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Computer
THE MAGAZINE FOR DIGITAL CONTENT CREATION AND PRODUCTION
WORLD
May 2006 www.cgw.com
Home
Wreckers
CG artists break new technical
boundaries in Over the Hedge
$4.95 USA
$6.50 Canada
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May 2006
•
Volume 29
•
Number 5
THE MAGAZINE FOR DIGITAL CONTENT CREATION AND PRODUCTION
Computer
Also see
www.cgw.com
for computer graphics news,
special surveys and reports, and the online gallery.
WORLD
Departments
Features
Editor’s Note
2
The Race Is On
Cover story
Hedge Fun
8
FILM
|
Artists wrestle with hair and
fur techniques, along with squash and
stretch, while animators illustrate the
effects of urban sprawl from the
perspective of the savvy displaced
critters in
Over the Hedge
.
8
Spotlight
4
Products
Autodesk’s NAB offerings
Boxx’s Apexx 8
Avid’s InterPlay and Media
Composer family
By Martin McEachern
NAB’s AIM Winners
NewTek’s TriCaster Pro
Autodesk’s Maya 7
Adobe’s Production Suite
Apple’s Final Cut Studio
Oh, Rats!
16
CG SHORT
|
In this year’s SIGGRAPH
Best in Show, artists go to extremes—
dark/light, real/fantasy—to create a
compelling animated short fi lm.
16
News
Daz Acquires Eovia
Barbara Robertson
A Walk on the Wild Side
20
CG ANIMATION
|
Digital artists push
the boundaries of computer graphics
to give the animals in
The Wild
a
unique soft-edged style that is part
cartoon, part photoreal, and totally
appealing.
Portfolio
32
Luxology Modo 201 art
Reviews
34
Eovia’s Carrara 5 Pro
Products
36
Highlights from NAB2006
By Jenny Donelan
Backdrop
42
Half the Battle
26
BROADCAST
|
The sky’s the limit
when it comes to creating complex
visual effects for the sci-fi adventure
Battlestar Galactica
.
Mission: Possible
ILM accepts the challenge and
executes state-of-the-art effects,
including a complicated chase
sequence through a fi eld of
windmills, and blends them
seamlessly into the live action.
20
By Karen Moltenbrey
On the cover:
DreamWorks overcomes a number of
technical hurdles to create the adaptable
characters in
Over the Hedge
. Pg. 8.
26
www.cgw.com
MAY 2006
Computer Graphics World
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Karen
Moltenbrey
Chief Editor
The Race Is On
KAREN MOLTENBREY
: Chief Editor
karen@cgw.com
36 East Nashua Road
Windham, NH 03087
(603) 432-7568
_______
It’s a safe assumption that a number of NAB attendees and exhibitors, in town
for the show, lost a dollar or two at the Las Vegas gaming tables. After all, the
odds favor the house. But, there were many NAB vendors that made what can
be considered a safe bet: products supporting HD.
For the past few years, the trade fl oor has been abuzz with software
and hardware vendors pitching their so-called HD products. Some companies actually
came out of the gate early, and at full gallop, with high-defi nition offerings and sup-
port, while others trotted gingerly around the track with tools to handle “pseudo HD.”
And there were those that decided to ignore the sound of the starter’s pistol and wait
for wider HD adoption. However, after this year’s conference, there should be no doubt
that the HD race is on, and that it is in full swing.
Among those companies that are well into their fi rst few laps are the founding mem-
bers of Adobe’s OpenHD initiative, created by industry leaders to deliver integrated, cer-
tifi ed Windows-based HD solutions that make the move from SD to HD easier and more
affordable. Last April, the alliance started with Dell, HP, Intel, and Microsoft, and has
since expanded to include 10 additional partners within the digital media segment—AJA,
AMD, Blackmagic, Bluefi sh, CineForm, Focusrite, Ciprico, Matrox, Nvidia, and Rorke
Data. The result is the creation of new turnkey solutions supporting HD, from HDV to
real-time compressed and uncompressed HD. Moreover, “A-list”
companies Apple, Avid, and Autodesk, as well as others, have
been gearing up for HD for quite some time and have the support-
ed hardware (and software) to show for their efforts. For example,
Apple—the fi rst to support native uncompressed editing not long
ago—now, with its move to PCI Express on a bus architecture,
supports three streams of uncompressed 8-bit HD in real time.
“The bit has fl ipped across all segments of the industry concern-
ing HD. People are acquiring and editing HD content, and our cus-
tomers are adopting HD at a rapid pace,” says Kirk Paulsen, senior
director of professional applications product marketing at Apple.
“Today, essentially anyone involved in postproduction should be able to turn to their client
when asked if they are HD-ready and reply, ‘Yes, we are ready to take on your HD project
now,’ and not, ‘We are thinking about it and will get back to you.’ Otherwise, they will live
with the fear that their clients will go to another facility that is equipped for HD.” Another
issue of concern for those content creators sitting idle in the saddle: the longevity and use-
fulness of their material and archives fi ve to 10 years from now. “There is no sense in con-
tinuing to shoot in SD if you cannot repurpose those assets in the future,” Paulsen adds.
As Dana Ruzicka, vice president of Post Solutions at Avid, points out, the format has
really caught on during the past year, and providing a big surge was the Torino Winter
Olympics, with the second wave coming this summer during the World Cup. But HD
is not just for special events; this fall, expect to see a greater number of HD prime-time
TV shows not only on the major networks, but rather across the entire channel dial.
For many, the high-def track appears somewhat confusing, with many different HD
breeds available. For the time being, though, it doesn’t appear that a specifi c fl avor is nec-
essary, since most equipment vendors are supporting them all. What is important is that
companies as well as end users enter the race—or risk being put out to pasture.
CONTRIBUTING EDITORS:
Jenny Donelan, Audrey Doyle,
Evan Marc Hirsch, George Maestri,
Martin McEachern,
Stephen Porter, Barbara Robertson
KATH CUNNINGHAM:
Production Director
kcunningham@cgw.com
(818) 291-1113
__________
CHRIS SALCIDO:
Account Representative
csalcido@copprints.com
(818) 291-1144
_________
COMPUTER GRAPHICS WORLD
Editorial Offi ce:
620 West Elk Avenue
Glendale, CA 91204
(800) 280-6446, x1105
SALES
TIM MATTESON
: Publisher/West Coast Sales
tmatteson@cgw.com
(310) 836-4064
________
JEFF VICTOR
: Midwest/East Coast Sales
jvictor@cgw.com
(847) 367-4073
_______
The bit has
fl ipped across
the industry
concerning
HD. People are
adopting it at
a rapid pace.
LA Sales Offi ce:
620 West Elk Avenue
Glendale, CA 91204
(800) 280-6446
WILLIAM R. RITTWAGE
President and Chief Executive Offi cer
Computer Graphics World Magazine
is published
by Computer Graphics World, a
COP Communications company.
Computer Graphics World
does not verify any claims or
other information appearing in any of the advertisements
contained in the publication, and cannot take any
responsibility for any losses or other damages incurred
by readers in reliance on such content.
Computer Graphics World
cannot be held responsible for
the safekeeping or return of unsolicited articles,
manuscripts, photographs, illustrations or other materials.
Subscriptions: Address all subscription correspondence to
Computer Graphics World, 620 West Elk Avenue, Glendale,
CA 91204. Subscribers may also contact customer service at
info@copprints.com.
For change of address please include
the old and new address information, and if possible, in-
clude an address label from a recent issue. Subscriptions are
available free to qualifi ed individuals within the
United States. Non-qualifi ed 1 year rates: USA $4.95.
Canada & Mexico $6.50. All Airmail Delivery is available for
an additional $75.00 annually.
Postmaster:
Send address changes to
Computer Graphics World,
620 West Elk Avenue, Glendale, CA 91204.
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Computer Graphics World
MAY 2006
www.cgw.com
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