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Pendragon 5th Edition
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®
5 TH EDITION
Let us win glory for our king,
who will reward us with honors and lands;
and the devil take the hindermost!
BY G REG S TAFFORD
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C REDITS
Author: Greg Stafford
Preliminary Editing: Anna Branscome
Editor: Scott Holden
Managing Editor: Stewart Wieck
Art Director: Aileen E. Miles
Book Design: Aileen E. Miles
Interior Artists: John Bridges, Talon Dunning, Eric Hotz, Larry
MacDougall, William O’Connor
Cover Artist: Michael Phillippi
Cartography: Jeff Holt, based on the originals by Darrell Midgette,
Carolyn Savoy, and Gus DiZerega
Border Designs & Graphic Elements: Jeff Holt
Published by Arthaus Inc, 2005
CONTRIBUTORS: Frederick Blayo, Bill Bridges, Heather N.
Bryden, William Dunn, D. Hudson Frew, Sharon Grant, Darren
Hill, Roderick Robertson, Sam Shirley, Peter Tamlyn, T. Michael
Trout, Anne Vetillard.
SPECIAL THANKS FROM THE AUTHOR to the following people
who contributed, whether greatly or a little, but whose impact has
nonetheless affected this game: Stephen Abbot, Don Alaman, Mar-
cie Alaman, Shannon Appel, Matt Bailey, Mike Beavers, Christopher
Beiting, Michael Blinde, Derek Boain, Martin J. Bourne, Les Brooks,
Heather Bryden, John Carnahan, Tim Carrol, Yurek Chodak, Morgan
Conrad, Peter Corless, Suzanne Courteau, Bogdan Dabrowski, Gigi
D’Arn, Donald Dennis, Philippe Dohr, Bruce Dresselhaus, Christer
Edling, Steve Englehart, Jason Fink, Scott Fitz, Sean Fitzpatrick,
Lis Free, Don Frew, Rick Geimer, Sharon M. Grant, Marc Grossberg,
Steve Hartman, Keith Herber, Ed Holtz, Jim Hooker, Tony Hughes,
Bill Johnson, Sherman Kahn, Ken Kaufer, Steven Kaye, Katharine
Kerr, Bill Keyes, Eric Krupa, Mike Koop, Freya Reeves Lambides,
Peter Larsen, Greg Maples, John Markham, Gary May, Treesa
McLean, Anne Merritt, Hal Moe, Ed Mooring, Mark Morrison, Ellen
Munro, Henri Naccah, Helmut Nikel, Daniel Nolte, Michael North,
Carol Parker-Pollock, Gleb Perfiloff, Sandy Petersen, Jon Quaife,
Richard A. Rian, Roderick Robertson, Rory Root, Eric Rowe, Wolfe
Schaaf, Doug Schnur, Bob Schroeder, Michael Schwartz, Studette
Scoflaw, Frank Shewmake, Leigh Skilling, Benjy Sikora, Noah Staf-
ford, Bob Starfire, Jennifer Starling, Richard Strong, Andy Tauber,
Marcus Thomas, Anne Vetillard, Stewart Wieck, David W. Wilkins,
Lynn Willis, Marc Willner, Elizabeth Wolcott, Bill Zurn, the Player’s
Guild of Central Oklahoma, and the Berkeley Gaming Group... and
my apologies to any others who were unrecorded.
SPECIAL THANKS ALSO from the editor to Dave Mann
for his able assistance.
This work was prepared using the Penguin Classics edi-
tion of Le Morte D’Arthur, edited by Jane Cowen.
The arms of King Arthur’s Knights are based on the
15 th -Century French manuscript known as La forme quon
tenoit des tournoys from the collection of Harvard Univer-
sity, attributed to Jacques d’Armagnace, Duc de Menours.
A BOUT THE C OVER
A RTHUR AND THE T ROIT B OAR
King Arthur had a young cousin named Culhwch who sought to marry the beautiful maid Olwen. Yet to achieve
that love, the young chief had to fulfill a series of tasks so seemingly impossible that only a man as great as Arthur
could accomplish them, and then only when accompanied by his amazing band of heroes.
The greatest of these tasks was to get a comb, scissors, and razor — symbols of manhood and initiation —
from between the ears of the gigantic Troit Boar, known to the Welsh as Twrch Twyth . This monstrous creature was
accompanied by its seven piglets, each of which alone was nearly invincible. Arthur and his men pursued this army
of swine through Ireland, Wales, and Cornwall, slaying them one by one until at last only the greatest remained.
Sword to tusk, they fought for nine days before Arthur’s valiant huntsmen and warriors were able to seize the trea-
sures. That fight is what we see on the cover of this 5 th edition of Pendragon .
The original story is a savage and wild tale of the Welsh Arthur, a supernatural chief of superhuman men in a
fairy-tale world of wonder and terror. The game herein is set in a world based on later sources, where Arthur and
his court are the sophisticated Knights of the Round Table, a court of knights both chivalrous and brutal. Yet it also
includes the legends of the more primitive Welsh stories, the more refined French epics, the gentlemanly English
poems, and the Grail legends. It is the world of the greatest king in the world, where you participate in the realm of
King Arthur Pendragon.
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© 2005 by Arthaus, Inc. All rights reserved. Reproduction without the written permission of
the publisher is expressly forbidden, except for the purposed of reviews, and for blank character
sheets, which may be reproduced for personal use only. Pendragon is a registered trademark of
Arthaus, Inc. All rights reserved. With the following exceptions, treatment of all characters, names,
places and the all text herein are copyrighted by Arthaus, Inc.:
For a free catalog call 1-800-454-WOLF.
Check out Arthaus online at www.arthausgames.com.
PRINTED IN CHINA
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®
T ABLE OF C ONTENTS
I NTRODUCTION
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Traits
67
C HAPTER E IGHT :
M ATTERS OF W EALTH 156
Understanding Wealth 156
Standards of Living 156
Starting Equipment 158
Standard Price Lists 163
A PPENDIX O NE : I N THE F UTURE 167
Chivalry
Magical Virtues
69
Playing Pendragon
4
Directed Traits
70
Which Arthur Is This?
6
Trait Descriptions
70
When Is This?
6
Passions
73
About This Book
7
The Dexterity Roll
78
C HAPTER O NE :
T HE P ENDRAGON R EALM 10
Famous People 11
Britain and Europe 12
The High Order of Knighthood 15
Feudalism
Skills
80
C HAPTER F IVE :
G AME M ECHANICS 92
Die-Roll Resolution 92
Time Scale 95
Experience 96
Movement 97
Glory 100
The Winter Phase 106
C HAPTER S IX : C OMBAT 112
The Melee Round 112
Basic Rules 114
Actions in Melee 116
Special Combat Rules 117
Mounted Combat
167
Customs
172
Organizations
173
17
Knightly Equipment
174
Customs and Laws
19
A PPENDIX T WO :
C HARACTERS AND C REATURES 176
Non-Player Characters 176
Creatures and Beasts 179
Monsters and Fabulous Beasts 184
A PPENDIX T HREE : S CENARIOS 191
Introductory Scenario 191
The Questing Beast 197
Solo Scenarios 199
A PPENDIX F OUR : B ATTLE 205
The Battle System 206
Battle Enemy Tables 213
A PPENDIX F IVE : T OURNAMENTS 219
Suggested Reading
C HAPTER T WO :
C HARACTER G ENERATION 25
Creating a Character 25
Preconstructed Characters 35
Squires 36
Women in Pendragon 38
C HAPTER T HREE :
F AMILY AND F ATHERLAND 44
Salisbury Family History 44
Family
121
Injury and Health
122
50
Skirmish Rules
129
Your Home
53
C HAPTER S EVEN :
A MBITION AND F AITH 132
Roleplaying Nobles
Castles
62
Travel in Britain
63
132
220
C HAPTER F OUR :
S TATS AND S KILLS 65
Using Traits and Passions 66
Religion
138
Designer’s Notes
221
Magic
153
Index
224
Character Sheets
227
T ABLES I NDEX
Table 2–1: Cymric Attributes 28
Table 2–2: Additional Belongings 31
Table 2–3: Family Characteristics 32
Table 3–1: The Salisbury Army 61
Table 4–1: Standard Trait Roll Results 67
Table 4–2: Standard Passion Roll Results 73
Table 4–3: Dishonorable Acts 76
Table 4–4: Hunting — Normal Prey 85
Table 4–5: Hunting — Special Creature 85
Table 5–1: Basic Glory Awards 101
Table 5–2: Aging 107
Table 5–3: Statistics Lost 108
Table 5–4: Random Marriage 109
Table 5–5: Childbirth
Table 5–6: Child Survival 110
Table 5–7: Family Events 110
Table 5–8: Scandalous Rumors 110
Table 6–1: Armor 115
Table 6–2: Combat Modifiers Summary 117
Table 6–3: Tactics Modifier 129
Table 6–4: Followers’ Fate 130
Table 8–1: Food and Drink 163
Table 8–2: The Horse Market 164
Table 8–3: Knightly Equipage 164
Table 8–4: The Stock Yards 164
Table 8–5: Clothiers and Jewelers 164
Table 8–6: Common Services 165
Table 8–7: Miscellaneous Goods 165
Table 8–8: Major Investments 166
Table 6–1B: Armor (Augmented) 174
Table B–1: Creature Size 177
Table B–2: Surprise Attack vs. Avoidance 181
Table C–1: The Bear Hunt 195
Table C–2: Lost in the Woods 201
Table 6–4B: Followers’ Fate (Amended) 211
Table D–1: Battle Results 212
Table D–2: Battle Enemy — Knights 214
Table D–3: Battle Enemy — Footmen 214
Table D–4: Battle Enemy — Saxons 215
Table D–5: Battle Enemy — Irish 215
Table D–6: Battle Enemy — Picts 216
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Introduction
Welcome to Pendragon.
Pendragon is the game of King Arthur. It brings the ex-
traordinary world of Arthurian chivalry, magic, and romance
to life, with you playing one of the knights of the realm. You
start off small, but through action, intelligence, and luck,
you have a chance to join the Round Table. As time passes,
your knight may establish a famous family and participate in
the wondrous events of the most famous king of fiction.
This is a game of medieval fantasy, played using feudal
standards and offering a chance to experience vicariously
that long-lost world, in both its brutal reality and its fantas-
tic idealism. Every player character is a knight, thus having
both the privileges of elite society and also the risky, often
deadly responsibilities. These dichotomies — brutal reality
versus idealism, elite privilege versus deadly burden — are
the basis for the game.
Pendragon is a game for knights. It is not about magi-
cians, thieves, or scholars, nor about “might-have-beens”
or “could-haves” (though these options will appear in later
supplements). In this core game, designed for playing the
heavily armed and armored chevaliers of Arthurian litera-
ture, knighthood is complex enough!
But the “reality” of this game is not a specific period of
knighthood. The game crowds the entire Middle Ages into its
framework, moving your character’s family through the equiv-
alent of centuries of time. It begins in the Dark Ages and ends
in the War of the Roses, just before the Renaissance, allowing
you to sample the developments of armor, weapons, castles,
and customs in a process of accelerating change.
This setting is not “fair” to people outside Britain, and
does not strive for game balance for everyone. The un-
tamed Celts, Saxons, and Picts who defy Arthur’s rule must
rely upon their own barbaric cultures, devoid of the anach-
ronistic gifts that feudalism, chivalry, and romance deliver
to the player characters. Their warriors might be addressed
as knights, and their chieftains might be called kings, but
these enemies of the Pendragon are deluded, destined only
to be conquered by him.
Between the kingdoms of men lie the mythical domains
of Faerie — great dark woods and bright shining fields un-
explored by human foot or thought. Entire kingdoms of im-
mortals lie both beyond and within Arthur’s realm. Their
cities and castles appear and vanish like mist. Their magical
residents, such as the Green Knight, often visit the world
of men. In turn, bold human questers sometimes enter the
Faerie realm to seek the greatest adventures.
P LAYING P ENDRAGON
Most of us, as children, engaged in some sort of make-
believe. “Cops and Robbers” is common, or some variant
of “guns.” (Or the ever-present “knights,” if swords and
shields were in fashion that year.) Playing Pendragon is like
that style of childhood play, but instead of running around
the backyard with sticks, the players use their collective
imaginations. And instead of the incessant “Got you!” and
“No you didn’t!” arguments, you use dice to settle disputes
and arbitrations. Game play consists mostly of talk about
and on behalf of your character, who is your “pretend guy”
in the imaginary world. If it seems strange at first, give it
a try. It is something you have done in the past. And it’s
entertaining fun. If it seems embarrassing, relax — Fun is
its own reward and needs no justification.
Playing Pendragon is simple. Players start by creating
an imaginary character, a knight who will do — or at least
attempt to do — whatever the player wishes in the world of
King Arthur. Normally, several player characters adventure
together to help each other obtain common aims.
Each character has its own character sheet , a piece of pa-
per that categorizes all of his (we use the masculine pronoun
because most player characters will tend to be male) game-rel-
evant information. This sheet lists statistics to show his physi-
cal characteristics, his prowess at various knightly things, and
his behavior. These statistics change as time goes on, for as the
knight uses his abilities, he gains experience and has a chance
to improve. After many game years of play, though, he begins
to age so that certain attributes deteriorate.
Introduction to King Arthur
Listen and hear the life of a great lord who,
while he lived, had no equal in cottage or castle.
This event took place in the time of Arthur, that
King, courtly and royal, and is about one of his
great adventures. Wherever he went, of all kings,
Arthur bears the flower; of all knights, he bears the
honor. The whole country was chivalrous in those
days. All knights were valiant, and cowards were
forever disgraced.
—from The Wedding of Sir Gawaine and
Dame Ragnell
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