Rogue Trader RT14 - Stars of Inequity.pdf

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TM
TM
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EXPLORATION AND CONQUEST
IN THE KORONUS EXPANSE
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ROLEPLAYING IN THE GRIM
DARKNESS OF THE 41 ST MILLENNIUM
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CREDITS
Lead Developer
Max Brooke
Executive Game Designer
Corey Konieczka
Writing and Development
Owen Barnes, Tim Cox, Jordan Goldfarb, Robert Grayston,
Kory Hook, Tim Huckelbery, Gregory Koteles, Jason Marker
Executive Producer
Michael Hurley
Publisher
Christian T. Petersen
Editing and Proofreading
Matthew Harkrader, Mike Montesa, and Thaadd Powell
Special Thanks
Playtest Coordinator Ronald DeValk. “Unrepentant” Lachlan
“Raith” Conley with Aaron Wong, Mark McLaughlin,
Jordan Dixon, and Fiona Coath. “You Bid Babies?!?” Jordan
Millward with Keri Harthoorn, Kyle Harthoorn-Burton,
Kieren Smith, Julia Smith, and Malcolm Douglas Spence.
“No Guts No Glory!” Adam Lloyd with Sean Connor, Ben
Newman, Simon Butler, Vernon Schlegel, and Mat Westcar.
“The Librarians” Pim Mauve with Gerlof Woudstra, Keesjan
Kleef, Jan-Cees Voogd, and Joris Voogd. Ryan Powell.
Graphic Design
WiL Springer
Cover Art
Zach Graves
Interior Art
John Blanche, Sam Burley, Matt Bradbury, Jon Cave, Kevin
Chin, Alexandre Dainche, Dave Gallagher, Zach Graves, David
Griffith, Taylor Ingvarsson, Julepe, Nuala Kinrade, Mathias
Kollros, Karl Kopinski, Alex Konstad, Ignacio Bazán Lazcano,
Diego Gisbert Llorens, Antonio Maínez, Mark Molnar, Ameen
Naksewee, Niten, Pascal Quidault, Aaron Riley
G AMES W ORKSHOP
Licensing Managers
John French, Andy Hall, and Owen Rees
Managing Art Director
Andrew Navaro
Head of Licensing
Jon Gillard
Art Direction
Andy Christensen
Head of Licensing, Legal,
and Strategic Projects
Andy Jones
Production Management
Eric Knight
Head of Intellectual Property
Alan Merrett
Licensing & Development Coordinator
Deb Beck
Fantasy Flight Games
1975 West County Road B2
Roseville, MN 55113
USA
FANTASY
FLIGHT
GAMES
Copyright © Games Workshop Limited 2012. Games Workshop, Warhammer 40,000, Warhammer 40,000 Role Play, Rogue Trader,
the foregoing marks’ respective logos, Stars of Inequity, and all associated marks, logos, places, names, creatures, races and race insignia/
devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer
40,000 universe and the Rogue Trader game setting are either ®, ™, and/or © Games Workshop Ltd 2000–2012, variably registered
in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. Fantasy Flight
Games and the Fantasy Flight Games logo are trademarks or registered trademarks of Fantasy Flight Publishing, Inc. All rights reserved
to their respective owners. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form
by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the publishers.
ISBN: 978-1-61661-594-9 Product Code: RT14 Print ID: 1551DEC12
Printed in China
For more information about the Rogue Trader line, free downloads, answers
to rule queries, or just to pass on greetings, visit us online at
www.FantasyFlightGames.com
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Contents
What’s in this Book? ..............................................................4
Overview ..................................................................................7
System Creation ......................................................................8
System Features .....................................................................8
Star Creation ...................................................................... 13
System Elements ................................................................ 14
Planet Creation ..................................................................... 19
Environments ........................................................................ 24
Resources ............................................................................ 27
Native Species .................................................................... 34
Inhabitants .......................................................................... 39
Creating Planetary Encounters ........................................... 53
Profit Motive ...................................................................... 54
Encounter Sites ..................................................................... 58
Grave-Worlds and Ghost Ships ........................................ 58
Death Zones ....................................................................... 61
Lost Cities ........................................................................... 62
Alien Empires and Xenos Ruins....................................... 64
Xenoform Biome ............................................................... 66
Hidden Oases ..................................................................... 67
Caverns ................................................................................ 68
Jungles ................................................................................. 68
Chaos-Scarred Regions ..................................................... 70
Ancient Warzone Regions ................................................ 70
Local Phenomena .............................................................. 72
Planetside Complications .................................................... 74
Treasure Generator ............................................................... 83
Explorer’s Equipment .......................................................... 93
Overview ............................................................................... 99
The Colonial Endeavour ...................................................100
The Initial Investment .....................................................100
Colony by Contract .........................................................100
Foundation ........................................................................101
Colonial Structure ..............................................................103
Colony Characteristics ....................................................103
Colony Types ...................................................................104
Colonial Leadership ........................................................106
Representatives .................................................................107
Colony Upgrades ...............................................................112
Infrastructure Upgrades ..................................................112
Support Upgrades ............................................................113
Calamity and Fortune ........................................................117
Outsourcing Objectives .....................................................120
Explorator Fleet KX–557.V .............................................125
Corsair-Captain Jalthas Mettiere ......................................128
The Freebooter Fleet of Kaptin Graffletz........................133
The Forsaken Kindred .......................................................137
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Introduction
“Ever onward I race, to the unknown edge of reality. There, in the
eternal horizon, lies our glory and our gain!”
–Rogue Trader Alexei Magn
I n the 41st Millennium, travel between the stars is in equal
parts arduous and extraordinary. It is a perilous miracle,
a trip through a realm of raw insanity, made possible by
incalculable labour and sacrifice. A Rogue Trader risks not
only his soul to dread this nightmare domain, but the souls of
everyone aboard his vast and ancient vessel.
But the prize is worth it. For a Rogue Trader, travel
through the Warp presents infinite opportunities. Strange and
beautiful and terrible worlds hang in the dusky penumbra
of the void just beyond the God-Emperor’s Light. Some
house vast deposits of resources or treasures that capable of
generating wealth beyond even a Rogue Trader’s avaricious
imaginings; others are home to strange alien species unseen by
human eye. Still other worlds house only ruins, the crumbling
monuments of extinct empires that sailed between the stars in
ages long-forgotten. All of these things represent incredible
opportunities—and threats—to a Rogue Trader. Some are
inherently lethal, while others draw the interest of powerful
rivals as deadly as the Explorers themselves. Still, the risks can be
calculated and the scales balanced. For what peril to the body, the
mind, or the soul can outweigh the prize of possibility itself ?
WHAT ’S IN THIS BOOK?
This volume contains resources for both Players and Game Masters
who wish to delve deep into the lost corners of the Koronus
Expanse. It contains the World Generator, a resource for creating
new planets, as well as a detailed section on creating Planetside
Adventures to challenge any group of players. Additionally, it
contains rules for creating and managing one’s own colonies on
these worlds, and powerful factions and foes that Game Masters
can use to stir the avaricious struggle amidst the stars to life.
C HAPTER III: C OLONIAL E NDEAVOURS
For Explorers who wish not just to plunder, but to build (and
then plunder!), this chapter provides a set of resources for
creating Colonies upon the countless worlds of the Expanse.
These Colonies can be extremely valuable, but the Explorers
must protect their holdings, or risk losing them to catastrophe,
marauding xenos, or worse—rival Rogue Traders!
C HAPTER IV: F ACTIONS OF THE E XPANSE
From dashing and deadly human corsairs to rampant Ork
Freebooterz to the vast Explorator Fleets of the mighty Adeptus
Mechanicus, this chapter contains a sampling of foes that a
Game Master can introduce into a campaign as valuable allies or
desperate foes for the Explorers. Each faction has several important
and memorable NPCs, an overview of its goals and history, and a
brief summary of its resources in the Koronus Expanse.
C HAPTER I: W ORLD G ENERATOR
The World Generator is a resource that allows Game Masters to
quickly create memorable regions, systems, and worlds, each one
with a unique combination of attributes, resources, and quirks—
some bizarre and fascinating, and others deadly.
C HAPTER II: P LANETSIDE A DVENTURES
Where Chapter I: World Generator focuses on creating
massive areas, this chapter is dedicated to helping Game
Masters tell stories of profit and peril on these worlds by
giving them resources that can both lure their Explorers
to these planets and vastly complicate matters once the
intrepid seekers of wealth arrive. From Genestealer attacks
to ancient, trap-laced ruins to hazards much stranger
still, this chapter provides the seeds for countless
tales of daring and greed.
T OUCHED BY THE F ATES (T ALENT )
Some of the adversaries presented in this volume are
extremely dangerous individuals, meant to be rivals or
even nemeses to Explorers. An NPC with this Talent
has a number of Fate Points equal to half his Willpower
Bonus (rounding up). He may use these Fate Points in
the exact same way as an Explorer, and may even “burn”
a Fate Point to survive death and destruction. In addition,
the rules for Righteous Fury apply to this character.
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