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Happy Harpy Hunting Grounds Scenario by Chris Van Tighem 1 of 2
Happy Harpy Hunting
Grounds
By Chris Van Tighem
considered the winner. If all three
harpies are not taken out of action before
the other warbands have routed than no
one receives the rewards from the nest.
The tall ruined buildings of Mordheim
are home to many strange and fantastical
creatures. Occasionally the warbands of
Mordheim will attempt to discover the
treasures that are contained in the lairs of
such creatures.
Harpies
The harpies are jealously protective of
the wyrdstone in their nest. If any model
approaches within their charge range
than they will charge. The harpies will
try and coordinate their attacks so at
least one stays back and protects the
nest. Therefore, a Harpy may disengage
from a fallen enemy model if there is an
opportunity for one of its companions to
charge another model.
A group of 3 Harpies have nested in one
of the tall buildings and their scavenging
and attacks on unfortunate warbands has
ensured a sizable stash of valuables. In
fact, the harpies have been nesting on
some rather sizable shards of wyrdstone
closely resembling eggs of a sort.
Partially due to their maternal instinct
and probably due to the corrupting
influence of the wyrdstone the Harpies
have grown extremely protective of their
nest and will guard it to the death if need
be.
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Special Rules:
Fly: A Harpy may fly up to 12 inches.
After the movement phase the model is
assumed to be landed and may be
charged. If on the ground, a Harpy may
make a full movement and then use its
wings. Any model that it comes into
contact in while flying is considered a
charge.
Talons: A Harpy has talons and is
accustomed to fighting unarmed.
Drop Attack: If a Harpy is successful
with both attacks in the first round of
combat than the harpy has successfully
grabbed on to her enemy and swoops
back up in the air to drop the model
allowing gravity to do the work instead.
The attacks themselves do not wound
but the person controlling the harpy
immediate rolls a d6 and a scatter dice.
That is the distance and direction from
the place where the attack took place
that the model will rest. Next the player
Setup:
Normal set up rules apply but set one of
the taller buildings (6 inches or greater)
in the centre of the playing are. This will
act as the nest for the harpies. Ladders
may be placed in nearby buildings but
none in the building occupied by the
Harpies.
Roll a d3 to determine how many
Wyrdstone shards are included. The nest
is also full of various items. The winning
warband may roll on the chart provided
to determine what is contained in the
nest.
The Harpies go first before any of the
warbands.
Winning the Scenario:
The warband who does not rout is
d
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Happy Harpy Hunting Grounds Scenario by Chris Van Tighem 2 of 2
controlling the harpy rolls another d6.
This is the distance from which the
model has been dropped. The result is
the strength of hit (Str 1 to Str 6).
Falling rules apply. Therefore the model
will suffer a d3 number of Str d6 hits. If
a model falls into a building than count
the fall to where they land and then
determine if the model falls again if it is
within 1 inch of the edge of the floor.
Any model that is struck by the dropped
model will suffer a S3 hit. Large targets
may only be dropped a d3 inches since
their size and weight make them more
difficult to pick up. Once its opponent is
dropped the Harpy may continue flying
and return to the nest, preparing for
another attack. Models that are stunned
or knocked down will not be charged as
it is too difficult for the Harpy to fly that
close to the ground and do a drop attack.
*Some how this unfortunate sod was
whisked away to the harpy nest. What
they had planned for him is unknown but
he may aid you in your exploration phase
either this game or next.
Experience
+1 For the leader of the winning warband
+1 for each hero and Henchman group
that survives the battle
+1 for each enemy taken OOA by a Hero
(this includes Harpies).
Will not Rout: The Harpies have
mistaken the wyrdstone in their nest as
Harpy eggs and will fight to the death to
protect them.
Harpy Nest Contents:
Besides the wyrdstone the following
items may be in the Harpy Nest.
Roll d6 Item
5+
2d6 Gold
3+
Jeweled Dagger
5+
Heavy Armour
6+
Ithilmir Sword
3+
Gems worth 30 GC
6+
Wolf Cloak (See 2002
Mordheim Annual)
5+
Straggler*
3+
Lucky Charm
4+
D3 Shields
5+
D3 Helmets
6+
D3 Swords
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