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Medieval: Total War - Unit Guide by frogbeastegg
The Total MTW Unit Guide
by frogbeastegg
This document is entirely the work of frogbeastegg unless otherwise indicated. You may do what you wish with this
document as long as you do not make money from it, alter it in any way, or claim it as your own work. I did this for
free and I worked hard. Don’t steal my stuff. I prefer it if people ask my permission before doing anything with this
that may go public, if you are doing something for just yourself then fine, but if you plan to distribute it please ASK me.
The same applies if you want to use this on your website, I get a lot of mail on this guide and I like to know what is
happening, being asked questions based on versions I don’t know exist is not fun. I almost always grant permission if
asked.
Confused by cavalry? Annoyed by archers? Pounded by Polearms? Then this is the guide for you! This guide contains
an in-depth analysis of every single unit and unit class to appear in the Total War series. It tells you what the units do,
what they don’t do and explains the differences between units of the same class. You will also find the most important
unit stats in here. This guide is written for single player but it should hold up well in multiplayer, just remember that Total
War changes to a whole new game when your up against another human. This guide also assumes a basic knowledge
of the principles of battle, you should know how to manoeuvre behind your opponent, ensure your troops have the
best position etc. If you are a complete beginner or don’t know the basics of the battlefield take a look at The Beginner’s
Guide to Total War.
This section uses unit stats from Clan Berserks excellent unit comparison guide, you can get a copy at http://
shogun.cafe24.com/medieval/ . All the units from the Viking Invasion add-on are covered in the third chapter; this
chapter only covers plain Medieval. All unit sizes in this chapter are based on the one above default, medium. This gives
sizes like 133 spearmen, 80 men at arms, 53 knights etc. Each unit has been placed in it’s appropriate section, it’s mostly
common sense but the index at the beginning lists what’s where if you’re having difficulty.
All unit costs are taken from a list provided by Quokka. They are for the default unit size, to work out the costs for other
unit sizes follow this formula:
1) Open “crusaders_unit_prod11.txt” in WordPad
2) Copy all content
3) Paste into Excel
4) Delete all columns except i)Unit Name, ii)Support cost and iii)Number of men
5) Multiply Support cost with 0.125, and multiply that with Number of men for each unit.
6) Example: peasants; 100 men(on default), support cost 3:
3 x 0.125 x 100 = 37.5
7) If you want support costs for varying unit sizes just multiply “Number of men” with percentage increase.
This formula is thanks to Norseman. You can download a free excel viewer here: http://www.microsoft.com/
downloads/details.aspx?FamilyID=4EB83149-91DA-4110-8595-4A960D3E1C7C&displaylang=EN.
Purchasing costs are listed for units you cannot build in the campaign; this is because you can use them in custom battles
and multiplayer mode. Support costs are listed for all units as you have to pay upkeep for units gained by crusading etc.
This document is last updated on Mar. 29, 2004. For more recent updates, visit The Org forums.
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Medieval: Total War - Unit Guide by frogbeastegg
Table of Contents
2.1 Spearmen..........................................................................................................................................page 5
2.1.1 Feudal sergeants
2.1.2 Chivalric sergeants
2.1.3 Gothic sergeants
2.1.4 Italian light infantry
2.1.5 Muwahid foot soldiers
2.1.6 Nubian spearmen
2.1.7 Order foot soldiers
2.1.8 Saracen infantry
2.1.9 Spearmen
2.2 Archers and ranged units...................................................................................................................page 9
2.2.1 Archers
2.2.2 Bulgarian brigands
2.2.3 Desert archers
2.2.4 Genoese sailors
2.2.5 Golden horde warriors
2.2.6 Hashishin
2.2.7 Janissary archers
2.2.8 Janissary infantry
2.2.9 Ottoman infantry
2.2.10 Trebizond archers
2.2.11 Turcoman foot soldiers
2.2.12 Crossbowmen
2.2.13 Pavise crossbowmen
2.2.14 Arbalesters
2.2.15 Pavise arbalesters
2.2.16 Longbowmen
2.2.17 Handgunner
2.2.18 Mamluk handgunner
2.2.19 Arquebusier
2.3 Swordsmen.......................................................................................................................................page 17
2.3.1 Byzantine infantry
2.3.2 Feudal men at arms
2.3.3 Chivalric men at arms
2.3.4 Feudal foot knights
2.3.5 Gothic foot knights
2.3.6 Hospitaller foot knights
2.4 Axemen.............................................................................................................................................page 19
2.4.1 Abyssinian guards
2.4.2 Ghazi infantry
2.4.3 Varangian guard
2.4.4 Vikings
2.4.5 Woodsmen
2.5 Pikemen.............................................................................................................................................page 21
2.5.1 Pikemen
2.5.2 Swiss Pikemen
2.5.3 Swiss armoured Pikemen
2.6 Polearms............................................................................................................................................page 22
2.6.1 Billmen
2.6.2 Chivalric foot knights
2.6.3 Halberdiers
2.6.4 Janissary heavy infantry
2.6.5 Swiss halberdiers
2.7 Barbarians and Religious Fanatics.......................................................................................................page 25
2.7.1 Fanatics
2.7.2 Futuwwas
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2.7.3 Gallowglasses
2.7.4 Highland clansmen
2.7.5 Nizaris
2.8 Peasants............................................................................................................................................page 26
2.8.1 Almohad urban militia
2.8.2 Militia sergeants
2.8.3 Muslim Peasants
2.8.4 Peasants
2.8.5 Urban militia
2.9 Knights..............................................................................................................................................page 27
2.9.1 Feudal knights
2.9.2 Chivalric knights
2.9.3 Gothic knights
2.9.4 Knights Hospitaller
2.9.5 Knights of Santiago
2.9.6 Knights Templar
2.9.7 Early royal knights
2.9.8 High royal knights
2.9.9 Late royal knights
2.9.10 Teutonic knights
2.10 Heavy Cavalry...............................................................................................................................page 30
2.10.1 Armenian heavy cavalry
2.10.2 Gendarmes
2.10.3 Early Ghulam bodyguards
2.10.4 High Ghulam bodyguards
2.10.5 Late Ghulam bodyguards
2.10.6 Ghulam cavalry
2.10.7 Golden horde heavy cavalry
2.10.8 Kataphraktoi
2.10.9 Khwarazmian cavalry
2.10.10 Lancers
2.10.11 Mamluk cavalry
2.10.12 Ottoman Sipahi
2.10.13 Pronoiai Allagion
2.10.14 Teutonic sergeants
2.11 Missile Cavalry...............................................................................................................................page 33
2.11.1 Boyars
2.11.2 Byzantine cavalry
2.11.3 Sipahi of the Porte
2.11.4 Golden horde horse archers
2.11.5 Horse archers
2.11.6 Mamluk horse archers
2.11.7 Mounted crossbowmen
2.11.8 Spanish Jinetes
2.11.9 Turcoman horsemen
2.11.10 Turcopole
2.12 Light Cavalry..................................................................................................................................page 37
2.12.1 Alan mercenary cavalry
2.12.2 Hobilars
2.12.3 Lithuanian cavalry
2.12.4 Mounted sergeants
2.12.5 Polish retainers
2.12.6 Saharan cavalry
2.12.7 Steppe cavalry
2.13 Camels...........................................................................................................................................page 40
2.13.1 Bedouin camel warriors
2.13.2 Berber camels
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2.14 Naptha and Javelin........................................................................................................................page 41
2.14.1 Almughavars
2.14.2 Kerns
2.14.3 Murabitin infantry
2.14.4 Naptha throwers
2.15 Artillery..........................................................................................................................................page 45
2.15.1 Ballista
2.15.2 Bombard
2.15.3 Catapult
2.15.4 Culverin
2.15.5 Demi cannon
2.15.6 Demi culverin
2.15.7 Mangonel
2.15.8 Mortar
2.15.9 Serpentine
2.15.10 Siege cannon
2.15.11 Trebuchet
3. The Viking Invasion............................................................................................................................page 47
3.1 New Spearmen................................................................................................................................page 47
3.1.1 Armoured spearmen
3.1.2 Dismounted nobles
3.1.3 Fyrdmen
3.1.4 Royal bodyguard (infantry version)
3.1.5 Round shield spearmen
3.1.6 Rus spearmen
3.2 New Swordsmen.............................................................................................................................page 49
3.2.1 Arab infantry
3.2.2 Berserkers
3.2.3 Celtic warriors
3.2.4 Dismounted faris
3.2.5 Jobbagy
3.2.6 Swabian swordsmen
3.2.7 Slav warriors
3.2.8 Viking Carls
3.3 New Heavy Cavalry........................................................................................................................page 51
3.3.1 Avar nobles
3.3.2 Byzantine lancers
3.3.3 Khazar royal cavalry
3.3.4 Mounted nobles
3.3.5 Royal bodyguards (mounted version)
3.4 New Light Cavalry...........................................................................................................................page 52
3.4.1 Druzhina cavalry
3.4.2 Horsemen
3.4.3 Pictish cavalry
3.4.4 Viking raider cavalry
3.5 New Missile Cavalry........................................................................................................................page 53
3.5.1 Faris
3.5.2 Steppe heavy cavalry
3.5.3 Szekely
3.5.4 Pictish mounted crossbows
3.6 New Axemen...................................................................................................................................page 54
3.6.1 Saxon huscarles
3.6.2 Viking landsmenn
3.6.3 Viking huscarles
3.6.4 Joms Vikings
3.7 New Peasants...................................................................................................................................page 55
3.7.1 Viking thralls
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3.8 New javelin units.............................................................................................................................page 55
3.8.1 Jobbagy
3.8.2 Slav javelin men
3.8.3 Spanish javelin men
3.8.4 Bonnachts
3.9 New missile units.............................................................................................................................page 56
3.9.1 Irish dartmen
3.9.2 Pictish crossbows
3.9.3 Sherwood foresters
3.9.4 Welsh bandits
3.10 New Artillery.................................................................................................................................page 57
3.10.1 Organ gun
Appendix 1: Cheat codes and command lines for Shogun, Medieval and Vikings....................................page 57
Appendix 2: Unit size comparison chart for MTW’s different settings....................................................page 58
Appendix 3: Shield bonuses....................................................................................................................page 58
Appendix 4: Armour piercing bonus formulae and explanation...............................................................page 58
Appendix 5: Spears and the charging thereof..........................................................................................page 58
Appendix 6: Boats..................................................................................................................................page 60
Credits...................................................................................................................................................page 61
2.1 Spearmen
The spear units are the backbone of most early armies and they
continue to be useful when other, more advanced units come
into play. All spear-armed units get a bonus when they are in
tight, ordered ranks. The bonus is 1 defence and 1 charge for
each supporting rank and +1 to attack for a second supporting
rank. A supporting rank is simply the rank behind the one at the
front, which is doing all the fighting. You can tell when a man in
the rear ranks is giving support; he will play his fighting animation
even though he is not engaged in combat. A spearman can only
get support from the two ranks directly behind him so there is no reason to deploy spears in ranks thicker than four (one
at the front, two to support and one to supply reinforcements so the unit can take losses without losing effectiveness).
Spearmen are best left in hold formation as this forces them to maintain their supportive ranks and keeps their bonus
intact, as well as bestowing another bonus to defence at the expense of a small (mostly unimportant) penalty to attack.
Trees disrupt the formation causing the rank bonus to apply unevenly (some men will still get support while others will
be isolated) so you should endeavour to keep spears out of trees. Moving for long distances or running will also disrupt
the spears formation so you should try to move them slowly and in several stages to give them time to re-form. When
spearmen are placed on hold position they keep their formation much better and can consequently survive combat
much better. Therefore you shouldn’t worry about charging your enemy, instead halt slightly in front of them, go to hold
position and wait for them to charge you. This is even easier on defence; just wait for the enemy to come to you. Spear
units have little to gain by charging (there are some exceptions noted in the detailed unit analysis below) and much to
gain by holding their position. Spears need to engage the enemy head on; if they are flanked or attacked from behind
their formation quickly falls apart, making them extremely vulnerable. Sword armed units kill spearmen very quickly so
try to keep them away from your spears, however if you cannot avoid it your spears will be able to hold out for a short
time, giving you the chance to send aid. For the most part you will be using spears to pin an enemy unit while you use
more effective ones to do the actual killing, although some spearmen can attack effectively (again these units are noted
below). All spear-armed units get a bonus of +1 attack and +4 defence when they are facing cavalry; it is this unique
bonus that makes them so effective when faced with mounted troops (both horses and camels).
Spear units are best at: Holding a front line from which your other units can operate (e.g. cavalry sheltering behind the
spears before charging out to attack and then retreating behind the spears to rest and regroup.), protecting archers and
other more vulnerable units, receiving charges – especially cavalry charges, killing cavalry, pinning an enemy in place
ready for another attack, delaying the enemy while you fight elsewhere, holding an important location (e.g. a bridge or a
breach in a castle wall), and adding cheap, capable bulk to an army.
For a more in-depth explanation of why I don’t think charging spears is worthwhile in most situations read appendix 5
at the bottom of this guide. You don’t need to read it to understand tactics, it is mostly for the benefit of number liking
people and those who want to know the whys and wherefores of everything.
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