Card Extras.pdf

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Deathwish
Subplot. Charater is offered
a chance to destroy himself
and love ones instantly
or play a Keefee Haroo
Template!
The Quest
Subplot. Character is
offered a chance to embark
on a quest, or may turn this
in for a Possibility.
Net Gain
+3 bonus to net find ,
net stealth , netmanipulation
or net tracking
while in the GodNet
or Grid.
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158
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Research
The gamemaster supplies
needed, but unexpected,
clues to a mystery when this
card has been played down.
Hero Fails
If played, the gamemaster may
negate one of your character’s
successful actions. If played,
gain three possibilities at the
end of the adventure. Set this
card out facing the GM.
Survival
+3 bonus to any action
which avoids danger or
overcomes environment;
plus second chance if played
in Living Land.
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