ePSXe_en.txt

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calb, Galtor and _Demo_ hold no warranties of any kind for this product.
You're using ePSXe at your own risk. The authors can't be held liable
or responsible for any damage which results from using the emulator,
it's plugin or anything described in this documentation in any way.
================================READ THIS===============================

Index
*****
0. Introduction.
1. What's New?
2. What do you need to run ePSXe?
3. Usage.
   3.1  Which files are necessary to run ePSXe?
   3.2. Controlling the emulator.
   3.3. GUI options
        3.3.1. File
        3.3.2. Run
        3.3.3. Config
        3.3.4. Options
        3.3.5. Cheat
        3.3.7. Help
   3.4. Configure the emulator
        3.4.1. Configuring the emulator
        3.4.2. Configuring the video options
        3.4.3. Configuring the CD-Rom
        3.4.4. Configuring the sound
        3.4.5. Configuring MDEC
        3.4.6. Choosing MemoryCards files
   3.5. Command line options
   3.6. Emulator patches
   3.7. Memory card support
   3.8. Savestates.
   3.9. Netplay plugins.
4. Implemented features
5. Compatibility in ePSXe
6. Where can I get help with the emulator?

Appendix
********
A. FAQ's
B. Thanks
C. Legal Stuff

****************************************************************************
0.  Introduction
****************************************************************************

ePSXe is a Sony Playstation emulator for your PC running under 
Win9x/2k/xp or linux.  It takes advantage of the popular PSEmu Pro 
plugin system.

****************************************************************************
1.  What's New?
****************************************************************************

ePSXe v1.5.2, released on xx.05.2002

- Fixed a bug which got into 1.5.2 regarding several gte flags 
  (Porsche Challenge, Tomb Raider).

- Partially rewrote the CD-Rom decoder, now it doesn't need custom flags 
  in order to run various games any more.

- Moved the subchannel read options to it's own window in the CD-Rom 
  configuration. Also added a new subchannel reading mode, which works 
  with various LG 852x cdrom drives.

- Fixed a bug in the internal SPU plugin, which has been there since v1.5.0! 
  It caused sound effects to repeat and several games to freeze 
  (BOF series, Soul Blade).

- Added support for the Nero ISO format (.nrg).

- Massive changes to the SIO emulation. It should have better timing now and 
  the F4 trick shouldn't be necessary that often any more. "SIO irq always on" 
  has been removed from the GUI, but you can still turn it on using the F4 
  key. (affects Silent Hill esp, Track & Field, Metalslugx, NFS5 PAL, Rapshody ...)

- Fixed a bug in the internal ISO reading routines, which prevented some of the 
  last sectors to be accessed.

- As the Chrono Cross trick isn't necessary any more, we have assigned a new 
  trick to the F7 key, for the Xenogears dreams sequence: Press this key at 
  the beginning of the scene, and once again after the end ;)

- Fixes to the CD-Rom decoder and the core, which made some more games 
  playable like, for example, Theards of Fate, NBA Basketball 2000, 
  Legend of Mana, Rebelt Assault 2, Tekken 2, MegamanX series, 
  Jackie Chan US, Michelin Rally Masters, Transformers Beast of Wars ...

ePSXe v1.5.1, released on xx.03.2002

- Included partial support for libcrypt games. Libcrypt is a protection
  scheme used very often in PAL games. It uses data in subchannel q.
  In order to play your original cd games in ePSXe you need a cdrom reader
  which works with the read-subchannel routines in ePSXe. NOT every cdrom
  reader with support for read subchannels will work in epsxe. If your cdrom
  reader is able to read subchannels but it is not supported by ePSXe,
  you can use clonecd to read the subchannel to a .SUB file, and copy it
  in the epsxe\patches directory with the same name than cdrom PS-EXE
  and with the extension .SUB (SLESXXX.XX.SUB/SCESXXX.XX.SUB/SLUSXXX.XX.SUB..)
  Since reading from subchannel is slow, ePSXe includes an option in the
  cdrom config window that you can enable to cache the subchannel to disk
  the first time you run a game. Of course you can always use some external
  cdrom plugins, currently only Pete's cdrom plugin supports it.
  (The support is partial because NO every libcrypt game is working :(,
  the no working games includes (at least) Spyro 2 and 3 PAL, and
  formula one 99) 
 
  In resumen:

  1) If you want subchannel support only from files, select in the cdrom config 
     window "Enable subchannel support".

  2) If you want subchannel support from cdrom, select in the cdrom config window
     "Enable subchannel support" and 
     "Enable subchannel read from cdrom."
     If your cdrom is able to read subchannels in epsxe, a message will be
     shown in the console between the rest of init messages.

  3) If you want to caching to disk the subchannel the first time what you
     run a game, select in the cdrom config window:
     "Enable subchannel support", 
     "Enable subchannel read from cdrom." and
     "Enable subchannel caching to disk."

  4) If you have problems reading the cdroms after of select
     "Enable subchannel read from cdrom." probably your cdrom is not compatible
     with ePSXe subchannel read routines, disable this option, and make your
     own .sub files with CloneCD.

- Added support for Teac cdrom readers to internal cdrom plugins.
  (Thanks to Pete)

- Added support for pov hat joysticks.
  (Thanks to Roberto Paredes by multiples tests)

- Some CD stuff got fixed, like the problem with changing discs, the 
  internal win2k CD plugin CDDA problems and a bug with the ppf support of 
  the internal plugins.

- Fixes to the GTE, which solve problems with 102 Dalmatinas, Rugrats in
  paris, Destruction Derby 2, Nuclear Strike and possibly others.

- Changed some internal timing stuff, which should produce better (faster)
  background sound in several games (FF7, Threads of Fate, Valkyrie Profile)
  (You can use the old timing with -oldtiming)

- Removed the auto detection of game and required BIOS, as this prevented
  Legend of the dragoon US and Wild Arms 2 US from working.

- Removed the two options -cdinc and -nocdinc, as fixes made them 
  unncessary. In this version -noxaread has not some effect.

- Added support for MDEC transparency, for the Oddworld series, dw4/dw7 
  battle effects. 

- Added support for Capcom MDECs, but you need to use the command line
  -adjustiming, what will give serious problems with gamepad keys and
  memory cards (use F4 to fix this problems), and hard slowdowns.
  (Use this option in your own risk, we recommend to use it only when
  it will be really necessary).

- Included a new commandline, it is called -nocdoverwrite. It could fix
  problems with some games like Parappa the Rapper's demo. Sometimes
  it does the same than -cdtiming.

- LINUX version only: added partial support for external gamepad plugins.
  Actually only works the lamer0's plugin, what is combined with the
  internal pad plugin.

- Fixes to CPU and CD-Rom make games like Star Wars - The phantom Menace,
  Resident Evil 1 PAL, Legend of Legaia, Star Ocean 2, Gran Turismo JAP and
  Philisoma playable.

ePSXe v1.5.0, released on xx.01.2002

- Fixed a bug in MDECs, which caused Metal Gear Solid and Rayman 1 to 
  crash. Furthermore, the MDEC options aren't read from the windows 
  registry any more, so you can only disable them with command lines 
  from now on.

- Rewritten the code what loaded the ps-exe files when starting a game, for 
  a better detection of the games name and the region.

- Added native support for ppf files. Now you don't need to patch the games 
  any more, simply copy your ppf file into the directory "/patches", with 
  the same name than the main PS-exe file in the cdrom (SLES*,SCES*,
  SLUS* ...), in uppercase. ePSXe will load it on startup then and patch 
  the game in memory on the fly !

- MCI code is now disabled in WinNT/2k/XP, expect when you are using an 
  external CD-ROM plugin which has its own CDDA functions (e.g. Pete's). 
  Furthermore, the external CD-ROM plugins can now play some games like 
  Tomb Raider I and II PAL, what was not possible before due to a bug 
  in 1.4.0.

- Fixed a bug in the internal CD-ROM plugins, which caused some games to 
  hang when they played CDDA sound and later accessed a data 
  sector (Rayman 1)

- Fixed some bugs in savestates. New savestate are not compatibles with old 
  epsxe versions, but the savestates from a savestate from an old version 
  can still be loaded. The command line -ssv0 has been added, which 
  will let ePSXe save the savestates into the old (but buggy) format. 
  (Fixed savestates in square mdecs, and in threads of fate)

- Some games which ran only with a certain bios version, should now run 
  with any (only checked with Legend of Dragon PAL)

- Fixed some GTE bugs. (Looney Tunes: Perro y Lobo, Nhl 99)

- Included a file with help, what can be accessed from help->contents.
  (Thanks to Bobbi)

- Last hour changes in internal spu, what fixes Metal gear solid and
  Valkyrie profile sound, but we have not had too time for test it ;)

- Added a new workaround in order to run Parasite Eve 2 (thanks to 
  Psychojak!). You need to use the command "-pe2". Some PE2 versions are 
  automaticly detected and don't need it though. We didn't play through 
  the complete game though, we we can't tell if it's playable until the end.

- Fixes to the CD-Rom decoder and the core, which make some more games 
  playable like for example Valkyrie profile, Syphon filter series speech, 
  Rayman 1, Micromachines V3, Croc 2...
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