Warband Pros & Cons.pdf
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Mordheim Warbands - Pros and Cons
Mordheim Warbands - Pros and Cons
by Tuomas Pirinen
Greetings all,
Since people are interested, I will quickly go through the Mordheim Warbands and their
pros and cons:
Marienburg mercenaries:
These are the rich kids, backed up by the Merchants. 600
Gold (instead of 500) to start with, +1 on rolls to locate rare items.
Middenheimers:
Captain and Champions get +1 S, plus some unique items (in WD).
Reiklanders:
12" command radius for the captain, +1 BS to all Marksmen.
Sisters of Sigmar:
Sigmarite warhammers (+1 St, 1 handed), prayers of Sigmar, Augur
to predict future (lots of re-rolls), but few missile weapons.
Undead:
Well, you get a Vampire! :) Immunity to psychology, fear, Necromancer to use
magic, but poor choice of equipment, little experience, no running.
Possessed:
Chaos cultists. Chaos magic, Beastmen, madmen and above all, the Possessed
themselves -living fighting machines, men with the souls of Daemons inside them. Brutal
fighters, but very expensive to hire.
Witch Hunters:
Hate magic users, good equipment, wardogs, Sigmarite Warrior Priest
with prayers, flagellants.
Skaven of Clan Eshin:
Fast, deadly, good climbers, lots of special rules and equipment.
Really good warband - apart from the abysmal Leadership. :) Good choice, but if your
opponents learns to play against Skaven, you must be careful.
Plik z chomika:
RPG
Inne pliki z tego folderu:
Playsheet.pdf
(536 KB)
Random Terrain Chart [Lustria setting].pdf
(82 KB)
Campaign Aid [v1.20].pdf
(1214 KB)
Additional Rare Goods.pdf
(40 KB)
Brewhouse Tiles [Border Town Burning setting].pdf
(840 KB)
Inne foldery tego chomika:
Campaigns
Dramatis Personae
Hired Swords
Optional Rules
Rules
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