Weapons and what they do: Assault Cannon A big, bad, multibarreled machinegun. Mostly used on vehicles. Autocannon Small rapid fire cannon, or large slow firing machinegun. Best used against light vehicles and heavy armoured troopers. Barbed Strangler Bio-organic weapon, when hitting an organic target it quickly grows an alien vegetation which tears and rips it appart. Bio Plasma Larger Tyranid creatures are able to create plasma, whcih they can use to engulf their enemies. Bolt Gun Rocket propelled caseless bullets. Standard issue gun of the Space Marines, the elite soldiers defending humanity. Bombardment Most armies have some kind of long range artillery, which can be called upon to rain doom upon targets. Bright Lance Main Eldar anti-armour weapon. Fires a bright laser bolt. Burst Cannon A very rapid firing machine gun. Combat Drugs A cocktail of various drugs, enhances the reactions, senses and strength of the user. Overuse might result in a bio-meltdown, which is fatal. Combat Shotgun This shotgun fires metal fragments. The fragments are heavy enough to knock infantry of it's legs. Conversion Beamer So heavy it can't be fired on the move. Fires an enormous beam of pure energy, annihilating everything in it's path. Best used to kill well dug in defenders, only 2 shots per life. C'tan Phase Blade Not much is know about the C'tan, but they made very strong weapons. This weapon is commonly used by the Callidus Assassins, the stealthy fighting force of the Ordo Malleus. Daemonic Aura When daemons are released upon the battlefield, they often use Auras of pure warp energy to protect themselves from physical harm. Dark Lance The Dark Eldar version of the Bright Lance. Fires a dark laser beam which easily pierces the thickest armour. D-Cannon This Eldar weapon creates a tear in space, leading to the Warp. Extremely powerfull weapon, although not to accurate. Deathspinner A mesh of monofilament wires is created out of a spinning nozzle, and then accelerated toward the target. It enmeshes the target and slices as it tries to break free Deathspitter Spits a living shell, which detonates on impact, spreading gobbets of poisonous flesh and acid. Demolition Charge Only used by the bravest (or most suicidal) soldiers use Demolition Charges. They consist of a pack of explosives with a short timer. Deth Wave Weirdboys can use the psychic power generated by nearby Orks to fire of huge waves of psychic energy. The waves are called Deth Waves by the Orks, and can easily kill infantry. Earthshaker The Imperial Guard is famous for it's artillery. Most common is the Basilisk, which mounts a long ranged Earthshaker cannon. Eldritch Storm Not a weapon, but more a psychic power. Farseers channel the energy of the warp to create a roaring maelstrom of wind. Exterminatus When a planet is infested beyond help, the Exterminatus may be ordered. The planet is bombarded from space, killing everything on the surface. Flamer Emits a stream of burning fluid. Fleshborer A bio-organic weapon, fires small buglike creatures. When hitting, they claw and bite at the target. Frag Grenade When detonating, it launches tiny fragments of metal in all directions. Best used on unarmoured units. Foot of Gork Weirdboyz often use the power of the Waaaaaggggh to create an ectoplasmatic representation of Gork's foot, stomping their enemies into the dirt. Gauss Rifle This gruesome weapon is used by the ancient Necrons. It strips layers of the target away, flaying people alive. Glue Gun Spits a blob of glue, which quickly expands on impact, entangling it's victims. Grenade Launcher Fires frag grenades, which detonate on impact. Haemonculus Flamer Emits streams of corroding, flaming and choking fluids or gasses. Designed to torture, not to kill. Hallucinogen Grenade Upon explosion this grenade releases clouds of hallucinogenic gas. It can cause all kinds of hallucinations, but most grenades cause fear inspiring effects. Hand Flamer Smaller version of the flamer. Harlequin's Kiss Strapped to the forearm, this weapon fires a monomolecular wire, which can turn a men into a pile of flesh in seconds. Heavy Bolter A larger version of the bolter. It fires heavier shells at a faster rate. It can fire special Hellfire shells, ceramic shells filled with a deadly poison. These shells have to be loaded manually and can't be used to rapid-fire, and have limited ammo. Heavy Flamer A larger version of the flamer. Heavy Plasma Gun A larger version of the plasma gun, firing slower but far more powerfull shots. Hellfire The Psyker channels the energy of the warp to create a mighty pillar of fire, burning foes alive. Incinerator Modified flamer which sends out jets of burning sacred oils, making it very effective against psykers and daemons. Ion Cannon Heavy ion shooter. Krak Grenade This grenade is used to crack open armoured troups and vehicles. High strength in a concentrated blast. Lance Strike Troops can often call upon supporting fire from ships in orbit. They often use their lances for that task as the high powered lasers are very accurate, even at long ranges. Lascannon A larger version of the lasgun, fires one powerfull blast instead of a hail of smaller shots. Only 9 shots per power cell Lasgun The standard weapon of the Imperial Guard, this laser based weapon fires quick laser blasts. Kustom Mega Blasta Orks always want heavier weapons, and are always heavy if a Mekanik tinkers with their weaponry. The richest (the largest) can afford the heaviest custom made weapons, often several weapons welded together. Melta Bomb Used to crack open heavily armed vehicles, this grenade fires a blast of thermal energy when triggered. Meltagun Short range microwave weapon. The powerfull blast weakens at longer ranges. Missile Launcher (antiplant, frag, krak, melta, plasma) Fires a missile, loaded with a warhead. Several warheads can be chosen: Antiplant Toxics in this warhead quickly kill all plants. Frag Fragmentation similar to that used in frag grenades. Krak Primarily designed to crack open armoured vehicles. Melta Releases a blast of intense energy upon impact. Plasma Generates plasma during flight and releases when triggered. Mole Mortar A burrowing underground missile. Best used to attack well dug in defenders. Mortar A mortar, fires an arcing projectile. Multimelta This heavier version of the meltagun is constructed by adding more barrels. Somewhat longer range and larger area of effect. Needle Sniper Rifle When fired, this weapon launches a small toxic needle and fires some small laser pulses. The laser guides the needle and punctures armour, allowing the needle to hit the exposed flesh. Plasma Charge Primarily used to crack open heavy vehicles, but also very effective versus infantry. Plasma Gun Highly unstable and quite rare, this weapon fires plasma encased in magnetic fields. Psy-Bolter Daemonhunters often use psychically inscribed bolts for their boltguns, making them exceptionally strong against Daemons. Pulse Rifle A long ranged rifle, firing deadly plasma pulses. Pulse Carbine Smaller version of the Pulse Rifle with underslung grenade launcher. Rad Grenade This grenade emits radiation when triggered. It contaminates an area for a longer time. Railgun Using electrical forces, this weapon accelerates a metal slug to relativistic velocity. Only 3 slugs per clip. Railrifle Smaller version of the large railgun. Less powerfull, but easier to handle. Reaper Launcher Rapid firing missile launcher, used by the Dark Reaper Aspect. Rokkit Launcah Orky version of the missile launcher. The rocket runs out of fuel quickly, but is devastating. Scarabs Necrons employ these small robots to destroy armoured vehicles. They chip of chunks of armour untill nothing remains. Scatter Laser Using the same laser technology as found in imperial las weapons, this weapon fires more powerfull blasts at a higher rate. It is quite erratic, though. Shoota Orks call everything that fires shots and isn't a slugga (pistol) a shoota or blasta. Fire sollid shells, and have a high recoil. Shredder Typical Dark Eldar engineering, this weapon hurts the victim as much as it kills. It fires 3 balls, connected with ensnaring wire. Shredder Mine Primary used for urban combat, this mine fires a leathal burst of shrapnel when trigered. Shuriken Cannon Larger version of the Shuriken Catapult Shuriken Catapult Standard weapon of the Eldar. It accelerates tiny shuriken discs, with razor sharp edges. It's high rate of fire makes up for it's inaccuracy. Shadow Weaver Fires a stream of monomolecular mesh into the sky, which then drifts down onto the target. The mesh tears and cuts at the exposed flesh as the victim struggles to break free. More powerfull at long range, as the mesh hardens and expands. Smite The psyker channels his powers and litteraly smites his opponents with righteous power. Sonic Blaster Used by the Chaos Noise Marines, this weapon uses resonating sound waves to destroy anyone who stands in their way. Splinter Cannon Heavier version of the Splinter Rifle, with longer barrel and stronger gravitational generator. Splinter Rifle The Dark Eldar version of the shuriken rifle, this weapons fires several shards of crystallic material at once using gravitational pulses. Spore Chimney When the Tyranids take over a world, they create organic structures on the surface. The Spore Chimney launches deadly spores which kill living creatures, but that can be stopped by destroying the Chimney. Antiplant is very effective against them. Spore ...
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