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The Last Remant Guide
The Last Remnant is like few JRPGs you've ever played. Huge,
challenging and occasionally innovative, it places you in the role of a
young man named Rush Sykes who is searching for his kidnapped
sister, Irina. What begins as a simple family matter quickly evolves
into much more, though, as Rush is joined by the leader of a young
country looking to gain its independence while a magical war for
possession of magical artifacts known as Remnants ravages the
lands.
Whether you're looking to speed through the game in the shortest
manner possible or to uncover the darkest secrets locked deep
within this massive game, you made the right decision when you
chose to consult this guide. The Last Remnant will always be a
huge game and perhaps there will always be secrets left unknown,
but with this file at your side you should be able to see Rush's
adventure through from beginning to end without too much anguish
along the way. Enjoy!
In this The Last Remnant strategy guide, you'll find:
BASICS // Battle mechanics and strategies explained for
young adventurers.
FAQ // Answers to frequently asked Last Remnant questions.
WALKTHROUGH // Our full Last Remnant walkthrough to take you from Yamarn Plain to the Sacred Lands.
QUESTS // Tips for completing the game's myriad side quests.
GUILD TASKS // Details on the many guild tasks found in the game.
Guide by: Jason Venter
¨ 2008, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part, without IGNÓs express permission. You
may not alter or remove any trademark, copyright or other notice from copies of the content. All rights reserved.
¨ 2008 IGN Entertainment, Inc.
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The Last Remant Basics
While The Last Remnant is quite the undertaking (particularly if you're new to the RPG genre or you're used to simpler
fare), there are a few simple strategies that will allow you to rise to just about every challenge the game presents. We'll
be going over some of the following information in detail in our walkthrough for the game, but first we thought it made
sense to give you a crash course in how things work. There will be no button-by-button information here (that's what the
instruction manual is for), but you should still find a lot of useful information to help you on your way.
Battle Mechanics
Combat in The Last Remnant can at first seem daunting,
but it's actually not terribly different from any other turn-
based RPG. The first key difference is that instead of
individual units, you're now in control of complete unions.
The second key difference is that you don't give
commands so much as you do suggestions.
Side Quests
Throughout the game, you'll find several distinct cities
as the story progresses. Once these are available on
the map, you can purchase items and gain
information. For the most part the main story will hold
you by the hand and lead you from one point to
another, but you'll miss out on much of the overall
experience if you don't wander away from the beaten
path with some regularity.
When a battle begins, two units will rush toward each
other and engage. You then have as much time as you
need to issue commands. As the game notes early on,
you can scroll left and right to select possible targets on
the battlefield. Your options for battling each enemy union
will display as you scroll over potential targets. An
indicator will appear on an on-screen map to let you know
where that unit is in relation to yours.
Each city has a pub and one or more guilds. At a
guild, you can recruit leaders and you can receive
rewards for various in-game objectives that you may
have completed. In a pub, you can get information
pertaining to the latest plot twist. There are points
where visiting a pub is essential if you want to
advance. When you visit a pub (or sometimes just a
wide open street), look for characters with red text
bubbles over their heads. When you see one such
character, it's a sign that the person in question has
important information pertaining to your main quest or
is interested in offering you a side quest.
The commands that are available to you vary according to
circumstances. It's actually a fairly dynamic system. For
example, you'll only see the "Bring them Back!" option
when fallen comrades need to be revived... and when you
have learned the required skills (and, for that matter, when
you have the required items in your inventory). You'll also
only have the choice of certain offensive maneuvers when
your positioning is right.
Side quests are an extremely important part of The
Last Remnant for a variety of reasons. First, they
open up areas that you won't otherwise see. This in
turn allows you to find special weapons and items that
aren't available elsewhere. Even when a quest isn't
taking you into new territory, there can be some
significant benefits. Certain union leaders will only
become available once you've completed their quests.
Even more importantly, you may only gain access to
key abilities for Rush after completing various
missions. The less attention you pay to side quests,
the more difficult the game will be.
This brings us to the matter of deadlocking an enemy.
Within the game, the term 'deadlock' refers to situations
where you and an enemy meet face-to-face. You'll
generally exchange blows at this point. Because you're
now within close proximity to one another, neither unit can
withdraw without leaving itself open to significant damage.
Once a unit is deadlocked, it generally exposes its flank
and will be particularly vulnerable to attacks from the side,
so there's a certain element of strategy required. Impatient
players may think that simply locking onto an enemy and
attacking is fine, but that can actually turn a simple
encounter into a difficult one if things don't go your way.
Whenever you clear a new dungeon while following
the main story arc, you should look around the nearby
pubs to see if new quests have become available.
This is particularly true at key points in the game,
since certain story elements will cause some side
quests to disappear. Several won't be available once
you reach certain points on the first disc, or after you
pass to the second disc or after you progress past a
certain point on the second disc. The game isn't
always good about letting you know when quests will
disappear. In fact, its general tendency is not to give
you even the slightest clue. Therefore, it's in your best
interest to check for new quests regularly and to
complete them as they become available. Don't worry
too much about advancing the main plot. Take your
time and enjoy the game and all of its side quests!
Speaking of things going your way, note that there's a
meter along the top of the screen that indicates just how
well you're doing. To tip the scales in your favor, you can
flank enemies regularly and also defeat unions or even
make use of battle skills (such as bluffing the enemy so
that it becomes intimidated). The fuller the meter, the
more likely it is that your attacks will land successfully and
inflict serious damage on your adversaries. In the same
fashion, you'll generally receive more damage and dodge
fewer blows when the meter drains and the enemy is
ruling the scene.
A final consideration is your AP meter. This determines
what combat and mystic skills you can use in battle. Like
your HP meter, which indicates how many hit points you
have left before your union is slaughtered, the AP meter is shared among all units within a union. If there are enough
points, you can use powerful attacks that will more quickly send your foes packing. Each round that you survive, you'll
see a slight refilling of the meter if your commands in the previous round caused you to lose AP. This system means that
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you don't generally need to be miserly with skill use--particularly during standard fights--but don't make the mistake of
using skills without asking yourself whether or not you're making the most effective use of your resources available.
The game walks you through much of the above in the early stages, but sometimes it can be easy to forget one part or
another of it. Another unfortunate fact is that even when you know how to do things, you might not have a solid strategy
in place...
Battle Strategies
Throughout the game, you'll encounter many enemies throughout the various dungeons. Your battle actually begins
even before you might think. When you see an enemy roaming about within range, you should consider that the start of
the fight. Press a button to make the screen go blurry, at which point you can rush around for a brief span of time without
worrying about enemies engaging you. This is useful if you want to rush past a monster that might kick your butt, but
there's an even more useful option: you can engage multiple groups of monsters at once.
When you kill multiple monster groups at once, you'll
receive more item rewards. In contrast, fighting enemy
units one at a time seems to allow you to gain more
experience overall. Though the game doesn't actually list
levels for your unions, there is a system called 'Battle
Rank' that determines how powerful your warriors
become. It also determines how difficult your enemies are.
Boss monsters in areas related to the main story will grow
significantly more challenging if you pass certain
thresholds. Therefore, it's worth knowing your battle rank
at all times (it appears in the upper right corner of the
victory screen after a given battle) so that you can avoid
enemies when it suits you... or bring them all into a huge
group and slay them at once.
Equipment and Components
Rush starts the game with a fairly weak sword and
that's not going to change very frequently unless you
take it upon yourself to produce upgrades. This can
be done by visiting the various shops throughout the
game, where you can purchase components or new
weapons that can in turn be customized to your liking.
Though you have somewhat direct control over what
Rush uses, though, the same can't be said of the
equipment other leaders possess. They do their own
upgrading without your input. The only thing you do is
bring them the supplies that they need. While this
saves you from constantly needing to visit stores as
you advance through the plot, it also means that your
units may remain weak much longer than they should.
Once you get the hang of attacking single or multiple
enemy groups at once, then you're ready to start thinking
about how to defeat them on the battlefield. There are
actually only a few things that you need to keep in mind to
win most conflicts.
First, remember to chip away at your enemies based on
their general endurance and the damage they can deal. If
you're in a fight with a particularly tough monster, the last
thing you want is for a bunch of his minions to swarm you
and hit you with smaller chunks of damage that leave you
incapable of surviving an end-of-the-round area attack (a
common strategy that tougher boss monsters employ
once you work your way through around half of the game).
Clearly, it's in your best interests to limit the amount of
damage an enemy group can inflict in a single round, but
how do you prioritize?
The best way around this is to make sure that you are
collecting plenty of components not only from the
shops you encounter in towns, but from the enemies
you battle throughout the various dungeons. Most
enemies drop a range of items. These change
depending on factors such as your battle rank, items
you've gathered, the number of enemies you've fought
and even the area where you encounter a given beast
(since many will appear in multiple locations).
One particularly important point is that enemies can
be captured to gain access to items you might not
otherwise be able to locate. This most frequently
happens when you attack two or more units at once.
When the battle ends, you'll sometimes see "Captured
(Monster Name)" appear on the spoils menu.
Selecting this monster will allow you to break it down
for individual components, or to sell it at market for a
significant monetary reward. Though the latter option
can be tempting if you need to make a quick buck, it's
almost never the route you should take. Components
gleaned from captured monsters tend to be much
more difficult to locate than money. You'll often be
kicking yourself in the long run if you sell too many
monsters for cash when you could have instead
gathered rare components. Remember that.
Start by getting a feel for how much health the main boss
monster has. If it's a total weakling, you can safely ignore
its helpers and focus on it directly. This is rarely the case,
though. Generally, the boss monster has a life meter a
mile long. Therefore, you generally will do better if you
focus on subordinates first. This generally leaves you
facing a few soldier and magus types. The latter of these
often use spells that deal moderate area damage,
something that nonetheless spells doom for your warriors
if things go wrong. Magus types also tend to have weak
resistance to combat skills, so they're your natural first
target. Tend to them, then to the heartier soldiers and
finally to the boss creature. For nearly every difficult
encounter in the game, this is the key strategy.
Monster carcasses and shops aren't the only places
where you find components, either. You also can
obtain them from treasure chests and harvest points...
which is where Mr. Diggs enters the picture.
Another tip is to learn the attacks that will allow you to
heal. When you are selecting options in combat, there's a
descriptive bar at the top of the screen that gives specific
information about the choice you're about to make. This can sometimes be a lifesaver, particularly if you're presented
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with three options for healing that seem much the same. You might find yourself given the choice to spend your whole
turn healing (usually a waste, but sometimes necessary), to heal your comrades in a friendly union or to attack while
healing. When it's available, this last option is generally the most useful. It allows a moderately weakened union to
continue wearing down the enemy without leaving itself in the danger zone. Another great option is "Play it by ear,"
which leaves your union members to make their own choices. Though this might not sound like a particularly good idea,
it's an important option. Sometimes it will seem like you have no choice to heal (when you most want to, even), but that's
not the case. The "Play it by ear" option can be used to heal your struggling unions.
The final thing to remember is that if you don't like your options available, you might be able to find new ones. Because
the options listed are generally specific to a number of factors, you'll sometimes see nothing particularly interesting if you
target the most obvious enemy. Slide along to the left or right, though, and you could see powerful overdrive moves
listed (such as David's Gae Bolg move, early in the game). These can entirely turn the tides of battle. Particularly during
tough fights, you should never make a choice without weighing all of your options.
If you keep the above in mind, you shouldn't have much trouble getting through most of the challenges the game
presents. The next step is forming worthwhile unions.
Unions
Unless you take the time to master the art of forming a strong union, The Last Remnant may kick your butt from
beginning to end. If you've been playing RPGs for awhile, the difference between a bad union and a good one can be
similar to the difference between a warrior with or without armor in a game like Dragon Warrior or Final Fantasy.
Monsters that annihilate you one minute could fall to your blade in a few short turns if you come back at them with a
different configuration. The game is even built around this system, since you can save before nearly every battle in the
game and even change unit configuration within dungeons.
Early in the game, you won't have many options. As you progress through the story mode, though, you'll find several
things increased: the number of total unions you can have, the number of leaders and the number of units (both within a
single unit and across the board). By the end of the game, you'll be able to designate up to 18 units spread out among a
total of as many as 5 unions. How do you determine which configurations are best, though?
While there's no set formula to follow, there are a few
principles that hold true for the bulk of the game.
Mr. Diggs
First, note that a middle-of-the-road approach seems to
work best. Just because you can create 5 unions doesn't
mean you should, for example. By the game's halfway
point or so, the optimal number actually seems to be
around 4. Another thing to consider is union type. When
possible, you'll want to have a healer of some sort in each
union. Later in the game, it's best if each union has a
character that can revive fallen comrades or you'll
probably never survive the last few boss encounters.
Early in the game, you'll be presented with a side
quest. Your job is to find some rare metal for a
shopkeeper in Celapaleis. When you do that, you'll
receive a constant traveling companion named Mr.
Diggs.
Mr. Diggs is capable of burrowing into soil and finding
cool items. Typically, he'll find components required to
make weapons. If you see a sparkling point along a
cave wall, or in a pool of water, or at the center of a
patch of grass or just about anywhere else (we note
the bulk of them in our walkthrough), make sure that
you investigate.
Though it can be tempting to fill up unions with warriors of
all sorts, it actually seems to work best if you put like units
together. Pair powerful physical units with more of their
kind. That's because most of the commands you're able to
issue ask units to focus on one type of attack. If you tell a
union to slam the enemy with status elements but only 1
of 5 members even has any appropriate skills to use,
you've all but wasted four perfectly good warriors for that
round. Compare that with a union made up of several
magus units and the difference becomes clear.
Once you find a point, know that Mr. Diggs has limited
energy. You can only explore a certain number of
excavation, dive or dig points within a given area.
Then your meter is empty until you exit to the world
map. As for those individual points, you can dig at
them multiple times if it suits you and the items could
even change. Most harvest points stock two common
items and will occasionally offer a separate item if you
gain bonuses while attempting to harvest.
Try to have at least one union that has concentrated
physical arts. This unit will make boss battles much
simpler. It's easier to support one strong physical unit than
it is to keep four separate groups in great shape so that
they can each attack and gradually build up damage. You
really want to do a bunch of damage all at once whenever
possible. Only careful union planning allows this.
As you work through the game and dig more
frequently, Mr. Diggs will gain levels of proficiency and
new moves. What these upgrades essentially do is
permit him to find cooler rewards for you. Some of the
best stuff in the game can only be built if you harvest
suitable ingredients, so it really pays to explore every
nook and cranny. You might find something important!
When you feel limited by your choices, remember that you
can recruit more soldiers. Early in the game, a character in
the city of Athlum will help you with this. Throughout the game's remainder, you can go to him whenever you need to
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hire new troops. For a fee, he'll bring you all sort of mercenaries that will make up the backbone of your army.
Union leaders also are important. As you work through the game and its many side quests, you can recruit all manner of
warriors to fight by your side. This is handy, but it can tempt some players to experiment too much. If you keep Torgal
active within your party from the game's beginning to end, he'll be using insanely powerful strikes on every enemy by the
time you face the final bosses. If you're constantly swapping him out to see if some new general is better, though, you'll
most likely never see any character meet his or her full potential. Even though leaders continue to grow when not
actively in use, you're doing yourself a disservice. It doesn't matter what leaders you go with in the game, but you should
settle on a few choices early and stick to them.
All of the above should be more than enough to get you started, and probably even to get you through the whole
game. If you need help with something more specific, be sure to check our full walkthrough or the section of this
guide devoted to frequently asked questions.
The Last Remant Frequently Asked Questions
The Last Remnant is a huge game, but you'll find detailed information about various elements within our detailed
walkthrough and in the section of the guide devoted to side quests. Still, some questions are bound to pop up more
often than others. Below, we're including some of the most common questions and brief answers for each of them. For
information beyond what's provided on this page, check the appropriate section of the guide.
Q // What characters offer additional side quests if I recruit them at a guild?
A // You can receive additional quests from Caedmon, Glenys, Jager, Loki, Nora and Rhagoh. Though there are
quests for many other leaders, the quests typically come ahead of the opportunity to recruit them. Once you have
recruited a character that offers a quest, you'll have to satisfy certain other conditions to receive the quest.
Remember that story-specific leaders whom you don't need to recruit also have quests of their own that the above
list does not include.
Q // What characters offer additional side quests if I recruit them at a guild?
A // You can receive additional quests from Caedmon, Glenys, Jager, Loki, Nora and Rhagoh. Though there are
quests for many other leaders, the quests typically come ahead of the opportunity to recruit them. Once you have
recruited a character that offers a quest, you'll have to satisfy certain other conditions to receive the quest.
Remember that story-specific leaders whom you don't need to recruit also have quests of their own that the above
list does not include.
Q // How do I find the Ancient Ruins?
A // The Ancient Ruins area is a great place to level up very late in the game, but Xbox 360 owners will need an
Internet connection to reach it. That's because it is behind a locked door in the northwest portion of The Second
Path. Go online and download the key for the ruins from Xbox Live (it's free). Then play through The Second Path
to the sealed door. Now that you've downloaded the key, you'll be able to open it and enter the dungeon. Once you
do so, you can then exit to the World Map and re-enter from there directly whenever you want to explore the ruins.
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