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Sandstorm - Mastering The Perils Of Fire And Sand
CREDI
TS
DES I GNERS
B
RUCE
R. C
ORDELL
,
J
ENNIFER
C
LARKE
W
ILKES
, JD W
IKER
DEVELOPMENT TEAM
M
ICHAEL
D
ONAIS
, A
NDREW
J. F
INCH
,
D
AV I D
N
OONAN
ART DIRECTOR D&D
D
AW N
M
URIN
COVER ARTIST
B
EN
T
HOMPSON
INTERIOR ARTISTS
S
TEVEN
B
ELLEDIN
, M
ATT
C
AVOT TA
,
M
ITCH
C
OTIE
, E
D
C
OX
, W
AY NE
E
NGLAND
,
D
AV I D
H
UDNUT
, D
ANA
K
NUTSON
, D
OUG
K
OVAC S
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ODD
L
OCKWOOD
, C
HUCK
L
UKACS
,
J
IM
N
ELSON
, W
ILLIAM
O’C
ONNOR
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ICHAEL
P
HILLIPPI
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TEVE
P
RESCOTT
, W
AY NE
R
EYNOLDS
,
R
ON
S
PENCER
, S
TEPHEN
T
APPIN
E
DI
T
O
R
S
C
HRIS
T
HOMASSON
, C
INDI
R
ICE
, C
HRIS
S
IMS
MANAGING EDITOR
K
IM
M
OHAN
DESIGN MANAGER
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HRISTOPHER
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ERKINS
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ESSE
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ECKER
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TACY
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ONGSTREET
GRAPHIC DESIGNER
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EE
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ARNETT
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RISH
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OCHUM
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ENNIS
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AUTH
DIRECTOR OF RPG R&D
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ILL
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LAVICSEK
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OSHUA
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ORRIES
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OLEN
Resources:
Pharaoh
by Tracy and Laura Hickman;
Oasis of the White Palm
by Philip Meyers and Tracy Hickman;
Lost Tomb of
Martek
by Tracy Hickman; American Geological Institute:
Glossary of Geology
, 1972;
Physical Geology
by Robert J. Foster, Charles
E. Merrill Publishing Co., Columbus, Ohio, 1971;
Geology
by Richard M. Pearl, Barnes & Noble, Inc., New York, 1969; “The New
Martian Nomenclature of the International Astronomical Union” by G. DeVaucouleurs, et al.,
Icarus
26, 85, 98, 1975; A
L
-Q
ADIM
by Jeff Grubb and Andrea Hayday; M
AZTICA
by Douglas Niles; Wizards.com: “The Far Corners of the World—Sand and Sun: Spells
of the Desert” by James Jacobs.
Based on the original D
UNGEONS
& D
RAGONS
®
rules created by E. Gary Gygax and Dave Arneson, and the new D
UNGEONS
& D
RAGONS
game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This product uses updated material from the v.3.5 revision.
This W
IZARDS
OF
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OAST
®
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UNGEON
M
ASTER
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20,
D
20 S
YSTEM
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IZARDS
OF
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OAST
,
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Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
The Waste in Your Game . . . . . . . . . . . . . . . . . . . 4
How to Use This Book. . . . . . . . . . . . . . . . . . . . . . 4
Chapter 1: The Waste . . . . . . . . . . . . . . . . . . . . . . . 5
Formation of a Waste . . . . . . . . . . . . . . . . . . . . . . . 5
Wilderness Waste Environments . . . . . . . . . . . 7
Dungeons and Cavern Complexes . . . . . . . . . . 9
Extraplanar Wastes. . . . . . . . . . . . . . . . . . . . . . . .11
Natural Waste Hazards . . . . . . . . . . . . . . . . . . . .12
Heat Dangers . . . . . . . . . . . . . . . . . . . . . . . . . .12
Dehydration . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Sand and Wind. . . . . . . . . . . . . . . . . . . . . . . . .15
Sun Dangers . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Other Dangers . . . . . . . . . . . . . . . . . . . . . . . . .19
Supernatural Waste Hazards. . . . . . . . . . . . . . .20
Black Sand . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Devil Dunes . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Disease . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Fey Oases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Flamestorms . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Flaywind. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Furnace Wind. . . . . . . . . . . . . . . . . . . . . . . . . .22
Leech Salt Flats. . . . . . . . . . . . . . . . . . . . . . . . .22
Mirror Sand. . . . . . . . . . . . . . . . . . . . . . . . . . . .23
Moondust . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
Phantom Cities . . . . . . . . . . . . . . . . . . . . . . . . .23
Phantom Voices . . . . . . . . . . . . . . . . . . . . . . . .24
Plains of Glass . . . . . . . . . . . . . . . . . . . . . . . . . .24
Poison . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Red Seas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Shadowsand. . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Shapesand . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Slipsand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Slumber Sand . . . . . . . . . . . . . . . . . . . . . . . . . .26
Softsand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
Wailing Waste . . . . . . . . . . . . . . . . . . . . . . . . .26
Wilderness Waste Terrains . . . . . . . . . . . . . . . .26
Dungeon Waste Terrains . . . . . . . . . . . . . . . . . .31
Chapter 2: Races, Classes, and Feats . . . . . . .35
Life in the Waste . . . . . . . . . . . . . . . . . . . . . . . . . .35
Races of the Waste . . . . . . . . . . . . . . . . . . . . . . . .37
Asheratis. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37
Bhukas. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39
Humans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41
Dwarves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42
Elves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42
Gnomes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43
Half-Elves. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43
Half-Orcs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43
Halfl ings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43
Age, Height, and Weight. . . . . . . . . . . . . . . .43
Character Classes in the Waste. . . . . . . . . . . . 44
Barbarian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Cleric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
Druid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
Paladin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .48
Ranger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .48
Sorcerer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .49
Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .49
New Feats. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .49
Blazing Berserker . . . . . . . . . . . . . . . . . . . . . .49
Blessed by Tem-Et-Nu . . . . . . . . . . . . . . . . . .49
Drift Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . .49
Eagle’s Fury . . . . . . . . . . . . . . . . . . . . . . . . . . .49
Fiery Spell [Metamagic] . . . . . . . . . . . . . . . .49
Heat Endurance . . . . . . . . . . . . . . . . . . . . . . .50
Improved Heat Endurance . . . . . . . . . . . . .50
Judged by Aurifar . . . . . . . . . . . . . . . . . . . . . .50
Light of Aurifar . . . . . . . . . . . . . . . . . . . . . . . .51
Pharaoh’s Fist . . . . . . . . . . . . . . . . . . . . . . . . . .51
Priest of the Waste. . . . . . . . . . . . . . . . . . . . . .51
Rattlesnake Strike. . . . . . . . . . . . . . . . . . . . . .51
Sand Camoufl age . . . . . . . . . . . . . . . . . . . . . . .51
Sand Dancer . . . . . . . . . . . . . . . . . . . . . . . . . . .52
Sand Snare . . . . . . . . . . . . . . . . . . . . . . . . . . . .52
Sand Spinner. . . . . . . . . . . . . . . . . . . . . . . . . . .52
Sandskimmer . . . . . . . . . . . . . . . . . . . . . . . . . .52
Scorpion’s Grasp . . . . . . . . . . . . . . . . . . . . . . .52
Scorpion’s Instincts . . . . . . . . . . . . . . . . . . . .53
Scorpion’s Resolve. . . . . . . . . . . . . . . . . . . . . .53
Scorpion’s Sense . . . . . . . . . . . . . . . . . . . . . . .53
Searing Spell [Metamagic] . . . . . . . . . . . . . .53
Serpent Fang . . . . . . . . . . . . . . . . . . . . . . . . . . .53
Touchstone . . . . . . . . . . . . . . . . . . . . . . . . . . . .53
Touchstone Sites . . . . . . . . . . . . . . . . . . . . . . . . . .54
Shrine at Kahar (EL 3) . . . . . . . . . . . . . . . . . .54
Sunken City of Pazar (EL 4) . . . . . . . . . . . . .55
Healing Waters of Abu-Ima (EL 5). . . . . . .55
Pyramid of Amun-Re (EL 6). . . . . . . . . . . . .56
Crypt of Badr Al-Mosak (EL 7) . . . . . . . . . .56
City of the Dead (EL 7). . . . . . . . . . . . . . . . . .56
Salt Statuary (EL 7) . . . . . . . . . . . . . . . . . . . . .58
Eternal Breath of Seneferu (EL 8) . . . . . . .58
Well of Al-Sharaz (EL 8) . . . . . . . . . . . . . . . .59
Skysea (EL 9) . . . . . . . . . . . . . . . . . . . . . . . . . . .60
Vale of Dead Trees (EL 9) . . . . . . . . . . . . . . .60
Temple of Three (EL 10) . . . . . . . . . . . . . . . .62
Womb of Kikanuti (EL 10) . . . . . . . . . . . . . .62
Dusty Conclave (EL 12) . . . . . . . . . . . . . . . . .63
Blue Dragons’ Graveyard (EL 17) . . . . . . . .64
Chapter 3: Prestige Classes . . . . . . . . . . . . . . . .65
Picking a Prestige Class . . . . . . . . . . . . . . . . . . .65
Ashworm Dragoon . . . . . . . . . . . . . . . . . . . . . . . .66
Lord of Tides . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70
Sand Shaper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .76
Scion of Tem-Et-Nu . . . . . . . . . . . . . . . . . . . . . . .82
Scorpion Heritor . . . . . . . . . . . . . . . . . . . . . . . . . .86
Walker in the Waste . . . . . . . . . . . . . . . . . . . . . . .89
Chapter 4: Equipment . . . . . . . . . . . . . . . . . . . . .95
Weapons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .95
Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .98
Gear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .99
Mounts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Vehicles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Chapter 5: Magic. . . . . . . . . . . . . . . . . . . . . . . . . 105
Drift Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .105
Spell Lists. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Spell Descriptions. . . . . . . . . . . . . . . . . . . . . . . .110
Psionic Powers . . . . . . . . . . . . . . . . . . . . . . . . . . 129
Epic Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
Magic Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Chapter 6: Monsters . . . . . . . . . . . . . . . . . . . . . 137
Ashen Husk. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
Asherati . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Ashworm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
Bhuka . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .141
Camelopardel . . . . . . . . . . . . . . . . . . . . . . . . . . . .141
Chekryan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .142
Crawling Apocalypse. . . . . . . . . . . . . . . . . . . . .143
Crucian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Cursed Cold One (Gelun). . . . . . . . . . . . . . . . .145
Desert Devil (Araton) . . . . . . . . . . . . . . . . . . . .147
Dinosaur. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .147
Protoceratops . . . . . . . . . . . . . . . . . . . . . . . . .147
Diprotodon . . . . . . . . . . . . . . . . . . . . . . . . . . .148
Dire Animal . . . . . . . . . . . . . . . . . . . . . . . . . . . . .149
Dire Hippopotamus . . . . . . . . . . . . . . . . . . .149
Dire Jackal . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
Dire Puma . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
Dire Tortoise . . . . . . . . . . . . . . . . . . . . . . . . . 151
Dire Vulture . . . . . . . . . . . . . . . . . . . . . . . . . 152
Dragon, Sand . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Dry Lich . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Dune Hag. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
Dunewinder . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
Dustblight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Dustform Creature . . . . . . . . . . . . . . . . . . . . . . .161
Dust Twister . . . . . . . . . . . . . . . . . . . . . . . . . . . . .162
Forlorn Husk . . . . . . . . . . . . . . . . . . . . . . . . . . . .163
Giant Banded Lizard . . . . . . . . . . . . . . . . . . . . 164
Half-Janni . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165
Ironthorn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Lycanthrope . . . . . . . . . . . . . . . . . . . . . . . . . . . . .167
Werecrocodile . . . . . . . . . . . . . . . . . . . . . . . .167
Marruspawn . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Marrulurk . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Marrusault . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Marrutact . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Marruspawn Abomination . . . . . . . . . . . . . . 173
Mephit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175
Glass Mephit . . . . . . . . . . . . . . . . . . . . . . . . . .175
Sulfur Mephit . . . . . . . . . . . . . . . . . . . . . . . . .176
Mirage Mullah . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Ooze. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Brine Ooze . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Lava Ooze . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Porcupine Cactus . . . . . . . . . . . . . . . . . . . . . . . 179
Saguaro Sentinel . . . . . . . . . . . . . . . . . . . . . . . . 181
Sand Golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
Sand Hunter . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Scarab Swarm, Death . . . . . . . . . . . . . . . . . . . . 184
Scorpion Swarm . . . . . . . . . . . . . . . . . . . . . . . . .185
Sphinx. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Canisphinx . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Crocosphinx . . . . . . . . . . . . . . . . . . . . . . . . . 187
Saurosphinx . . . . . . . . . . . . . . . . . . . . . . . . . 188
Threskisphinx . . . . . . . . . . . . . . . . . . . . . . . 188
Thunderbird . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
Troll, Wasteland. . . . . . . . . . . . . . . . . . . . . . . . . 190
Tumbling Mound . . . . . . . . . . . . . . . . . . . . . . . 191
Waste Crawler (Anhydrut) . . . . . . . . . . . . . . . 191
Animals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
Camel, Dromedary . . . . . . . . . . . . . . . . . . . 192
Camel, Two-Humped . . . . . . . . . . . . . . . . . 193
Camel, War . . . . . . . . . . . . . . . . . . . . . . . . . . 193
Hippopotamus . . . . . . . . . . . . . . . . . . . . . . . 193
Horned Lizard . . . . . . . . . . . . . . . . . . . . . . . 194
Jackal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
Serval (Savannah Wildcat) . . . . . . . . . . . . 194
Vulture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
Vermin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
Brine Swimmer . . . . . . . . . . . . . . . . . . . . . . 195
Giant Ant Lion . . . . . . . . . . . . . . . . . . . . . . . 196
Giant Termite . . . . . . . . . . . . . . . . . . . . . . . . 197
Chapter 7: Adventure Sites . . . . . . . . . . . . . . 199
Basin of Deadly Dust . . . . . . . . . . . . . . . . . . . . 199
Harrax: The Dead Throne . . . . . . . . . . . . . . . 205
The Mummy’s Tomb . . . . . . . . . . . . . . . . . . . . 217
Appendix: Encounter Tables. . . . . . . . . . . . . 220
3
Introduction
The gray mounds of the desert roll into the distance, baked
by the blazing sun. Not a single stone shows through the
powdery plane, nor does a single insect scurry across its
surface. There is no landmark to steer by across the burning
silence of the sand sea except the sun. Dust billows with
every step, choking parched throats.
Dryness, ash, dust, heat, and sand: These are the elements
that make up a waste environment. The presence of any
one of these elements might be suffi cient to qualify an area
as a waste environment. The presence of two or three ele-
ments is usually a sign of a fairly inhospitable place, while
a locale that features all fi ve elements is an environment
that can test the strongest will.
The scale of what can be classifi ed as a waste environ-
ment extends from the very small, such as a single dry spot
in an otherwise temperate location (even a single chamber
in a dungeon), to the enormous—a region, continent,
world, or perhaps an entire plane of existence. The condi-
tions, hazards, and effects of these zones vary in type and
severity, depending upon the specifi c cause and location
of the given waste. The possibilities are endless.
Eventually, adventurers gain the ability and the desire to
travel the planes, enabling them to brave the perils of lava-
fi lled regions of the Elemental Plane of Fire, Baator’s hoary
layer of Stygia, or any other plane of heat and sand.
However you choose to introduce the waste elements of
dryness, ash, dust, heat, and sand into your game, this book
is designed to be your fi rst and best resource. Here, you
will fi nd rules for extreme heat and malignant deserts, new
races and touchstone feats, equipment, spells, monsters,
and more.
HOW TO USE THIS BOOK
Sandstorm
is intended for use in any D
UNGEONS
& D
RAGONS
®
game. You will need the
Player’s Handbook, Dungeon Master’s
Guide,
and
Monster Manual
to make use of the material in
this book. In addition, you might fi nd it useful to have the
Epic Level Handbook
and the
Expanded Psionics Handbook,
since
this book contains a small amount of material designed for
use with the systems introduced in those rulebooks.
The topics covered in this book include:
Chapter One: The Waste.
This chapter describes the
terrain and perils of the waste, the regions of endless ash
and sand found in deserts throughout the world, as well
as more exotic locations.
Chapter Two: Races, Classes, and Feats.
This chap-
ter describes the principal character races of the waste,
including two new PC races, the asherati and the bhuka.
Special rules and considerations for core character classes,
and a selection of new feats including several waste-based
touchstone feats, are included here as well.
Chapter Three: Prestige Classes.
This chapter intro-
duces six new prestige classes that are somehow associated
with waste environments, including the ashworm dragoon,
the lord of tides, and the scorpion heritor.
Chapter Four: Equipment.
We ap on s , ge a r, a nd
special alchemical items common to desert explorers are
described in this chapter. Also found in this chapter are
exotic weapons, vehicles useful for sailing dust seas, and
kheferu, a special material.
Chapter Five: Magic.
This chapter introduces the
concept of drift magic and introduces new spells and magic
items commonly encountered in the waste. It also includes
a small number of epic spells and psionic powers.
Chapter Six: Monsters of the Waste.
This chapter
describes several new monsters native to the waste, as
well as monsters that are thematically tied or owe their
existence to concepts pioneered in this book.
Chapter Seven: Adventure Sites.
This chapter describes
distinct adventure locales suitable for a campaign set in
the waste.
Appendix: Waste Encounters.
This appendix provides
a set of EL-based encounter tables for all your desert
encounter requirements.
4
THE WASTE
IN YOUR GAME
The methods by which you can introduce waste ele-
ments into your campaign are, like waste environments
themselves, nearly endless. The simplest method is the
inclusion of an extremely hot or arid room or chamber
in your next dungeon scenario, or as an obstacle through
which your player characters must pass to move on to the
next phase of the campaign. Mixing mundane threats
with an environment that carries its own challenges is
a way to inject variety into the game. Encounters with
“ordinary” monsters could prove more deadly than they
would be in areas where the environment does not come
into play.
Every waste environment is different. While one warm
environment might threaten dehydration in rounds,
many others become dangerous only after several hours
of trekking through them. For instance, anyone can
stand outside on a hot summer day without real risk.
However, force someone to walk for miles carrying a
hundred pounds of equipment on that same hot summer
day, and the possibility of heat exhaustion becomes a
real threat.
Experienced characters might choose to journey for
months through hot and sandy regions in search of any
adventure that fi nds them, or for a specifi c purpose. Per-
haps they seek to uncover the entrance to the lost City of
Dar, where artifacts of the ancient pharaohs must be found
before a terrible curse fulfi lls its ancient promise.
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