Update v1.84.144.923: CHANGELOG Added: USS Liberty (Destroyer)* Added: MK45 Hammer Naval Gun* Added: MK41 VLS (Missile System)* Added: Venator Cruise Missile* Added: Boat Rack* Added: Briefing Room Screen* Added: Briefing Room Desk* Added: R-750 Cronus Radar* Added: AN/MPQ-105 Radar* Added: S-750 Rhea SAM System* Added: MIM-145 Defender SAM System* Added: AGM-88C HARM Anti-Radiation Missile* Added: KH58 Anti-Radiation Missile* Added: Small Diameter Bomb (SDB)* * Free Jets DLC bonus content for all Arma 3 players Added: Camo selection to Tank Coverall Added: Terrain awareness (TAWS-like) color-coded navigation panels to all vanilla aerial vehicles Added: A "Breakwater" user animation to Gorgon Added: A small aiming dot on the AH-9's front windshield Added: A new respawn template where tickets can be decreased either on player death or on player spawn Added: Lock-on after launch / "Maddog" capability for the radar-guided (AMRAAM, R77, MIM-145, S-750) and anti-radiation (AGM-88, KH58) missiles Added: An ability to export editor scenarios to SQF script. Calling such script will dynamically recreate the scenario (known issues: waypoints cannot be attached to objects / position randomization of objects by connecting them to markers doesn't seem to work correctly). Added: A new RscControlsTable base class Added: Front lights for the pilots of the WY-55 Hellcat Tweaked: A new look of the AAN overlay to match the campaign videos Tweaked: Vehicle threat and cost values were adjusted (AI target prioritization) Tweaked: The commander display in Mora would show the azimuth of the gunner instead of the commander Tweaked: Elevation text was changed to Lased Distance for the Slammer and Slammer UP MBTs Tweaked: Magazines can now be hidden in Virtual Arsenal by setting their scope to 1 Tweaked: In Virtual Arsenal, launcher accessories are no longer attached to the primary weapon if they fit there too Tweaked: Zamak trucks should now all have the same radius for accessing the inventory (2.5 meters) Tweaked: Added featureType=2 to several large structures that used the 'old' featureSize parameter before Tweaked: Slightly increased the splash damage radius of HEAT munitions Tweaked: AI will now stick more to the right side on roads Tweaked: AI may drive a tiny bit smoother when crossing bridges Tweaked: It's now possible to attach things to a drawer of the Office Table via the attachTo command and they will move along with it Tweaked: The "ELEVATION" text was changed to "LASED DIST" in the Kuma, Panther, Bobcat, Cheetah and Scorcher vehicles Tweaked: Ifrit & Strider durability against 7.62 mm small arms (https://feedback.bistudio.com/T127889) Tweaked: The appearance and behavior of chemlights on sloped terrains were improved (https://feedback.bistudio.com/T127992) Tweaked: Radar-guided missiles are now slightly less immune against countermeasures Tweaked: Info Panel actions were removed from the action menu Tweaked: Improved predictability of HEAT penetration damage Tweaked: ATGM LG, FireFist and SAAMI missiles now have properly working flame and fin animations Tweaked: Aeroport de Tanoa (main) and Saint-George Airstrip approaches and departures are now both seawards Tweaked: Returned the laser spot tracker to the Rhino so it doesn't have to rely on Data Link only (https://feedback.bistudio.com/T128036) Tweaked: Visuals of missile flames were improved Tweaked: Van door actions were adjusted so it's now possible to use them also when remotely controlling a unit (i.e. via Zeus) Tweaked: Minor increase of 105mm HEAT splash damage Tweaked: IR masking tents' behavior was improved Tweaked: Remote designators now transmit their laser target coordinates via Data Link Tweaked: Medal times for Tanks Trials TT16 / TT17 / TT18 Tweaked: Penetration materials of the industrial shed were adjusted Tweaked: The MFD damage indicator in the cockpit of the Shikra airplane is now working correctly Tweaked: Lowered priority of the "Unload Incapacitated" action Tweaked: The opened message box is now stored in the uiNamespace under the "openedMsgBox" variable Tweaked: AI will now fire vehicle-mounted SPG and Vorona with appropriate delays between individual shots Tweaked: Improved config inheritance of default environment spatial sounds (Tanoa / Malden) Tweaked: AK-12 hand animations were improved Tweaked: Detection ranges against terrain background of vanilla ground-based radars were adjusted Tweaked: The fuel capacities for Sentinel UAV, Falcon UAV, and Caesar plane were adjusted Tweaked: The fuel capacity for the SDV was increased Tweaked: AI on some sensor-equipped ground vehicles and aircraft should better utilize target info from sensors Tweaked: AI controlling SAM sites, CIWS and launch systems will now track targets faster Fixed: Incorrect sound when firing from the AT variant of the Offroad Fixed: Some voice over lines were not playing correctly Fixed: RPT file errors related to FFV turrets and their (duplicated) hitpoints Fixed: BIS_fnc_arrayShuffle was not giving balanced results Fixed: Hand grenades were using an incorrect LOD when thrown Fixed: Typo in ShotgunBase hit effects causing RPT errors for community addons Fixed: Some vehicles (Zamak, Van and HEMTT) were clipping when being unloaded from the Blackfish VTOL Fixed: Mechanized compositions used an obsolete version of the Marid APC (https://feedback.bistudio.com/T128193) Fixed: The turret of the Marid APC was missing its damaged texture when damaged Fixed: The commander display in Mora now says "COAX" instead of "AA MISL" (https://feedback.bistudio.com/T128226) Fixed: Commander Picture-in-Picture feeds would not show Elevation values Fixed: Camo selections for the armed MB 4WD were not working correctly (https://feedback.bistudio.com/T128155) Fixed: The PM 9mm sidearm would be created with an incorrect magazine in the Editor (https://feedback.bistudio.com/T127915) Fixed: AI soldiers would not engage previously incapacitated hostile units after they revived / respawned Fixed: The T-140 MFD ammo indicator had swapped HE & HEAT indicators (https://feedback.bistudio.com/T128150) Fixed: Assassins Helmet chin strap selection (https://feedback.bistudio.com/T128507) Fixed: Display name of the Sharur ATGM in the To-199 MFD (https://feedback.bistudio.com/T128191) Fixed: Inconsistent missile sounds after the introduction of missile fire modes Fixed: Vehicle Titan AT missile fins were not fully extended in some cases Fixed: CSAT SF Rifleman (AT) icon was missing (https://feedback.bistudio.com/T128726) Fixed: AI in Nyx spammed missiles too fast Fixed: Offroad's external view offset was incorrect Fixed: The rear mirrors of the Tempest Repair truck were not working correctly (https://feedback.bistudio.com/T127912) Fixed: An incorrect texture was assigned to the Tank Coveralls Fixed: The Placeables VR Training would not finish properly due to a tank not running over a mine in some cases Fixed: The Vorona missile had incorrect transparency when AO was enabled Fixed: The Titan on Prowler (AT) was not able to lock targets over nearby barriers Fixed: The format of ordinal numbers in Russian was incorrect Fixed: The A-143 Buzzard model was missing parts behind the cockpit (https://feedback.bistudio.com/T129036) Fixed: PCML penetrator submunition wasn't always reliably triggered in the direct mode Fixed: It's no longer possible to add a link to custom code to the text of diary and task modules in Zeus (the resulting entry will be replaced by an empty string) Fixed: RPT file error connected to the SPG-9 Fixed: The IDAP skin for Zamak Water Truck was not localized properly Fixed: The Car-95 GL reload sound was incorrect (https://feedback.bistudio.com/T131104) Fixed: There were some rogue components in the AH-9 PhysX LOD Fixed: Camo selections in the pilot & cargo LODs of the unarmed Hellcat were incorrect (https://feedback.bistudio.com/T130858) Fixed: Incorrect camo selection in the 2nd resolution LOD of Zamak MRL Fixed: AI didn't want to use SPG against nearby targets Fixed: Vanilla transport helicopters should no longer do dive attacks Fixed: The collision lights action for the pilots of the WY-55 Hellcat was missing Fixed: A leg of the T-100 driver was clipping (https://feedback.bistudio.com/T127779) Eden Editor Added: Weapon tooltips in vehicle Dynamic Loadouts settings in Eden Editor Added: Eden Editor attributes for door & solar panel hiding to Medical Tent Fixed: The Object Inventory cargo attribute was saved even when nothing changed after opening and confirming the attribute window Fixed: Editor previews for Tanks DLC dirt patches were missing Fixed: Tank Engine (Used) had an incorrect Editor preview picture Vanguard Added: Vanguard is now marked as official MP mode (also featured in the Quick Play menu) Tweaked: Server lobby parameters localization was improved Tac-Ops Mission Pack (potential spoilers) Tweaked: The truck route at the beginning of the LZ Nowhere scenario of the Steel Pegasus operation was optimized Tweaked: Waiting time of one of the Gorgon APCs at the start of the Avenging Furies scenario of the Beyond Hope operation Fixed: An Offroad had disappeared in the Avenging Furies scenario of the Beyond Hope operation Fixed: Incorrect scenario dates in the Stepping Stone operation Fixed: A friendly Gorgon APC could get stuck when trying to get to the defensive position in the Avenging Furies scenario of the Beyond Hope operation Fixed: One of the friendly Gorgon APCs could get destroyed by a Strider MRAP explosion in the Avenging Furies scenario of the Beyond Hope operation Fixed: Inaccurate CAS in the Fait Accompli scenario of the Stepping Stone operation Fixed: Players could be forced out of ...
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