Flow In,
e Drugs Flow Out
Smuggling
100
Recoil Compensators
34
70
Uses and Abuses of Drones
101
Busted
71
Ammunition
34
Vehicle and Drone Rules
102
Firearms Ammunition
34
Bad News
71
Device/So ware Ratings
102
Getting the Monkey
O Your Back
Target Designators
34
Drone Sizes
102
Miscellaneous Ammunition
35
72
GridGuide
102
2
Arsenal
Detonators
86
Mechanical Arms and Legs
102
CREDITS: ARSENAL
Operation Time
103
Pilot Capabilities
103
Wr i t i n g :
Bill Aguiar, Rob Boyle, Robert Derie, Robyn King-
Nitschke, Christian Lonsing, Heiko Oertel, Jon Szeto, Malik Toms,
Jakko Westerbeke
Editing:
Rob Boyle, Robyn King-Nitschke
Development:
Rob Boyle, Robyn King-Nitschke, Peter Taylor
Art Direction:
Randall Bills
Interior Layout:
Adam Jury
Cover Art:
Mark Zug
Cover Layout:
Michaela Eaves
Illustration:
Doug Cha ee, Mariusz Gandzel, Robert Hamberger,
Philip Hilliker, Chris Lewis, Matt Plog, omas Rooney III, Chad
Sergesketter, Tony Shasteen
Inspiration:
Rotersand and Contaminant (dev-editing music),
real-life underground economies
Shout-Outs:
All the folks who contributed to previous
Shadowrun gun, gear, and vehicle books; Street Samurai Catalog,
Rigger Black Book, Fields of Fire, Rigger 2, Cannon Companion,
Rigger 3, Target: Wastelands, and State of the Art: 2064. anks
also to Mikael Brodu, Elissa Carey, John Dunn, Jong-Won Kim,
and Olivier ie ne for ideas and/or feedback.
Playtesters:
Steppen Adams, Natalie Aked, Rob Aked, Yassil
Benamer, John Dunn, Frederic Duwavran, Christophe Lefaux,
Brian Leist, Peter Leitch, Matt Marques, Chris Max eld, Jon
Naughton, omasRataud,Geo Skellams, Mark Somers, Olivier
ie ne, Jon Upchurch, Jason Wortman
Safety Systems and Crashing
103
Transportation Costs
103
Used Vehicles
104
Vehicle Anonymity
104
Vehicle Repair
104
Vehicle Security
104
Vehicle Sensors
105
Vehicle Weapons and Recoil
105
Vehicle Equipment
105
Vehicle Listing
106
Groundcra
107
Watercra
111
Aircra
112
Military, Security, and Medical Cra
114
Drones
116
Vehicle Weapons
123
Main Guns
123
Launch Weapons
124
GEAR AND VEHICLE MODIFICATIONS
126
Basic Modifi cation Rules
128
e Plan
128
Materials and Tools
128
e Modi cation Test
129
Slots, Slot Maximum, and Overmodi cation
129
Desktop Manufacturing
130
Copyright© 2007 WizKids Inc. All Rights Reserved. Shadowrun,
Arsenal, Matrix, and WK Games are registered trademarks and/or
trademarks of WizKids, Inc. in the United States and/or other coun-
tries. No part of this work may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means, without the
prior permission in writing of the Copyright Owner, nor be other-
wise circulated in any form other than that in which it is published.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks
of InMediaRes Productions, LLC.
Vehicle Modifi cations
131
Vehicle Mod Notes
131
Vehicle Modi cations List
131
Weapon Modifi cations
148
Weapon Mod Notes
148
Weapon Modi cations ListING
148
MORE WAYS TO DIE
154
Martial Arts
156
Martial Arts Specialization
156
Martial Arts Styles
156
Version 1.0 ( Jan 2008) based on First Printing by Catalyst Game Labs,
an imprint of InMediaRes Productions, LLC
PMB 202 • 303 - 91st Ave. NE, G-701
Lake Stevens, WA 98258
Maneuvers
158
Advanced Combat Rules
161
Additional Ranged Combat Modi ers
161
Holding Weapons
161
Find us online:
info@shadowrun4.com
(Shadowrun questions)
http://www.shadowrun4.com
(o cial Shadowrun website)
http://www.catalystgamelabs.com
(Catalyst Game Labs website)
http://www.wizkidsgames.com
(WizKids website)
http://www.battlecorps.com/catalog
(online Catalyst/Shadowrun orders)
http://del.icio.us/shadowrun
(cool links)
http://www.dumpshock.com
(Shadowrun fan forum)
Recoil and Strength
163
rowing Back Grenades
163
Wielding Two Weapons
163
Hazardous Environments
163
Deserts Hazards
163
Polar Hazards
164
Space Hazards
165
Toxic Zones
167
Underwater Hazards
169
TABLES
172
3
Arsenal
Ta k e o and Landing
103
Indirect Fire
162
Plik z chomika:
dexteur
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