Cyberspace Corebook.pdf
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38102 KB
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Pobierz
the
catling edge
of a
Dark
Age
Hi
•
CYBERSPACE
CREDITS
AUTHOR/ DESIGNER:
Tod Foley
ADDITIONAL DESIGN AND DEVELOPMENT:
Terry K. Amthor, Leo LaDell, S. Coleman
Charlton, Kevin Barrett.
COVER ART:
Rick Vietch
INTERIOR ART:
Rick Lowry, Angela Bostick, Del
Harris, Karl Martin.
ADDITIONAL ART & GRAPHICS:
Will Hyde, Jennifer
Kleine.
PROJECT SPECIFIC CONTRIBUTIONS:
Pagemaking:
Jennifer Kleine, Leo LaDell, Terry K. Amthor, Kevin
Williams;
Layout:
Eileen Smith, Cheryl Kief,
Andrew Christensen, Ted Dinwiddie, Larry Brook;
Cover Graphics:
Rick Britton;
Editorial Contribu-
tions:
Preston M. B. Eisenhower IV.
SPECIAL CONTRIBUTIONS:
Michael Brown, Torey
Foley, Brian MacLir, the mighty king Zoot, and most
of all Dann McGee, who introduced me to the work
of William Gibson.
PLAYTESTERS:
Michael "Mr. Hand" Brown, Ronald
"Red Eagle" Carnegie, Cathy "Marly" McGee, Dann
"Blank Phranq" McGee, and Will "Tiny Tim" Ringer.
ICE MANAGEMENT
—
Production Manager:
Terry Amthor;
Sales & Customer Service Manager:
Deane Begiebing;
Art Director:
Richard Britton;
Editing & Development
Manager:
Coleman Charlton;
President:
Peter Fenlon;
CEO:
Bruce Neidlinger;
Controller:
Kurt Rasmussen.
ICE STAFF
—
Marketing Consultant: John
Morgan;
Licensing:
Kurt Fischer;
Print Buyer:
Bill Downs;
Production Supervisor:
Suzanne Young;
Art & Graphics
Staff:
Haines Sprunt, Lydia Conder;
Editing & Develop-
ment Staff:
Terry Amthor, Kevin Barrett, Rob Bell, Pete
Fenlon, Leo LaDell, Jessica Ney, John Ruemmler;
Mustelid Staff:
S. Dinker Du;
Production Staff: Leo
LaDell,
Eileen Smith, Cheryl Kief, Jennifer Kleine, Paula Peters,
Andrew Christensen, Will Hyde, Ted Dinwiddie, Kevin
Williams, Larry Brook.
Sales & Customer Service Staff:
John Brunkhart, Heidi Heffner, Becky Pope;
Shipping
Staff: John
"Frat" Breckenridge, Robert Crenshaw, David
Johnson, Corey Wicks.
CYBERSPACE™
Copyright © 1989 by Iron Crown Enterprises. All rights reserved. No part
of this book may be reproduced in any form or by any electronic or me-
chanical means, including information storage and retrieval devices and
systems, without prior written permission from the publisher, except that
brief passages may be quoted for reviews, and certain specifically noted
forms may be reproduced for personal use.
First Printing. Printed in USA.
ISBN:
1-55806-045-6
Stock*: 5100
DEDICATION
This work is humbly dedicated to the monu-
mental thinkers and futurologists whose tremen-
dous insight and profound knowledge of human
nature made it possible: Isaac Asimov, John
Brunner, Arthur C. Clarke, Philip K. Dick, William
Gibson, Timothy Leary, John Lilly, Bruce Sterling,
and Alvin Toffler.
•
Produced and distributed by Iron Crown Enterprises, Inc., P.O. Box 1605,
Charlottesville, VA, 22902
Phone:
(804) 295-4280
FAX: (804) 977-4811
EARTH, 2090
Sliding a small, shiny card into the
console's slot, he half sings the chorus of a
popular neo-rock tune: "tranquilizers...
cigarettes...we're only human... we all get
wet..." He scratches at the back of his right
hand, where a shiny tatto shows his
moniker — "VidKid", and flips a switch on
the console's plastic casing. Instantly, as if
some invisible strings had been cut, his
body slumps back into the overstuffed
chair, eyes rolling in their sockets. Oblivi-
ous, he twitches slightly. The journey has
begun. Sixty seconds later and two
hundred miles away, a red light flashes on
a computer workstation in the corporate
headquarters of a local BioLab.
"Alert! Alert!"
drones the mechanical
voice of the security monitor, "Counter-
espionage Breached! Deterrents ineffec-
tive! ", but it is too late. By the time the
on-line security personnel manage to locate
the intruder, several important files have
been removed from memory, and the
central processor has begun slowing down
dangerously. The data security chief links
into the secondary processor and begins
routing tracers through the Net as techni-
cians swarm into the cooled central
chamber, cutting into the system. The
local and Corporate police are notified, and
the phone company attempts to comply
with their demands. Eventually, the
insinuated Virus is detected, isolated, and
removed, but the intruder is long gone.
"Wa/"VidKid yanks the trodes from his
head and runs to the sink, where he douses
his aching temples in cold water, and rubs
the slightly burnt area around his trodejack.
"Got the suckers!" He returns to the small
console and removes the shiny card from
its slot, recalling the stream of sensitive
data he witnessed as he performed the last
crucial download; bright squares of neon
green, dancing in the bold red confines of
the central processing unit. He recalls, too,
the fierce jab of electric blue which fried
him for a split second before he eluded its
charge. Tucking his newfound meal-ticket
into the pocket of his fatigues, the Kid
replaces his dust plug and packs up his
trusty CyberDeck. "It's time to hit the
mean streets, boyo — someone'll pay
megacredits for this file — gonna buy me a
way out of this hole..." The small scar at
the base of his neck hardly hurts anymore
— hell, it was probably just a Mark 3 or 4.
EARTH,
2090
Below the glittering towers of the MegaCorp headquarters, millions of
abused and hopeless citizens struggle to maintain some semblance of
order in their puny lives. Massive airships course slowly over the choking
metropolitan maze of the Pacific Sprawl, their iridescent advertisements
burning rays of light into the otherwise dismal and polluted atmosphere...
MIKURA BIOLABS WANTS YOU -
BECOME AN ORGAN DONOR!
VISIT THE L-5 COLONY
IF THINE EYE OFFEND THEE...
ITISN'TANAL/Sr/N/
In the streets, the constant cacophony
of the rabble continues; hovercraft engines
whine loudly, burning alcohol fuel; the
primal beat of neo-rock pounds through
the walls of a crowded nightclub; street
vendors shout their slogans, plying krill
and unknown foodstuffs off their meager
pushcarts; cries of pain erupt from a
nearby alleyway as a local Sprawlgang
assaults its latest victim — no one pays
much attention anymore. Zaibatsu board-
members make their world-spanning
decisions via teleconference line, unmoved
by the passions of the lives they effect,
protected behind the austere holographies
of the council room. Sensory stars record
their latest money-making ventures, shot
over the Global Telecommunications Net
into the tired brains of millions without real
lives of their own. Interplanetary shuttles
take off and land on schedule, carrying
residents and visitors to and from the
orbital colonies and resorts. Lush subur-
ban developments, packed with young
over-acheivers, are patrolled by automated
and armed guards. Big money runs this
show, and it's the same all over the
world...
In the dark and hazy recesses at the
back of an abandoned warehouse, a lone
adventurer gears up for his dangerous
mission. Removing a small plug from the
back of his skull, he attaches a set of wires
into the waiting aperture and sits down
before a well-worn console. "Gotta get
out", he mumbles, and then "Burn me if
they want to... I got nothing to lose".
CYBERSPACE
PREFACE
PART II: RESOLVING CHARACTER ACTIONS
S 14.0 THE SEQUENCE OF ACTIONS
4
0
P1.0 INTRODUCTION
7
14.1 Opportunity Action
4
0
P 2.0 GENERAL INFORMATION
8
14.2 Canceling Action
4
1
2.1 Abbreviations and Definitions
8
S 15.0 MOVEMENT
4
1
2.2 Dice Rolling Conventions
9
15.1 The Encumbrance Penalty
4
1
2.3 Difficulty Levels
9
15.2 Walking Movement Rate
4
2
2.4 Task Abbreviations
9
15.3 Running - Double Movement
4
2
S 16.0 MANEUVERS
4
5
THE SYSTEM
PART I: PLAYER CHARACTER GENERATION
S1.0 MENTAL AND PHYSICAL STATS
16.1 Static Maneuvers
4
5
16.2 Moving Maneuvers
4
5
16.3 Vehicular Maneuvers
4
5
1
1
16.4 Using Equipment
4
6
16.5 Construction and Research
4
6
S 2.0 PROFESSIONS
1
2
16.6 Repairs
4
9
S 3.0 SOCIAL CLASS
1
3
S 17.0 ATTACKS
4
9
S 4.0 ADOLESCENCE SKILL DEVELOPMENT
1
5
17.1 Sequencing Attacks of the Same Type
5
0
S 5.0 APPRENTICESHIP SKILL DEVELOPMENT
1
7
17.2 Target Choice and Parrying
5
0
5.1 Developing Skill Ranks
1
7
17.3 Unmodified Rolls
5
0
5.2 Level Skill Development
1
7
17.4 Maximum & Minimum Result Limitations
5
0
S 6.0 MONEY, EQUIPMENT, AND CYBERNATION
1
8
17.5 Attack Results
5
0
6.1 Starting Money
1
8
17.6 Range and Reloading
5
1
6.2 Equipment
1
8
17.7 Drawing Weapons
5
1
6.3 Cyberization
1
8
17.8 Grenade, Rocket and Missile Attacks
5
2
S 7.0 DETERMINING A CHARACTER'S BONUSES
1
9
S 18.0 CONFLICTING ACTIONS
5
3
7.1 Stat Bonuses
1
9
S 19.0 VEHICULAR COMBAT
5
3
7.2 Profession Bonuses
1
9
S 20.0 RESISTANCE ROLLS
5
4
7.3 Equipment Bonuses
2
0
S 21.0 INJURY, DEATH, AND HEALING
5
4
7.4 Skill Rank Bonuses
2
0
21.1 Injury
5
4
7.5 Special Bonuses
2
0
21.2 Death
5
4
7.6 Total Skill Bonuses
2
1
21.3 Natural Healing
5
5
7.7 Defensive Bonus
2
1
21.4 Medical Aid
5
5
7.8 Resistance Roll Bonuses
2
1
7.9 Handling Multiple Applicable Bonuses
2
1
RUNNING THE WORLD
S 8.0 SKILL DESCRIPTIONS
2
1
8.1 Maneuvering Skills
2
2
8.2 Weapon Skills
2
2
R1.0 THE 21ST CENTURY
6
0
R 2.0 THE WORLD OF CYBER SPACE
61
8.3 General Skills
2
2
2.1 Corporate Cities and Business Parks
6
1
8.4 Subterfuge Skills
2
3
2.2 Corporate Suburbs
6
2
8.5 Social Skills
2
3
2.3 Inner Cities and Sprawls
6
2
8.6 Cyberspace Skills
2
3
2.4 Resource and Refining Zones
6
3
8.7 Technical Skills
2
4
2.5 Arcologies and Aqualogies
6
3
8.8 Special Skills
2
4
2.6 Wilderness Preserves
6
4
8.9 Secondary Skills
2
5
2.7 Wastelands
6
4
S 9.0 CHARACTER BACKGROUND (OPTIONAL)
2
6
2.8 The Homeless
6
4
9.1 Background Options
2
6
2.9 Space Colonies
r
yrr.
65
9.2 Idiosyncrasies
2
7
R 3.0 LIFE IN THE 21ST CENTURY
"Q,...
6
7
9.3 Injuries and Handicaps
3
0
3.1 The Family
6
7
9.4 Ambidexterity
3
0
3.2 Education
6
7
9.5 Advance Experience Levels Option
3
0
3.3 Healthcare
6
8
S 10.0 EXPERIENCE AND ADVANCING LEVELS
3
1
3.4 Transportation
6
9
10.1 Experience Points
3
1
3.5 Communications and Entertainment
7
0
10.2 Character Experience Levels
3
2
3.6 Careers and Personal Finance
7
1
10.3 Advancing a Level
3
3
3.7 Law Enforcement
7
2
S 11.0 MILITARY/PARAMILITARY TRAINING
3
3
3.8 Privacy
7
3
11.1 The Edison Force
3
3
3.9 Slang and Terminology
7
3
11.2 Transnet Regulatory Al League
3
3
R 4.0 MAJOR ENTITIES
76
11.3 World Allied Revolutionary Army
3
3
4.1 Corporations
7
7
S 12.0 PATRONS
3
6
4.2 Gangs
8
4
S 13.0
CYBERSPACE
AND
SPACE MASTER
3
6
4.3 Governments
8
6
13.1 Skills
3
6
4.4 Arcologies
8
6
13.2 Professions
3
7
4.5 Orbital Habitats
8
6
13.3 Psions ...
....38
R 5.0 IMPORTANT NPCs
8
8
5.1 Hostiles
.
...88
Cyberspace is divided into several discrete sections. Other sections will be
referred to by the part of the book and then the section within the part:
P — Preface; S — System; R — Running the World; T — Technology,
C — Cyberspace; V — Adventure; A — Appendices.
5.2 Neutrals
8
9
5.3 Patrons...,
....92
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