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Duels in Mordheim
Duels in Mordheim
By Steve Gibbs
(with help from the Famous Duelist Donato, Pal Adamson, Bri'n Cog'n)
"You have insulted me for the last time" Elregar shouted. "I demand satisfaction"
"When and where?" Orczy replied nonchalantly.
"Tomorrow at dawn, in the street in front of the Twisted Goat"
"Very well Tomorrow."
Dawn came quickly and Elreagr and Orczy met in front of the inn. The sun was rising
banishing the early morning mist and the sky was bleeding. Elregar turned to Orczy,
"Today is a good day to die." Orczy winked and replied, "But a better day to live."
A crowd had gathered to watch the duel despite the earlyness of it. Donato held forth the
box containing two dueling pistols. "Choose your weapon," he said. The two men
selected their weapons. Donato explained the rules, "You will stand back to back, take six
paces turn and wait for me to drop this cloth." He held forth a red strip of cloth. "When
the cloth is let go you may fire. Any questions?" None. The two men stood back to back
took their six paces and aimed their weapons. Both waited for the red cloth to fall.
Duels in Mordheim
Duels may happen in Mordheim between regular games or for quick one on one battles.
In dueling there is a code of honor.
Dueling Code of Honor
1. The duel is between the challenger and the challenged, only they may participate
2. In a pistol duel you will stand and shoot at each other (no charging)
3. No extra weapons may be brought.
4. The judge will provide you a weapon if you don't have it for the duel
5. The weapon must be returned to the judge after the duel
6. Any special skills you have may be used
7. Only leather armor is allowed
8. Shields and helmets may be used if both players agree
9. Magic is right out
10. Drugs are in
11. Failure to follow any of these will result in no experience points gained for the duel
Hero's may challenge other hero's to duels outside of regular games. This challenge may
be issued due to the fact they lost the last battle, are avenging the death of a fallen
comrade, they insulted your mother, drank your beer, or whatever you want to challenge
an opponent for.
A captain MUST challenge the opposing captain if he wants to fight a duel. He may not
challenge a "normal" hero. Heroes may challenge other heroes or even a captain. The
hero who is being challenged to a duel may do two things:
1. Decline the duel - If the hero declines the duel, the hero that challenged him counts as
a Fear-causing creature to him for the next battle the two warbands fight in.
2. Accept challenge - if the hero accepts the challenge, he may choose the weapons to
fight the duel with, either the sword or pistol. The judge (an imaginary one unless some
one wants to create a character for him) will supply the weapons needed for the duel. He
also holds the bets.
Place both models in Close Combat (base-to-base), Neither hero counts as charging (this
is an exception to the rules) and the hero with the highest Initiative attacks first. Treat this
duel as a normal combat situation from now on.
When using normal pistols, place both heroes 6" apart from each other. When using
dueling pistols place both heroes 10" from each other. Roll a D6 and add Initiative for
both heroes. The one with the highest score shoots first. If it is a tie both players fire at
the same time and both are resolved simultaneously. Repeat until a hero is injured. The
judge will supply a freshly loaded weapon for each round. First hit that damages wins.
Either side may wager on which champion will win. Both players agree on the amount
they will bet. The judge will hold the money and retain 10% for his fee and for supplying
the weapons. The winner will get to keep 90% of the winnings. He will also gain 1d6*6
from spectator's bets.
Both players gain 1 experience for participating in the duel (after all even the loser would
learn something). The winner gains 1 for taking his opponent OOA or 2 if he kills his
opponent (the winner has a chance to gain 3 experience not 4).
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