007 Everything or Nothing - Prima Official Guide.pdf

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007 cover_eguide
This game has received the
following rating from the ESRB
primagames.com ®
Prima is an authorized
Electronic Arts licensee.
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Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
1-800-733-3000
www.primagames.com
Created by Kaizen Media Group
Producer: Howard Grossman
Author: Keats Hanson
Designer: Ivor Forgevhen
The Prima Games logo is a registered trademark
of Random House, Inc., registered in the United
States and other countries. Primagames.com is
a registered trademark of Random House, Inc.,
registered in the United States. Prima Games is
a division of Random House, Inc.
No part of this book may be reproduced or transmitted in
any form or by any means, electronic or mechanical, includ-
ing photocopying, recording, or by any information storage
or retrieval system without written permission from
Electronic Arts Inc.
Prima is an authorized Electronic Arts license.
EVERYTHING OR NOTHING Strategy Guide © 2004
Electronic Arts Inc. Electronic Arts, EA GAMES and the EA
GAMES logo are trademarks or registered trademarks of
Electronic Arts Inc. in the U.S. and/or other countries. All
rights reserved. JAMES BOND, 007, James Bond Gun and
Iris Logos and all other James Bond related trademarks ™
Danjaq, LLC. James Bond, 007, James Bond Gun and Iris
Logos and all other James Bond related properties © 1962-
2004 Danjaq, LLC, and United Artists Corporation. EVERY-
THING OR NOTHING is a trademark of Danjaq, LLC, and
United Artists Corporation. ALL RIGHTS RESERVED.
Triumph is a registered trademark of Triumph Designs Ltd.
All rights reserved. Licensed from Dr. Ing. h.c. F. Porsche AG
under certain Patents. Porsche, the Porsche Crest, and
Cayenne are registered trademarks of Dr. Ing. h.c.F. Porsche
AG. ASTON MARTIN and the ASTON MARTIN LOGO are
trademarks owned and licensed by Aston Martin. © 2004
Aston Martin Lagonda Ltd. PlayStation is a registered
trademark of Sony Computer Entertainment Inc. Nintendo
GameCube is a trademark of Nintendo. Xbox is either a
trademark or registered trademark of Microsoft Corporation
in the U.S. and/or other countries and used under license
from Microsoft. All other trademarks are the property of
their respective owners.
Product Manager: Christy Curtis
Please be advised that the ESRB rating icons, “EC”, “K-A”,
“E”, “T”, “M”, “AO” and “RP” are copyrighted works and
certification marks owned by the Entertainment Software
Association and the Entertainment Software Rating Board
and may only be used with their permission and authority.
Under no circumstances may the rating icons be self-
applied or used in connection with any product that has
not been rated by the ESRB. For information regarding
whether a product has been rated by the ESRB, please call
the ESRB at 1-800-771-3772 or visit www.esrb.org. For
information regarding licensing issues, please call the ESA
at (212) 223-8936. Please note that ESRB ratings only
apply to the content of the game itself and does NOT apply
to the content of this book.
Important:
Prima Games has made every effort to determine that the
information contained in this book is accurate. However,
the publisher makes no warranty, either expressed or
implied, as to the accuracy, effectiveness, or completeness
of the material in this book; nor does the publisher assume
liability for damages, either incidental or consequential,
that may result from using the information in this book. The
publisher cannot provide information regarding game play,
hints and strategies, or problems with hardware or soft-
ware. Questions should be directed to the support num-
bers provided by the game and device manufacturers in
their documentation. Some game tricks require precise tim-
ing and may require repeated attempts before the desired
result is achieved.
ISBN: 0-7615-4289-2
Library of Congress Catalog Card Number: 2004112666
INTRODUCTION
STORY
2
GAMEPLAY
3
BEFORE YOU START
5
CAST OF CHARACTERS
6
GENERAL STRATEGY
8
WEAPONS
12
VEHICLES
13
GADGETS
14
WALKTHROUGH
GROUND ZERO
16
MI6 TRAINING
19
A LONG WAY DOWN
21
TRAIN CHASE
25
AN OLD FRIEND
28
SAND STORM
32
SERENA ST. GERMAINE
34
VERTIGO
37
THE RUINED TOWER
42
DEATH OF AN AGENT
45
A SHOW OF FORCE
51
MARDI GRAS MAYHEM
54
THE KISS KISS CLUB
58
UNDERWORLD
62
DEATH’S DOOR
64
BATTLE IN THE BIG EASY
70
FADED SPLENDOR
73
MACHINERY OF EVIL
79
THE PONTCHARTRAIN BRIDGE
82
A SIMPLE EXCHANGE
84
RED LINE
87
AMBUSHED!
89
THE HIGH ROAD
93
DIAVOLO’S PLAN
96
THE PLATINUM WAR
101
DANGEROUS DESCENT
104
RED UNDERGROUND
109
THE FINAL CARD
114
EVERYTHING OR NOTHING
119
MULTIPLAYER
GENERAL STRATEGY 124
TUNISIA: CROSSFIRE 128
TUNISIA: CORNERED 130
TUNISIA: SHORT FUSE 131
TUNISIA: LAST STAND 134
ANDAMAN SEA: CLIFFHANGER 136
ANDAMAN SEA: WARZONE 138
ANDAMAN SEA: FIREFIGHT 140
ANDAMAN SEA: DEATH TRAP 143
ANDAMAN SEA: CORE DESCENT 145
EGYPT: FLASHPOINT
148
EGYPT: SABOTAGE
151
EGYPT: KNIFE’S EDGE
153
EGYPT: INFERNO
154
APPENDIX
FOR YOUR EYES ONLY
158
DATA TABLES
160
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BACKGROUND: EVERYTHING OR NOTHING
The world’s greatest secret agent returns in the latest and greatest interactive adventure from EA Games: James Bond 007: Everything or
Nothing . This game delivers the ultimate cinematic gaming experience. It features the voice talents and likenesses of top stars such as
Willem Dafoe, Shannon Elizabeth, Heidi Klum, and Mya, as well as those of the original cast members from the current James Bond movies,
including M (Judi Dench), Q (John Cleese), and of course, James himself (Pierce Brosnan). Top all of this off with a slew of new vehicles, slick
gadgets, exotic locales, and a “jaw-dropping” return of a familiar old enemy— Everything or Nothing it is certainly the most exciting Bond
adventure so far.
Prima’s Official Strategy Guide will take you through the game, showing you how to progress through each level just as Bond would—with
savvy, daring, and the kind of genius only 007 could whip up. The walkthrough (which covers the Xbox, GameCube, and PlayStation 2 ver-
sions of the game) will take you step-by-step through missions that span four continents—from the Valley of the Kings in Egypt to the
French Quarter in New Orleans.
AND NOW FOR THE STORY...
The biggest development in technology is small—
very small—and it’s missing. At Oxford University’s
Department of Microtechnology, prototype nanoro-
bots have been stolen, and project scientist Dr. Katya
Nadanova has disappeared. The nanobots are
equipped with an organic compound that can eat
away metal, providing the key ingredient in Nikolai
Diavolo’s plan to seize control of his native Russia
and return it to its former glory as a bastion of hard-
line anti-Westernism.
Bond arrives in New Orleans while the city is prepar-
ing for Mardi Gras. He has plans to meet with Mya
Starling, an undercover NSA agent who is assigned
to keep an eye on a Russian colonel. Mya is discov-
ered by Arkady Yayakov, the club’s owner, before
Bond reaches the club. Yayakov and his right-hand
man, Jean Le Rouge, have lethal plans for her. To
save Mya, Bond must race through the club and the
nearby cemetery to a crematorium.
Diavolo is more than merely a former KGB officer dis-
illusioned by the westernization of his homeland. The
prodigy of 007’s nemesis Max Zorin, Diavolo was
groomed to carry Zorin’s plans to their natural con-
clusion: world domination.
The following morning 007 receives orders to head to
a plantation in the bayou, where he learns that Dr.
Nadanova has modified the nanobot technology for
Diavolo’s sinister plans. Bond destroys the facility,
and sees Jaws escaping toward New Orleans with a
tanker full of the improved nanobot technology. He
must stop Jaws before the villain unleashes the
nanobots on the steel-supported city of New Orleans.
If Jaws succeeds, the Big Easy will dissolve into the
Mississippi River, and millions will be killed.
Another agent, 003, was sent to investigate a myste-
rious mining operation and is now missing. His last
known contact was American geologist Serena St.
Germaine, and Bond is sent to locate her in Peru.
While there, he discovers that 003 had contacted her
in regards to her research on the anomalous plat-
inum levels in the surrounding mountains.
Investigating with St. Germaine, Bond is astonished
to see Agent 003 undergoing a brutal interrogation at
the hands of a mysterious stranger (Diavolo). Bond
listens as 003 whispers his dying words: “You must
get to New Orleans…stop Diavolo.…”
At the Q-Lab, Bond learns that platinum is the only
metal that the nanobots won’t destroy. He surmises
that this bizarre chain of events must tie directly to
Serena’s research in Peru.
Will the world be made safe for democracy once
again? That’s up to you.…
2
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INTRODUCTION - GAMEPLAY
GAME SCREEN: STATUS DISPLAY
While you’re playing Everything or Nothing , the bottom of the game screen will indicate everything you need to know regarding your status.
Here’s how it breaks down, moving from left to right on the game screen.
1
POWER MODE INDICATOR
This “glowing Bond” icon flashes onscreen after you dispatch multiple enemies with
hand-to-hand combat. In Power mode, your hand-to-hand attacks cause more damage
(you’ll see some new animations as well), and you will take less damage from enemies.
2
HEALTH METER
This is the most vital indicator—it shows how close you are to dying. It will flash red
when you sustain damage. If you have vibration enabled on your controller, it will
pulse like a rapid heartbeat when you are critically low on health.
3
BATTERY METER
This will tell you how much power you have left for using gadgets such as the Nano
Suit and the RC car. Some gadgets (such as flares and the Q Cloak) will recharge—
you’ll see your meter build slowly or quickly depending on the gadget.
4
WEAPON/AMMO STATUS
The weapon or gadget currently equipped will be listed here, in the box on the lower
line. The upper line has two numbers separated by a dash. The left number indicates
how many bullets are in the weapon equipped. When that number goes to zero, you’ll
need to reload (you’ll actually see an animation of Bond reloading the weapon). The
number on the right indicates how many extra rounds are available to reload.
1
2
3
4
3
INTRODUCTION - GAMEPLAY
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BOND MANEUVERS: CONTROLS/MOVES
While playing as Bond, you have a wealth of moves at your disposal. Some are obvious (walking around, firing a weapon, looking around, or
performing an action), but a few moves are worth pointing out.
1
MOVEMENT/ROLLING
1
Thanks to analog control, Bond can walk, jog, or run
depending on how far you push the analog stick.
While moving, you can also roll, which is useful for
dodging enemy fire. Since you can roll while
crouched, it’s also good to roll when moving from
behind one box to another.
Additional moves are
covered in the sections
ahead. Bond has a lot
of tricks up his sleeve,
so be sure to master
them all!
2
CROUCHING
Not only can you crouch behind items for cover, you
can move while crouching. Although you move slower
as a result, you’ll make less noise and be able to sneak
up behind enemies. Crouching while moving is essen-
tial for missions in which you need to avoid detection.
2
You can roll down stairs, but not up. (Bond is good,
but he can’t defy gravity.)
3
PUNCHING
Bond can punch with either hand, and pull off combos
depending on the combinations pressed. Sometimes
during hand-to-hand combat, the game will go into
slow motion when you pull off a cool combo. Some
combat moves are location-dependent: If you use
stealth while crouching behind an enemy, you’ll exe-
cute a choke hold. If you are near a wall, you’ll be able
to slam your enemy against it while fighting. It is best
to mix up punch combos—if you use a specific move
too often, enemies will learn to counter it. It’s impor-
tant to note that enemies will not fire at you while
you’re directly engaged in combat (they won’t risk the
chance of shooting their allies).
3
4
4
THROW/COUNTER ATTTACKS
When both punch buttons are pressed simultaneously
during hand-to-hand combat, a throw will be executed.
When the left punch and action buttons are pressed
simultaneously, you will counter an enemy’s attack.
You can even counter armed foes—you’ll parry their
gunshot or grab their weapon, for instance.
4
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