AssassinsCreed.pdf

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Table of ConTenTs
GETTING STARTED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
1.1 Animus Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
1.2 Standard Controls . . . . . . . . . . . . . . . . . . . . . . . . . . 7
1.3 Contextual Puppeteering Controls . . . . . . . . . . . . . . . 8
2. HEADS-UP DISPLAY (HUD) . . . . . . . . . . . . . . . . . . . . 12
2.1 Synchronization Bar . . . . . . . . . . . . . . . . . . . . . . . . 12
2.2 Abstergo Logo . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
2.3 GPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
2.4 Control HUD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
2.5 Chase Camera . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
2.6 Cinematic Cuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
2.7 Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
3. INTERACTION LOOP . . . . . . . . . . . . . . . . . . . . . . . . . 14
3.1 Ancestor’s Social Status and Indicator . . . . . . . . . . . 14
3.2 Soldiers’ Awareness Levels . . . . . . . . . . . . . . . . . . . 14
4. OBJECTIVES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
4.1 Assassinations . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
4.2 View Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
4.3 Investigations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
4.4 Save Citizens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
4.5 Templars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
4.6 Flags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
5. GAME STRUCTURE . . . . . . . . . . . . . . . . . . . . . . . . . 18
6. MENUS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
6.1 Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
6.2 In the Animus . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
WARRANTY . . . . . . . . . . . . . . . . . . . . . . . inside front cover
TECHNICAL SUPPORT . . . . . . . . . . . . . . . .inside back cover
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GeTTInG sTaRTeD
system Requirements
Supported OS: Windows® XP/Windows Vista® (only)
Processor: Dual core processor 2.6 GHz Intel® Pentium® D
or AMD Athlon™ 64 X2 3800+ (Intel Core® 2 Duo 2.2 GHz or
AMD Athlon 64 X2 4400+ or better recommended)
RAM: 1 GB Windows XP/2 GB Windows Vista
Video Card: 256 MB DirectX® 10.0–compliant video card or
DirectX 9.0–compliant card with Shader Model 3.0 or higher (see
supported list)*
Sound Card: DirectX 9.0 or 10.0–compliant sound card (5.1
sound card recommended)
DirectX Version: DirectX 9.0 or 10.0 libraries (included on disc)
DVD-ROM: DVD-ROM dual-layer drive
Hard Drive Space: 8 GB
Peripherals Supported: Keyboard, mouse, optional controller
(Xbox 360® Controller for Windows recommended)
* Supported Video Cards at Time of Release:
ATI® RADEON® X1600*/1650*-1950/HD 2000/3000 series
NVIDIA GeForce® 6800*/7/8/9 series
*PCI Express only supported
Laptop versions of these cards may work but are NOT supported.
These chipsets are the only ones that will run this game. For the
most up-to-date minimum requirement listings, please visit the
FAQ for this game on our support website at:
http://support.ubi.com.
NVIDIA nForce™ or other motherboards/soundcards containing
the Dolby ® Digital Interactive Content Encoder required for Dolby
Digital audio.
NOTICE: This game contains technology intended to prevent
copying that may conflict with some disc and virtual drives.
Installation
Installing assassin’s Creed
To install Assassin’s Creed, follow these simple steps:
1. Insert the Assassin’s Creed Installation DVD into your DVD-
ROM drive. The Autorun menu should appear. If it does not,
browse to your DVD drive and double-click on the Autorun.exe
file.
2. Click the Install button. The installation wizard will walk you
through the setup and installation process for the game.
3. After installing the game, select Ubisoft/Assassin’s Creed/Play
Assassin’s Creed from your Start menu or double-click the
Assassin’s Creed shortcut on your desktop (if you selected to
have one created during installation). On Vista, you'll find the
shortcut in the Game Explorer. Doing either of these starts the
game.
Uninstalling assassin’s Creed
To uninstall Assassin’s Creed, follow these simple steps:
1. Insert the Assassin’s Creed Installation DVD into your DVD-
ROM drive. The Autorun menu should appear.
2. When the Autorun menu appears, click on the Uninstall button.
This will automatically uninstall all components of Assassin’s
Creed.
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07/09/12
From: Lucy Stillman
To: Dr. Warren Vidic
Subject: Re: Animus Functionality & New Subject Attachments: Animus
Control & Feedback.txt
Warren,
As requested the other day in our weekly meeting, I’ve begun preparing
the files on our new subject, #17 Desmond Miles, and his ancestor
Altaïr (born circa 1165 – death unknown).
Please find attached my first draft of the Animus control & feedback
system for the board presentation next week. Feel free to make
comments or suggestions.
Cheers, Lucy
Subject #17
Desmond Miles
Age: 25
Weight: 170 lbs
Height: 6’
Blood Type: A+
Nationality: U.S.
Psychological Traits: Independent, introverted, and defensive. Desmond has
trouble trusting others. His parents were incredibly overprotective, essentially
imprisoning him within their community, swearing it was for his own good. He
has spent the past nine years avoiding large cities, hiding from civilization. He
guards his thoughts and emotions behind a wall of cynicism.
He might be a little difficult to work with. – Lucy
Ancestor for This Treatment
Altair Ibn La-Ahad (“Son of None”)
Age: 25
Weight: 170 lbs
Height: 6’
Nationality: Unknown
Year: 1191
Months for Study: July – August – September
Personal History: Little is known of Altair and the Assassins for whom
he worked.
Psychological Traits: Disciplined, focused, and bold.
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1. ConTRols
*The controls discussed are for the 2-button mouse and keyboard
combination.
1.1 animus Controls
The Animus allows the subject to control his ancestor through
a combination of standard and contextual keys. Standard keys
always perform the same action. For example, pressing 2 always
selects the Hidden Blade. Conversely, the action resulting from
a contextual key press will change depending on the context
the ancestor is currently in. For example, the Space Bar can
make the ancestor sprint, jump, dodge, blend, or run up a wall,
depending on the context.
Vidic – When we switched the Animus control scheme
to use standard video-game controls I guessed that the
subject’s learning curve would improve, but the increased
acclimatization rate we are seeing with these slacker
types is astounding.
1.1.1 Map
Pressing the Tab key opens up the map. (See section 2.7 for
details.)
1.2 standard Controls
The standard Animus controls are not contextual. Each of the
keys listed here always triggers a single predictable action in the
ancestor.
1.2.1 Move
The subject moves his ancestor using the W, A, S, and D keys.
Pressing W or S moves his ancestor forward or backward.
Pressing A or D makes the ancestor turn to the left or to the right.
PAUSE
SHORT
BLADE
AND
THROWING
KNIVES
HIDDEN
BLADE
SWORD
FISTS
WEAPON
HAND
HIGH
PROFILE
MAP
FORWARD
HEAD /
CHASE
CAMERA
LEFT
BACKWARD
RIGHT
TARGET
LOCK
LOOK
FREE HAND
CENTER
CAMERA
LEGS - SPRINT / JUMP / DODGE /
BLEND / RUN UP A WALL
Forward W
Backward S
Left A
Right D
High Profile Right-click
Weapon Hand Action Left-click
Free Hand Action Left Shift
Head Action E
Leg Action Space Bar
Target Lock F
Short Blade and Throwing Knives 1
Hidden Blade
2
Sword
3
Fists
4
1.2.2 look
Using the Mouse, the subject can look around the ancestor’s
environment.
1.2.3 Target and lock on
The Animus will display specific visual effects on certain citizens
with whom the ancestor can interact. By pressing the Target
Lock key, the attention of the ancestor focuses on the selected
citizen, and he is then locked on to that citizen. When locked, the
ancestor can pickpocket, interrogate, kill, and accomplish other
objectives. Press the F key to enter Fight mode. Once you are
in Fight mode, targeting will switch automatically to the nearest
enemy. When you want to exit Fight mode, press the F key again
to unlock and run away.
Chase Camera
E
Center Camera
C
Map
Tab
Pause
Esc
Note: The default controls can be re-mapped in the Options menu
for play with a 5-button mouse, a gamepad, or the keyboard only.
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Zgłoś jeśli naruszono regulamin