M&M 2ed - Lockdown - Gen-Pop.pdf
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Lockdown: Gen-Pop
LOCKDOWN: GEN-POP
Design
Michael Hammes
Editing and Layout
Philip Reed
Artwork
Rudolph Montemayor
Green Ronin Staff
Chris Pramas, Nicole Lindroos, Hal Mangold, Marc Schmalz,
Robert J. Schwalb, Steve Kenson & Evan Sass
Graphic Design based on the work of
Sean Glenn
and
Hal Mangold
Lockdown: Gen-Pop is ©2005 Green Ronin Publishing, LLC. All rights reserved. Reference to other copyrighted material in no way
constitutes a challenge to the respective copyright holders of that material. Gimmicks Guide to Gadgets, Mutants & Masterminds,
Freedom City, Green Ronin, and their associated logos are Trademarks of Green Ronin Publishing, LLC.
The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1.0a: Freedom
City, all original character and place names, Power Points, Hero Points, and Villain Points.
The following text is Open Gaming Content: all stat blocks.
Green Ronin Publishing
PO Box 1723
Renton, WA 98057-1723
www.greenronin.com
Ronin Arts
www.roninarts.com/superline
www.raforums.com
C
ONTENTS
Introduction ................................3
Preview Power ......................................4
Valkyrie .......................................5
Two-Gun ......................................7
Great Bear ...................................9
Mr. Lucky....................................11
Astral Maharishi .........................13
La Pyra ......................................15
Open Game License .............................17
A
BOUT THE
A
UTHOR
Michael Hammes has been freelancing in
the role-playing industry since 2001. Starting
small, he has steadily built his repertoire, and
reputation, by working for such companies as
Ronin Arts, Alderac Entertainment Group, Dark
Quest Games, and E.N. Publishing. He is current-
ly trying to balance his writing schedule with
his role as stay-at-home father. To catch the lat-
est from Michael’s Imagination, please visit
www.michaelhammes.com
.
www.mutantsandmasterminds.com
www.atomicthinktank.com
PAGE 2 OF 17
A GREEN RONIN PRODUCTION
CREATED BY RONIN ARTS
LOCKDOWN: GEN-POP
Gen-Pop
details six additional convicts specifically
for use in
Lockdown
, although the convicts will prove
useful as villains for any superhero campaign.
The six convicts include members of both genders
and cover a variety of types and power levels. A sum-
mary of basic information on the six convicts is in the
box below.
E
XISTING
C
ONVICT
The convict in question could have been at
Lockdown
all along, simply slipping under the heroes’
radar until the GM decides that the introduction of
the convict is important. This is especially easy with
Two-Gun, Great Bear, Mr. Lucky, and La Pyra as each of
these individuals for one reason or another keeps a
low profile and does not associate much with the
other inmates.
A lower profile is a bit harder to justify for Astral
Maharishi due to his personality. At the same time it is
precisely his personality that would most likely cause
the heroes to want to stay as far away from him as
possible.
The one least likely to keep a low profile is
Valkyrie, especially if the GM maintains her connec-
tion with Berlin Betty. Of course, in this case the GM
can simply rule that Valkyrie has been in either Ad.
Seg. or the SHU for the duration of the heroes’ pres-
ence at
Lockdown
(a not unlikely scenario for the big
Swede).
The Ad. Seg./SHU option can also be used for any
of the other convicts, as can the idea of having them
be escaped prisoners returned to
Lockdown
.
INTEGRATING
THE CONVICTS
The convicts in this supplement are written to slot
easily into any existing
Lockdown
campaign. With the
exception of Valkyrie, who has a connection to Berlin
Betty, all of the convicts are individuals without any
existing in-prison relationships (and even Valkyrie’s
connection with Berlin Betty can be easily ignored by
the GM). This allows the GM to introduce the convicts
into a
Lockdown
game in a number of fashions.
N
EW
C
ONVICT
The convict is a prisoner new to
Lockdown
. In this case,
the GM should use the information included on the pris-
oner’s history and stay in
Lockdown
to determine how the
individual will react to his or her arrival at the prison and
what, if any, groups or alliances the convict will join.
NEW CONVICTS
Name
Identity
Identification
Power Level
Karolina Åkesson
Valkyrie
II-H-017
12
Bernard Grayson
Two-Gun
I-A-003
17
James Iron Eyes
Great Bear
III-C-009
14
Kenneth Johnson
Mr. Lucky
V-E-002
16
Thomas McIntyre
Astral Maharishi
V-E-005
11
Claudia Martinez
La Pyra
III-F-011
13
PAGE 3 OF 17
I
NTRODUCTION
LOCKDOWN: GEN-POP
THE CONVICTS
AS TRUSTEES
None of the convicts in
Gen-Pop
have been given
trustee status. That’s not to say that they cannot be,
either now or in the future, trustees. In fact a couple of
them, Astral Maharishi and Mr. Lucky, have been con-
sidered for acquisition, but in each case the Cartel has
chosen not to give them the opportunity. However, in
general the convicts here are not trustee material
because of their previous history, personality, or
prison relationships.
At rank 1 Probability Control only ensures that a
natural 1 on an attack roll is not an automatic miss, if
the total attack roll would still hit the target’s
Defense. Higher ranks increasingly ensure reliably
good outcomes (or at least a degree of immunity to
poor ones) while the highest ranks ensure the charac-
ter can regularly accomplish amazing things.
Probability Control’s maximum rank is the campaign’s
power level or 20 (whichever is less).
At the Gamemaster’s discretion, you can split your
Probability Control among multiple die rolls in the
same round, having a lesser effect. So, for example,
you could split Probability Control 12 into two mini-
mum die rolls of 6, or any other combination adding
up to 12. In this case, the GM may wish to allow
Probability Control ranks greater than 20, but with no
more than 20 ranks assigned to any particular die roll
in a round.
Extras
•
Fortune (+1):
You can grant the benefits of your
Probability Control to someone else by touch.
• Jinx (+1):
You can affect someone else with bad
luck by touch (requiring a successful melee attack
roll for an unwilling subject). The target gets a Will
saving throw to avoid the effect. If it fails, on one of
the subject’s die rolls for the next round (chosen by
you), a roll equal to or less than your Probability
Control rank is treated as a 1.
•
Range (+1):
You can use Fortune and/or Jinx at
normal range as a +1 extra. For a +2 extra, you
can use either at perception range. You must have
the Fortune or Jinx extra(s) to benefit from this
extra.
Flaws
• Limited (–1):
You can only use the Fortune or
Jinx ability of Probability Control; the power does-
n’t benefit you. You must have the appropriate
extra (Fortune or Jinx) to take this flaw.
PREVIEW POWER
Mr. Lucky uses the Probability Control power, a
power that will be appearing in the upcoming
Mastermind’s Manual
. The power’s description has
been included in this supplement for your conven-
ience.
P
ROBABILITY
C
ONTROL
Effect:
Alteration
Action:
Free
Range:
Personal
Duration:
Instant
Cost:
4 points per rank
You have some control over the otherwise ran-
dom whims of chance. Each round you can make your
Probability Control rank the minimum result of any
one die roll you make. If the die comes up with a lower
result, use your power rank instead. So if you have
Probability Control 12 you can choose a die roll and be
ensured a minimum result of 12 on the die, treating
any roll of less than a 12 as a 12. A 20 on the die roll
acquired through Probability Control is not considered
a “natural 20.”
PAGE 4 OF 17
LOCKDOWN: GEN-POP
V
ALKYRIE
other women are not immune to her predations
unless they can somehow impress in her the fact that
size and strength aren’t everything.
B
ACKGROUND
Athletically gifted from an early age, Karolina
Åkesson was Sweden’s top hepthatlete and a world
champion by the time she was a teenager. Finding it
too easy to win in the female events, Karolina wanted
to test herself against male athletes, but was barred
from doing so. Disillusioned by the sexism of the deci-
sion, Karolina withdrew to the Swedish countryside
and vowed never to compete again. Shortly there-
after, while jogging in the fields near her home,
Karolina was confronted by the ghostly vision of a
beautiful woman in armor who led Karolina to a cave.
Inside she found a gleaming suit of armor and a
mighty sword.
Donning the armor and grasping the sword,
Karolina was reborn as Valkyrie and vowed to bring an
end to male domination in society. Finding several
female supers sympathetic to her cause, Valkyrie
formed the Furies. The Furies spent their time
robbing, kidnapping, and otherwise
flaunting what they saw as the rules of an
unjust male-dominated society and
hoped by their actions to begin a female
revolution. Of course, the revolution
never came and the Furies were
eventually betrayed by one of their
own in La Pyra, who in exchange for
a reduced sentence, agreed to turn
in her fellow Furies to the govern-
ment.
Valkyrie is a swaggering bully that
prefers to get her way through physi-
cal intimidation. She is fully confi-
dent that her physical abilities
make her one of the top dogs in
Lockdown regardless of gender.
While men, whom Valkyrie con-
siders the enemy, get no
respect from her at all, even
U
SING
V
ALKYRIE
Valkyrie is an exercise fanatic and spends as much
time as possible in Two Tier’s gymnasium and weight
center. When not busy maintaining her physique
Valkyrie is usually at Berlin Betty’s side, acting as
Holman’s enforcer, bodyguard, and leader of her
entourage. Valkyrie has this position
because Berlin Betty enjoys having
such a fine example of the
PAGE 5 OF 17
“Never send a man to do a woman’s job.”
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