------------------------------------------------------------------------------ T H E " O F F I C I A L " ================= =============== =============== ======== ======== \\ . . . . . . .\\ //. . . . . . .\\ //. . . . . . .\\ \\. . .\\// . . // ||. . ._____. . .|| ||. . ._____. . .|| ||. . ._____. . .|| || . . .\/ . . .|| || . .|| ||. . || || . .|| ||. . || || . .|| ||. . || ||. . . . . . . || ||. . || || . .|| ||. . || || . .|| ||. . || || . .|| || . | . . . . .|| || . .|| ||. _-|| ||-_ .|| ||. . || || . .|| ||. _-|| ||-_.|\ . . . . || ||. . || ||-' || || `-|| || . .|| ||. . || ||-' || || `|\_ . .|. .|| || . _|| || || || || ||_ . || || . _|| || || || |\ `-_/| . || ||_-' || .|/ || || \|. || `-_|| ||_-' || .|/ || || | \ / |-_.|| || ||_-' || || `-_|| || || ||_-' || || | \ / | `|| || `' || || `' || || `' || || | \ / | || || .===' `===. .==='.`===. .===' /==. | \/ | || || .==' \_|-_ `===. .===' _|_ `===. .===' _-|/ `== \/ | || || .==' _-' `-_ `=' _-' `-_ `=' _-' `-_ /| \/ | || || .==' _-' %% `-__\._-' %% %% `-_./__-' %%%% `' |. /| | || ||.==' _-' %% %% %%% %% %% %% `' | /==.|| ==' _-' ###### ## ### ## ## \/ `== \ _-' ## ## ## ## #### `-_ / `'' ``' ================= =============== =============== ======== ======== \\ . . . . . . .\\ //. . . . . . .\\ //. . . . . . .\\ \\. . .\\// . . // ||. . ._____. . .|| ||. . ._____. . .|| ||. . ._____. . .|| || . . .\/ . . .|| || . .|| ||. . || || . .|| ||. . || || . .|| ||. . || ||. . . . . . . || ||. . || || . .|| ||. . || || . .|| ||. . || || . .|| || . | . . . . .|| || . .|| ||. _-|| ||-_ .|| ||. . || || . .|| ||. _-|| ||-_.|\ . . . . || ||. . || ||-' || || `-|| || . .|| ||. . || ||-' || || `|\_ . .|. .|| || . _|| || || || || ||_ . || || . _|| || || || |\ `-_/| . || ||_-' || .|/ || || \|. || `-_|| ||_-' || .|/ || || | \ / |-_.|| || ||_-' || || ============================= || || | \ / | `|| || `' || || \\ # # # # # # # # # # # // || || | \ / | || || .===' `===. ========================= .===' /==. | \/ | || || .==' \_|-_ `===. || # ||_+_|| # || .===' _-|/ `== \/ | || || .==' _-' `-_ `=|| # || || # ||=' _-' `-_ /| \/ | || || .==' _-' `-__|| # || || # ||__-' `' |. /| | || ||.==' _-' || # ||FAQ|| # || `' | /==.|| ==' _-' || # || || # || \/ `== \ _-' ========================= `-_ / `'' // # # # # # # # # # # # \\ ``' ============================= Post-Release v6.666 - STANDARD revision Last Updated: DOOMSDAY, 1994 December 10, 1994 EST: Anniversary Edition Written by: Hank Leukart (ap641@cleveland.freenet.edu) "DOOM: Where the sanest place... is behind a trigger." "DOOM: Such mayhem the likes of which have never been witnessed in this particular dimension!" ----------------------------------------------------------------------------- ---------- DISCLAIMER ---------- This FAQ is to aid in informing the public about the game DOOM and DOOM II, by id Software. In no way should this promote your killing yourself, killing others, or killing in any other fashion. Additionally, Hank Leukart claims NO responsibility regarding ANY illegal activity concerning this FAQ, or indirectly related to this FAQ. The information contained in this FAQ only reflects id Software indirectly, and questioning id Software regarding any information in this FAQ is not recommended. --------------------- TRADEMARK INFORMATION --------------------- All specific names included herein are trademarks and are so acknowledged: id Software, DOOM, DOOM II, Apogee, Wolfenstein 3-D, Creative Labs, WaveBlaster, Sound Blaster, Advanced Gravis, Gravis UltraSound (GUS), Gravis Gamepad, Forte, Roland, Roland Sound Canvas, Pro Audio Spectrum, IBM, Microsoft, MS-DOS, Atari, and Jaguar. Any trademarks not mentioned here are still hypothetically acknowledged. ---------------- COPYRIGHT NOTICE ---------------- This article is Copyright 1993, 1994 by Hank Leukart. All rights reserved. You are granted the following rights: I. To make copies of this work in original form, so long as (a) the copies are exact and complete; (b) the copies include the copyright notice and these paragraphs in their entirety; (c) the copies give obvious credit to the author, Hank Leukart; (d) the copies are in electronic form. II. To distribute this work, or copies made under the provisions above, so long as (a) this is the original work and not a derivative form; (b) you do not charge a fee for copying or for distribution; (c) you ensure that the distributed form includes the copyright notice, this paragraph, the disclaimer of warranty in their entirety and credit to the author; (d) the distributed form is not in an electronic magazine or within computer software (prior explicit permission may be obtained from Hank Leukart); (e) the distributed form is the NEWEST version of the article to the best of the knowledge of the distributor; (f) the distributed form is electronic. You may not distribute this work by any non-electronic media, including but not limited to books, newsletters, magazines, manuals, catalogs, and speech. You may not distribute this work in electronic magazines or within computer software without prior written explicit permission. These rights are temporary and revocable upon written, oral, or other notice by Hank Leukart. This copyright notice shall be governed by the laws of the state of Ohio. If you would like additional rights beyond those granted above, write to the author at "ap641@cleveland.freenet.edu" on the Internet. --------- CONTENTS: --------- [1] Introduction *1-1* A word from Hank Leukart [1-2] About the "Official" DOOM FAQ (1-2-1) About the "Official" DOOM ASCII Logo [1-3] Getting the "Official" DOOM FAQ [1-4] Adding to the FAQ [1-5] The DOOM Mailing List [1-6] Acknowledgments [1-7] Accurate Information =SECTION ONE= PRELIMINARY INFORMATION [2] What is DOOM? [3] What makes DOOM different from Wolfenstein 3-D? [3-1] Texture-Mapped Environment [3-2] Non-Orthogonal Walls [3-3] Light Diminishing/Light Sourcing [3-4] Variable Height Floors and Ceilings [3-5] Environment Animation and Morphing [3-6] Palette Translation [3-7] Multiple Players [3-8] Smooth, Seamless Gameplay *3-9* New Monsters and Artificial Intelligence *3-10* Weapons [3-10-1] What does BFG9000 stand for? [4] Who created DOOM? [4-1] How can I contact id Software? [5] What are the differences between the different releases of DOOM? (5-1) What is the shareware release? [5-2] What is the mail-order release? [5-3] What makes the six versions different? (5-4) What is the commercial release? [5-5] I bought DOOM in a store, is it illegal? (5-6) What is WinDOOM? *5-7* What other DOOM ports are in the works? [6] Where can I get DOOM and related information? [6-1] How can I get the shareware release? *6-1-1* What are the file names? [6-1-2] How can I get DOOM using FTP? [6-1-3] How can I get DOOM using AFS? [6-1-4] How can I get DOOM on a BBS? *6-2* How can I get the mail-order release? *6-3* How can I get the commercial release (DOOM II) and patch? [6-4] How can I get the DOOM Specs for creating add-on utilities? [6-5] Where can I get the serial play and node building source code? [6-6] What books about DOOM are available? *6-7* Where can I find World Wide Web sites about DOOM? [7] What is needed to run DOOM? *7-1* What is REQUIRED to run DOOM? *7-2* What sound cards does DOOM support? [7-3] What game controllers does DOOM support? [8] How can I use multiple players in DOOM? [8-1] How does the multi-player gameplay work? [8-1-1] How does pausing, saving, and loading work? [8-1-2] What are the different uniform colors for? [8-1-3] How does a player see what others are doing? [8-1-4] How do players communicate using Chat Mode? [8-1-5] How do the weapons work? [8-1-6] What happens when a player dies? [8-1-7] Can players exchange supplies? [8-1-8] Miscellaneous [8-2] What exactly is "DeathMatch" mode? [8-3] How does DOOM work with networks? (8-3-1) What are the network command line parameters for DOOM? [8-3-2] How does DOOM determine player ...
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