History.txt

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History:

(*) v1.40 Beta 2004-05-02 - 27th Release, 148 weapons, 605 (1246) projectiles, 165 custom gfx, 46 custom sfx, size 738kb.

Added 0 weapons: .

Changed 57 weapons:
  Acid Gas Grenade: Less trail.
  Acid Spray: A bit faster ROF.
  Atomic Bomb: More damage, less random and faster timer.
  Banana Split: Faster reload, faster timer, more spread, more parts.
  Bazooka: More direct hit damage.
  Black Hole: A bit faster reload time.
  Bottles: Slower reload and ROF, some glas stays shorter.
  Bouncy Larpa: Slower reload and ROF.
  Bouncy Mine: More variating and faster timer.
  Bridge: Much faster reload.
  Builder: Less projectiles.
  Burning Stone: A bit faster reload, less bounce.
  Caltrop: Faster reload, nagative recoil.
  Cannon: Faster reload.
  Chain Gun: Faster Bullts, more damage delay.
  Charger: More recoil, faster reload, less damage.
  Countermesures: Longer damage delay, and a bit less spread.
  Dark Matter: A bit faster reload.
  Dart: Faster reload, faster ROF, more speed variation.
  Destroyer: Less projectiles.
  Dirt Ball: Faster reload.
  Dirt Grenade: A bit faster reload.
  Dirt Jump: Faster reload.
  Dirt Mine: Faster and more variating timer.
  DirtTrap: Slower reload.
  Dynamite Bundle: A bit faster reload, faster timer.
  Electro: Slower movements.
  Escape: Shorter jump, faster reload.
  Fire Flowers: A bit faster reload.
  Fireworks: More damage.
  Fireworks Bundle: More damage.
  FlameMine: Faster and more variating timer.
  FlakCannon: Less bounce.
  ForceField: Faster reload.
  FriendlyFire: Faster reload time.
  Gas Grenade: Less trail.
  Grasshopper: Faster reload, added damage delay.
  Grenade Jump: Explosion changed compleatly.
  Magnum: Faster reload time and faster ROF.
  Minigun: Added damage delay.
  Molotov Cocktail: Slower reload, a bit less damage, some damage delay, less glas and it stays shorter.
  Neutron Cannon: Slower reload, more variating range.
  Neutron Gun: Slower ROF, shorter range.
  Neutron Spray: Slower ROF, shorter range.
  Radioactive Stone: More damage, trail fading out, stays longer.
  Photon Torpedo: Easier to aim while moving.
  Rotor Mine: More damage on trail, stays shorter time.
  Smoke Grenade: Less trail.
  Sparcles: Slower ROF.
  Spread Gun: Faster reload, shorter range before spread.
  Super Health: Faster reload time.
  Throwing PickAxe: A bit slower reload.
  Thunder Storm: Rain injures, slower reload time.
  Uzi: Added damage delay.



(*) v1.35 2004-02-07 - 26th Release, 148 weapons, 580 (1203) projectiles, 164 custom gfx, 44 custom sfx, size 738kb.

Added 2 weapons: Atomic Bomb (unfinished), Throwing Pick Axe (Oddball).

Changed 14 weapons:
  Friendly Fire: More healing, faster reloead.
  Ripper: Less damage, slower reload.
  Neutron Gun: Miss player bug fixed.
  Invisible Mine Strike: Changed sound.
  Molotov Cocktail: Removed one explosion.
  Dynamite/Flame Mine/Splinter Mine: Smother rotation.
  Blunderbuss: New sound.
  Laser: Slower reload, slower ROF.
  Bottles: Slower reload and ROF, less shards, less damage.
  Neutron Guardian: Stays shorter time, slower ROF.
  Piercing Bullets: Faster reload and ROF.
  Slime Gun: New sound.

Casings have bounce sound.
Gas/Smoke effects have more frames.


(*) v1.30 2004-01-13 - 25th Release, 146 weapons, 554 (1154) projectiles, 157 custom gfx, 39 custom sfx, size 577kb.

Added 1 weapons: Nail Gun.

Changed 55+ weapons:
  Stick Mine: Slower reload.
  Invisible Trap: Faster reload, less traps.
  Friendly Fire: More ammo, faster reload.
  FlameMine: Less damage.
  Dirt Mine: Less grenades.
  Piercing Bullets: Now works correct.
  Neutron Grenade/Neutron Guardian: Added sound, variationg timer.
  Hellraider: Added sound.
  Thunder Storm: Slower reload, rain splash effect, less lightnings.
  Multi Grasshopper: Less damage.
  Invisible Mine Strike: Renamed from Mine Strike.
  Neutron Gun/Neutron Spray/Neutron Cannon: Slower reload, less range.
  Grenade Strike: Changed direct hit, new sound.
  Rail Grenade/Rail Guardian: Slower reload, added sound.
  Float Mini Mines: Renamed from Mine Wall.
  Proton Cannon: Added trail.
  Zimm Grenade/Zimm Guardian: Added sound and flash effect.
  Throwing Knife/Throwing Axe: Chance to bounce.
  RadiactiveStone: Variating timer.
  ForceField: No dirt damage, faster reload.
  Countermessures: Longer damage delay.
  Caltrops: More ammo, slower reload, easier to hit.
  Builder/Destroyer: Slower reload, less projectiles.
  Explosives: Smother rotation.
  Larpa/Bouncy Larpa: Less trail.
  Acid Gas Grenade: Renamed from Acid Gas, Slower reload, more variating timers.
  Gas Grenade/Smoke Grenade: Slower reload, more variating timers.
  Blunderbuss: No reload sound.
  Doomsday/Bazooka: Added added playerhit sound.
  Mini Nuke: Added rotation.
  ArmourPiercing: Added laser sight.
  Grenade Jump: Changed grenade.
  Grenade: Added shake.
  Black Hole: Inverted animation.
  Splinter Mine/Greenball/GroundHog: Added sound.
  Spike Bomb: More frames, new sounds, variating timer, explosion shards.
  Super Health: More frames.
  DrillBeam: Less damage, faster ROF, more ammo.
  Ripper: A bit slower reload, a bit less damage.
  Dart: More directions.
  BananaSplit: Smother rotation, faster reload, more splits.
  Acid Container: Use sound and better hit spread.
  Bottles: More types of fragments, new sound.

Updated to LieroX v0.56, so no explosions where it's not needed.
Big Explosions improved and dissapering projectiles fades out.
Added damage delay on those that still needs it.


(*) v1.25 2003-12-21 - 24th Release, 145 weapons, 462 projectiles, 151 custom gfx, 36 custom sfx, size 540kb.

Added 0 weapons: .

Changed 3 weapons:
  Green Shield: Added ammo on clip.
  Friendly Fire: Less gravity.
  Spliter Mine: Now functions again.


(*) v1.20 2003-12-09 - 23th Release, 145 weapons, 462 projectiles, 151 custom gfx, 36 custom sfx, size 540kb.

Added 2 weapons: Invicible Trap, Stick Mine.

Changed 23 weapons:
  Napalm: Now have sound.
  Gas Strike/Grenade Strike/Napalm Strike/Mine Strike: More directions on graphics, random trail delay.
  ThrowingAxe/ThrowingKnife: Damage delay, more directions on graphics.
  Shurikens: Damage delay, stick on walls.
  Molotov Cocktail: More variating timer.
  Bouncy Plasma/Bouncy Anti Plasma: Slower reload, more bullets in clip.
  Dirt Prison: A bit longer reload time, less timer on mines.
  Spikeballs: Slower reload, variating timer.
  Friendly Fire: More ammo.
  Blunderbuss: A bit more damage, more aim spread, more variating timer.
  Sparcles: Damage delay, more aim spread, and a bit longer reload.
  Bottles: A bit slower reload.
  Mini Nuke: Less damage.
  Charger: More spread and slower reload.
  Gatling Gun: More spread.
  Gauss Gun: Better hit detection.
  Thunder Storm: Much slower reload time.


(*) v1.15 2003-11-27 - 22th Release, 143 weapons, 449 projectiles, 151 custom gfx, 36 custom sfx, size 536kb.

Added 2 weapons: Bottles, ThunderStorm (ideas from Oddball).

Changed 31+ weapons:
  Mine Strike: Faster reload.
  Shurikens/Throwing Knife/Nanobots/Steroids/Burning Stone/Dynamite: New sound.
  Explosive: Do not explode when hitting players.
  Float Mine/Mine Wall: Shorter but more variating timer.
  Anti Nuke: More like Big Nuke.
  Banana Split: More bounce.
  Mini Nuke: A bit less and more variating exposion delay.
  Proton Cannon: Less self damage.
  Neutron Spray/Neutron Gun/Neutron Cannon: Less damage.
  Dirt Prison: Moves slower and the mine ring gets bigger.
  Photon Torpedo: New sound, mode trail damage, more random explosion speed.
  Slime Gun: Added delay on trigger and a bit faster reload.
  Rotor Mine: Added spread, speed and time variation.
  Dart: Added some blow away.
  Charge Beam: A bit slower, shorter, and less damaging beam, but with more hit radious.
  Bouncy Mine/Booby Trap Health/Booby Trap Weapon: Added delay on trigger, stays shorter time.
  Molotov Cocktail: Added delay on trigger, more spread on the throw, and smoke trail, and more rotating directions.
  Spike Balls: Added delay on trigger.
  Gatling Gun: More spread.
  Charger: Compleatly redone, including new sound.
  Magnum: Much more recoil, and more fragments.

More ground friction.
Optimized a few sound effects.
Most timed explosions that should have sound now have it.


(*) v1.10 2003-11-23 - 21th Release, 141 weapons, 396 projectiles, 145 custom gfx, 28 custom sfx, size 488kb.

Added 3 weapons: Friendly Fire, Ground Hog (ideas from Oddball), Magnum.

Changed 18 weapons:
  Sparcles: Slower ROF and reload.
  Hunting Rifle: Slower ROF.
  Gatling Gun: More directions, new sound, more ammo, more recoil.
  Electro/Nova: A bit more time before doing damage.
  Flack Cannon: Faster Reload.
  Splinter Mine: Changed name from Splint Mine.
  Zimm Grenade/Zimm Guardian: Zimms now stays shoter time and does less damage.
  Zimm: Now shows the flash correctly, damage delay.
  Acid Container: Dosen't get stuck in rock, less fragments.
  Napalm Strike: Less direct damage.
  Fire Wall: More bounce.
  Multigrasshopper: Slower reload.
  Grasshopper/Banana Split: Faster reload.
  Lightning: Slower reload, slower ROF, more spread, and more variating speed.
  Flame Thrower: Less damage.



(*) v1.05 2003-11-13 - 20th Release, 138 weapons, 381 projectiles, 141 custom gfx, 26 custom sfx, size 469kb.

Added 3 weapons: Banana Split (ideas from Oddball), Fire Wall (ideas from Oddball), Flame Thrower.

Changed 7 weapons:
  Proton Cannon: Takes some minor self damage.
  Lightning: New sound (from Oddball).
  Mine: More variation on the timer (often faster).
  Flamer: Faster in the beginning and slows down...
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