Catalyst 35100a - CBT - Sword and Dragon Record Sheets OEF.pdf

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Record Sheets: Sword and Dragon
226615832.019.png
TM
ARMOR DIAGRAM
Left Torso
(8)
Head (7)
Right Torso
(8)
’MECH RECORD SHEET
'MECH DATA
WARRIOR DATA
Type: JR-7K JENNER GRACE II
Movement Points:
Tonnage: 35
Name:
Gunnery Skill:
Piloting Skill:
Walking:
Running:
Jumping:
7
11
0
Tech Base: Inner Sphere
3067
Hits Taken
1
3
2
5
3
7
4
10
5
11
6
Dead
Consciousness#
Weapons & Equipment Inventory
(hexes)
Qty Type
Loc Ht Damage Min Sht Med Lng
Center
Torso
(9)
1
Light PPC
RA 5
5 (DE)
3 6 12 18
Left Arm
(4)
Right Arm
(4)
1
Light PPC
LA 5
5 (DE)
3 6 12 18
1
NARC
LT 0
0 3
6
9
1
C³ Slave
— —
— — —
Left
Leg
(6)
Center
Torso
Rear (3)
Right
Leg
(6)
Left
Torso Rear
(4)
Right
Torso Rear
(4)
CRITICAL HIT TABLE
Head
1. Life Support
2. Sensors
3. Cockpit
4.
5. Sensors
6. Life Support
INTERNAL STRUCTURE DIAGRAM
Heat
Scale
Overflow
Left Arm
Right Arm
Shoulder
Upper Arm Actuator
Light PPC
Light PPC
Head
Left Torso (8)
Right Torso (8)
1. Shoulder
2. Upper Arm Actuator
3. Light PPC
4. Light PPC
Ferro-Fibrous
1.
2.
3.
4.
5.
6.
1-3
Ferro-Fibrous
1-3
30
*
29
5.
6.
Ferro-Fibrous
28
*
Ferro-Fibrous
Roll Again
Roll Again
Ferro-Fibrous
Roll Again
Roll Again
Center Torso
27
1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.
Left
Arm
(6)
Right
Arm
26
*
1. Engine
2. Engine
3. Engine
4. Gyro
5. Gyro
6. Gyro
25
*
Roll Again
Roll Again
(6)
4-6
4-6
24
*
Roll Again
1-3
Roll Again
Center
Torso
(11)
Roll Again
Roll Again
23
*
Roll Again
Roll Again
22
*
21
1. Gyro
2. Engine
3. Engine
4. Engine
5.
6.
Left
Leg
(8)
Right
Leg
(8)
20
*
Left Torso
Right Torso
19
*
1.
2.
3.
4.
5.
NARC
NARC
Ammo (NARC) 6
CASE
Ferro-Fibrous
4-6
1.
2.
3.
4.
5.
6.
Single Heat Sink
Endo Steel
Endo Steel
Endo Steel
Endo Steel
18
*
C³ Slave
17
*
1-3
Endo-Steel
1-3
HEAT DATA
16
Engine Hits
15
*
6. Ferro-Fibrous
Endo Steel
Heat
Level* Effects
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 –5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 –4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 –3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 –2 Movement Points
8 +1 Modifier to Fire
5 –1 Movement Points
Heat Sinks:
10
Single
14
*
Gyro Hits
1.
2.
3.
4.
5.
6.
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous
Roll Again
1.
2.
3.
4.
5.
6.
Endo Steel
Endo Steel
Endo Steel
Endo Steel
Endo Steel
Endo Steel
13
*
30 Shutdown
Sensor Hits
12
Life Support
4-6
4-6
11
10
*
9
8
*
7
Left Leg
1. Hip
2. Upper Leg Actuator
3. Lower Leg Actuator
4. Foot Actuator
5.
6.
Right Leg
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
6
1.
2.
3.
4.
5.
6.
5 *
4
3
Ferro-Fibrous
Ferro-Fibrous
Damage Transfer
Diagram
Endo Steel
Endo Steel
2
1
0
© 2006 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
226615832.020.png 226615832.021.png 226615832.022.png 226615832.001.png 226615832.002.png 226615832.003.png
TM
ARMOR DIAGRAM
Left Torso
(16)
Head (9)
Right Torso
(16)
’MECH RECORD SHEET
'MECH DATA
WARRIOR DATA
Type: HCT-5S HATCHETMAN AUSTIN
Movement Points:
Tonnage: 45
Name:
Gunnery Skill:
Piloting Skill:
Walking:
Running:
Jumping:
4
6
4
Tech Base: Inner Sphere
3059
Hits Taken
1
3
2
5
3
7
4
10
5
11
6
Dead
Consciousness#
Weapons & Equipment Inventory
(hexes)
Qty Type
Loc Ht Damage Min Sht Med Lng
Center
Torso
(21)
1
LB 10-X AC
RT 2
10
(DB, C/S/F)
— 6 12 18
Left Arm
(14)
Right Arm
(14)
3
ER Medium Laser
LA 5
5 (DE)
— 4
8 12
1
Hatchet
RA —
9
— —
Left
Leg
(22)
Center
Torso
Rear (6)
Right
Leg
(22)
Left
Torso Rear
(6)
Right
Torso Rear
(6)
CRITICAL HIT TABLE
Head
1. Life Support
2. Sensors
3. Cockpit
4.
5. Sensors
6. Life Support
INTERNAL STRUCTURE DIAGRAM
Heat
Scale
Overflow
Left Arm
Right Arm
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Head
Left Torso (11)
Right Torso (11)
1. Shoulder
2. Upper Arm Actuator
3. Lower Arm Actuator
4. Hand Actuator
ER Medium Laser
1.
2.
3.
4.
5.
6.
1-3
Roll Again
1-3
30
*
29
5.
6.
Double Heat Sink
28
*
ER Medium Laser
ER Medium Laser
Ferro-Fibrous
Double Heat Sink
Double Heat Sink
Hatchet
Center Torso
27
1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.
Left
Arm
(7)
Right
Arm
(7)
26
*
1. Light Engine
2. Light Engine
3. Light Engine
4. Gyro
5. Gyro
6. Gyro
25
*
Ferro-Fibrous
Hatchet
4-6
4-6
24
*
Ferro-Fibrous
1-3
Hatchet
Ferro-Fibrous
Ferro-Fibrous
Center
Torso
(14)
23
*
Ferro-Fibrous
Ferro-Fibrous
22
*
21
1. Gyro
2. Light Engine
3. Light Engine
4. Light Engine
5.
6.
Left
Leg
(11)
Right
Leg
(11)
20
*
Left Torso
Right Torso
19
*
1.
2.
3.
4.
5.
Light Engine
Light Engine
Double Heat Sink
Double Heat Sink
Double Heat Sink
4-6
1.
2.
3.
4.
5.
6.
Light Engine
Light Engine
LB 10-X AC
LB 10-X AC
LB 10-X AC
18
*
Ferro-Fibrous
17
*
1-3
Ferro-Fibrous
1-3
HEAT DATA
16
Engine Hits
15
*
6. Double Heat Sink
LB 10-X AC
Heat
Level* Effects
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 –5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 –4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 –3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 –2 Movement Points
8 +1 Modifier to Fire
5 –1 Movement Points
Heat Sinks:
10
Double
14
*
Gyro Hits
1.
2.
3.
4.
5.
6.
Double Heat Sink
Double Heat Sink
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous
1.
2.
3.
4.
5.
6.
LB 10-X AC
LB 10-X AC
Ammo (LB 10-X) 10
Ammo (LB 10-X) 10
CASE
Ferro-Fibrous
13
*
30 Shutdown
Sensor Hits
12
Life Support
4-6
4-6
11
10
*
9
8
*
7
Left Leg
1. Hip
2. Upper Leg Actuator
3. Lower Leg Actuator
4. Foot Actuator
5.
6.
Right Leg
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
6
1.
2.
3.
4.
5.
6.
5 *
4
3
Jump Jet
Jump Jet
Damage Transfer
Diagram
Jump Jet
Jump Jet
2
1
0
© 2006 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
226615832.004.png 226615832.005.png 226615832.006.png 226615832.007.png 226615832.008.png
TM
ARMOR DIAGRAM
Left Torso
(19)
Head (9)
Right Torso
(19)
’MECH RECORD SHEET
'MECH DATA
WARRIOR DATA
Type: ENF-5D ENFORCER DANIEL
Movement Points:
Tonnage: 50
Name:
Gunnery Skill:
Piloting Skill:
Walking:
Running:
Jumping:
5
8
5
Tech Base: Inner Sphere
3054
Hits Taken
1
3
2
5
3
7
4
10
5
11
6
Dead
Consciousness#
Weapons & Equipment Inventory
(hexes)
Qty Type
Loc Ht Damage Min Sht Med Lng
Center
Torso
(23)
1
Gauss Rifle
RA 1 15 (DB, X) 2 7 15 22
Left Arm
(16)
Right Arm
(16)
2
ER Medium Laser
LA 5
5 (DE)
— 4
8 12
1
ER Small Laser
LT 2
3 (DE)
— 2
4
5
Left
Leg
(21)
Center
Torso
Rear (7)
Right
Leg
(21)
Left
Torso Rear
(5)
Right
Torso Rear
(5)
CRITICAL HIT TABLE
Head
1. Life Support
2. Sensors
3. Cockpit
4.
5. Sensors
6. Life Support
INTERNAL STRUCTURE DIAGRAM
Heat
Scale
Overflow
Left Arm
Right Arm
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Gauss Rifle
Head
Left Torso (12)
Right Torso (12)
1. Shoulder
2. Upper Arm Actuator
3. Lower Arm Actuator
4. ER Medium Laser
ER Medium Laser
1.
2.
3.
4.
5.
6.
1-3
Roll Again
1-3
30
*
29
5.
6.
Gauss Rifle
28
*
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous
Gauss Rifle
Gauss Rifle
Gauss Rifle
Center Torso
27
1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.
Left
Arm
(8)
Right
Arm
(8)
26
*
1. XL Engine
2. XL Engine
3. XL Engine
4. Gyro
5. Gyro
6. Gyro
25
*
Roll Again
Gauss Rifle
4-6
4-6
24
*
Roll Again
1-3
Gauss Rifle
Center
Torso
(16)
Roll Again
Ferro-Fibrous
23
*
Roll Again
Ferro-Fibrous
22
*
21
1. Gyro
2. XL Engine
3. XL Engine
4. XL Engine
5.
6.
Left
Leg
(12)
Right
Leg
(12)
20
*
Left Torso
Right Torso
19
*
1.
2.
3.
4.
5.
XL Engine
XL Engine
XL Engine
ER Small Laser
Ferro-Fibrous
4-6
1.
2.
3.
4.
5.
6.
XL Engine
XL Engine
XL Engine
Ammo (Gauss) 8
Ammo (Gauss) 8
18
*
Jump Jet
17
*
1-3
Roll Again
1-3
HEAT DATA
16
Engine Hits
15
*
6. Ferro-Fibrous
Ammo (Gauss) 8
Heat
Level* Effects
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 –5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 –4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 –3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 –2 Movement Points
8 +1 Modifier to Fire
5 –1 Movement Points
Heat Sinks:
10
Double
14
*
Gyro Hits
1.
2.
3.
4.
5.
6.
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous
Roll Again
Roll Again
1.
2.
3.
4.
5.
6.
CASE
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous
Roll Again
Roll Again
13
*
30 Shutdown
Sensor Hits
12
Life Support
4-6
4-6
11
10
*
9
8
*
7
Left Leg
1. Hip
2. Upper Leg Actuator
3. Lower Leg Actuator
4. Foot Actuator
5.
6.
Right Leg
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
6
1.
2.
3.
4.
5.
6.
5 *
4
3
Jump Jet
Jump Jet
Damage Transfer
Diagram
Jump Jet
Jump Jet
2
1
0
© 2006 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
226615832.009.png 226615832.010.png 226615832.011.png 226615832.012.png 226615832.013.png
TM
ARMOR DIAGRAM
Left Torso
(18)
Head (9)
Right Torso
(18)
’MECH RECORD SHEET
'MECH DATA
WARRIOR DATA
Type: HBK-4G HUNCHBACK HOHIRO
Movement Points:
Tonnage: 50
Name:
Gunnery Skill:
Piloting Skill:
Walking:
Running:
Jumping:
4
6
0
Tech Base: Inner Sphere
3056
Hits Taken
1
3
2
5
3
7
4
10
5
11
6
Dead
Consciousness#
Weapons & Equipment Inventory
(hexes)
Qty Type
Loc Ht Damage Min Sht Med Lng
Center
Torso
(24)
1
Med. Pulse Laser
RA 4
6 (P)
2
4
6
Left Arm
(16)
Right Arm
(16)
1
Med. Pulse Laser
LA 4
6 (P)
2
4
6
1
Ultra AC/10
RT 4 10/sht, R2
(DB, R/C)
6 12 18
1
ER Small Laser
H 2
3 (DE)
2
4
5
Left
Leg
(24)
Right
Leg
(24)
1
C³ Slave
CT —
Center
Torso
Rear (8)
Left
Torso Rear
(6)
Right
Torso Rear
(6)
CRITICAL HIT TABLE
Head
1. Life Support
2. Sensors
3. Cockpit
4.
5. Sensors
6. Life Support
INTERNAL STRUCTURE DIAGRAM
Heat
Scale
Overflow
Left Arm
Right Arm
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Head
Left Torso (12)
Right Torso (12)
1. Shoulder
2. Upper Arm Actuator
3. Lower Arm Actuator
4. Hand Actuator
Med. Pulse Laser
1.
2.
3.
4.
5.
6.
1-3
ER Small Laser
1-3
30
*
29
5.
6.
Med. Pulse Laser
28
*
Endo Steel
Endo Steel
Endo Steel
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous
Center Torso
27
1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.
Left
Arm
(8)
Right
Arm
(8)
26
*
1. Engine
2. Engine
3. Engine
4. Gyro
5. Gyro
6. Gyro
25
*
Endo Steel
Ferro-Fibrous
4-6
4-6
24
*
Endo Steel
1-3
Ferro-Fibrous
Center
Torso
(16)
Endo Steel
Ferro-Fibrous
23
*
Endo Steel
Ferro-Fibrous
22
*
21
1. Gyro
2. Engine
3. Engine
4. Engine
5.
6.
Left
Leg
(12)
Right
Leg
(12)
20
*
Left Torso
Right Torso
19
*
1.
2.
3.
4.
5.
Single Heat Sink
Endo Steel
Endo Steel
Endo Steel
Endo Steel
4-6
1.
2.
3.
4.
5.
6.
Ultra AC/10
Ultra AC/10
Ultra AC/10
Ultra AC/10
Ultra AC/10
18
*
Single Heat Sink
17
*
1-3
C³ Slave
1-3
HEAT DATA
16
Engine Hits
15
*
6. Endo Steel
Ultra AC/10
Heat
Level* Effects
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 –5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 –4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 –3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 –2 Movement Points
8 +1 Modifier to Fire
5 –1 Movement Points
Heat Sinks:
14
Single
14
*
Gyro Hits
1.
2.
3.
4.
5.
6.
Endo Steel
Endo Steel
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous
1.
2.
3.
4.
5.
6.
Ultra AC/10
Ammo (Ultra AC 10) 10
Ammo (Ultra AC 10) 10
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous
13
*
30 Shutdown
Sensor Hits
12
Life Support
4-6
4-6
11
10
*
9
8
*
7
Left Leg
1. Hip
2. Upper Leg Actuator
3. Lower Leg Actuator
4. Foot Actuator
5.
6.
Right Leg
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
6
1.
2.
3.
4.
5.
6.
5 *
4
3
Single Heat Sink
Single Heat Sink
Damage Transfer
Diagram
Single Heat Sink
Single Heat Sink
2
1
0
© 2006 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
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