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Weapons of Legacy
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C
R
E
D
I
T
S
D E S I G N
B RUCE R. C ORDELL , K OLJA R AVEN L IQUETTE ,
T RAVIS S TOUT
A D D I T I O N A L D E S I G N
J ENNIFER C LARKE W ILKES
D E V E L O P M E N T T E A M
A NDY C OLLINS , B RUCE R. C ORDELL ,
S TEPHEN S CHUBERT
E D I T O R S
J ENNIFER C LARKE W ILKES , C HRIS S IMS
M A N A G I N G E D I T O R
C HRIS T HOMASSON
E D I T I N G M A N A G E R
K IM M OHAN
D E S I G N M A N A G E R
C HRISTOPHER P ERKINS
D E V E L O P M E N T M A N A G E R
J ESSE D ECKER
D I R E C T O R O F R P G R & D
B ILL S LAVICSEK
S E N I O R A R T D I R E C T O R , D & D
S TACY L ONGSTREET
C O V E R A R T I S T
H ENRY H IGGINBOTHAM
I N T E R I O R A R T I S T S
S TEVEN B ELLEDIN , D ENNIS C RABAPPLE ,
J EFF E ASLEY , W AYNE E NGLAND , F RED
H OOPER , D OUG K OVACS , D AVID M ARTIN ,
J IM N ELSON , W ILLIAM O’C ONNOR ,
M ICHAEL P HILLIPPI , W AYNE R EYNOLDS ,
D AN S COTT , F RANZ V OHWINKEL
G R A P H I C D E S I G N E R S
D EE B ARNETT , K ARIN J AQUES
C A R T O G R A P H E R
M IKE S CHLEY
G R A P H I C P R O D U C T I O N S P E C I A L I S T
E RIN D ORRIES
I M A G E T E C H N I C I A N
J ASON W ILEY
P R O D U C T I O N M A N A G E R S
J OSH F ISCHER , R ANDALL C REWS
Special Thanks: Andre “Ziggy” Byrne, Barbara Liquette, Andy Poon, Richard Stephenson.
Resources: Complete Adventurer by Jesse Decker; Complete Arcane by Richard Baker; Complete Warrior by Andy Collins, David
Noonan, and Ed Stark; E BERRON Campaign Setting by Keith Baker, Bill Slavicsek, and James Wyatt; Epic Level Handbook by Andy
Collins and Bruce R. Cordell; Expanded Psionics Handbook by Bruce R. Cordell; Faiths and Pantheons by Eric L. Boyd and Erik
Mona; F ORGOTTEN R EALMS Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo; Player’s Guide to
Faerûn by Richard Baker, Travis Stout, and James Wyatt; Races of Stone by David Noonan, Jesse Decker, and Michelle Lyons; Races
of the Wild by Skip Williams; Unapproachable East by Richard Baker, Matt Forbeck, and Sean K Reynolds; Underdark by Bruce R.
Cordell, Gwendolyn F.M. Kestrel, and Jeff Quick.
Based on the original D UNGEONS & D RAGONS ® rules created by E. Gary Gygax and Dave Arneson, and the new D UNGEONS & D RAGONS
game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This product uses updated material from the v.3.5 revision.
This W IZARDS OF THE C OAST ® game product contains no Open Game Content. No portion of this work may be reproduced in
any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit
www.wizards.com/d20.
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ISBN-10: 0-7869-3688-6
First Printing: July 2005
ISBN-13: 978-0-7869-3688-5
D UNGEONS & D RAGONS , D&D, D UNGEON M ASTER , d20, d20 System, W IZARDS OF THE C OAST , Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Weapons of Legacy, all
other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries. All Wizards characters, character
names, and the distinctive likenesses thereof are property of Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional
distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the
Coast, Inc., and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork
contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places,
or events is purely coincidental. Printed in the USA. ©2005 Wizards of the Coast, Inc.
Visit our website at www.wizards.com/dnd
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Contents
Summary: Discovering a
The Streetfighter and
Alternative Progression
Variant: Greater Legacy Abilities
Variant: Greater Legacy Abilities
Behind the Curtain: Legacy Item
Behind the Curtain:
Alternatives to Knowledge (History)
Checks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
Standard Magic Items
as Items of Legacy . . . . . . . . . . . . . . . . . . . . .216
Converting Standard Magic Items
Assigning Epic Legacy Abilities
Example Epic Legacy Weapon:
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Introduction
The raging red eye wept hellfire tears.
Aedwar, called He of the Steely Heart, gazed into
the heart of the inferno. The fiery portal returned
the look—undaunted, uncaring.
Chanting fiends surrounded and bolstered the
portal’s appalling intrusion. Summoned by the Dire
Cabal, the demons were immune to the threats of
mortal steel and magic. With each syllable they
repeated, the searing aperture yawned wider.
But Aedwar had something that the Dire Cabal
had not reckoned on.
He of the Steely Heart flipped back his cloak,
revealed in grip a dull black blade, scribed with
runes of grim promise. Once a blade of storied
guile and soul-swallowing repute, it was now a
blade redeemed.
It was Exordius .
White light streamed from Exordius’ s edges, and
rays of brilliant clarity flooded from the jewel in
its pommel. The demons flinched, and their chant
faltered, but resumed a moment later. After all, what
need had they to fear a mortal blade? While they
maintained their rite, they were immune to the cuts
and insults of all weapons, even those consecrated
by the powers of good.
But the dull black blade had a legacy behind it, a
convoluted story of loss and gain, transformation and
redemption. Exordius’ s powers were not confined to
the merely mortal, or even the merely good.
Aedwar waded in, and as the slaughter began, the
dull black blade began to glow as it drank in the lives
of the foulest spirits of the Abyss.
Such is the power of a weapon of legacy.
Evening Star , whose radiance illuminates the darkness
and sears its enemies. And who wouldn’t trade a +1
crossbow for the chance to wield Flamecaster’s Bolt , that
storied weapon prized for its lethal sway over fire?
Finding these items of legacy, forged in the heat of
momentous events and wielded by legendary heroes,
is just the first step. Prospective wielders must also
learn how to unlock their powers before using them
to their fullest capacity.
WHAT’S INSIDE
Weapons of Legacy describes magic items that are more
than what they seem, granting great power to those
who can discover their nature.
The first chapters present the basic rules for items
of legacy, as well as information for adding them to
your campaign. They also detail a variety of options
available to characters who wield legacy items, from
feats to spells to a new prestige class.
The book then offers forty-nine fully detailed
items of legacy, including swords, staffs, and won -
drous items. Full histories of each item are included,
along with rituals to unlock their mysterious powers
and adventure seeds to introduce them to a cam-
paign. Sections on tailoring the items to a F ORGOTTEN
R EALMS or E BERRON campaign are also provided in
many cases.
DMs and players then learn how to create cus-
tomized items of legacy as their characters and
campaigns evolve, as well as explore a range of
variants on the legacy item rules, such as mutable
legacies, epic legacy items, and even monsters that
embody legacy abilities.
WHAT YOU NEED TO PLAY
Weapons of Legacy is intended for use in any D UNGEONS
& D RAGONS game. You will need the three D&D
core rulebooks— Player’s Handbook, Dungeon Master’s
Guide, and Monster Manual . In addition, it includes
references to material in the Epic Level Handbook,
the Expanded Psionics Handbook, Complete Adventurer,
Complete Warrior, and Races of the Wild, among other
supplements. Although possession of any or all these
supplements will enhance your enjoyment of this
book, they are not strictly necessary.
MORE THAN
MEETS THE EYE
Mythic history is replete with tales of singular weapons
of legendary champions, magic staffs of remarkable
heritage, and rings that grant powers undreamed by
most mortals. Such wonders stand in ability as far
above standard magic items as a magic item surpasses its
mundane counterpart. A ring of feather falling is a handy
thing to have, but few would not give it up for Bright
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fter thousands of years of epic history over
an infinite and expanding stage of worlds
and planes, certain stories still resound
with mythical significance. Of those, tales
of mighty weapons, relics of exceptional power, and
artifacts of previous civilizations are especially potent.
Who doesn’t thrill to the tale of Excalibur , the sword
that can be drawn from the stone only by one worthy
to rule? All shudder to think on the soul-drinking
blade Stormbringer , and the price that its wielder must
pay. So, too, do we read in awe of the One Ring , with
its ability to confer on the wearer powers so vast that
only those of already exceptional ability can unlock
the ring’s potential.
These are weapons of legacy. Many are items crafted
in a long-ago age when legends walked the mortal
world. These mighty tools have since been lost,
secreted away, or destroyed, so that now they are no
longer within the reach of mortals.
Perhaps they are still among us, but unrecognized as
the mighty relics once hailed throughout the lands.
The world also holds new heroes, who are creat-
i ng new legends and forging new items of legacy
in their telling.
WHAT IS A WEAPON
OF LEGACY?
“Weapon of legacy” describes all the items cre-
ated using the rules in this book, even those
that wouldn’t normally be described as weapons
(such as rings or shields). Usually, this book
uses the more general term “item of legacy” or
“legacy item.”
An item of legacy has the capacity to grow in
power as its wielder advances in level. In addi -
tion, it confers increasingly powerful special
abilities on its wielder. That character might
carry and treasure the same item over her
entire career as a hero (or villain). Why not?
As her own talents and abilities progress, so
too do those of the legacy item, assuming the
wielder takes the time to learn its complete
history and awaken its quiescent power with
the appropriate rituals.
As a player character, you could discover
or inherit an item of legacy. Initially, it might
seem like nothing more than a standard
magic item. Only when you learn something
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