patchnotes.txt

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Update v1.84.144.923:
CHANGELOG
Added: USS Liberty (Destroyer)*
Added: MK45 Hammer Naval Gun*
Added: MK41 VLS (Missile System)*
Added: Venator Cruise Missile*
Added: Boat Rack*
Added: Briefing Room Screen*
Added: Briefing Room Desk*
Added: R-750 Cronus Radar*
Added: AN/MPQ-105 Radar*
Added: S-750 Rhea SAM System*
Added: MIM-145 Defender SAM System*
Added: AGM-88C HARM Anti-Radiation Missile*
Added: KH58 Anti-Radiation Missile*
Added: Small Diameter Bomb (SDB)*
* Free Jets DLC bonus content for all Arma 3 players

Added: Camo selection to Tank Coverall
Added: Terrain awareness (TAWS-like) color-coded navigation panels to all vanilla aerial vehicles
Added: A "Breakwater" user animation to Gorgon
Added: A small aiming dot on the AH-9's front windshield
Added: A new respawn template where tickets can be decreased either on player death or on player spawn
Added: Lock-on after launch / "Maddog" capability for the radar-guided (AMRAAM, R77, MIM-145, S-750) and anti-radiation (AGM-88, KH58) missiles
Added: An ability to export editor scenarios to SQF script. Calling such script will dynamically recreate the scenario (known issues: waypoints cannot be attached to objects / position randomization of objects by connecting them to markers doesn't seem to work correctly).
Added: A new RscControlsTable base class
Added: Front lights for the pilots of the WY-55 Hellcat
Tweaked: A new look of the AAN overlay to match the campaign videos
Tweaked: Vehicle threat and cost values were adjusted (AI target prioritization)
Tweaked: The commander display in Mora would show the azimuth of the gunner instead of the commander
Tweaked: Elevation text was changed to Lased Distance for the Slammer and Slammer UP MBTs
Tweaked: Magazines can now be hidden in Virtual Arsenal by setting their scope to 1
Tweaked: In Virtual Arsenal, launcher accessories are no longer attached to the primary weapon if they fit there too
Tweaked: Zamak trucks should now all have the same radius for accessing the inventory (2.5 meters)
Tweaked: Added featureType=2 to several large structures that used the 'old' featureSize parameter before
Tweaked: Slightly increased the splash damage radius of HEAT munitions
Tweaked: AI will now stick more to the right side on roads
Tweaked: AI may drive a tiny bit smoother when crossing bridges
Tweaked: It's now possible to attach things to a drawer of the Office Table via the attachTo command and they will move along with it
Tweaked: The "ELEVATION" text was changed to "LASED DIST" in the Kuma, Panther, Bobcat, Cheetah and Scorcher vehicles
Tweaked: Ifrit & Strider durability against 7.62 mm small arms (https://feedback.bistudio.com/T127889)
Tweaked: The appearance and behavior of chemlights on sloped terrains were improved (https://feedback.bistudio.com/T127992)
Tweaked: Radar-guided missiles are now slightly less immune against countermeasures
Tweaked: Info Panel actions were removed from the action menu
Tweaked: Improved predictability of HEAT penetration damage
Tweaked: ATGM LG, FireFist and SAAMI missiles now have properly working flame and fin animations
Tweaked: Aeroport de Tanoa (main) and Saint-George Airstrip approaches and departures are now both seawards
Tweaked: Returned the laser spot tracker to the Rhino so it doesn't have to rely on Data Link only (https://feedback.bistudio.com/T128036)
Tweaked: Visuals of missile flames were improved
Tweaked: Van door actions were adjusted so it's now possible to use them also when remotely controlling a unit (i.e. via Zeus)
Tweaked: Minor increase of 105mm HEAT splash damage
Tweaked: IR masking tents' behavior was improved
Tweaked: Remote designators now transmit their laser target coordinates via Data Link
Tweaked: Medal times for Tanks Trials TT16 / TT17 / TT18
Tweaked: Penetration materials of the industrial shed were adjusted
Tweaked: The MFD damage indicator in the cockpit of the Shikra airplane is now working correctly
Tweaked: Lowered priority of the "Unload Incapacitated" action
Tweaked: The opened message box is now stored in the uiNamespace under the "openedMsgBox" variable
Tweaked: AI will now fire vehicle-mounted SPG and Vorona with appropriate delays between individual shots
Tweaked: Improved config inheritance of default environment spatial sounds (Tanoa / Malden)
Tweaked: AK-12 hand animations were improved
Tweaked: Detection ranges against terrain background of vanilla ground-based radars were adjusted
Tweaked: The fuel capacities for Sentinel UAV, Falcon UAV, and Caesar plane were adjusted
Tweaked: The fuel capacity for the SDV was increased
Tweaked: AI on some sensor-equipped ground vehicles and aircraft should better utilize target info from sensors
Tweaked: AI controlling SAM sites, CIWS and launch systems will now track targets faster
Fixed: Incorrect sound when firing from the AT variant of the Offroad
Fixed: Some voice over lines were not playing correctly
Fixed: RPT file errors related to FFV turrets and their (duplicated) hitpoints
Fixed: BIS_fnc_arrayShuffle was not giving balanced results
Fixed: Hand grenades were using an incorrect LOD when thrown
Fixed: Typo in ShotgunBase hit effects causing RPT errors for community addons
Fixed: Some vehicles (Zamak, Van and HEMTT) were clipping when being unloaded from the Blackfish VTOL
Fixed: Mechanized compositions used an obsolete version of the Marid APC (https://feedback.bistudio.com/T128193)
Fixed: The turret of the Marid APC was missing its damaged texture when damaged
Fixed: The commander display in Mora now says "COAX" instead of "AA MISL" (https://feedback.bistudio.com/T128226)
Fixed: Commander Picture-in-Picture feeds would not show Elevation values
Fixed: Camo selections for the armed MB 4WD were not working correctly (https://feedback.bistudio.com/T128155)
Fixed: The PM 9mm sidearm would be created with an incorrect magazine in the Editor (https://feedback.bistudio.com/T127915)
Fixed: AI soldiers would not engage previously incapacitated hostile units after they revived / respawned
Fixed: The T-140 MFD ammo indicator had swapped HE & HEAT indicators (https://feedback.bistudio.com/T128150)
Fixed: Assassins Helmet chin strap selection (https://feedback.bistudio.com/T128507)
Fixed: Display name of the Sharur ATGM in the To-199 MFD (https://feedback.bistudio.com/T128191)
Fixed: Inconsistent missile sounds after the introduction of missile fire modes
Fixed: Vehicle Titan AT missile fins were not fully extended in some cases
Fixed: CSAT SF Rifleman (AT) icon was missing (https://feedback.bistudio.com/T128726)
Fixed: AI in Nyx spammed missiles too fast
Fixed: Offroad's external view offset was incorrect
Fixed: The rear mirrors of the Tempest Repair truck were not working correctly (https://feedback.bistudio.com/T127912)
Fixed: An incorrect texture was assigned to the Tank Coveralls
Fixed: The Placeables VR Training would not finish properly due to a tank not running over a mine in some cases
Fixed: The Vorona missile had incorrect transparency when AO was enabled
Fixed: The Titan on Prowler (AT) was not able to lock targets over nearby barriers
Fixed: The format of ordinal numbers in Russian was incorrect
Fixed: The A-143 Buzzard model was missing parts behind the cockpit (https://feedback.bistudio.com/T129036)
Fixed: PCML penetrator submunition wasn't always reliably triggered in the direct mode
Fixed: It's no longer possible to add a link to custom code to the text of diary and task modules in Zeus (the resulting entry will be replaced by an empty string)
Fixed: RPT file error connected to the SPG-9
Fixed: The IDAP skin for Zamak Water Truck was not localized properly
Fixed: The Car-95 GL reload sound was incorrect (https://feedback.bistudio.com/T131104)
Fixed: There were some rogue components in the AH-9 PhysX LOD
Fixed: Camo selections in the pilot & cargo LODs of the unarmed Hellcat were incorrect (https://feedback.bistudio.com/T130858)
Fixed: Incorrect camo selection in the 2nd resolution LOD of Zamak MRL
Fixed: AI didn't want to use SPG against nearby targets
Fixed: Vanilla transport helicopters should no longer do dive attacks
Fixed: The collision lights action for the pilots of the WY-55 Hellcat was missing
Fixed: A leg of the T-100 driver was clipping (https://feedback.bistudio.com/T127779)
Eden Editor

Added: Weapon tooltips in vehicle Dynamic Loadouts settings in Eden Editor
Added: Eden Editor attributes for door & solar panel hiding to Medical Tent
Fixed: The Object Inventory cargo attribute was saved even when nothing changed after opening and confirming the attribute window
Fixed: Editor previews for Tanks DLC dirt patches were missing
Fixed: Tank Engine (Used) had an incorrect Editor preview picture
Vanguard

Added: Vanguard is now marked as official MP mode (also featured in the Quick Play menu)
Tweaked: Server lobby parameters localization was improved
Tac-Ops Mission Pack (potential spoilers)

Tweaked: The truck route at the beginning of the LZ Nowhere scenario of the Steel Pegasus operation was optimized
Tweaked: Waiting time of one of the Gorgon APCs at the start of the Avenging Furies scenario of the Beyond Hope operation
Fixed: An Offroad had disappeared in the Avenging Furies scenario of the Beyond Hope operation
Fixed: Incorrect scenario dates in the Stepping Stone operation
Fixed: A friendly Gorgon APC could get stuck when trying to get to the defensive position in the Avenging Furies scenario of the Beyond Hope operation
Fixed: One of the friendly Gorgon APCs could get destroyed by a Strider MRAP explosion in the Avenging Furies scenario of the Beyond Hope operation
Fixed: Inaccurate CAS in the Fait Accompli scenario of the Stepping Stone operation
Fixed: Players could be forced out of ...
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