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S team P unk m agazine
# 2
A Journal of Misapplied Technology
[
Lifestyle, Mad Science,
Theory & Fiction ]
I-Wei Huang * Donna Lynch
* G.D. Falksen * Margaret
Killjoy * John Reppion * Libby
Bulloff * Cory Gross * The
Catastrophone Orchestra *
Johnny Payphone * Rachel E.
Pollock
775605703.003.png 775605703.004.png
It is too constricting to say that you must always think
outside the box; whether you are thinking inside or
outside the box, you are still letting the box dictate
your thoughts, are you not? What you are not ac-
knowledging is the honest fact that “the box” itself is
igmentary, illusory. And as long as one continues to
act in reaction to this perceived set of dictates, one
cannot be truly original in thought.
— Erica Amelia Smith, An Address as to
the Nature of the “Proper” Uses of Technology
he front and back cover artwork was done by Steve Archer. His
work can also be found on pages 2, 24, and 54.
SteamPunk Magazine Issue #2 -
 
issue two:
Contents
Narratives
Uhrwerk: he Incredible Steam Band....................................14
by John Reppion
Mining Medusa ..........................................................................25
by Donna Lynch
Unbound Muscle........................................................................39
by he Catastrophone Orchestra
An Unfortunate Engagement (part two) ...............................63
by G.D. Falksen
Yena of Angeline (part two) .....................................................69
A Journal of Misapplied Technology
How does one misapply technology? When we asked this
question of our friends, readers and contributor-base, a myriad
of answers was forthcoming.
Some spoke of the creative misappropriation of technology;
there are those who power record-players with bicycles, sew
cogs to clothing, contrapt overly-complex machines with
which to open their cat door, or tear apart their computers to
retroit them with brass keys. hese people are not afraid to
signiicantly demean their eiciency in order to ill their lives
with wonder. Others referred to how technology, as is currently
applied, serves as a bufer between us and wonder: mono-
cropped farms, car culture, omnipresent air-conditioning
and heat, etc. he homogenization of technology is indeed a
travesty, a pox of our own inliction.
Of course, it is a false claim that technology itself is
“unnatural.” We must think only of the lens that allows us to
peer into the heavens—or at the chaotic dance of single celled
critters—to realize that invention need not be evil. But if
technology, as it is applied, has separated the vast majority of
us from the natural world, then it is time that we misapply
it. Let us be diverse and ineicient!
by Margaret P. Killjoy
Interviews
I-Wei Huang ................................................................................22
contraptor extraordinaire
Features
To Electrocute An Elephant....................................................... 6
how Edison killed a century on Coney Island
Steam Gear .................................................................................... 8
a fashionable approach to the lifestyle
he Lady Artisan’s Apron .........................................................32
how to sew this functional, fashionable piece
he Pennyfakething ...................................................................34
how to build an ingenious bicycle
A Steampunk’s Guide to Body Hair........................................48
how to ind the hairstyle that suits you best
O Coal, You Devil.......................................................................50
the environmental impact of coal
A History of Misapplied Technology .....................................54
exploring the history of the steampunk genre
Earth Sea & Sky ..........................................................................76
Now let me climb down from the soapbox and
welcome you to issue #2 of SteamPunk Magazine.
I never could have hoped that so many people
would connect with the irst issue, and all of
us who worked so hard to bring it to you are
beaming proud.
As we are still an emerging magazine,
we adore feedback of all kinds. Tell us what
we’ve done right, what we’ve done wrong.
Write us letters. Send us clock gears. Submit
articles, essays, stories, rants, comics, and
fashion tips to us!
Margaret P. Killjoy
an excerpt from an antiquated book of natural science
SteamPunk Magazine Issue #2 -
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Reviews
what is SteamPunk?
What is SteamPunk
Magazine?
contact collective@steampunkmagazine.com to get a shipping
address for any physical things you would like reviewed.
Graphic Novel
Jane Irwin with Jef Berndt
“Vögelein: Clockwork Fairy”
Fiery Studios, 2003
www.vogelein.com
Album
Abney Park
“he Death of Tragedy”
Self-Published, 2005
www.abneypark.com
Short Stories
Jimmy T. Hand
“he Seduction of the Wind”
Strangers In A Tangled
Wilderness, 2007
www.tangledwilderness.org
The term “steampunk” was coined
to refer to a branch of “cyberpunk”
iction that concerned itself with
Victorian era technology. However,
SteamPunk is more than that.
SteamPunk is a burgeoning subculture
that pays respect to the visceral nature
of antiquated technology.
It’s about “steam”, as in steam-
engines, and it’s about “punk”, as in
counter-culture. For an excellent
manifesto, refer to the irst article
in our irst issue, “what then, is
steampunk?”
SteamPunk Magazine is a print
publication that aims to come out
seasonally. Full quality print PDFs
of it are available for free download
from our website [http://www.
steampunkmagazine.com], and we
keep the cost of the print magazine
as low as possible. All work on
the magazine, including articles,
editing, illustration, layout, and
dissemination, is done by volunteers
and contributors. To see how you can
get involved, see the last page.
letters
Jimmy T. Hand’s collection of bedtime
stories for “nights you wish the whole world
in lames” is a poignant amalgamation of
short parables and speculative iction.
Brilliantly printed as a 28-page zine,
Hand’s work runs the gamut from simple
to complex, and the layout of his lealet,
laced with beautifully stark black ink
doodles, relects this very notion. he
characters in his tales are believable and
representative of not only their own
stories, but ours, the reader’s, as well.
Approximately half of the stories within the
collection can be classiied as steampunk.
“Anna the Clockmaker” speciically deals
with a woman who sets out to reset the
time of the dominant clock of her post-
apocalyptic city. Her story contains a
pro-feminist critique of man’s obsession
with measure as control. he clock itself
stands as a testament to revolution and
Anna becomes a heroic and yet very
human igure as she attempts to mend its
damaged gears. Another of Hand’s more
steampunk stories is “he Baron”, a short
story dealing with such diverse subjects
as airships, street musicians, and class
wars of the organic versus the mechanic.
Ending abruptly as many of Hand’s pieces
do, it is a solid political statement as well
as an entertaining iction.
Perhaps Hand’s best written pieces
are his shortest—“Of Empire and Village”,
clocking in at 193 words, and “Of Moth
and Flame” (at 278 words) hit hard and fast
and leave the reader to salivate and savor
the consequences of action, reaction, and
inaction. Overall, he Seduction of the
Wind is an excellent collection of short
stories and comes highly recommended.
I was bicycling back from mailing of a
few copies of the magazine, when, taking
a random route home, I passed a used
bookstore that I had never seen before.
Inside, I discovered a graphic novel with a
title I couldn’t refuse: Vögelein: Clockwork
Fairy . I bought it, took it home and
devoured it. Metaphorically, that is.
From a SteamPunk point of view, you
simply can’t go wrong. he protagonist is
a clockwork fairy who was constructed
by a clockmaker in the 17 th century. She
lives in the modern world. he social/
environmental situation of our world is
addressed without falling into the trap
of demagoguery. Did I mention that the
protagonist is a fairy, made of clockwork?
Cause she is. And she’s an excellent
character, too.
he artwork is beautiful—each panel
its own painting—but, I must admit,
not reproduced all that well in black &
white: it seems like it was made to be
viewed in color. But self-publishing is like
that: sometimes you do the best you can
aford.
he history of the book is quite
meticulously researched, and there are
amazing footnotes in the back, including
one that describes in detail the 17 th century
method of making clockwork. he world
as portrayed is dark, but not dire, and it
really does a lot to inject a slight bit of
magic into every day life—as much with
its portrayals of humanity as its portrayal
of true magic.
Abney Park, for those who are unfamiliar
with it, is an impeccably dressed band that
sings dark, electronic dance music with
gothic sensibilities. But of course, like
any decent band of any genre, they have
a bit more to add: in this case, it is a sort
of exotic/world sensibility that appeals
to our hopes of inding ourselves lost in
the opium dens of our steampunk future.
Musically, I ind myself remarkably drawn
to the voice of Robert, the lead singer, as
he sings airily, epically. he harmonies
with other vocalists are done quite well,
and the myriad of singers helps the album
tremendously.
Although I admit that I am not
remarkably well versed in this genre of
music—my tastes running in less dance-
orienteddirections—theclosestcomparison
I can summon up is Bel Canto.
If there is a weakness to this album,
it is its reined nature. It feels a bit like a
dulled blade—the musicians are all quite
competent, the songs are well composed,
but the music allows itself to fall too easily
into the background. It’s possible, even
likely, that the band doesn’t sufer from
this problem when they play live.
My favorite tracks are “Dear Ophelia”
and “All he Myths Are True.” I can’t say
that I could recommend this to the general
SteamPunk crowd, but only because there
is no general SteamPunk crowd. If your
tastes run towards dance music, then it is
very likely that you will ind things herein
that please you greatly.
write us at collective@steampunkmagazine.com
Dear SPM,
A warning might be appropriate for
the sticklers for authenticity who read
your glass armonica article. While many
of the time believed that the sound of the
instrument caused madness, the suspicion
today is that the lead was leached out of
the glass bowls by the moistened ingers
of the musician, and over time built up
to dangerous levels. his is still only a
suspicion, but readers already teetering on
the edge of madness may want to take it
under advisement, and satisfy themselves
with quartz-glass bowls instead.
-Victorian Radical
Dear Steampunx,
I was wondering about the fate of
Noisecore “music” in teh age of steam.
Given that residents of this age had to
constantly deal with the similar sounds of
gear mashing throughout their daily lives,
does their appreciation of this music
decline, or is it still able to captivate the
teeming masses in the same way that it
does in the present world? hx.
-Lord Teh
We’ve got no idea whatsoever. Anyone care
to respond?
SteamPunks on the Aetherweb
There are several destinations of choice for the cyber-inclined SteamPunk:
brass goggles blog : http://www.brassgoggles.co.uk/brassgoggles/
brass goggles forum : http://www.brassgoggles.co.uk/bg-forum/
aether emporium wiki : http://etheremporium.pbwiki.com
steampunk: victorian adventures in a past that wasn’t: http://welcome.to/steampunk
comic by Doctor Geof
- Letters
SteamPunk Magazine Issue #2 -
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To Electrocute an Elephant
from the Catastrophone Orchestra Archival Vault
illustration by Suzanne Walsh
Coney Island, the fabled wundercabinet of New York City. A place where
Astors and nickel-a-day chimney sweeps rubbed shoulders along a mile of mediocre
beach and warped boardwalks. It represented progress more than any world’s fair,
realizing the potential of radical egalitarianism with the newest and most original steam
apparatus anywhere in the world. It is itting that xenophobic status-crawler homas
Edison would use Coney Island’s “crown jewel” Luna Park as a stage to highlight the
new—and ghastly—power of electricity. It all began with a 28-year-old elephant.
As the 9th century made way for the 20th, one of
the biggest attractions at Coney Island’s Luna Park was its free-
roaming private herd of elephants. A favorite among them
was Topsy, a three-ton tusker whose great strength had been
put to use building many of the attractions that made Coney
Island so much fun. Topsy had helped move the world’s largest
steam boiler, a machine that powered no less than three rides—
including a steampunk favorite “A Trip To he Moon”.
Topsy could work hard, but he could be pushed only so far.
One day, a drunken Eli McCathy—an abusive lout of a trainer
who had beaten one of his own children to death two years
prior—tried to feed a lit cigarette to Topsy. he giant paciderm
knocked McCathy to the ground and stomped him to death.
hompson and “Skip” Dundy—two shady businessmen who
were never shy of publicity—publicly declared they would hang
Topsy for his “crimes”. hey claimed the elephant had killed two
others, but further research suggests that this was just one of the
lamboyant duo’s many exaggerated claims. he ASPCA [American
Society for the Prevention of Cruelty to Animals] became involved,
criticizing the plan to hang the elephant and the newspapers had
a ield day with the story. hompson called up the famed inventor
Edison to see if he would be willing to do the honors.
For over two years Edison had been publicly electrocuting
dogs, cats, lambs, and even a calf to prove that alternating
current—a competitor for his direct current systems—was
dangerous. It is unclear if any of the more than two-dozen
animals executed by Edison had ever committed a “crime”.
It was an easy sell for ultimate wheel-dealers Dundy and
hompson. Topsy ofered an opportunity that Edison couldn’t
resist; what better way to demonstrate the horrible consequences
of alternating current than to roast a full-grown elephant? hree
years earlier, Edison had been “robbed” (as Edison had phrased
it in a letter to his teen-age niece) by being denied the right to
ilm the death of President McKinley’s anarchist assassin, Leon
Czolgosz. He had been limited to ilming the convict going
from a dingy cell to the death chamber to be electrocuted and
the dead body being wheeled out. Edison was not going to be
denied again; he arranged for everything and even paid for the
execution out of his own pocket.
Edison sent over a crack team of technicians—and his ilm
crew. On January 4 th , 1903, Topsy was led to a special platform
and the cameras were set rolling. Over 1,500 hundred spectators
surrounded the terriied animal. Edison himself spoke to the
assembly, which included prominent businessmen and the
assistant mayor. He praised the achievements of the “unseen
ire”, a term he stole from his arch-enemy Nikola Tesla, and
proclaimed that “we are entering a new age…” He grabbed the
switch with his mink-lined gloves and smiled. It took only 6,600
volts and a little less than thirty seconds to start the elephant’s
feet on ire and kill the mighty Topsy. Edison later showed the
ilm to audiences across the country to prove his fallacious
point.
In the end, it made no diference. AC beat out DC, but the
Wizard of Menlo Park still made tons of money.
hat wasn’t much consolation to Topsy, who was dead, nor
to Luna Park, which was eventually destroyed in a horrible ire
that was caused by Edison’s DC electric light system. Today,
nothing remains of either, except for Edison’s ilm. If you ask the
folks at the Coney Island Museum , they’ll show it to you.
As of this writing, the last season of old Coney Island has begun.
here is a large development plan to “sanitize and modernize”
Coney Island. hor Equities was buying up midway turf and
will be building a shopping mall/waterpark complex. he new
year-round entertainment complex would include a beachfront
hotel and spa, apartments, open-air cafes along the boardwalk,
arcades, bowling alleys, a pool (yes, a pool right next to the
ocean), movie theaters and other non-freak-related attractions.
Edison would be proud.
- To Electrocute an Elephant
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