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Quick-Start
ruleS
CREDITS
CthulhuTech and Framewerk created by
Matthew Grau
www.cthulhutech.com
Forums, information, & downloads
Quick-Start Rules Written by
Matthew Grau, Fraser McKay
wildFire llc
23321 se 291st st.
black diamond, wa 98010
www.wildirellc.com
Intellectual Property Developer
Matthew Grau
CthulhuTech Framewerk Assistance
Fraser McKay
black sky
www.blackskystudios.com
Editing
Jonni eMrich, Matthew Grau
First Printing. ©2009, wildFire llc, used under exclusive license from Matthew Grau dba
black sky studios. all rights reserved.
CthulhuTech
and
Framewerk
are trademarks of Mat-
thew Grau dba black sky studios. all rights reserved. all characters, names, places, and
text herein are copyrighted by black sky studios, used by wildFire llc under license. refer-
ences to the works of h. P. lovecraft are from and remain in the public domain.
Art Direction & Logo Design
MiKe Vaillancourt
you may distribute these free Quick-start rules freely, as long as the complete document is
kept intact and no one makes any money in the process.
Cover Design & Book Graphic Design & Layout
Maria cabardo
Cover Art
MiKe Vaillancourt (Pencils), treVor claxton (col-
ors)
Interior Illustration
whit brachna (10), treVor claxton (3, 5, 32, 33, 34,
35), Zachary GraVes (51, 52), Maclean Kendree (44,
45, 46), brandon leach (28), Marco MaZZoni (47),
Marco nelor (6, 21), ben newMan (12, 14), chris
ocaMPo (14), andrew olson (12), ed tadeM (13,
29), MiKe Vaillancourt (13), yi-Piao yeoh (7), Jen
Zee (4, 18)
Disclaimer
CthulhuTech
is a game. it is a work of iction intended as entertainment. everything contained
within is a product of imagination. None of it is real.
This book uses the supernatural for settings, characters, and themes. all mystical and super-
natural elements are ictional and intended for entertainment purposes only.
For maTure auDieNces oNly
This book is intended for mature readers. it contains dark and disturbing content and images.
reader discretion is advised.
of Contents
04
.................
Introduction to the Setting
10
.................
Rules
14
.................
Characters
18
.................
Conlict
24
................
.
Adventure
33
.................
Pregenerated Characters
46
.................
Enemies
3
Table
INTRODUCTION
CthulhuTech
is a storytelling game about what could be our world
after almost a hundred years of advancement, enlightenment,
and bloodshed. it is the story of humanity’s evolution, place in
the universe, and ight for survival.
it all begins when a talented doctoral student named teresa
ashcroft stumbles across a long-lost tome that delves into the
world of non-euclidean principles – mathematics in more than
three dimensions. by 2019, she has pioneered a new ield that
will become known as arcanotechnology, merging science with
what could only be considered magic, though at the cost of her
mind. through perilous research, others take up her mantle and,
by 2030, one of the greatest inventions of all time is revealed.
the d-engine is a clean inexhaustible fuel source based on ar-
canotechnology. it revolutionizes the world.
this forces people to accept that magic is real. however, magic
is not parlor tricks or the lashy magic of fantasy tales. it is in-
tense, dark, and ritual-based, designed to focus a person’s will
to manipulate the power of the cosmos. Magic is immediately
regulated by the government and a law enforcement agency
called the ofice of internal security is created to police its mis-
use and the growing black magic black market. all sorcerers, as
users of magic are called, are required to register with the gov-
ernment, and the penalties for violating these laws are severe.
under the surface of Pluto lives a race of alien creatures known as
the Migou, who have dwelled there for millennia. they are a race
of part-crustacean, part-insect, part-fungus beings of ancient
tradition and great intellect. the Migou have always regarded
the earth as theirs and humanity as barely evolved primates, to
be used and abused at will. suddenly, without warning, we have
become a threat to their place in the universe – a threat that
must be put down.
these factors are responsible for two things that change the
course of humanity forever. First, they start humanity out on a
new level of existence, the irst steps of higher evolution – a path
we aren’t even consciously aware we are on, but some suspect.
second, they attract the attention of things we would rather
have not noticed, things spoken of only in forbidden tomes and
the murmuring of madmen.
because of the way they breed, the Migou had no warriors at
irst. it would take at least a decade to produce an army and
the Migou did not believe they had the luxury of time. they had,
however, mastered the dna of less complicated lifeforms – like
that of the dominant species of earth. cloning an army based of
human genetics seemed easy, but there was no way the Migou
could brainwash such a force with any expediency. to put their
creations on the path of subjugating the earth, the Migou im-
planted their creations with lies – a false home, a false culture,
false memories, and a false crusade. with small modiications to
instill fear, including jet black skin and red eyes that see at night,
the nazzadi were unleashed upon the solar system and nearly
ground humanity beneath their heels.
however, blood calls to blood. years after the war had begun,
the Firstborn nazzadi, those who knew the truth and were
entrusted to perpetuate the lies, inally began to feel that the
people they were killing were themselves. no longer could they
be the tools of alien insects, murdering their forebears. they re-
vealed the truth to their kin and the nazzadi rebelled, joining
forces with the denizens of earth to inally create an identity that
was truly theirs. though rough going at irst, the nazzadi began
to integrate and become valuable citizens of the new earth Gov-
ernment.
the streets and alleys. the chrysalis corporation, a major multi-
national company providing everything from consumer goods to
military hardware, has been consumed from within by the insidi-
ous cult known only as the children of chaos. they abuse their
power in an effort to bring about the awakening of more ancient
gods, and ultimately the end of the world as we know it. this
secret agenda is unknown to even the highest ranks of the new
earth Government, but there are those who understand the can-
cer eating at the heart of society. the eldritch society, is a secret
society of holy warriors. once mortal, these warriors have joined
in symbiosis with things from beyond space and time to become
something unique and incredibly deadly. Fearing the corruption
of the neG, the eldritch society ights on its own terms to stop
the chrysalis corporation’s heinous plans.
5
the aeon war is a war of three fronts. the new earth Govern-
ment ights against the armies of the Migou and the threat of the
cults. though the neG and the Migou share an enemy, the alien
insects ight a similar war, refusing to accept humanity as allies.
billions of people have died in the wars of the last thirty years
and the face of society has changed forever.
the rebellion of the nazzadi did little to slow the progress of
the Migou. Given decades to let their soldiers mature, the Migou
have come to earth in their gigantic moon-sized hive ship and
their forces spread out across the world to enslave or destroy
humanity once and for all. they make the threat of the nazzadi
seem like child’s play.
Fortunately, humanity has several advantages it did not have a
hundred years ago. we have arcanotechnology, which has led
to the development of giant battle-suits that turn soldiers into
tanks known as mecha. we have the ability to manipulate magic
and the psychic powers that branch off it. we have secret societ-
ies who have delved into the unknown to ind whatever advan-
tage they can, no matter the cost to themselves. Most impor-
tantly, we have humanity’s indomitable will to survive.
as if the threat of the Migou weren’t enough, the end times
are here, what is known in forbidden occult lore as the strange
aeon. it is a time when the celestial mechanics of the universe
have aligned to awaken ancient dark gods who have long slept
the sleep of death. their freakish cults have grown into armies,
each dedicated to serving an inhuman creature of immense
power. the disciples of the rapine storm, a horde of monsters
under the control of the dead God hastur, roll across asia,
genocidally exterminating anything in their path. they serve the
ruined King, an avatar of hastur that rules from his monolithic
castle on the Plateau of leng. the esoteric order of dagon, the
sea-cult of the cephalapoid god cthulhu, hunts to ind a lost
city which houses their god who promises to expunge the world
of the vermin that currently infest it. their years of breeding with
humans have given them what few expected – an army that rules
the oceans and all that is beneath.
it is 2085, and all mortal life on earth faces extinction. it is the
time of the aeon war.
5
in the face of such horror, the world has united under the new
earth Government. old enmities have gone away, as the citizens
of earth have banded together to survive what clearly looks like
extinction. even the lingering animosities between human and
nazzadi are gone, and the jet black-skinned race is hardly a mi-
nority – they are four out of every ten people.
while the forces of the new earth Government ight to save the
world from these threats, secret societies wage a shadow war in
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